Commit Graph

20 Commits

Author SHA1 Message Date
ace92854b2 Fix compilation error: missing forward declaration 2016-09-08 09:38:24 +02:00
0e3fa0b761 Fix T41590: When scene scale is not 1.0, and units are "None," Blender assumes translations are in meters.
Turned out there were several issues in handling of scale parameter by numinput.
Fixed that by factorizing more some code in common with 'usual' numbuttons eval code
(new `bUnit_getScaleUnit()` helper will return valid scaled value, depending on
given system and type).

Now, numinput behaves as expected - using default unit amended by scale in case no unit is given
(i.e. entering '20' with a scale of 0.01 will give you 20cm, and '20cm' as well!).
2014-08-26 12:31:08 +02:00
cadf77d5ef Fix T40862: numinput transform did not take into account scale_length. 2014-06-30 10:57:39 +02:00
3bad243cb8 Further tweaking to numinput - enhance 'Reset' behavior.
Ways how it was resetting its values (backspace) was far from satisfaying. Now, e.g. when scaling, it will reset at 1 (or whatever mouse-value it was before entering numinput), instead of some ugly 0.0 value.

Implementation details:
* Values passed to applyNumInput() are stored as default ones (val_org), if it is not EDITED.
* applyNumInput() returns a boolean saying whether it actually set values or not.
* When backspace hits its ultimate step (where it clears all EDITED flags and reset all default values),
  it sets a temp FAKE_EDITED flag that will be used to apply one last time values of numinput
  (so that default values actually get applied!).

There are important things to note here for code using numinput:
* Values passed to applyNumInput() should be valid and are stored as default ones (val_org), if it is not EDITED.
* bool returned by applyNumInput should be used to decide whether to apply numinput-specific post-process to data.
* *Once applyNumInput has been called*, hasNumInput returns a valid value to decide whether to use numinput as drawstr source or not.

Those two steps have to be separated (so do not use a common call to hasNumInput() to do both in the same time!).
2014-03-23 09:29:04 +01:00
32d6f853f3 Transform: revert to 2.69 numeric input behavior by default
This allows to get the same "quickies" as in previous (2.69) code, (XYZ, -/, etc.), yet keeping nice non-conflicting new stuff like cursor navigation or copy/paste.

You can switch to full mode hitting '=', and back to simple mode hitting 'ctrl ='.
2014-02-20 16:11:36 +11:00
87cc890aef Support units in modal numinput
Summary:
This completly changes the way modal numinput is handled. Now, edited expression is a string, which then gets unit- and py-evaluated to get a float value.

We gain many power and flexibility, but lose a few "shortcuts" like '-' to negate, or '/' to inverse (if they are really needed, we still can add them with modifiers, like e.g. ctrl-/ or so).

Features:
- units (cm, ", deg, etc.).
- basic operations from python/BKE_unit (+, *, **, etc.), and math constants and functions (pi, sin, etc.).
- you can navigate in edited value (left/right key, ctrl to move by block) and insert/delete chars, e.g. to fix a typo without having to rewrite everything.
- you can go to next/previous value with (ctrl-)TAB key.
- As before, hitting backspace after having deleted all leading chars will first reset the edited value to init state, and on second press, the whole "modal numinput" editing will be cancelled, going back to usual transform with mouse.

Notes:
- Did not touch to how values are shown in header when modal numinput is not enabled (would do that in another commit), so this is still quite inconsistent.
- Added back radian support in BKE_unit.
- Added arcminute/arcsecond to BKE_unit.
(those unit changes affect all angle UI controls, btw, so you can now enter radians or longitude/latitude values when in degrees units).

Related to T37600.

Reviewers: brecht, campbellbarton, carter2422

Reviewed By: brecht, campbellbarton, carter2422
Thanks everybody!

Differential Revision: http://developer.blender.org/D61
2013-12-21 17:44:48 +01:00
5816aa42bf code cleanup: minor transform refactor
redraw flag were mixing up types - int/char/bool, add enum type to use instead.
2013-10-23 06:48:36 +00:00
aaa8a13c49 code cleanup: use const events for modal and invoke operators. 2013-03-13 09:03:46 +00:00
01c3db149c Fix [#32086] Missing bevel "hold shift" for better accuracy.
This commit adds "shift" and numtype to both Bevel and Inset mesh operators.

It also gets rid of the magicnumber used in NumInput to str operation (currently, 20 chars per element, now defined as NUM_STR_REP_LEN in ED_numinput.h).
2012-07-14 14:03:36 +00:00
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
5c89138684 style cleanup: comments 2012-04-22 11:54:53 +00:00
67f1e83508 [#30373] Which part to snap in volume snapping is removed
By Bug reported by Pep Ribal

Also fixed an object mode bug with volume snapping and made it compatible with the edit mode "Snap on self" option
2012-03-10 21:40:35 +00:00
47c373c7a9 style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Nathan Letwory
8172207d20 doxygen: editor entry 2011-02-21 07:25:24 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
a8d364ce4a Move increment value into numinput structure.
Easier for transform to have different values per transform then (also different from gears values).

(Based on a bug reported by Jonathan Smith)
2010-02-22 23:25:34 +00:00
aa67aa9ecc Split numinput from transform (reusable in other operator).
Use in marker move operator.
2010-02-20 20:29:09 +00:00