This was originally written by Ankit Meel as a GSoC 2020 project.
Howard Trickey added some tests and made some corrections/modifications.
See D13046 for more details.
This commit inserts a new menu item into the export menu called
"Wavefront OBJ (.obj) - New".
For now the old Python exporter remains in the menu, along with
the Python importer, but we plan to remove it soon (leaving the
old addon bundled with Blender but not enabled by default).
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
Saving with only a filename (from Python) wasn't being prevented,
while it would successfully write the file to the working-directory,
path remapping and setting relative paths wouldn't work afterwards
as `Main.filepath` would have no directory component.
Disallow this since it's a corner case which only ever occurs
when path names without any directories are used from Python,
the overhead of expanding the working-directory for all data saving
operations isn't worthwhile.
The following changes have been made:
- bpy.ops.wm.save_mainfile() without a filepath argument
fails & reports and error when the file hasn't been saved.
Previously it would write to "untitled.blend" and set the
`G.main->filepath` to this as well.
- bpy.ops.wm.save_mainfile(filepath="untitled.blend")
fails & reports and error as the filename has no directory component.
- `BLI_path_is_abs_from_cwd` was added to check if the path would
attempt to expand to the CWD.
Revert part of the fix from 073669dd85
that initialized the file-path on first save as it's no longer needed.
Also remove relbase argument to BLI_path_normalize as the destination
file paths shouldn't use relative locations.
In almost all cases there is no difference between `G.relbase_valid`
and checking `G.main->filepath` isn't an empty string.
In many places a non-empty string is already being used instead of
`G.relbase_valid`.
The only situation where this was needed was when saving from
`wm_file_write` where they temporarily became out of sync.
This has been replaced by adding a new member to `BlendFileWriteParams`
to account for saving an unsaved file for the first time.
Reviewed By: brecht
Ref D13564
Fix an error if "File Preview Type" is "Auto" and there is no screen.
See D13574 for details.
Differential Revision: https://developer.blender.org/D13574
Reviewed by Julian Eisel
Whenever an exception happens in VR session code, we cancel the entire
session. Alongside that, we removed the "surface" item used to draw into
an offscreen context. This would mess up the iterator of the surface
draw loop.
Similar to 7afd84df40.
Whenever an exception happens in VR session code, we cancel the entire
session. Alongside that, we removed the "surface" item used to draw into
an offscreen context. But this may still be stored as active surface,
leading to a use-after-free when deactivating this active surface, for
example.
Dead-lock when VR viewport drawing and depsgraph updates would fight for
the draw-manager GL lock. This didn't usually cause issues because the
depsgraph would be evaluated at this point already, except in rare
exceptions like after file writing.
Fix this by ensuring the XR surface gets its depsgraph updated after
handling notifiers, which is where regular windows also do the depsgraph
updating.
The difference between G.save_over and G.relbase_valid was minor.
There is one change in functionality. When saving the default-startup
file from an already loaded blend file - future save actions will
continue to write to the originally loaded file instead of prompting
the user to select a location to save the file.
This change makes saving the startup file behave the same way
"Save a Copy" does.
Reviewed By: brecht
Ref D13556
Use "filepath" which is the current convention for naming full paths.
- Main use "name" which isn't obviously a file path.
- BlendFileData & FileGlobal used "filename" which is often
used for the name component of a path (without the directory).
The main goal of this refactor is to make BPath module use `IDTypeInfo`,
and move each ID-specific part of the `foreach_path` looper into their
own IDTypeInfo struct, using a new `foreach_path` callback.
Additionally, following improvements/cleanups are included:
* Attempt to get better, more consistent namings.
** In particular, move from `path_visitor` to more standard `foreach_path`.
* Update and extend documentation.
** API doc was moved to header, according to recent discussions on this
topic.
* Remove `BKE_bpath_relocate_visitor` from API, this is specific
callback that belongs in `lib_id.c` user code.
NOTE: This commit is expected to be 100% non-behavioral-change. This
implies that several potential further changes were only noted as
comments (like using a more generic solution for
`lib_id_library_local_paths`, addressing inconsistencies like path of
packed libraries always being skipped, regardless of the
`BKE_BPATH_FOREACH_PATH_SKIP_PACKED` `eBPathForeachFlag` flag value,
etc.).
NOTE: basic unittests were added to master already in
rBdcc500e5a265093bc9cc.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D13381
Basically, this fixes disappearing previews when editing asset metadata
or performing undo/redo actions.
