Commit Graph

422 Commits

Author SHA1 Message Date
f17fbf8065 Refactor: Rename Object->obmat to Object->object_to_world
Motivation is to disambiguate on the naming level what the matrix
actually means. It is very easy to understand the meaning backwards,
especially since in Python the name goes the opposite way (it is
called `world_matrix` in the Python API).

It is important to disambiguate the naming without making developers
to look into the comment in the header file (which is also not super
clear either). Additionally, more clear naming facilitates the unit
verification (or, in this case, space validation) when reading an
expression.

This patch calls the matrix `object_to_world` which makes it clear
from the local code what is it exactly going on. This is only done
on DNA level, and a lot of local variables still follow the old
naming.

A DNA rename is setup in a way that there is no change on the file
level, so there should be no regressions at all.

The possibility is to add `_matrix` or `_mat` suffix to the name
to make it explicit that it is a matrix. Although, not sure if it
really helps the readability, or is it something redundant.

Differential Revision: https://developer.blender.org/D16328
2022-11-01 10:48:18 +01:00
331f850056 Cleanup: redundant parenthesis 2022-10-07 22:55:03 +11:00
be40f31d03 Keyframing: replace mat3_to_quat_is_ok with mat4_to_quat
Added [0] which notes in most cases results are the same but in some
cases the result seems better. While true at the time of writing since
then mat3_to_quat has been improved and used for nearly all matrix
to quaternion conversion.

0: 876cfc837e
2022-08-25 14:32:34 +10:00
42ccbb7cd1 Cleanup: Move RNA path functions into own C++ file
Adds `rna_path.cc` and `RNA_path.h`.

`rna_access.c` is a quite big file, which makes it rather hard and
inconvenient to navigate. RNA path functions form a nicely coherent unit
that can stand well on it's own, so it makes sense to split them off to
mitigate the problem. Moreover, I was looking into refactoring the quite
convoluted/overloaded `rna_path_parse()`, and found that some C++
features may help greatly with that. So having that code compile in C++
would be helpful to attempt that.

Differential Revision: https://developer.blender.org/D15540

Reviewed by: Brecht Van Lommel, Campbell Barton, Bastien Montagne
2022-07-29 16:56:48 +02:00
Colin Basnett
8e3879ab52 Cleanup: Rename & refactor several F-curve functions
Rename and refactor several F-curve key manipulation functions, and move
them from `editors` to `blenkernel`.

The functions formerly known as `delete_fcurve_key`,
`delete_fcurve_keys`, and `clear_fcurve_keys` have been moved from
`ED_keyframes_edit.h` to `BKE_fcurve.h` and have been renamed according
to hierarchical naming rules.

Below is a table of the naming changes.

| From | To |
| -- | -- |
| `delete_fcurve_key(fcu, index, do_recalc)` | `BKE_fcurve_delete_key(fcu, index)` |
| `delete_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_selected(fcu)` |
| `clear_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_all(fcu)` |
| `calchandles_fcurve()` | `BKE_fcurve_handles_recalc()` |
| `calchandles_fcurve_ex()`| `BKE_fcurve_handles_recalc_ex()` |

The function formerly known as `delete_fcurve_key` no longer takes a
`do_fast` parameter, which determined whether or not to call
`calchandles_fcurve`. Now, the responsibility is on the caller to run
the new `BKE_fcurve_handles_recalc` function if they have want to
recalculate the handles.

In addition, there is now a new static private function called
`fcurve_bezt_free` which sets the key count to zero and frees the key
array. This function is now used in couple of instances of functionally
equivalent code. Note that `BKE_fcurve_delete_keys_all` is just a
wrapper around `fcurve_bezt_free`.

