Commit Graph

3561 Commits

Author SHA1 Message Date
974dc28476 Fix T73699: Unhelpful error message when trying to knife project a manifold object 2020-02-10 13:38:44 -05:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
Dalai Felinto
0f7a90d4ad Cleanup: make format
Dear developers remember to set your coding environment to use clang-format.
2020-02-07 11:58:54 +01:00
1bc2a98a9d T73589: Code Quality: Renaming on BKE_material.h
Old Name                             New Name
=========                            =========
init_def_material                    BKE_materials_init
BKE_material_gpencil_default_free    BKE_materials_exit
test_object_materials                BKE_object_materials_test
test_all_objects_materials           BKE_objects_materials_test_all
give_matarar                         BKE_object_material_array
give_totcolp                         BKE_object_material_num
give_current_material_p              BKE_object_material_get_p
give_current_material                BKE_object_material_get
assign_material                      BKE_object_material_assign
assign_matarar                       BKE_object_material_array_assign
give_matarar_id                      BKE_id_material_array
give_totcolp_id                      BKE_id_material_num
assign_material_id                   BKE_id_material_assign
clear_matcopybuf                     BKE_material_copybuf_clear
free_matcopybuf                      BKE_material_copybuf_free
copy_matcopybuf                      BKE_material_copybuf_copy
paste_matcopybuf                     BKE_material_copybuf_paste
BKE_material_init_gpencil_settings   BKE_gpencil_material_attr_init
BKE_material_add_gpencil             BKE_gpencil_material_add
BKE_material_gpencil_get             BKE_gpencil_material
BKE_material_gpencil_default_get     BKE_gpencil_material_default
BKE_material_gpencil_settings_get    BKE_gpencil_material_settings
2020-02-05 15:56:50 +01:00
84e71195c9 Merge branch 'blender-v2.82-release' 2020-02-04 19:02:08 +11:00
0964ae5266 Fix T73234: Undo/redo with local collection crashes
Resolves crashes when edit-mode undo data wasn't included
because it wasn't visible, also resolves T73416.
2020-02-04 18:41:04 +11:00
5c82c9bae4 Edit Mesh: Auto Merge - Split Edges & Faces - Better logic for splitting faces
Differential Revision: https://developer.blender.org/D6626
2020-01-27 08:38:05 -03:00
f08f92a04d Merge branch 'blender-v2.82-release' 2020-01-24 18:15:15 +01:00
5186bb56b5 Fix T71373: Sculpt Mask not extracting correctly on scaled objects
This patch applies the original object scale to the coordinates of the
extracted mask mesh. Without this patch, the mesh was no taking the
original object scale into account and the shrinkwrap will fail.

The other solution would be copying the objecty scale to the new
extracted mask object, but I would like to avoid entering sculpt mode
with scaled objects as it may produce wrong behaviors in some tools.

Reviewed By: jbakker

Maniphest Tasks: T71373

Differential Revision: https://developer.blender.org/D6207
2020-01-24 18:14:13 +01:00
f10d190240 Merge branch 'blender-v2.82-release' 2020-01-21 21:50:15 +11:00
Yevgeny Makarov
5a29356b4d Fix T61259: Loop Cut with Trackpad or MagicMouse 2020-01-21 21:42:34 +11:00
89b6a7bae9 Merge remote-tracking branch 'origin/blender-v2.82-release' 2020-01-20 17:33:10 +01:00
661d363e13 Fix T73162: Modal tools cant be mapped to MMB
Also rename struct members to 'launch_event', since it's more
descriptive and was called this in some places.
2020-01-21 03:09:56 +11:00
587ca9e69b Merge branch 'blender-v2.82-release' 2020-01-20 16:19:02 +01:00
dae033801b Fix T72050 Subdivide method "Straight Cut" not working with N-Gons enabled
'Straight Cut' is actually documented as creating N-Gons. However, the
code was disallowing this. This is probably a mix-up as the "allow N-Gons"
option is documented as a "force quad/tri" option.
2020-01-20 16:11:00 +01:00
2795a7d02a Merge branch 'blender-v2.82-release' 2020-01-21 01:30:45 +11:00
133f6a9812 Bevel: flush selection with non-modal execution 2020-01-21 01:27:46 +11:00
fb26d25405 Merge branch 'blender-v2.82-release' 2020-01-20 19:22:44 +11:00
6395937b01 Fix T71922: Bisect creates flipped faces 2020-01-20 19:19:04 +11:00
a7ca0e92ef UI: Change default Spin steps from 9 to 12
Differential Revision: https://developer.blender.org/D6615

Reviewed by: Brecht van Lommel
2020-01-18 19:49:19 +01:00
Stanislav Blinov
967ac9b6e6 Fix incorrect return value for mesh vertex connect 2020-01-16 15:33:21 +11:00
f164ea6eaa Fix bevel leaving vertex/edge selection in an invalid state 2020-01-15 12:33:23 +11:00
44231386e4 Fix T72250: Select Boundary Loop
Edge Index display were not showing up after performing
"Select Boundary Loops" when in face selection mode. The operation
tagged the mesh that the selection was changed, but in the end this
didn't do anything within the depsgraph.

