Commit Graph

301 Commits

Author SHA1 Message Date
c4a1c8fbeb Unconditionally define WITH_OPENEXR.
Compiling openexr_api.cpp requires WITH_OPENEXR, to get the right part of the
openexr_multi.h file. Broken since r22739.
2009-08-25 22:56:08 +00:00
Nathan Letwory
01e2aa0249 * r22739 broke compilation with scons. Make sure WITH_OPENEXR definition is given 2009-08-24 12:34:19 +00:00
b39f73431a [#19232] (2.5) Correction of cmake for windows about audio (jack and openal)
from Guillaume Lecocq (lguillaume) 

[#19247] (2.5) useless WITH_OPENEXR redefinition
from Mauro Toffanin (equilibrium)
2009-08-24 10:07:49 +00:00
de36dd1e99 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22099:22130 2009-08-02 03:59:00 +00:00
e60138117c - Ancient resource leak (rev 2) where checkPackedFile would open a file and never close it.
- Running simulations missed freeing some variables.
2009-08-01 06:27:40 +00:00
396ebf0c91 better loading partially written TARGA's, dont read over the end of the buffer and set the remaining pixels 0. 2009-07-27 22:41:35 +00:00
1b14243405 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899
missing commits from peter 20942, 21165, 21170, 21174, 21597
these files still need manual merging

source/blender/makesdna/DNA_sequence_types.h
source/blender/src/sequence.c
source/blender/src/seqeffects.c
source/blender/src/editseq.c
source/blender/include/BSE_sequence.h
2009-07-25 20:59:09 +00:00
88097e9909 - BGE Python API converting a mesh from a python arg was broken but happened to work if the uninitialized pointer was not NULL.
- iris.c - looks like a copy/paste error, was using rect where it could not have been initialized.
2009-07-25 19:34:38 +00:00
431a388ae7 This is patch# 19017 16bit SGI image loading
submitted by Albertas Vyšniauskas (thezbyg) 

Improves SGI image support.

Kent
2009-07-24 17:17:04 +00:00
e3c6ae9b89 2.5: Texture Filtering
Patch by Alfredo de Greef with high quality image texture filters.
This adds 3 new filters:

* SAT: Summed Area Tables. This is like mipmaps, but using somewhat
  more memory avoids some artifacts.
* EWA: Ellipitical Weighted Average, anisotropic filter.
* FELINE: Fast elliptical lines for anisotropic texture mapping.

The one change I made to this was to try to fix an alpha/premul
problem, hopefully I didn't break anything, it looks compatible
with the existing filter now for me.
2009-07-21 13:20:35 +00:00
1ef7293585 Colour Management
- 1st stage: Linear Workflow

This implements automatic linear workflow in Blender's renderer. With the 
new Colour Management option on in the Render buttons, all inputs to the 
renderer and compositor are converted to linear colour space before 
rendering, and gamma corrected afterwards. In essence, this makes all 
manual gamma correction with nodes, etc unnecessary, since it's done 
automatically through the pipeline.

It's all explained much better in the notes/doc here, so please have a look:
http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management

And an example of the sort of difference it makes:
http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg

This also enables Colour Management in the default B.blend, and changes the 
default lamp falloff to inverse square, which is more correct, and much 
easier to use now it's all gamma corrected properly.

Next step is to look into profiles/soft proofing for the compositor.

Thanks to brecht for reviewing and fixing some oversights!
2009-07-17 02:43:15 +00:00
8ead648fd1 Spring Cleaning
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
2009-06-21 16:18:38 +00:00
4dec9f3cb6 == Sequencer ==
Very, very last minute patch for Blender on Windows systems:
move blender's internal AVI reader the last try in the list of
codecs, when opening movie files.

Otherwise, it will fail on Movie Maker captured DV-AVI files.
(isavi() seems to mistreat these files as RAW/MJPEG AVI and fails
later on IMB_anim_absolute() )
2009-06-21 12:02:40 +00:00
a1cf7988c1 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20855:20928
Sequencer changes from source/blender/src coming next
2009-06-16 14:21:58 +00:00
0e13433d7c coverity issue CID: 401
Checker: NULL_RETURNS (help)
File: base/src/source/blender/imbuf/intern/radiance_hdr.c
Function: imb_loadhdr
Description: Incrementing possibly NULL value "ptr"

Make sure were not trying to index past our array.