This change was initially spurred by the fact that `delete_fcurve_keys`
was improperly named; this was a good opportunity to fix the location
and naming of a few of these functions.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D15282
2022-07-14 10:24:32 +02:00
65166e145b Cleanup: Remove scene frame macros (CFRA et al.)
Removes the following macros for scene/render frame values:
- `CFRA`
- `SUBFRA`
- `SFRA`
- `EFRA`

These macros don't add much, other than saving a few characters when typing.
It's not immediately clear what they refer to, they just hide what they
actually access. Just be explicit and clear about that.
Plus these macros gave read and write access to the variables, so eyesores like
this would be done (eyesore because it looks like assigning to a constant):
```
CFRA = some_frame_nbr;
```

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D15311
2022-06-30 18:38:44 +02:00
84906d47dc Cleanup: format 2022-06-09 10:11:25 +10:00
9ccc21dde3 VSE preview transform autokeying improvements
NOTE: this patch originated in T98015 which was split into multiple
reports. While it could be split into multiple patches these are very
much related so keeping as one for now

This patch fixes the following issues:

[1] autokeying transforms in preview only creates keyframes if there is
an FCurve already
[2] autokeying transforms in preview only creates keyframes for
rotation/scale if rotating/scaling around cursor (should keyframe
position as well)
[3] autokeying transforms in preview does not work during animation
playback

For [1], a param was added to `ED_autokeyframe_property` which can tweak
its default behavior of only creating keyframes on already keyed
properties (which was fine because this is mostly called from buttons
where this behavior is desired). Callers such as gizmos (or the VSE in
our case) can use this additional param so that keyframes are also
created on "not-yet-keyframed" properties.

For [2], the pivot is checked and position properties also keyed if
necessary (which is also consistent with the way objects are keyed in
the 3DView)

For [3], `animrecord_check_state` was changed to be able to work on
scenes as well and the transform system in the VSE preview was made
aware of the screen's `animtimer`.

NOTE: there are still things to be improved for keyframing in the VSE,
the most obvious is probably a `keyframe_insert` operator (with
keyingsets)

Fixes T98429, T98430, T98431

Maniphest Tasks: T98015, T98431, T98430, T98429

Differential Revision: https://developer.blender.org/D15047
2022-06-07 09:53:11 +02:00
3f3d82cfe9 UI support for showing candidates for string properties
Currently strings are used for cases where a list of identifiers would
be useful to show.

Add support for string properties to reference a callback to populate
candidates to show when editing a string. The user isn't prevented from
typing in text not found in this list, it's just useful as a reference.

Support for expanding the following strings has been added:

- Operator, menu & panel identifiers in the keymap editor.
- WM operators that reference data-paths expand using the
  Python-consoles auto-complete functionality.
- Names of keying sets for insert/delete keyframe operators.

Details:

- `bpy.props.StringProperty` takes an option `search` callback.

- A new string callback has been added, set via
  `RNA_def_property_string_search_func` or
  `RNA_def_property_string_search_func_runtime`.

- Addresses usability issue highlighted by T89560,
  where setting keying set identifiers as strings isn't practical.

- Showing additional right-aligned text in the search results is
  supported but disabled by default as the text is too cramped in most
  string search popups where the feature would make sense. It could be
  enabled as part of other layout tweaks.

Reviewed By: brecht

Ref D14986
2022-05-26 12:16:35 +10:00
16afff2ddc Cleanup: spelling in comments 2022-04-20 10:41:31 +10:00
ad324316ce Fix: Missing Null Check
Introduced by my recent commit: {rB3acbe2d1e933}

Lead to crash when insert_keyframe_direct() was called. Keyframing
crashed for NLA special properties (influence, animated_time),
driven properties, etc.
2022-04-15 13:45:00 -04:00
3acbe2d1e9 NLA: Keyframe Remap Through Upper Strips
Add a new operator, "Start Tweaking Strip Actions (Full Stack)", which
allows you to insert keyframes and preserve the pose that you visually
keyed while upper strips are evaluating,

The old operator has been renamed from "Start Tweaking Strip Actions" to
"Start Tweaking Strip Actions (Lower Stack)" and remains the default for
the hotkey {key TAB}.

**Limitations, Keyframe Remapping Failure Cases**:
1. For *transitions* above the tweaked strip, keyframe remapping will
   fail for channel values that are affected by the transition. A work
   around is to tweak the active strip without evaluating the upper NLA
   stack.

