Commit Graph

384 Commits

Author SHA1 Message Date
Dalai Felinto
b263aefb0e TexFace to Material Settings big patch
Summary:
========
The idea here is to move the texface options into the material panel.
For images with the change please visit:
http://code.blender.org/index.php/2011/09/bge-material-texface-changes

1 - Some of the legacy problems 2.49 and 2.5x has with the texface system:
==========================================================================
1.1) Shadow, Bilboard and Halo are mutual exclusive (in the code), yet you can
select a face to be more than one mode.
1.2) Sort only works for blend Alpha yet it's an option regardless of the
Transparency Blend you pick.
1.3) Shared doesn't affect anything in BGE.
1.4) ObColor only works for Text objects (old bitmap texts) when using Texture
Face Materials. (not address yet, I so far ignored obcolor)

2 - Notes:
============
2.1) Now "Use Face Textures" in material Option panel will work in Multitexture
even if there is no texture channel.

2.2) In FaceTexture mode it will use TexFace all the time, even if you don't
check the "Use Texture Face" option in the UI. It's a matter of decision, since
the code for either way is there. I decided by the solution that makes the
creation of a material fast - in this mode the user doesn't need to mess with
textures or this "Use Texture Face" option at all. I'm not strong in my opinion
here. But I think if we don't have this then what is the point of the Texture
Face mode?

2.3) I kept references for tface only when we need the image, UV or the tiling
setting. It should help later when/if we split the Image and UV layers from the
tface struct  (Campbell and Brecht proposal).

3 - Changes in a Nutshell:
==========================
3.1) "Texture Face" panel (in the Mesh/Object Data panel) no longer exists. Those settings are all part of the material properties, visible when Game Render is set.

3.2) "Texture Face" Shading mode (in the Render panel) is now called “Single Texture”, it needs a material for special settings (e.g. Billboard, Alpha Sort, …).

3.3) New options in the Material Panel
* Shadeless option in the Material panel is now supported for all three Shading modes.
* Physics is now toggleable, this is the old Collision option.
* Two Side (on) is now called Back Culling (off).
* Alpha Sort is one of the Alpha options, together (and mutually exclusive) to Alpha Blend, Alpha Clip, Add and Opaque (i.e. solid).
* Shadow, Billboard and Halo are grouped in the “Face Orientation” property.
* "Face Textures" and "Face Textures Alpha" (under Options) can be used for all but GLSL shading mode (to be supported in GLSL eventually).
* The backend in the game engine is still the same as before. The only changes are in the interface and in the way you need to think your materials. The bottomline is: It’s no longer possible to share materials between faces that do not share the same game properties.

4 - Acknowledgment:
==================
Mike Pan for the design discussions, and testing along the whole development process.
Vitor Balbio for the first hands-on code with the interface changes. That helped me a lot to push me into work on that.
Benoit Bolsee and Brecht van Lommel for patch review (* no one reviewed the whole patch, or the latest iteractions, so I still hold liability for any problems).
Blender artists that gave feedback and helped testing the patch.

Patch review and original documentation can be found here:
http://wiki.blender.org/index.php/User:Dfelinto/TexFace
http://codereview.appspot.com/4289041/
2011-09-19 19:55:59 +00:00
f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
2883e035c8 fix for error in my recent change to image save.
- relative path wasn't being made absolute.
- saving renders was always defaulting to multilayer exr, now use the output format set.
2011-08-30 23:37:46 +00:00
c58a0c5eb8 catch exception and report an error when failing to write exr files - was crashing with debug builds. 2011-08-30 23:08:38 +00:00
c07bd1439a == Sequencer ==
This patch adds:

* support for proxy building again (missing feature from Blender 2.49)
  additionally to the way, Blender 2.49 worked, you can select several
  strips at once and make Blender build proxies in the background (using
  the job system)
  Also a new thing: movie proxies are now build into AVI files, and
  the proxy system is moved into ImBuf-library, so that other parts
  of blender can also benefit from it.
  
* Timecode support: to fix seeking issues with files, that have
  a) varying frame rates
  b) very large GOP lengths
  c) are broken inbetween
  d) use different time code tracks
  
  the proxy builder can now also build timecode indices, which are
  used (optionally) for seeking.
  
