Commit Graph

170 Commits

Author SHA1 Message Date
6ff74f4527 == Python Script Links ==
Bug #17599:
Summary: Python constraints, good in 2.46 not working anymore in 2.47
http://projects.blender.org/tracker/?func=detail&atid=125&aid=17599&group_id=9

Improved my old hack to avoid frame changed scriptlinks from running when rendering stills, should fix this bug. It also causes REDRAW scriptlinks to be executed during renders, but that conforms to how FRAMECHANGED ones work.

BTW: this can still be improved. The current system meant to disable all Python functionality at once needs imo to be replaced by one that allows to enable / disable per feature (scriptlinks, pyconstraints, pynodes, etc.). A better way to inform scriptlinks about what is going on (render, anim, render anim, etc.) would also help. Will discuss with others.
2008-09-18 22:33:49 +00:00
9031ef3e87 Fix for bug #12028: background rendering on Mac OS X without
a window manager did not work anymore since 2.46.
2008-09-16 02:58:33 +00:00
ac86c04401 added BLI_convertstringcwd, used so command line blendfiles and python scripts can be relative to the current path.
- was alredy doing this for blendfiles, but better to have in its own function.

header_text.c - renamed PATH_MAX, was defined by system includes.
2008-09-15 01:32:53 +00:00
cb89decfdc Merge of first part of changes from the apricot branch, especially
the features that are needed to run the game. Compile tested with
scons, make, but not cmake, that seems to have an issue not related
to these changes. The changes include:

* GLSL support in the viewport and game engine, enable in the game
  menu in textured draw mode.
* Synced and merged part of the duplicated blender and gameengine/
  gameplayer drawing code.
* Further refactoring of game engine drawing code, especially mesh
  storage changed a lot.
* Optimizations in game engine armatures to avoid recomputations.
* A python function to get the framerate estimate in game.

* An option take object color into account in materials.
* An option to restrict shadow casters to a lamp's layers.
* Increase from 10 to 18 texture slots for materials, lamps, word.
  An extra texture slot shows up once the last slot is used.

* Memory limit for undo, not enabled by default yet because it
  needs the .B.blend to be changed.
* Multiple undo for image painting.

* An offset for dupligroups, so not all objects in a group have to
  be at the origin.
2008-09-04 20:51:28 +00:00
8a295553f7 == Python scriptlinks ==
Render/postrender events were missing from bg rendering (and also from rendering called inside scripts). Found this because of bug #17389, the code to prevent race conditions with pynodes is currently inside BPY_do_all_scripts (that runs scriptlinks) and so was not being called in bg mode or rendering via scripts.

http://projects.blender.org/tracker/?func=detail&atid=125&aid=17389&group_id=9
2008-07-26 22:00:26 +00:00
8b9503e0ec bugfix [#14796] -t <threads> command line switch doesn't work unless FIXED_THREADS has previously been turned on
Command line threads now override blendfile setting in background mode.
Command line Threads greater then 8 are now clamped.
2008-06-23 16:47:15 +00:00
652ee1e31b functionality fix
Originally the only way to run scripts automatically was with scriptlinks, which could be disabled for loading untrusted blend files.
Since then PyDrivers and PyConstraints would run even when G.f&G_DOSCRIPTLINKS was disabled.
Gensher, Theeth and Ianwill agree its acceptable to reuse the flag for other areas python runs automatically.

PyNodes still have no way to be disabled, (todo before 2.46a)
2008-06-01 16:13:04 +00:00
c0d981f6db patches
[#10529] -p command line option fix
[#8844] Glossy controls Python API
2008-05-06 18:57:24 +00:00
db18b47be5 fix for own error when trying to fix python command line crash,
was calling screenmain() before executing the python script which meant it was never executed (therefore no crash :) )

Moved screenmain() back to the the end of main() and added a TESTBASELIB_BGMODE which checks for G.vd and uses the scene layer if its not there. Of course python should not be running stuff that uses G.vd :/

Also made python scripts stay attached to screens when LOAD UI is disabled. This means you can load a new blend file and the python console can stay open, has been tested for a while in the apricot branch.
2008-04-27 11:37:57 +00:00
be0b8ccfaa Used GET_INT_FROM_POINTER to get rid of many warnings that only occurred with 64bit os's
Also use Py_ssize_t which we might need to define for older python's
2008-04-17 21:14:55 +00:00
da3c44958e Bugfix for [#8962] Blender crashes on joining meshes with python
blenders screen needs initializing before running python scripts when not in background mode.
2008-04-17 14:10:40 +00:00
Chris Want
5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
e17b13d9d2 Made octree size always available since its used for baking.
Documented obscure environment variables
2008-04-12 22:17:23 +00:00
1886872089 simple fix for "Unable to make version backup" warning when saving files. missing a return.
For *nix sustems, recent physics pointcache refactor uses stdio.h's remove() rather then system("rm -f ...") for removing files, since it was a lot slower for removing pointcache.