   It's not supported because it's non-trivial and I couldn't figure it
   out for all transition combinations of blend modes. In the future, it
   would be nice if transitions (and metas) supported nested tracks
   instead of using the left/right strips for the transitions. That
   would allow the transitioned strips to overlap in time. It would also
   allow  N strips to be part of the (previously) left and right strips,
   or perhaps even N strips being transitioned in sequence (similar to a
   blend tree). Proper keyframe remapping through all that is currently
   beyond my mathematical ability. And even if I could figure it out,
   would it make sense to keyframe remap through a transition?

   //This case is reported to the user for failed keyframe insertions.//

2. Full replace upper strip that contains the keyed channels.

   //This case is reported to the user for failed keyframe insertions.//

3. When the same action clip occurs multiple times (colored Red to
   denote it's a linked strip) and vertically overlaps the tweaked
   strip, then the remapping will generally fail and is expected to
   fail.

   I don't plan on adding support for this case as it's also non-trivial
   and (hopefully) not a common or expected use case so it shouldn't be
   much of an issue to lack support here.

   For anyone curious on the cases that would work, it works when the
   linked strips aren't time-aligned and when we can insert a keyframe
   into the tweaked strip without modifying the current frame output of
   the other linked strips. Having all frames sampled and the strip
   non-time aligned leads to a working case. But if all key handles are
   AUTO, then it's likely to fail.

   //This case is not reported to the user for failed keyframe
   insertions.//

4. When using Quaternions and a small strip influence on the tweaked
   Combine strip. This was an existing failure case before this patch
   too but worth a mention in case it causes confusion. D10504 has an
   example file with instructions.

   //This case is not reported to the user for failed keyframe insertions. //

5. When an upper Replace strip with high influence and animator keys to
   Quaternion Combine (Replace is fine). This case is similar to (4)
   where Quaternion 180 degree rotation limitations prevent a solution.

   //This case is not reported to the user for failed keyframe insertions.//

Reviewed By: sybren, RiggingDojo

Differential Revision: https://developer.blender.org/D10504
2022-04-14 11:55:08 +02:00
cda3334586 Fix setting key shortcuts for insert keyframe menu items
It was not possible to assign a shortcut to menu items in the insert
key-frame menu going back to version 2.7x. Doing so would replace the
current key that opens the insert keyframe menu (I-key by default),
instead of binding a key to insert a key-frame for the keying-set
referenced by the menu item.

Now each menu item can be bound to a key or added to the "Quick
Favorites" menu, directly inserting a key-frame for the corresponding
keying-set.

Note that users must use the operator `anim.keyframe_insert_by_name`
when setting up key-shortcuts as `anim.keyframe_insert` is only intended
to launch the menu.

Keymap Editor:

When editing these key-map items in the key-map editor, the keying-set
identifier must be used. At the moment the key-map editor doesn't
support showing a drop-down list. The identifiers can be used from the
tool-tip or the info editor.

{F12994924}

Details:

Use `ANIM_OT_keyframe_insert_by_name` instead of
`ANIM_OT_keyframe_insert_menu` for the insert keyframe popup menu to
resolve the following issues binding keys to keying sets:

- The index of the keying set isn't stable (adding/removing keying sets
  may change it).
- Binding a key to items in the popup menu triggers a popup instead of
  inserting a key using the keying set from the menu item.

While support for using the current operator could be improved, it will
still only work for built-in keying sets, so I'd prefer to use an
operator that is intended for key-bindings.

Besides supporting binding keys to menu items there are no functional
changes.

Reviewed By: sybren

Ref D14289
2022-04-11 21:10:05 +10:00
a5578351c3 Auto-generate RNA-structs declarations in RNA_prototypes.h
So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3db we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.