The fix changes this to recalc the geometry of the object. What also
syncs the selectmode flags. A better solution would be to update the
select flags only. But that could be done as future work when we have a
performance problems.
2020-01-13 10:48:43 +01:00
bc9c8c35e1 Fix T72830: Check if the mesh has mask data before extractig or slicing
This was causing a crash when the mesh does not have the mask data
initialized. I also added the same check to mask extract as it works the
same way.

Reviewed By: jbakker

Maniphest Tasks: T72830

Differential Revision: https://developer.blender.org/D6513
2020-01-07 17:03:59 +01:00
581a5ee0cc Edit Mesh: add comments to EDBM_op_finish
Was marked 'FIXME' however this only ever happens in exceptional cases.

Also comment why tagging is needed in this case.
2020-01-07 22:32:40 +11:00
c128b30bd1 Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic
This avoids a list lookup in Main (recently added), passing in a mesh
instead of an edit-mesh, since the mesh links to the edit-mesh.
2020-01-07 22:14:36 +11:00
11292edba6 BMesh: remove BMEditMesh.ob pointer
Remove this pointer since it's linking Mesh data back to the object,
where a single edit-mesh may have multiple object users,
causing incorrect assumptions in the code.

Resolves dangling pointer part of the T72667 crash,
although there are other issues which still need to be fixed.

In EDBM_op_finish and EDBM_update_generic,
full Main lookups have been added which should be replaced with mesh
argument or the update tagging moved elsewhere.
2020-01-07 17:47:17 +11:00
32b7056acd BMesh: remove BMEditMesh.ob use for ED_mesh_mirror_* API 2020-01-07 15:39:08 +11:00
9d7abce359 BMesh: remove BMEditMesh.ob use for select mirror 2020-01-07 14:45:01 +11:00
8bdac377d8 BMesh: remove BMEditMesh.ob use for undo 2020-01-07 14:36:49 +11:00
e95c0fba09 BMesh: remove BMEditMesh.ob use BKE_editmesh_lnorspace_* API
Note that this is a bit clumsy having both edit-mesh and mesh,
BKE_editmesh_ensure_autosmooth & BKE_editmesh_lnorspace_update
are often called together, these could be made into a single functions.
2020-01-07 14:27:59 +11:00
a8d11995bf BMesh: remove BMEditMesh.ob use for vert coord access, projection 2020-01-07 13:53:03 +11:00
592e245a90 BMesh: remove BMEditMesh.ob use for Bevel
The pointer is causing issues since two objects can share an edit-mesh,
removing in stages, see T72848.

Also fixes the material index being clamped by every object.
2020-01-07 13:41:03 +11:00
86832ececc Tool System: adjust Smooth/Randomize modal operator behavior
Previously the default values were left non-zero to avoid having to
update scripts. However, this meant it wasn't possible to setup
non-modal key bindings for smooth & randomize.

Now these operators follow logic of many other operators where setting
the value executes immediately, leaving unset runs modal.

Existing keymaps & scripts will need to be updated.

Addresses issue raised in f4a4ec8425.
2020-01-02 17:18:42 +11:00
d27fb46715 EditMesh: Improve AutoMerge with Split Edges & Faces
Previously, compared to `Auto Merge` without `Split Edges & Faces`,
`Auto Merge` with this option ignored duplicates between selected
vertices. It only considered duplicates between selected vertices and
unselected vertices.

This is a regress and not a progress.

This commit implements this behavior, so this option matches the other
`Auto Merge`.
2020-01-01 21:06:59 -03:00
86a2ffc3ab Transform: Individual Origins: Create islands between only selected uvs.
Currently the islands are created depending only on the visible UVs.
This can be confusing because compared to Edit Meshes, islands are created based on the selected elements.

T68284 shows a case where this confusion is observed.

Differential Revision: https://developer.blender.org/D6502
2019-12-31 13:04:57 -03:00
7878adf49c DrawManager: Disable Clipping in material/rendered mode
Viewport: Disable Clipping For EEVEE and External Renderers

Currently it is possible that, when using viewport clipping, the display and tools communicate
different information to the user then the renderer does. The reason is
that the renderer does not support viewport clipping. Both EEVEE and
Cycles do not support it.

