Commit Graph

35003 Commits

Author SHA1 Message Date
964f29797b avoid using BLI_array for remove double helper function - bmesh_find_doubles_common(), was growing and array one at a time (with re-allocs), when the size is known. 2012-11-05 14:39:49 +00:00
5a8d5f77af Audaspace:
Replacing AUD_Reference with boost::shared_ptr.
2012-11-05 14:24:35 +00:00
004f8d78ed default to Python3.3 on Linux for SCons and CMake, warn when building with python 3.2x or older.
also remove casts to keep Python3.2 warning quiet.
2012-11-05 13:48:42 +00:00
6ee3bf5300 Bugfix #33087
Shader nodes (Blender Internal), Math node Power() didn't accept negative
values for input. Added same code as for compositor case - only allow to
raise with integer values for negatives.
2012-11-05 13:43:02 +00:00
cf30cb2cff fix for freed pointer access in node_free_script() 2012-11-05 13:33:48 +00:00
4ad749bc13 Improvement for text indentation: keep selection as good as possible
Patch by Sebastian Nell, thanks!
2012-11-05 13:31:26 +00:00
856b0f09dc Fix #31310: Thumbnails not generating with non Latin characters 2012-11-05 13:00:33 +00:00
57ce929ade Hopefully fix for linking issue reported by osx users 2012-11-05 12:18:19 +00:00
77bf273e1b fix [#33051] view selected (focus) bug
this was really a feature request!, previously the first cage vertex was used no matter what, but no the code checks to use the closest vertex to the original.
2012-11-05 10:43:52 +00:00
29ef22a5fd code cleanup: use enums for view3d_snap transverts. 2012-11-05 10:33:59 +00:00
316d33ea0b Change a way how image sequence/movie source is detecting for movie clip
Use IMB_testiffname to check whether file could be handled by ImBuf or
whether it should be handled by anim routines.

It solves the issue when file without extension is used for movie clip.
2012-11-05 10:32:47 +00:00
71b8469e3b Slight better solution for sequencer's transform with alt holded down
Set T_ALT_TRANSFORM flag event handling function rather than accessing
window manager form flushing sequencer transform data.

Visual feedback about what exactly will happen on placing strip between
two other strips could be also improved.
2012-11-05 10:15:58 +00:00
fdcf4e3385 Use enums rather than defines for clips/tracking flags.
Helps a lot when debugging.
2012-11-05 09:40:00 +00:00
c557f6f0b6 Subversion bump for render tiles, motion tracking fallback option and collisions. 2012-11-05 08:41:38 +00:00
759ea40787 Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles.

This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.

Still to come: need to update startup.blend  to make tiles size 64x64.
2012-11-05 08:05:14 +00:00
6eec49ed20 Cycles: memory usage report
This commit adds memory usage information while rendering.

It reports memory used by device, meaning:

- For CPU it'll report real memory consumption
- For GPU rendering it'll report GPU memory consumption, but it'll
  also mean the same memory is used from host side.

This information displays information about memory requested by Cycles,
not memory really allocated on a device. Real memory usage might be
higher because of memory fragmentation or optimistic memory allocator.

There's really nothing we can do against this.

Also in contrast with blender internal's render cycles memory usage
does not include memory used by scene, only memory needed by cycles
itself will be displayed. So don't freak out if memory usage reported
by cycles would be much lower than blender internal's.

This commit also adds RenderEngine.update_memory_stats callback which
is used to tell memory consumption from external engine to blender.
This information is used to generate information line after rendering
is finished.
2012-11-05 08:04:57 +00:00
0ef0eddeb2 Camera Tracking: proper display of current frame in cache line when sequence is too long 2012-11-05 08:04:37 +00:00
3bd7816c75 Camera Tracking: allow fallback to reprojection resection by user demand
This fixes some "regressions" introduced in rev50781 which lead to much
worse solution in some cases. Now it's possible to bring old behavior back.

Perhaps it's more like temporal solution for time being smarter solution is
found. But finding such a solution isn't so fast, so let's bring manual
control over reprojection usage.

But anyway, imo it's now nice to have a structure which could be used to
pass different settings to the solver.
2012-11-05 08:04:27 +00:00
008630abfc fix for save-as-legacy mesh format doing customdata asserts. 2012-11-05 05:52:21 +00:00
88c5b1408c fix issue with shrinkwrap face projection distance comparisons when using both positive and negative projection.
- don't attempt to convert the 'dist' value between local/target space, since all the projections are done in target space
  and dist isnt used afterwards. Also, this could fail with non uniform scale - overwriting ray casts with larger dist values.
- added an assert to check larger dist values never overwrite smaller ones.
- remove use of sasqrt() since the value is checked beforehand anyway.
2012-11-05 05:07:57 +00:00
e894549e5e revert own commit r34706 (fix for [#25801]), this causes bug [#25801].
checking on this code further it still isn't working correctly, will commit other changes next.
2012-11-05 04:38:58 +00:00
82a8556f90 style cleanup 2012-11-05 04:19:30 +00:00
2ba840652d Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs to
Roughness, Anisotropy and Rotation. Also a fix for automatic tangents and
OSL attribute handling.

