Commit Graph

580 Commits

Author SHA1 Message Date
2339a84443 Compositor: Expose track velocity via the Track Position node
velocity is measured in pixels per frame. It is basically a coordinate
difference of track coordinate at current frame and previous one (no future
prediction happens).

It's not really most intuitive place for such a things, but historically the
node was called this way..

Track velocity could be used to face effects like motion blur bu piping it
to the vector blur node.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Subscribers: hype, sebastian_k

Differential Revision: https://developer.blender.org/D1591
2015-12-15 13:57:15 +05:00
d0b453577a Cleanup: whitespace 2015-11-26 11:08:25 +11:00
feb574f21c Use different approach to the antialias node
It uses edge extrapolation code from Gimp's antialias plugin now,
which has advantage of giving symmetrical results, which makes it
possible to add two antialiased ID masks and have a constant 1.0
all over the frame. But has difference from the old implementation
because it uses 3x3 matrix only, which doesn't give so much smooth
looking edges. Perhaps it's not so bad, since if edges are really
need to be smooth one might use Blur node.

Another advantage is that the node is now nicely threaded.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Subscribers: ania

Differential Revision: https://developer.blender.org/D1617
2015-11-25 21:16:57 +05:00
676d790d29 Cleanup: use rna_enum_ prefix for RNA enums
Definitions could shadow local vars.
2015-11-23 17:40:09 +11:00
63f2f82f92 Fix T46641: Bicubic transform on ID channel is not bicubic
Better support of bicubic sampling of ID mask output.

The idea is to generate ID mask into a temporary buffer which is then being
interpolated using current sampling method.

This works fine for upscaling or rotating the ID mask but does not work for
scaling down. This is much-much bigger problem of the compositor design and
can't really be solved currently. Same will happen with other nodes like
blur for example.

Reviewers: campbellbarton

Subscribers: ania

Differential Revision: https://developer.blender.org/D1612
2015-11-12 20:29:54 +05:00
ea67f55b87 Compositor: Add Invert option to the movie clip stabilization node
This appears to be really common workflow when you stabilize shot to make compo
easier (roto, some effects and so) and then re-introduce the motion back.

Surely it's doable with some magic nodes and manual network for transforming
but such workflow is too common in VFX to resist adding one small option in
single node for this.
2015-10-27 20:01:10 +05:00
afe3b55483 Cleanup: warning & whitespace 2015-10-26 22:22:30 +11:00
b098609186 Fix various compiler warnings. 2015-10-10 17:35:30 +02:00
8918e089a5 Fix T46408: Transform (bicubic) ID channel fails 2015-10-08 10:16:54 +11:00
550527bed0 Fix memory leak in compositor code with RGB curve nodes. 2015-10-01 18:11:12 +02:00
Dalai Felinto
5317dc716e Fix T45839 : Regression - Multi-layer image issues when using non-standard names
This was introduced in the fix for T44336 .
The code is now what it should have been in the first place at the time
of multiview commit.

ImageUser->passtype is being removed in favour of bringing
ImageUser->pass back.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D1504
2015-09-09 19:42:35 +05:00
2ed4f98548 Compositor: Support changing distortion models in movie distortion node
Previously only polynomial model worked correct. now changing it to divisions
will work nicely as well.
2015-09-03 12:19:47 +05:00
3ec81b814c Fix T45617: Map UV node produces image artifacts
Basically filtering was happening twice, first time by applying weights of EWA
filter itself and then by applying subpixel offset while reading pixel values.
2015-08-27 18:50:40 +02:00
3699ab1843 Fix T45711: Color spill average algorithm broken
Thanks to @kevindietrich for finding the cause!
2015-08-26 18:38:55 +10:00
207c360900 Fix T45793: ChromaMatte incorrect output
Port to new node system missed important step.
2015-08-26 16:49:34 +10:00
1080a7d5e1 Cleanup: style 2015-08-25 08:50:53 +10:00
1e6e3dcbd7 Fix T45529: Texture Compositor node composition artifact (random pixels)
The issue was caused by the non-threaded texture API used by the node.
While the node itself is single threaded there might be texture nodes
in different execution groups running in parallel.
2015-07-28 17:56:04 +02:00
79ffa03620 Compositor: Add note that bilateral blur is not really correct
The code does stupid box filter which doesn't give nice results and doesn't
match old compositor at all. Need some better gaussian weighting here. Will
look into it later.
2015-07-27 14:15:50 +02:00
e4b716a03f Cleanup: warnings, style 2015-07-25 07:44:25 +10:00
5acce60d37 Compositor: Fixes for the debug pass
This commit fixes issues with wrong socket type being added to the Cycles debug
pass compositor operation, which lead to crashes with non-value pass types.

This commit also reverts socket renaming thing because while it's was behaving
ok on runtime file reload might have loose the links which is annoying.
2015-07-24 23:05:11 +02:00
33bd2c1597 Deduplicate some logic around debug passes 2015-07-24 17:45:14 +02:00
68a9d80739 Compositor: Make it work for debug passes other than float 2015-07-24 17:16:29 +02:00
a028575c4a Compositor: Allow using debug pass output in the compositor
Currently only works correct with single float output, RGBA and vector are not
supported so if one need to use this passes he'll need to wait a bit still.

It is coming, don't worry.
2015-07-24 15:39:09 +02:00
78cae5bad9 Cleanup: remove redundant includes 2015-07-11 02:49:04 +10:00
9d796df4f6 Support half float file format storage for Multilayer EXR
Quite straightforward implementation -- all the conversion magic is
happening in IMB_exr_write_channels() and remained changes are only
needed to pass information whether channels is to be converted to
half float or not.