Differential Revision: https://developer.blender.org/D13862

Reviewed by: brecht, campbellbarton
2022-03-14 17:08:46 +01:00
1829232598 Cleanup: spelling in comments & some minor clarifications 2022-03-10 16:27:18 +11:00
9416004092 Cleanup: use doxygen comments & sections for animation files 2022-03-09 16:29:22 +11:00
20f53f6984 Correct assert in 399ac1ff11
Pass NULL instead of an empty string.
2022-03-09 13:43:39 +11:00
399ac1ff11 Fix subtype & default for keying set operator properties
Error in 1a12c9edab,
also correct descriptions.
2022-03-09 13:23:00 +11:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
cea588b9ef Cleanup: spelling in comments, C++ style comments for disabled code
Also ensure space at end of comment.
2022-01-14 11:23:46 +11:00
bd2b48e98d Cleanup: move public doc-strings into headers for various API's
Some doc-strings were skipped because of blank-lines between
the doc-string and the symbol and needed to be moved manually.

- Added space below non doc-string comments to make it clear
  these aren't comments for the symbols directly below them.
- Use doxy sections for some headers.

Ref T92709
2021-12-10 21:42:06 +11:00
72acce43bc Animation: allow marking actions as cyclic for Cycle-Aware Keying.
When a manual frame range is set, allow marking an action as having
Cyclic Animation. This does not affect how the action is evaluated,
but the Cycle-Aware Keying option will automatically make any newly
added F-Curves cyclic. This allows using the option from the start
to build the cycle, rather than only for tweaking an existing loop.

The curves are made cyclic when they have only one key, either
after inserting the first key, or before adding the second one.
The latter case avoids the need to manually make the first added
curve cyclic after marking a newly added action cyclic.

Differential Revision: https://developer.blender.org/D11803
2021-11-24 15:58:32 +03:00
b280699078 Cleanup: use elem macros 2021-10-20 11:16:43 +11:00
576142dc85 Cleanup: pass the sizeof(..) as the second arg for array allocation
By argument naming and convention this is the intended argument order.
2021-10-14 13:00:24 +11:00
c8d59b60b5 Make keyframe inserts/removals less verbose when called from python.
Following operators now only report messages back when they are called via their invoke-methods:

- ANIM_OT_keyframe_insert
- ANIM_OT_keyframe_insert_by_name
- ANIM_OT_keyframe_insert_menu
- ANIM_OT_keyframe_delete
- ANIM_OT_keyframe_clear_v3d
- ANIM_OT_keyframe_delete_v3d

Also removed the attribute confirm_success from the following operators:

- ANIM_OT_keyframe_insert
- ANIM_OT_keyframe_insert_by_name
- ANIM_OT_keyframe_insert_menu
- ANIM_OT_keyframe_delete
- ANIM_OT_keyframe_delete_by_name

Note: addons/scripts possibly need to be updated if they use the above operators AND set the "confirm_success" attribute

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12697
2021-10-04 21:23:44 +02:00
Gaia Clary
78b9a8c7b9 Add an option to silence bpy.ops.anim.keyframe_delete_v3d when used in Addons
The issues:

1.) When we want to remove keyframes from a range of frames in an
action,
then we can use bpy.ops.anim.keyframe_delete_v3d to remove the keys
frame by frame. However, whenever the operator hits a frame with no
keyframes, then it generates an error. While when it hits a frame
with keyframes, then it reports the numbner of removed keys.

This creates a lot of unnecessary noise in the Blender console.

2.) Furthermore a related issue is that WM_event_add_notifier() is
called also when no frames where removed. This seems to significantly
slow down the removal of keyframes in a range of frames at least
when i use vscode for debugging.

A proposal for improvement:
This patch adds an attribute 'confirm_success' which controls
if the operator reports back what it did (or did not) while
executing. Silent mode would then be called like this:

bpy.ops.anim.keyframe_delete_v3d(confirm_success=False)

Note: confirm_success is True by default so this patchj does not
change the behavior of Blender, it only gives the option to scripts.

3.) Personal note:
I have chosen the attribute name to be equal as it is used
in other related operators. However i rather would rename the
attribute to "verbose" (preferred) or "with_confirm". But i let this
to be decided by the reviewers. Thanks for your time to review!

