When the active action is a NLA strip, the keyframe indicator colors for buttons
and the 3D view indicator (i.e. the current frame indicator changes color) didn't
work correctly. This was because they were still checking for keyframes in
"global" time space, whereas they needed to be applying NLA corrections to
"look inside" the remapped action.
Make the UI API more consistent and reduce confusion with some naming.
mainly:
- API function calls
- enum values
some internal static functions have been left for now
Operators that trigger UI events (but nothing else)
were using 'CANCELLED' making it impossible to tell if an invoke
function failed, or opened a menu.
This is only a (hacky) partial fix, actually, since `RNA_property_animated()` will still
not work in those cases... Better that than nothing, though.
Thanks to Campbell for review.
Added an extra option to `insert_bezt_fcurve()`, to allow full override of existing
keyframes when pasting (in this case, we do not want to inherit handles from existing
curve!).
Turned out there were several issues in handling of scale parameter by numinput.
Fixed that by factorizing more some code in common with 'usual' numbuttons eval code
(new `bUnit_getScaleUnit()` helper will return valid scaled value, depending on
given system and type).
Now, numinput behaves as expected - using default unit amended by scale in case no unit is given
(i.e. entering '20' with a scale of 0.01 will give you 20cm, and '20cm' as well!).
Also stumbled uppon 'move marker' code, was needing a bunch of fixes, cleanup and simplification,
and added a candy feature - now you will enter numinput values in seconds when editor is
in 'time' mode, instead of frames!
Turns out to be mostly some cleanup in Pose select code, got rid of magic numbers
(now understand usual SEL_xxx enums) in ED_pose_deselectall(), which was renamed
to ED_pose_de_selectall, and have a new bool parameter to ignore visibility status
in its process (was the root of the reported issue).
Also factorized slightly "(de)select all" code. Yet this area could use much more
cleanup probably...
It is sometimes possible to end up with a lot of datablocks which have old + unused
"AnimData" containers still attached. This most commonly happens when doing motion
graphics work (i.e. when some linked-in objects may have previously been used to develop
a set of reusable assets), and is particularly distracting in the NLA Editor.
This commit adds an operator which removes AnimData blocks (restricted to only those
which are visible in the animation editor where it is run from) which are "empty"
(i.e. that is, have no active action, drivers, and nla tracks or strips).
This operator can be found from the "Edit" menu in the NLA Editor. Although it also
works when run from the DopeSheet or Graph Editors, it is of less use there since
those won't show these empty AnimData blocks by default (since by definition, such
AnimData blocks necesarily have no keyframes or drivers that can be shown), hence
there will be no feedback if the operator fails or succeeds.
** TO BE PORTED BACK TO 2.71 **
As pointed out by Thomas Beck (plasmasolutions), the current behaviour and/or
default values for their parameters didn't quite make sense:
1) Back Easing - The old default value of 0.0 results in some overshoot being applied,
while trying to tweak it up or down resulted in some odd jumps and discontinities.
I've ended up removing some code here which forcibly using a "back" value of 1.7
when users wanted 0.0 instead. There doesn't seem to be any good reason for this.
To ensure that there is still an effect initially, keyframes now get created
with back set to 1.7
2) Elastic Easing - The old default settings of <amplitude = 0, period = 0> resulted
in a curve without any elastic bounce, which wasn't very useful for motion graphics.
Now, default values of amplitude = 0.8 and period = 4.1 get set. These were hand picked
by Thomas to work well when the duration of the motion is 10 frames long (i.e. the
typical length of such effects when doing motion graphics).
This was because to the filtering code, those FCurves still weren't in any
groups, and so couldn't be visible (since a temporary group is created to
house them). As a result, the visible-channels list would be empty, causing
all hidden FCurves to be treated as hidden.
These were broken by 1f3655d224, since
an argument of the wrong type was getting passed to ANIM_animdata_filter(),
resulting in no channels ever being picked up for the "visible channels" list.
ANIM_editkeyframes_refresh was testing handle selection as if those handles were transformed.
This is already handled by areas which need it,
so simply replace testhandles_fcurve -> calchandles_fcurve.
This was causing other bugs such as inserting a keyframe changing handles of unrelated fcurves.
This makes it easier for finding the active or first selected channel
(where actual data channels need to be favoured over expanders - which come
first), as previously, long switch statements were needed everytime.
This uses a different operator than the other time editors (as it needs to support
the setting of the value-cursor too), so the changes here didn't get propagated through.