Regular file output will use full-float for Z pass, which matches
behavior of the single layer EXR files. But when saving happens
with File Output node then all the passes are respecting half float
settings because it's not possible to distinguish whether we're
saving Z pass or not.

Reviewers: juicyfruit, campbellbarton

Reviewed By: campbellbarton

Subscribers: maxon, effstops, fsiddi

Differential Revision: https://developer.blender.org/D1353
2015-06-19 13:34:11 +02:00
ecdbe3cc63 Cleanup: style 2015-06-17 07:06:59 +10:00
bb5e46f105 Fix T44871: Blender hangs when using masking, dilate-erode and soften node
The issue was caused by wrong order of locks acquisition in the compositor image node.
2015-06-11 14:53:15 +02:00
de68066c1c Fix multilayer OpenEXR not supporting metadata.
This will fix exporting of metadata and importing for imbufs, but image
editor will not display these metadata since multilayer gets converted
to renderresult, which does not support metadata display yet.
This commit is more meant for external image editors/viewers.
2015-05-26 12:02:30 +02:00
e4cd4c383f Cleanup: style 2015-05-13 06:10:49 +10:00
7c2905b8ec Fix T44398: Compositing displace node makes image fuzzy with zero displacement
EWA filtering with zero derivatives is introducing some fuzzyness into the
image. Currently solved by using regular sampling for cases when derivatives
are zero, which should also make compo faster in that areas.

Still need to look into checking if EWA filter can be tweaked in a way so
no fuzzyness is introduced.
2015-05-12 17:24:07 +05:00
0ecce09288 Correct missing break 2015-04-30 08:18:32 +10:00
Dalai Felinto
b033736eb7 Multi-View: new util functions RE_RenderViewGetById() and RE_RenderViewGetByName()
Both functions try to find a valid RenderView and if they can't they
fallback to the first RenderView of the RenderResult
2015-04-29 11:18:22 -03:00
c2f7cffd56 Add inverse-square falloff to bmesh, mask & compo. 2015-04-26 18:31:54 +10:00
bcac112dde Fix T44494 crop node changes values during execution.
We used the node data as a store for node execution,
bad idea, since the data itself is a template from which
execution data should be derived, never to be modified during execution.
2015-04-23 14:23:42 +02:00
Dalai Felinto
66e2fc39ce Fix T44343 Compositor image node cannot properly load multilayer EXRs 2015-04-14 11:21:01 -03:00
808ea6271a Cleanup: confusing if statements & alignment 2015-04-08 12:24:52 +10:00
9510137d12 Cleanup: brace placement /w structs 2015-04-07 11:25:42 +10:00
Dalai Felinto
d5f1b9c222 Multi-View and Stereo 3D
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html

Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode

Viewport
* Cameras
* Plane
* Volume

Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support

Sequencer
* Image/Movie Strips 'Use Multiview'

UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

Scene Render Views
* Ability to have an arbitrary number of views in the scene

Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.

Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.

Everything else is likely small todos, and may wait until we are sure none of the above is happening.

Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix

Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up

Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)

Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
2015-04-06 10:40:12 -03:00
c59ca9e477 silence MSVC warning
‘*/‘ found outside of comment
2015-03-31 14:58:41 -04:00
2ada3512a2 Compositor: Code cleanup, prepare for strict C++ flags 2015-03-27 18:23:31 +05:00
dd38dce7f0 Part 2 of D1082 by Troy Sobotka, remove our functions that do luma
calculations and use the OCIO one instead.
2015-03-17 15:20:33 +01:00
c4b3b60aad Fix T43974: Alpha output of movie clip node crashes blender
Issue was caused by a bug in the memory optimization commit,
should be backported to the final release branch.
2015-03-12 18:24:53 +05:00
cf385caf92 Fix flip node making unsigned int out-of-range 2015-03-11 15:39:58 +11:00
fd94d2d80f T37832: OpenCL compositing bug in defocus node
The issue seems to be caused by the integer overflow. It's actually
still needed to investigate why exactly buffer contained such a huge
value, but the patch is still legit and seems to be solving the issue
just nicely.
2015-03-09 16:56:37 +05:00
2ae0f1e70b Fix T43908: Mask render bug, one pixel black line
This was a regression caused by attempts to fix T42844 and there were
some red-herrings which lead me to the wrong way to fix it. It's some
deeper issue than just interpolation offset, it's mainly how the node
resolution is being mapped to each other.

It could be actually a part of canvas awareness project..
2015-03-09 12:48:42 +05:00
23af8984bb Compositor: Add sanity check around pass element size and compositor data type
Only happening in the debug builds, avoids issues like recent AO one from happening.
2015-03-05 20:24:41 +05:00
6e1ea04ada Fix T43894: Wrong alpha with bilateral blur node
The issue was caused by AO operation reporting it's a color operation
(which means it's expected to output RGBA) but internally it's RGB
only in the render engine, which caused some memory to be uninitialized.
2015-03-05 20:21:55 +05:00
37771e8fff Cleanup: unused var 2015-03-05 17:58:22 +11:00
4c75f77669 Fix T43784: Compositing scale node border error
This was still the known issue with pixel center, original commit didn't cover all the
cases by the looks of it.

Should be all fine now, but much more intense testing is welcome.
2015-02-24 12:42:31 +05:00
4cbf2ebdc9 Cleanup: style 2015-02-06 13:55:20 +11:00