Meaning of new sockets explained in the documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Anisotropic
2012-11-04 22:31:32 +00:00
110a36a8ab Fix part of #33055: uv mapping did not use the right image from the material to
do aspect ratio correction when cycles was enabled.
2012-11-04 22:31:21 +00:00
f840bd4a9f BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:
* jump() -- causes the character to jump
  * onGround -- specifies whether or not the character is on the ground
  * gravity -- controls the "gravity" that the character physics uses for the character

More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
2012-11-04 20:56:02 +00:00
Dalai Felinto
cc77001416 auto-link solo-nodes when making group
if make group is called with only one node selected ALL the node sockets are linked to the node group

with help+review from Lukas Toenne

This patch aims towards motivating users to use Group Node to share OSL nodes
2012-11-04 19:18:12 +00:00
35c6e592e3 Image Editor Operators:
* Tool tip improvements for two operators.

Patch [#33077] by Harley Acheson, thanks!
2012-11-04 18:05:25 +00:00
e76b99e7b0 fix own error in r51819, was reading outside of the buffer, also comment unused vars. 2012-11-04 14:46:20 +00:00
35e5432029 Possible bugfix 32474
Windows systems: text editor, text object, doesn't allow to input the standard
set of ALT+key characters (the ones coming from the OS).

- Reverted fix january 2012 - that meant to use text object ALT+keys
- Removed old (90ies) feature for hardcoded special characters in Text object.
  (OS delivers this now)

Will wait for confirmation by windows compiler :)
2012-11-04 13:34:13 +00:00
5b33146875 Bugfix #32987
"Set origin to cursor" tool failed for parented/rotated objects.
Matrix mashup.

Thanks to Ben Batt for the fix!
2012-11-04 12:33:58 +00:00
2a8ce1f121 Bugfix #33074
In armature editmode, with mirroring, after duplication of a bone and using
the Wkey "flip names" you get a crash. Code for naming was accessing a NULL
in the bPose channel - not set until leaving editmode.

Thanks to Ben Batt for tackling the issue :)
2012-11-04 12:13:26 +00:00
Lukas Toenne
f32113bbc8 Node reroute cut operator update.
Cutting mulitple links with for inserting reroute nodes would previously insert only one reroute node for the first cut link.

Now the operator will insert a reroute node for every link in the cut line. Also, if several links share the same input/output socket, it will insert only a single reroute node, which all affected links will then share.
2012-11-04 11:57:49 +00:00
2122eda05a Bugfix 33075
Nodes could use duplicated memory - and on free you get duplicate-free errors.
Affected texture nodes, but I suspect compositing too.

Fix found by Philipp Oeser. Thanks!
2012-11-04 11:53:13 +00:00
7579a9ec37 code cleanup: double promotions 2012-11-04 10:20:16 +00:00
fae6c35ca7 code cleanup: quiet -Wdouble-promotion, disabled this warnings for a few files since its done throughout the code in some places. 2012-11-04 07:18:29 +00:00
89a454653e code cleanup: replace macro with inline function for dynamic paint. 2012-11-04 06:21:09 +00:00
2f2c0a51a5 Fix for r51837.
* mat->nodetree is accessed regardless of whether or not the material node is in use-

Patch provided by Tamito Kajiyama, thanks!
2012-11-04 01:32:39 +00:00
4fe8e5e364 Ton's last do_versions commit got rid of do_versions code for collision masks. Adding it back in so collision in the BGE work again. 2012-11-04 00:37:45 +00:00
84e8fbc1e0 OSL / Filebrowser:
* Add .osl extension to the TEXTFILE filter, so .osl files will show up when the filter is enabled. (Text Editor -> Open Text Block)
2012-11-03 18:52:44 +00:00
9b948717b0 code cleanup: float <> double conversion. 2012-11-03 18:23:30 +00:00
a18ead1521 style cleanup 2012-11-03 18:14:14 +00:00
ff014a3077 code cleanup: cmake - add missing headers, remove directories from source listing.
also remove logImageLib.c - empty file.
2012-11-03 15:49:38 +00:00
a434ab54c6 RNA C++: collections functions are now properly handled, meaning it is now
possible to call BlendData.meshes.remove() directly.

It requires special order of classes in header file (namely classes used for
collection functions should be declared before collection properties with this
classes are declared). Currently used naive linear search for this, could be
replaced with hash or bisect, but for now performance here is not an issue.

Patch by Sergey, but committing now because it's needed for next commit.
2012-11-03 15:35:43 +00:00
25591e958d style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
e02b23b81a Render API: shader script node for custom shaders.
* Shader script node added, which stores either a link to a text datablock or
  file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
  to compile the shader and update the node with new sockets.

Thanks to Thomas, Lukas and Dalai for the implementation.
2012-11-03 14:32:26 +00:00
615fe0295f Cycles OSL: refactoring and fixes
* Moved kernel/osl/nodes to kernel/shaders
* Renamed standard attributes to use geom:, particle:, object: prefixes
* Update stdosl.h to properly reflect the closures we support
* Fix the wrong stdosl.h being used for building shaders
* Add geom:numpolyvertices, geom:trianglevertices, geom:polyvertices attributes
2012-11-03 14:32:13 +00:00
6b098d7406 RNA/C++: string property writing was missing. 2012-11-03 14:31:55 +00:00
47cd3cf225 BPY/RNA: determine callback functions that are allowed to write data by a flag
on the function instead of checking the name.
2012-11-03 14:31:38 +00:00
5fe0bd800f Bugfix (own collection)
Adding new image texture to Meshes didn't initialize UVs to 0-1 default.
This makes initial display of textures on meshes not work.

This fixes my favorite demo case: Open Blender, drop image from desktop on cube.
2012-11-03 14:31:28 +00:00
7353f8d58e remove unneeded string in datatoc.c and correct some of the context types in our documentation. 2012-11-03 09:14:06 +00:00