Commit Graph

1066 Commits

Author SHA1 Message Date
81212ec7ef Fix #23470: scene.objects.link() did not update viewport,
patch by Dan Eicher, thanks!
2010-08-25 16:25:55 +00:00
5bd7f0112c Fix/addition for recent RNA collections active index changes -
added scene render layers.active property and updated UI file
2010-08-25 07:03:35 +00:00
22e1ca4134 Fixing KeyingSets breakage from recent RNA renaming madness.
* 'Active' on TimeLine header needs to show choices ALL KeyingSets available (Builtins + Scene-Absolutes), not just the ones in Scene ("Absolute Paths")

* The active KeyingSet setting is needed/used-by for both of these.
2010-08-24 06:52:16 +00:00
adae794233 py/rna remove functions now all work in a similar way.
- some remove() functions took an int argument rather then the item to remove.
- disallow None argument.
- raise an error if the item isnt in the collection.
2010-08-24 06:40:28 +00:00
379fea2d0d move more active variables to be nested in collections. 2010-08-24 04:02:50 +00:00
f6c323aa42 - move more active properties into their collections:
scene.active_keying_set --> scene.keying_sets.active
  ...same for active_uv_texture. active_vertex_color, active_keyconfig, 

- move mesh.add_uv_layer() and mesh.add_vertex_color() into their collections
  also have them return the newly created layer and dont set the layer active.

  uvtex = mesh.uv_layers.new(name)
  vcol = mesh.vertex_colors.new(name)
2010-08-23 22:16:45 +00:00
bdd23c1a58 Merged changes in the trunk up to revision 31499. 2010-08-21 17:05:07 +00:00
32302db13c More RNA renaming. 2010-08-21 16:26:28 +00:00
b6a27dafc2 More RNA renaming according to the changes in trunk revision 31435. 2010-08-21 07:48:25 +00:00
4f5f868a52 rna data path names which are more likely to break animations.
Added an operator "Update Animation Data",
access from the search menu to update drivers and fcurves.
2010-08-20 06:09:58 +00:00
54d4f34e76 RNA renaming according to the changes in trunk revision 31435. 2010-08-18 14:03:11 +00:00
4fae911383 Merged changes in the trunk up to revision 31440. 2010-08-18 13:16:34 +00:00
c04199b3a1 rna naming mainly for Scene/IK/KeyingSet's 2010-08-18 08:58:37 +00:00
55ed0f0507 more rna renaming. 2010-08-18 08:26:18 +00:00
7da5d9faec rna renaming, still only adjusting properties that wont be animated (at least its very unlikely). 2010-08-18 07:14:10 +00:00
54e6ea70c0 rna renaming for Render* structs 2010-08-18 04:10:23 +00:00
f32a35fd9d apply rna naming for ToolSettings 2010-08-18 03:24:52 +00:00
3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
b9d99b9c5b apply all rna naming changes for rna_space.c 2010-08-17 07:49:53 +00:00
92478de0eb Merged changes in the trunk up to revision 31403. 2010-08-17 07:10:03 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
8e6c654294 [#22884] slow import wavefont/.obj file
- dont run mesh update functions on zero user meshes (a bit of a cheap trick but works well), made in last commit by mistake.
- dont do a scenegraph update on linking an object, run scene.update() after linking objects.
- remove split material option since we have enough slots.
2010-08-13 15:07:57 +00:00
Nick Samarin
3a8f3dd3f5 reworked obstacle simulation in order to have two realizations: with "cell" and "ray" sampling 2010-08-10 20:48:28 +00:00
dd75ec4907 Merged changes in the trunk up to revision 31190. 2010-08-09 11:32:55 +00:00
Nick Samarin
f09cd6974e synched with trunk at revision 31065 2010-08-05 13:54:56 +00:00
9284d67559 Made the logical OR the default logical operator for combining
edge selection conditions.
2010-08-04 14:06:30 +00:00
957976882d build options to disable image formats WITH_CINEON, WITH_HDR.
- updated cmake, make & scons.
- renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
2010-08-03 11:25:34 +00:00
109a3b3198 pointer poll functions for object's, mainly for modifiers, constraints.
Lattice modifier only shows lattices types, Shrink wrap only meshes etc.
2010-08-03 06:51:36 +00:00
e0f0a425fa rna pointer poll function, not used yet. 2010-08-03 05:14:59 +00:00
a5692fd67b Merged changes in the trunk up to revision 30952. 2010-08-01 23:37:52 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
327b4d588b Separate proportional edit setting between edit and object mode. They are now used and toggled independently. 2010-07-31 19:26:21 +00:00
3b9b4f7605 Fix #23103:
* missing glsl update when changing color management setting
* disable glsl lamps only when disabling them for render
2010-07-30 10:44:00 +00:00
be2e221608 Merged changes in the trunk up to revision 30781. 2010-07-27 00:08:15 +00:00
3b5b761a56 == Sculpt/Paint Fixes ==
* Fix: unify strength and size did work consistently with other paint modes
* Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels
* Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius
* Fix: The default spacing for vertex paint brushes was 3%, should be 10%
* Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default
* Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings
* Fix: The setting of pressure sensitivity was not unified when strength or size were unified.  Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected
* Fix: When using [ and ] to resize the brush it didn't immediately redraw
* Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly.
* Fix: other paint modes did expose the ability to have a  custom brush colors, so I added the small bit of code to allow it.  Note: I made all of the other paint mode brushes white.  Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color.
* I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back.  I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22 18:56:46 +00:00
Nick Samarin
c6ea23c77c synched with trunk at revision 30597 2010-07-21 20:54:53 +00:00
e423e085f8 Merged changes in the trunk up to revision 30551. 2010-07-20 19:39:07 +00:00
bd68a72869 A WIP commit for proof-of-concept implementations of line style modifiers.
A number of UI elements were newly introduced to control line color, alpha
transparency and line thickness by means of base color/alpha/thickness plus
modifiers that alter the base values.  To begin with, three basic modifiers
were prototyped with the aim of putting the new UI framework in practice
and evaluating if it works properly.