This patch will disable the clipping in all the tools and drawing code
when the viewport drawing mode is `Material Preview` or `Rendered`.

This patch introduces a `RV3D_CLIPPING_ENABLED` util that checks if
clipping is enabled for the given `rv3d` and `v3d`. Also in places where
it was needed we added the `ViewContext` as a carrier for the `View3D`
and `RegionView3D`.

There are a few areas in the tooling (select, projection painting) that
still needs to be tackled after this patch.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6047
2019-12-11 16:58:14 +01:00
7711231838 Fix T71865: Separating mesh parts breaks shape keys
This was an old bug which could be caused by saving after separating.
Changes from 79b703bb63 made this fail reliably.

Update shape key indices when they may be used again later.
2019-11-28 06:17:14 +11:00
73fa066e8b Cleanup: Remove BIF_gl.h
BIF_gl.h included hacks like redefining glew functions and a constant.
The named constant `GLA_PIXEL_OFS` has been moved to `GPU_viewport.h`

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5860
2019-11-27 16:10:07 +01:00
6992fc0b3b Add 'EDBM_selectmode_disable_multi' and use in knifeproject
As a followup to rB6f4e595e9ba9 and as per @campbellbarton suggestion,
this adds EDBM_selectmode_disable_multi, similar to
EDBM_mesh_deselect_all_multi & EDBM_mesh_deselect_all, so other similar
uses don't need to be done in a loop.

Also, selected_objects isn't a reliable way to handle this case - since
objects can be in edit-mode & not selected, use
BKE_view_layer_array_from_bases_in_edit_mode_unique_data instead

Differential Revision: https://developer.blender.org/D6317
2019-11-27 15:55:32 +01:00
2d7effc27d Fix segfault when polling MESH_OT_paint_mask_extract
`CTX_data_active_object(C)` returns `NULL` when there is no active object,
and this was not tested for in the code.
2019-11-26 12:12:29 +01:00
bb0708a483 CMake: support building without Python
Resolve linking issues, warnings.
2019-11-25 15:45:49 +11:00
249f4423ee Cleanup: doxygen comments
Also correct some outdated symbol references,
add missing 'name' commands.
2019-11-25 01:51:11 +11:00
ace5677ef0 Cleanup: spelling, repeated words 2019-11-25 00:55:11 +11:00
3d015c71cc Gizmo: show extrude gizmos with dark '+' instead of negative space 2019-11-22 17:23:24 +11:00
470fe59f7e Sculpt: Mask Slice
This operator is similar to Mask Extract, but it deletes the masked points on the original mesh and fills the holes. This can be useful for quickly trimming or splitting an object.
This is not meant to be the main trimming tool of sculpt mode. I plan to have a set of trimming tools based on geometry booleans (trim box, lasso, line, bisect...) but in some cases doing a mask selection is more convenient.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6160
2019-11-21 18:27:30 +01:00
2ec9aa3b71 Cleanup: spelling
One of the corrections from last cleanup was wrong.
2019-11-21 23:30:51 +11:00
f4a4ec8425 Tool System: make smooth & randomize modal operators
Previously these used a gizmo to redo the operator however this
complicated having on-screen gizmos to access tools (see T66304).

Replace this with a generic way to make an operator that only has an
execute function into a modal operator.

This is used for smooth and randomize tools.

Unlike operator gestures, this handles storing and resetting the data.

Currently this only handles edit-mode data, however it's can be
extended to other kinds of data.
2019-11-21 22:45:15 +11:00
ba1e9ae473 Bevel: Custom Profile and CurveProfile Widget
Custom profiles in bevel allows the profile curve to be controlled by
manually placed control points. Orientation is regularized along
groups of edges, and the 'pipe case' is updated. This commit includes
many updates to comments and changed variable names as well.

A 'cutoff' vertex mesh method is added to bevel in addition to the
existing grid fill option for replacing vertices.

The UI of the bevel modifier and tool are updated and unified.

Also, a 'CurveProfile' widget is added to BKE for defining the profile
in the interface, which may be useful in other situations.

Many thanks to Howard, my mentor for this GSoC project.

Reviewers: howardt, campbellbarton

Differential Revision: https://developer.blender.org/D5516
2019-11-20 16:25:28 -05:00
08588d06e8 Fix T71554: 'Hide Unselected' not working for certain selections
rBc6cbcf83d015 caused to early out e.g when not all faces were selected
(but surrounding faces were, so implicitly all vertices were selected).
Now take (mixed also) selection mode into account.

Maniphest Tasks: T71554

Differential Revision: https://developer.blender.org/D6254
2019-11-19 09:51:06 +01:00