The preview generation in a background job will eventually modify ID
data, but the undo push was done prior to that. So obviously, an undo
then would mean the preview is lost.
This patch makes it so undo/redo will regenerate the preview, if the preview
rendering was invoked but not finished in the undone/redone state.
The preview flag PRV_UNFINISHED wasn't entirely what we needed. So I had to
change it to a slightly different flag, with different semantics.
Two issues addressed here:
I) `asset_type_info` is sub-data, not a callback. Therefore, move it
before the callbacks in the `IDTypeInfo` struct.
II) More important, initialize this new attribute in *ALL* `IDTypeInfo`
instances. No member of this struct should ever be left implicitely
uninitilazed, ever.
Aftermath of rBa84f1c02d251.
Add an operator "Copy to Asset Library" for installing asset bundles
into already-existing asset libraries.
The operator is shown when:
- the "Current File" library is selected,
- the blend file name matches `*_bundle.blend`, and
- the file is not already located in an asset library.
The user can select a target asset library, then gets a "Save As"
dialogue box to select where in that library the file should be saved.
This allows for renaming, saving in a subdirectory, etc.
The Asset Catalogs from the asset bundle are merged into the target
asset library.
The operator will refuse to run when external files are referenced. This
is not done in its poll function, as it's quite an extensive operator
(it loops over all ID datablocks).
Reviewed by: Severin
Differential Revision: https://developer.blender.org/D13312
This enables calling code to deal with the blendfile handle themselves,
BKE_blendfile_link then just borrows, uses this handle and does not
release it.
Needed e.g. for python's libcontext system to use new
BKE_blendfile_link_append code.
Part of T91414: Unify link/append between WM operators and BPY context
manager API, and cleanup usages of `BKE_library_make_local`.
This allows to reduce signature of several functions, and make it eaiser
to integrate more higher-level usages later on.
This should be a non-behavioral-change commit.
Part of T91414: Unify link/append between WM operators and BPY context
manager API, and cleanup usages of `BKE_library_make_local`.
This will allow to expose all those advanced features of the WM
operators to other parts of the code, like the python library context
manager, copy/paste code, etc.
This is expected to be a strictly no-behavioral-change commit.
Part of T91414: Unify link/append between WM operators and BPY context
manager API, and cleanup usages of `BKE_library_make_local`.
Maniphest Tasks: T91414
Differential Revision: https://developer.blender.org/D13222
This feature has been desired for some time:
- https://rightclickselect.com/p/ui/Tqbbbc/allow-navigating-while-transforming (See comments);
- D1583;
- T37427;
In short, blocking navigation during transform limits the user to move the object only to visible areas within the screen and hinders the allocation of objects within closed meshes.
The node editor is also impaired because some nodes are far between them and the connectors are too small.
The only disadvantage of this patch (as I see it) is the conflict with the existing key map:
MIDDLEMOUSE:
- enable axis constrain in 3D view;
WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY:
- change the threshold of the proportional edit;
So the patch solution was to change these keymaps:
- MIDDLEMOUSE to Alt+MIDDLEMOUSE;
- WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY to Alt+(corresponding key);
When you use this new keymap for the first time in the proportional edit, it may seem strange due to the custom of using it (both in View2D and View3D).
But quickly the user gets used to it.
Alternatively we can add an option to the user preferences ([] Allow navigating while transforming). (I'm not much fan of this option).
The patch was done on branch2.8. But maybe it's a good idea to apply it to 2.79
Differential Revision: https://developer.blender.org/D2624
For data-blocks from the current file, the image-buffer for dragging
wasn't set at all. This wasn't intentional, dragging things in the Asset
Browser should just always show the preview.
In 499dbb626a, the background color of drag tooltips were changed so
text becomes more readable. But multiple people were touching the same
code, so the disabled hint tooltips didn't get the same tweak. They
would benefit from them even more, since the red text is even harder to
read on the transparent background than the regular, white text.
Allow the use of floating-point values for font point sizes, which
allows greater precision and flexibility for text output.
See D8960 for more information, details, and justification.
Differential Revision: https://developer.blender.org/D8960
Reviewed by Campbell Barton
If the blend file is saved from a script in another thread,
like the render thread for example, Blender will crash on the call that
redraws the UI.
Ref D13140
If the blend file is saved from a script in another thread,
like the render thread for example, Blender will crash on the call that
redraws the UI.
Ref D13140