  For the first time, it is possible, to do frame exact seeking on
  all file types.
  
* Support for different video-streams in one video file (can be
  selected in sequencer, other parts of blender can also use it,
  but UI has to be added accordingly)

* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
  older versions don't support the pkt_pts field, that is essential
  for building timecode indices.
  
  Windows and Mac libs are already updated, Linux-users have to build
  their own ffmpeg verions until distros keep up.
2011-08-28 14:46:03 +00:00
566da26173 file-selector: when converting operator arguments to the file selector, wasnt making paths absolute (abs paths are made relative when converting the other way). 2011-08-26 01:32:07 +00:00
f9bffb3ca0 fix [#28340] Can't set image depth, quality from image save 2011-08-24 00:44:58 +00:00
5d88ba6165 remove over zealous undo's on operators that don't need it. 2011-08-19 20:25:25 +00:00
5dd2b3e06f fixed crash when NDOF operators were called without an NDOF_MOTION event 2011-08-06 22:31:16 +00:00
Nathan Letwory
17133e1a1d Compile fix. 2011-08-02 23:49:07 +00:00
3af9651b90 ndof changes: turned off 3D mouse during transform, removed timing bug in image/uv, added option for zoom axis (up/down vs. forward/backward) 2011-08-02 22:50:06 +00:00
70b4758ff8 Made wmNDOFMotionData use a vector rather then xyz members, makes it nicer to use with math functions.
ndof_to_angle_axis and ndof_to_quat now use math functions.
2011-08-02 07:08:22 +00:00
fcd7d2b486 NDOF related edits
- fix for building without NDOF on X11
- quiet some warnings
2011-08-02 05:52:27 +00:00
Nathan Letwory
73a9ce7ec0 svn merge -r38558:38752 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-07-27 07:42:53 +00:00
Nathan Letwory
eea7c358c7 svn merge -r37276:38555 https://svn.blender.org/svnroot/bf-blender/trunk/blender . 2011-07-21 09:40:59 +00:00
28780342ed fix/workaround [#28040] float images reduced to 256 levels per channel upon save
Generated images would not be re-generated with a float buffer on load, even when selected on creation.
Now save the float buffer setting as a generated image flag.

This means you can enable before baking to enable baking to a float buffer.
2011-07-21 00:41:00 +00:00
5792bd7cc7 cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
40a15a04be 2.5 Image Buttons Template:
* Added missing greying out for "fields_per_frame" Property, reported by lmg on IRC. Thanks!
2011-06-28 20:05:18 +00:00
edd5980436 now using blender view coordinates for ndof input -- core and Linux in place 2011-06-27 20:12:10 +00:00
e61063f042 NDOF pan/zoom/fit working in image/uv editor 2011-06-25 18:51:29 +00:00
982eb9942c 2.5 Image Buttons:
* Code cleanup, removed some unnecessary code.
2011-06-12 11:03:21 +00:00
1d40ca4860 2.5 Image Buttons:
* Fixed an alignment issue, left column had unnecessary row declaration.
2011-06-12 10:24:47 +00:00
a43309e8d4 Added cancel callbacks to modal operators which allocates memory
in invoke callback. This prevents unfreed memory blocks when quiting
Bledner with modal operator running.
2011-06-06 11:04:54 +00:00
56befd2666 colorband and image header were ignoring DPI size 2011-06-05 13:20:30 +00:00
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
9f766c71b0 use event->mval rather then subtracting ar->winrct.x / y from event->x / y 2011-05-20 07:40:05 +00:00
170716ca53 use BKE_area_find_region_type in place of inline loops (no functional changes). 2011-05-20 05:27:31 +00:00
b434e7f933 LCMS code removed, was an experiment but never finished. 2011-05-16 13:34:42 +00:00
7459133648 Patch [#27344] 300+ New/changed tooltips by Davis Sorenson (dsavi). Thanks a lot!
Reviewed by Tom Musgrove and myself. 

From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.

Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
2011-05-15 17:59:48 +00:00
5f5cdf9d00 for bug [#27358] Transform bug when transform > 500
mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.

this problem still happens on linux because of XTranslateCoordinates
2011-05-12 16:47:36 +00:00
763adbc7b9 Code cleanup: warning fixes. 2011-05-09 08:01:48 +00:00
30155e958b Code cleanup: remove unused image window code, already implemented elsewhere. 2011-05-09 07:54:21 +00:00
f8f4f73cc5 Bug fix own collection:
- Recreate mipmaps if they're dirty when drawing background image
   (this prevents "delayed" update of background image when you're paiting on it
    in image editor).
 - Mark mipmaps as dirty when inverting image channels.

TODO: there's memory leak caused by IMB_remakemipmap, but it'll be
      anuther bugfix commit after discussion with other devs.
2011-05-08 20:21:31 +00:00
Nathan Letwory
3fe841597b Apply part of [#21590] .dds textures: fix for DXT1n format
Submitted by Amorilia.

DXT1 .dds textures with 1-bit alpha channel have their alpha channel imported in Blender.

The patch also makes change to contact info for the patch submitter.

I left the sync with upstream nvtt for another commit.
2011-05-07 20:53:49 +00:00
53a2f11148 fix [#27285] Renderslot missing
scale fixes size header buttons by DPI
2011-05-05 15:21:43 +00:00
b0ed43c581 Image Editor: remove toolbox menu, was an experiment and not in any other space. 2011-05-02 11:32:38 +00:00
438f604d15 UV Edit: move uv vertex buttons code to uvedit module. 2011-05-02 11:11:57 +00:00
5440b57432 improve image sequence usability, problem was when the image didn't load there was no way to know the frame that blender was attempting to read.
added a label for image sequence images showing the image file's frame, even when not able to load, this also gives realtime feedback to the user while dragging the frame offset/start/duration buttons about so they can better understand how these settings work.
2011-05-01 14:02:40 +00:00
c4c22d4e9f - pass the camera to the render stamp function.
- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
2011-04-30 05:26:09 +00:00
d6d2f09dd9 quiet some clang warnings & fix for bugs in exceptional cases.
- ghost C api, BLI_get_folder_version() could assign garbage values.
- pointcache ptcache_find_frames_around() had a superfluous NULL check which would have crashed anyway if actually NULL.
2011-04-23 12:57:03 +00:00
Lukas Toenne
f69825e8e8 Color info in node editor backdrop now supports color management. 2011-04-23 08:30:28 +00:00
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
Lukas Toenne
38a192031f Upgrade for pixel color info in image editor and compositor backdrop. Next to the RGB color values there is now a small rectangle displaying the actual color under the mouse cursor. In addition to that the HSV and luminance values are also displayed. 2011-04-20 09:49:32 +00:00
5b920bc2ff Some strings to store ID names were too small, could cause stack corruption.
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-19 06:59:49 +00:00
6bdb5e75ce fix [#27015] RNA Bug: Unpacking sounds with a long ID name fails: sound ID length wrong?!
also fix for OBJECT_OT_proxy_make and RENDER_OT_render using incorrect lengths for ID names.
2011-04-18 15:20:19 +00:00
cfc2b0b01f fix for one of the [#26854] UV issues
- add back UV X/Y number buttons, the report points out they are missing.
- set the 2D cursor's subtype to PROP_COORDS (so buttons say x/y now)
2011-04-11 00:49:08 +00:00
5c7bed92d4 fix for cmake glew includes (tested with mingw), also made qtcreator project generator work with mingw again 2011-04-06 03:02:40 +00:00
a3cc6c73e8 noticed image color info text was impossible to read at 25% alpha with some images, set alpha level higher. 2011-04-04 04:14:25 +00:00
b85013e1ec Bugfix #26736
Operator "New Image" cannot be redone simply, undo system keeps images
around, and each redo will create new block. Removed it from being
registered for redos.

Also: fix up for default operator names to be complete, and not just
"new" or "load". If we want contextual shortening of operator names
(like in Image menu), that should be handled seprately, automatically,
or anything we can sanely come up with that will suit any possible
language as well.
2011-04-02 15:30:58 +00:00
a73c3fe5c9 subsurf, derived mesh and other misc files: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 17:22:04 +00:00