Ton used the system command because there was some problem using remove() ~6years back, but he cant remember why, (maybe its not a problem now)

Simple error, remove wasn't returning a value, but keep an eye out for problems removing files, and if anyone can reproduce the "Unable to make version backup" problem when saving, we should look into it.

Also added a note about using # in the output path for blenders command line help text.
2008-04-12 10:55:10 +00:00
18fc43950d I didn't get any comments so I'm assuming its a good idea.
This makes it so the following are equal.
blender -w -p 0 0 500 500   
blender -p 0 0 500 500 -w

Just move initalization for full screen to before the loop starts.
so it doesn't matter where a -p shows up to override fullscreen.

Kent
2008-03-05 21:11:24 +00:00
2e030000d1 Bugfix: recent command line changes broke running with ./blender -w,
was using uninitialized variables.
2008-03-05 11:42:40 +00:00
db85f0f39a * Patch by Leandro Inocencio (cesio) to redraw Action Editor after hiding/unhiding bones
* Fixes for compiler warnings
2008-03-05 03:59:44 +00:00
b7bfa641ca I broke it for the case where -w and -W are not called. This should fix that up as well.
Kent
2008-03-04 18:38:18 +00:00
a37009f582 Small change in the logic for -w -p The previous changes didn't quite work all the time.
This should simplify things.

Kent
2008-03-04 18:31:57 +00:00
Stephen Swaney
d6151609f9 Minor corrections to help message. 2008-03-03 13:34:31 +00:00
54daccda76 updated the notes for blenders help message 2008-03-03 08:55:45 +00:00
2455cf7f13 blenders window argument -w / -W didnt use the last argument as command line arg should. 2008-03-02 22:09:40 +00:00
a2ce30a908 changing default SDL audio driver for linux to alsa since its default in 2.6 kernel's and many users report problems if they dont specifically set it to alsa. 2008-02-28 21:27:48 +00:00
82d769c79f automatic threads, next to the Threads button, so you can set threads to use whatever the system has, useful in the studio with 2,4,8 core systems when sharing files. 2008-02-19 22:23:21 +00:00
bc9848f7e6 Added a global string to be used for the tempdir. since the user preference is not loaded in background mode and the user preference is not validated and has no fallback.
'btempdir' is set with BLI_where_is_temp() - This tries to use U.tempdir but falls back to $TEMP or /tmp/
2008-02-13 13:55:22 +00:00
69e6a6cbc9 Pointcache: Fixed non-availability when blend file was loaded from command line and also another case where you startet from an unsaved blend and switched to a saved one; Cloth: Fixid mass init, little speedup for collisions; Collision Modifier: More generalized it 2008-02-11 13:30:52 +00:00
37d139ea54 This is patch: [#8228] Add MultiLayer image type to python and batch rendering
Submitted By: Stephane SOPPERA (soppera)

Also fixes a small typo with wrong filetype for TIFF commandline rendering.

Kent
2008-02-05 19:31:21 +00:00
a9518afc67 feature request from peach, remove selected objects from 1 group.
Also made rem_from_group return if it removed the object which save some looping.

Added a node in the blender help message that background mode dosnt load the .B.blend file as a bug was reported recently because of this.
2008-02-03 19:03:18 +00:00
320ac3f0e2 Fixing makefiles for binreloc I made it use flags like other
things default on for linux.  ideasman helped me get scons working.
Cmake still needs some love...

Kent
2008-01-18 21:39:47 +00:00
09c2fd6f11 Linux only addition to know for sure the path of blender because sometimes the Play button doesn't work depending on how blender is started.
This uses binreloc - http://autopackage.org/docs/binreloc/
it should also solve the problem of python scripts not being found.
2008-01-18 15:10:17 +00:00
Chris Want
5e3cffc64a Patch to change license to GPL only, from GSR. 2008-01-07 19:13:47 +00:00
86471f8b72 Split guardedalloc print into 2 funcs, 1 that prints on errors, another then prints the memory blocks as a python dict, minor changes to help text 2008-01-03 14:53:44 +00:00
bb603a53a1 Added a note to blender help text about argument order (pitfall I ran into when rendering)
also removed FTYPE as an optional format (TODO - remove FTYPE from render output panel since you cant use FTYPE anymore and its not used internally, hint hint)
2008-01-03 10:27:29 +00:00
a42e548e81 removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files. 2008-01-01 19:20:49 +00:00
372ee054c0 Some notes for those who try to follow this :)
- first work on getting area/screen handling back
- added structure for where to put stuff, is still under
  review, wait a bit for docs?