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12629
2021-09-29 13:09:17 +02:00
e6194e7357 RNA: support extracting names from paths without allocating memory
Support extracting identifiers RNA paths into fixed size buffer
since the maximum size of the identifier is known all cases.

- Add BLI_str_unescape_ex to support limiting the destination buffer.
- Add BLI_str_quoted_substr to copy values into a fixed size buffer.
2021-09-04 16:59:54 +10:00
90dac47717 Cleanup: remove redundant strstr calls
Rely on BLI_str_quoted_substrN to detect if the prefix exists since
this function exists early there is no need to check before calling.
2021-09-01 15:23:56 +10:00
ab70133db0 Cleanup: rename BKE_animdata_{add=>ensure}_id
Use the term `ensure` as existing data is used when present.
2021-07-09 11:53:16 +10:00
1364f1e35c Fix T89592: Can't remove keyframes without active keying set
Partially revert 7fc220517f, as it
introduced two issues:

- Deleting keys without active keying set was no longer possible, and
- there was no more confirmation popup.

Pressing {key Alt I} in the 3D Viewport now executes
`ANIM_OT_keyframe_delete_v3d`, adjusted to suit both T88068 and T89592:

- If there is an active keying set, delete keys according to that keying
  set.
- Otherwise, behave as `ANIM_OT_keyframe_delete_v3d` did before, that
  is, delete all keyframes of the selected object and in pose-mode also
  of selected bones.
2021-07-06 18:20:26 +02:00
563ef943c7 Cleanup: Keyframing, remove duplicate code
Remove duplicate code from the `ANIM_OT_keyframe_delete` operator. The
actions of the removed code are already performed by the preceding
`keyingset_get_from_op_with_error()` call.

No functional changes.
2021-07-06 18:20:26 +02:00
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
501d2443d0 Cleanup: use const arguments for accessor functions 2021-06-30 16:42:19 +10:00
f1e4903854 Cleanup: full sentences in comments, improve comment formatting 2021-06-26 21:50:48 +10:00
4b9ff3cd42 Cleanup: comment blocks, trailing space in comments 2021-06-24 15:59:34 +10:00
bae66609b4 Cleanup: use our own code style for doxy-gen comment blocks 2021-04-09 19:00:04 +10:00
fd10c21f51 Cleanup: animation, remove BONE_UNKEYED flag
Remove the `BONE_UNKEYED` flag. It was only written (set/cleared) but
never actually read.

Also remove `framechange_poses_clear_unkeyed()` as its only function was
to clear the `BONE_UNKEYED` flag. It wasn't used anywhere either.

The only code that used the flag was the `extract_pose_from_action()`,
which was removed in 2869ce6cfa (2009).

No functional changes.
2021-03-30 09:46:26 +02:00
c03650073e Cleanup: spelling 2021-02-16 21:15:45 +11:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
09709a7e64 Nla Refactor: Split animsys_evaluate_nla()
No intended functional changes.

Refactors animsys_evaluate_nla() into 2 versions:
animsys_evaluate_nla_for_keyframing(), animsys_evaluate_nla_for_flush()
to make it clear what data is being calculated and why.

Dummy strip creation has been refactored to two separate functions,
animsys_create_tweak_strip() and animsys_create_action_track_strip().
Both are evaluated differently from other strips and eachother. There's
no need to interweave them. A future patch D8296, generally requires
both strips.

___

XXX anim_sys.c) nlatrack_find_tweaked() is a temporary work around.
If anyone has any insight into this problem, help is appreciated.

Reviewed by: sybren

Differential Revision: http://developer.blender.org/D9696
2021-01-14 18:25:01 -05:00
d97845a693 BLI_string: return NULL from BLI_str_quoted_substrN on failure
This was returning an empty allocated string, however almost
all callers checked if the return value was NULL before freeing,
making for misunderstandings on the intended use of this function.