The Parameter Editor mode is still in a work-in-progress state and totally
useless from users' viewpoint.
2010-07-20 17:57:33 +00:00
Nick Samarin
b4b9e01f8d - set defaults to steering actuator parameters
- fixed order of triangle indexes for navigation mesh representation
2010-07-20 14:09:05 +00:00
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
22c6b7d174 PNG Compression can now be set, writing uncompressed PNG's is significantly faster for high resolution images - 2k. 2010-07-17 13:29:55 +00:00
Nick Samarin
0fbca1dc19 - added options to enable visualization for obstacle simulation and steering actuator
- added python attributes for parameters of steering actuator
2010-07-15 18:41:29 +00:00
Nick Samarin
81021db4f9 synched with trunk at revision 30243 2010-07-14 07:35:39 +00:00
8d131d519b Rearranged the organization of UI controls for feature edge selection
criteria.  Now the Inclusive/Exclusive and Logical AND/OR options are
only applied to feature edge types, while the conditions on visibility
and edge types are always combined by logical conjunction.  Also, the
crease angle, sphere radius and Kr derivative epsilon are treated as
render layer-specific options instead of lineset-specific options.
2010-07-12 23:31:15 +00:00
Nick Samarin
36e27b0765 Added operator for generating navigation mesh for selected blender objects 2010-07-09 22:16:52 +00:00
ae9b9b43e6 Added UI controls for specifying logical operations (logical AND, OR,
and NOT) to combine feature edge selection criteria.
2010-07-05 22:32:51 +00:00
b8de9bc5fb Merged changes in the trunk up to revision 29994. 2010-07-05 18:37:29 +00:00
faf1c9a4bb Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.

Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-07-05 03:55:28 +00:00
0f5c19c32c More on the new GUI for the Parameter Editor mode. This is a WIP commit.
* Moved render layer-specific Freestyle options to a separate "Freestyle"
tab (in addition to the "Freestyle: Line Style" tab that has been introduced
in the previous commit).

* Added UI controls for specifying feature edge selection criteria in the
Parameter Editor mode.  Feature edge selection starts with a set of all
feature edges in the view map.  Each line set specifies edge selection
criteria (e.g., to select only visible crease edges) by enabling appropriate
UI controls (e.g., by turning on the "Crease" and "Visibility" toggle
buttons).  Selected criteria are combined by logical conjunction.  Logical
disjunction (e.g., "crease edges or contours") is represented by two or
more line sets.

* Slightly rearranged several UI controls in the Python Scripting mode.
2010-06-27 00:03:34 +00:00
ebde8a7ccc new notifier for FRAME_RANGE, use to recalculate the timeline scrollbar range. 2010-06-26 19:17:48 +00:00