Campbell is working on removing every bad level include from
sources, so we can safely rebuild the src/ directory.
2008-01-01 18:29:19 +00:00
58bf29e389 removed blenderdef.h, BIF_*, BDR_* and BSE_* header files (except for BIF_gl.h and BIF_glutil.h) 2008-01-01 18:16:10 +00:00
81cdf24284 Fix for [#7866] Relative Path to library from command line
http://projects.blender.org/tracker/index.php?func=detail&aid=7866&group_id=9&atid=125

where linked relative blend files would not load when the absolute path was not given.
Solved by constructing the absolute path from the command line argument given.
2007-12-28 21:16:00 +00:00
8c91939824 Last commit to get things on level I ended with during code holidays
(which was not even a working blender yet!)

Todo for dec 26th: finish the task:
- remove entire src/ and python/ dirs, and get blender to compile and
link again, using a new stubs.c temporary

(note; bad level calls stubs.c was also removed, this was a MESS!)

Then there's the task
- solve the bad level calls (can use help with that!)

So then I can do:
- move the screen code and subwindow code from old src/ to new editors
module and windowmanager

More will follow on mailing list, and wiki.
Merry xmas!
2007-12-24 18:58:12 +00:00
690d7a85bd == Playback (peach request) ==
Correct playback frames per second when "Play" is pressed. (Play spawns a new instance of blender, it could pass an argument that sets the frames per second)

(double credit :)
2007-12-23 17:27:06 +00:00
a0658707e1 Bugfix #7804 : Opened file is not registered correctly when started from command line
- treat file passed as parameter the same as if loaded from UI if Blender isn't running in background mode.
- only set relative base as valid if file loaded successfully.
2007-11-24 17:08:40 +00:00
c6667c53e3 put the revision number in the splash screen (scons and make) 2007-11-15 12:16:03 +00:00
3d250856fb Proper code for bugfix revision 12365 (which was uncommitted today).
Old log Message:
-----------
bug fix, when opening blender with a file (by double clicking or from the 
command line) - the initial undo state would be set to the default scene.
So holding Ctrl+Z would go back to the default .B.blend rather then the 
file that the user opened.
2007-11-11 16:13:27 +00:00
3a90b35db8 Undoing 'undo' fix 12365, it didn't work the same on mac's, Ton would like to fix the bug himself.
Tree From Curve,
- report error when nurbs or poly curves are used.
- don't throw errors when >4 branch's per segment are used. also try deal with this better. though no nice solution exists.
- default speed is 10x slower then before.
2007-11-11 15:18:53 +00:00
5b0a79c7c7 bug fix, when opening blender with a file (by double clicking or from the command line) - the initial undo state would be set to the default scene.
So holding Ctrl+Z would go back to the default .B.blend rather then the file that the user opened.
2007-10-23 21:31:59 +00:00
Stephen Swaney
7e7c2fd31b New command line switch --
Add a new command line switch "--" for passing arguments to scripts.
Any arguments after -- are not processed and passed unchanged via
the usual argv mechanism.

Custom arguments can be accessed from a bpy script in python's 
sys.argv.  Example:

import sys

# slice argv after '--'
i = sys.argv.index('--')
my_args = sys.argv[i+1:]
2007-08-18 00:02:50 +00:00
8c96c15c92 Added a flush after fprintf
This is patch [#6921] Make error printing a bit more reliable
from GSR
http://projects.blender.org/tracker/index.php?func=detail&aid=6921&group_id=9&atid=127

Kent
2007-07-11 18:45:39 +00:00
3e8acb4c53 closing bug #6680 - This feature didnt work as advertised.
When setting the filename for export foo_#_bar would not be renamed to foo_00001_bar, It only worked when # what the last char of the name.

removed the text from --help that says this is supported.
2007-05-20 21:30:29 +00:00
6e27e1b6eb Part 2 of 64 bits fixing; the files.
The good news; previously written 64 bits are still valid! All fixes
appeared to be possible in code, no versioning patches needed. :)
That also removes the I AM STUPID 64 bits ban from the code.

The bad news:
I couldn't get a 64 bits Blender running here (ghost-mac issues... it
has to be recoded using Quartz to be able to run 64 bits). So what I
have tested was:

32 bits binary:
  - Appending/linking data from 64 bits file.
  - Reading 64 bits chained library-linked files (file -> file -> etc)
  - Linking 32 bits files with 64 bits files

This has to be tested for 64 bits too. Will drop in IRC now to help.
2007-04-28 16:15:12 +00:00
9c8bc4badc Starting blender with -w does not switch of maximize anymore, so with and without the -w arg, the window should start maximized. 2007-04-17 18:15:31 +00:00
7470e7efa0 Applying consistent default window behavior across platforms.
Now all windows open in a border as opposed to fullscreen.  blender -W restores
old functionality, blender -w is now default.  This lets each platform's window
manager deal with it's own issues.

As per issue 6391 in the patch tracker.
2007-04-12 06:21:31 +00:00