BCAnimationSampler::initialize_curves for example detected the
f-curves animation type to 'bone' based on a non-NULL return value
which never failed.

Also fixes two leaks where the the result of BLI_str_quoted_substrN
wasn't freed.
2020-12-10 16:56:09 +11:00
8f30a88e63 Cleanup: Grammar: "Allow to" vs gerund
In cases where "Allow" is followed by an infinitive, a noun needs
to directly follow it. But it makes more sense to follow it with a
gerund instead.
2020-11-18 16:14:48 -05:00
65965a892f Cleanup: use BKE_fcurve_ prefix for keyframing bezier functions
- BKE_bezt_subdivide_handles -> BKE_fcurve_bezt_subdivide_handles
- binarysearch_bezt_index -> BKE_fcurve_bezt_binarysearch_index

These functions are specific to F-Curves and don't make sense for other
uses of BezTriple (curve-object data for e.g.)

Also:

- Move detailed doxygen comment above code, following code-style.
- Mark bezt_add_to_cfra_elem unused.
2020-10-13 16:46:41 +11:00
5e6c7de3e9 Animation: enforce that the active keyframe is always selected
Check selection state in `BKE_fcurve_active_keyframe_index()`, and only
return the active keyframe index when that keyframe is actually selected.
This is now also asserted in the `BKE_fcurve_active_keyframe_set()` function,
which is now also used when inserting a keyframe.
2020-10-12 17:00:11 +02:00
e3ad392b98 Animation: always try to match the existing curve when inserting keys
Previously Blender would only match the existing curve slope when the
to-be-inserted key value was already very close to the curve. This check
is now removed, allowing for sliders in the graph editor to subtly
change the curve, and for keyframes added with ctrl+click to follow the
curve better.
2020-10-12 14:02:18 +02:00
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
983ad4210b Fix T76595: Indicate the Active Keyframe in Graph Editor
In the graph editor there is a panel that says "Active Keyframe" for
numerically editing a keyframe's values, but in the code there is no
concept of the "active keyframe." Since this is a useful concept to
have for some other features anyway, this commit adds an active
keyframe index value to FCurves. It also displays it with a theme
color for the active vertex (which didn't exist before) if the
FCurve is active.

The active keyframe in the graph editor is treated similarly to the
active vertex in the 3D view. It is the keyframe most recently selected
with a single click, and it is always selected.

For now, the only real functional change is that the active keyframe
appears in white and it should be more predictable which keyframe is
being edited in the sidebar panel.

Differential Revision: https://developer.blender.org/D7737
2020-10-07 08:27:58 -05:00
8b72d9cc15 Insert keyframes while preserving shape of curve
Apply the De Casteljau algorithm to split the Bèzier curve at the X
coordinate where the new key is inserted, and uses the result to update
both the newly inserted and surrounding handles.

For curves that use Auto keyframes this has been largely addressed by
the new algorithm from D2884. This commit extends this to non-auto
handles.

This code is heavily based on D3172 by Alexander Gavrilov (@angavrilov).

Manifest Task: https://developer.blender.org/T81353
2020-10-05 14:26:51 +02:00
64583f3e8d Animation: set Action idroot at assignment instead of just at evaluation
Actions are either locked to a specific ID type, or "floating". Actions
in the floating state are now locked when they are assigned to an ID block.
Previously (rB94b99b5d4a7c20cf2) this was done at evaluation time, which
caused various problems:
- The ID type was set on the evaluated copy, and inconsistently flushed
  back to the original.
- A newly created Action could not be assigned to an Action constraint,
  unless a depsgraph evaluation was be forced first.

This is now resolved by calling `BKE_animdata_set_action()` to set the
action (instead of direct assignment) where possible, and calling
`BKE_animdata_action_ensure_idroot()` otherwise.

Manifest Task: https://developer.blender.org/T80986
2020-09-25 14:20:59 +02:00
f886e13836 Cleanup: Remove unneeded parameter
A parameter was added during development, but it was not needed and was
never removed. No functional changes.
2020-09-15 08:11:55 -06:00