Kent
2009-06-13 16:52:01 +00:00
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
d585a201e1 coverity issue CID: 484
Checker: REVERSE_INULL (help)
File: base/src/source/blender/imbuf/intern/anim.c
Function: IMB_anim_absolute
Description: Pointer "anim" dereferenced before NULL check

again moving init code after check to valid pointer.

Kent
2009-06-05 03:40:58 +00:00
ea826759c4 Projection paint, cloning from 1 layer to another would show ugly black lines at the seams because interpolation didnt wrap across the image.
Added bilinear_interpolation_color_wrap to be used instead of bilinear_interpolation_color for painting.
2009-05-28 06:13:56 +00:00
e93d1ba8e7 Misc warnings
- Removed/Commented some unused vars
- CValue::GetPropertyText() could return a temp reference to a variable on the stack, option wasnt used anywhere so removed.
- KX_ConstraintWrapper::GetConstraintId allows args but ignored them
- KX_ConstraintWrapper::PySetParam didnt return NULL on an error (messing up pythons exceptions).
- BLI_natstrcmp didnt return 0 when the while loop exited
2009-05-26 10:44:14 +00:00
b1a393e815 Bugfix #18733 & #18609 (revisited)
New imbuf scaling code, advertised as "quick and quality" gave
inacceptable noise and rounding errors. 

Check this bugreport for images that show it well:
http://projects.blender.org/tracker/?func=detail&atid=125&aid=18609&group_id=9

For release, better disable this code and fall back on perfectly
working old code. :)
2009-05-18 10:34:26 +00:00
7eeb8ac01c Color proofing support with lcms (http://www.littlecms.com/).
Enable with WITH_LCMS (options have been added for scons).
lcms is very common on linux package managers, so no need to add in extern (IMHO). Libs for windows can be added to /lib

Code is mostly a proof of concept with hardcoded path for icc profile (taken from the lcms test suite).

Adding this now to svn so it doesn't rot on my hard drive. People interested in pushing it forward should feel free to dig in the code or poke me about it.
2009-05-17 16:19:13 +00:00
f590ffdadc [#18645] Texture painting smudge brush darkens images - 2.49RC1
not fixed but the problem is now less bad when projection painting, bilinear interpolation was rounding down.
- added gameOb.attrDict to get the internal gameObject dict.
- mesh.getVertex wasnt setting an exception.
2009-05-07 14:53:40 +00:00
988fbb88dc bugfix #18609
This fixes a commit from Peter, revision 12931, Dec 17 2007
He added quick image scaling code, derived from ppmqscale, 
http://libdv.sf.net

This implementation gave ugly banding. especially visible on
dark colors or byte images with very close colors.

Solution is to add correct rounding, seems to me normal for such
fixed point magic. Optimizing code and keeping quality is tricky
dudes! Results for scaling down in sequencer were bad for over a
year (2.47 and 2.48 both wrong).
2009-04-29 11:20:07 +00:00
c5756a9822 Compile warnings, typos and some clarifications. 2009-04-21 17:37:07 +00:00
ca78b6ee8b Bugfix #18519
MultiLayer save (F3) crashes when no rendering/layers exist, happens for
opengl preview render. It now survives, saving empty file and prints error.

Better solution for later: render profiles!
2009-04-21 13:30:58 +00:00
874c29cea8 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20 15:06:46 +00:00
3616eb9031 Fixing more errors coverity found.
Imagepaint make sure ibuf exists before we use it.  This is CID# 545
editmesh_tools.c make sure were not indexing array with -1 This is CID# 137
	(also removed some trailing whitespace I found)

anim5.c	totlen could be -1 so check its > -1  This is CID# 134

Kent
2009-04-15 16:16:00 +00:00
fdceee0088 Bugfix #18266
Mipmap creation for render crashed, in this case:
- use Curves tool on an Image, which is UV mapped on object
- Save the image to disk, under new name
- Render (F12)

This fix is only for the crash, there's something not well coded
for Curves tool, how it manages float buffers. That's for 2.5.
2009-04-06 09:05:37 +00:00
441f26a170 Clean up for the imminent migration from SVN to GIT. 2009-03-31 22:34:34 +00:00
615c5232c7 == FFMPEG ==
Updated ffmpeg to release version 0.5
updated x264 to today's daily build
thanks to ben2610 for first patches (but you got hddaudio.c wrong :)
2009-03-22 19:19:21 +00:00
aeb2225a28 2.50: some warning fixes. 2009-03-17 22:27:15 +00:00
d52400bfbd 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
2009-03-17 21:44:58 +00:00
d17ca2179d Addes libopenjpeg (jpeg2000) support to the Makefiles
Kent
2009-03-10 16:04:29 +00:00
ead30e5bc1 2.5 filebrowser
bugfix: create directories to store thumbnails if they don't exist.
2009-03-03 10:24:06 +00:00
def36ce180 fix for [#17972] Saving/Loading Radiance HDR changes colors
removed HDR loop that loaded 8bit color channels (which was incorrect)
and added a call to IMB_rect_from_float at the end.

This also means that char buffers wont be created if they are not needed.
2009-02-17 04:32:49 +00:00
227c84f64e dpx/cineon was using the OUTPUT settings when loading DPX - white point, blackpoint, gamma, log.
Allow DPX's with different color channel types to load, even if they are unsupported.

Saving log DPX's is broken, the header will always be written with log off because dpxCreate is called before the image presets are set. However there is no access to image presets before running dpxCreate() so log data is written but the header always sets it off.
Made a fix for this but couldn't test because it seems loading log images is also broken.

Enable verbose DPX output when '-d' debug flag is used.
2009-02-10 02:43:35 +00:00
8762737400 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17853:HEAD 2009-01-26 08:34:40 +00:00
10e39a2331 jpeg2000 commit missed the 2 most important files. 2009-01-24 10:19:29 +00:00
55150edc92 [#18164] jpeg2000 patch, with some fixes from Peter too.
Support for jpeg2000 and writing DCI Cinema standard files.

Notes
* 12 and 16bit channel depths are converted from/to blenders float buffer.
* Grayscale/RGB with alpha supported.
* Theres an option to save color channels as YCC rather then RGB.
* Quality 100 saves lossless
* The UI is a bit weired because of the DCI standards need to be given to the encoder.
2009-01-23 21:08:01 +00:00
9bcdb4b758 2.5: various warning fixes. 2009-01-17 00:51:42 +00:00
f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00
Nathan Letwory
521fe6739a 2.5 / SCons
New priorities for most libs, at least core. This is still for Blender proper, BGE and such still to come.
2008-12-23 21:20:34 +00:00
3bda5490f7 2.5: globals cleanup
* G.version removed, use BLENDER_VERSION
* G.order removed, ENDIAN_ORDER
* G.vd, G.sipo, G.buts, G.sima, .. removed.
* G.qual removed
* G.simulf removed (was unused in 2.4x)
* error() and some other unused stubs removed
2008-12-19 19:11:02 +00:00
04ef5be177 FFmpeg upgrade to revision 12758 (avformat version 52.13): support libavdevice for video capture in VideoTexture module (BGE). Makefile, CMake, scons updated. FFmpeg binaries will have to be rebuilt for certain OS (irix), win32 binaries already up to date. You MUST do a clean rebuild after this patch. Scons users: pay attention that the config/<os>-config.py files have changed, adapt your user-config.py in consequence 2008-12-17 20:52:39 +00:00
Chris Want
b99f74c8e8 Make sure that WITH_OPENEXR is defined when sources are configured
with OpenEXR in the CMake system. This is a compilation fix from
Miguel A. Figueroa Villanueva for building Debug versions of Blender
using OpenEXR (thanks!).
2008-12-15 17:47:57 +00:00
ec00764dd2 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD 2008-12-14 17:32:24 +00:00
935ed8a53b commit yesterday broke scaling in the sequencer (dumb mistake)
also changed 3 if's into a switch statement for selecting the interpolation.
2008-11-20 00:34:24 +00:00
f8e56e96bf Split up the following imbuf functions in 2...
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);

Added...
void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);

This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf.

While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-11-19 03:28:07 +00:00
a4776347ea bicubic_interpolation - dont use pow(val, 3.0f) at all, do (val*val*val) instead,
Tested overall speedup is about 5x when scaling 4096x4096 -> 4000x4000 in the sequencer.

There were some artifacts in the resulting image but double checked and the old code gives the same problems.
Added back old code with #if 0's since its a bit more readable.
2008-11-19 02:07:23 +00:00
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00