Commit Graph

35 Commits

Author SHA1 Message Date
6db00065c5 Cleanup: remove redundant RNA defaults
These are now set from DNA defaults.
2019-09-12 06:25:32 +10:00
a1aa4a2597 RNA: Cleanup PointerRNA struct
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
  struct {
    void *data;
  } id;

  struct StructRNA *type;
  void *data;
} PointerRNA;
```

This patch updates it to:
```
typedef struct PointerRNA {
  struct ID *owner_id;
  struct StructRNA *type;
  void *data;
} PointerRNA;
```

Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D5558
2019-08-23 09:52:12 +02:00
14c4a217eb Liboverride: Add more missing ID RNA pointers as overridable. 2019-08-20 17:48:33 +02:00
310bd2f811 Fix T65942 Eevee: Reflection plane has "show data" checked by default
Disable by default and rename option to "Show Preview Plane".
2019-06-26 14:05:55 +02:00
51f222f91d Fix: T64213 Properties Editor Icon Colors are wrong for Text and Light Probes 2019-05-06 19:44:33 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
50687b3183 UI: improve light probe properties layout
Smaller adjustments to the Light Probe properties layout.

- Correctly use alignment for multi-property values.
- Correctly use sub-panels.
- Correctly use PROP_FACTOR for visibility_bleed_bias and
  visibility_blur.
2019-02-18 14:12:22 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Joep Peters
63729bc11f UI: use same light icon for all light types in properties editor tabs.
Differential Revision: https://developer.blender.org/D4237
2019-01-22 17:05:36 +01:00
6d89337257 Fix/cleanup typos and such in UI messages (and some comments). 2018-12-24 15:03:49 +01:00
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
3927fbf98e LightProbe: Fix description of influence type 2018-11-05 16:31:11 +01:00
342e73f90f Spelling fixes in comments and descriptions (2.8 changes), patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 18:48:29 +02:00
42f7767dab Cleanup: rename files from group to collection to match contents. 2018-08-29 16:25:50 +02:00
3005c2e2be Eevee: LightProbes: Fix RNA defaults and remove unused data_draw_size 2018-07-20 22:22:30 +02:00
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
Dalai Felinto
66577c8732 Rename EEVEE visibility group > collection
I think we should rename the DNA as well, and break the 0.01 files using this feature.
But I will leave this decision to Clement.
2018-05-28 21:27:00 +02:00
17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00
625c2c2943 Use Light Probe icons 2018-05-11 16:02:30 +02:00
8fb9dfbec5 EEVEE: LightProbes: Add Visibility Group to DNA/RNA/UI. 2018-04-24 12:48:43 +02:00
777e1d358a Eevee: Probes: Add support for intensity tweak.
This works for grid and cubemaps.

The intensity is baked into the map itself. Thus you need to refresh/rebake the probe to see the changes.
2018-01-21 23:16:59 +01:00
847f568bf5 Eevee: Irradiance Visibility: Add RNA / Engine properties 2017-12-04 10:10:27 +01:00
adfbf276a1 Cleanup: style, duplicate includes 2017-10-07 15:57:14 +11:00
Dalai Felinto
5b2e596ce9 Eevee: Fix max range of lightprobes 2017-06-22 18:35:08 +02:00
Dalai Felinto
4cd9a3e337 Light Probes: interface changes, and renames
Although we are calling all of them light probes, there are a lot of
differences between them. This commit does the following:

* Prevent user from changing the probe type once added

* Unify "sphere" and "cube" probes into reflection cubemap
(as before you can switch between them from the probe UI)

To be done
==========
* Don't show add probe menus unless we are on Eevee

* Light probes panels should not be visible in Clay. Light probe objects
should not be visible in Clay viewport (nor on Cycles).

Notes
=====
* We need icons for the different light probes, and for lightprobes as a
whole (we are using RADIO for now).
2017-06-22 17:30:15 +02:00
83a001267a Probe: Add planar type. 2017-06-19 10:47:56 +02:00
Dalai Felinto
60a36f2028 Eevee: Use PROP_NONE for probe grid resolution
It makes no sense to use PROP_PIXEL as unit here.
2017-06-15 15:02:32 +02:00
cac851a00e Eevee: Probes: Add data display for cubemaps. 2017-06-15 00:57:16 +02:00
246ee82a2f Eevee: Some probe update changes.
Dont render grids if cubemap count changes (because it does not depends on).
Recalc lighting if probe type change.
2017-06-15 00:55:45 +02:00
0ca2f5affd Eevee: Irradiance grid: support for non-blocking update and multiple bounces. 2017-06-15 00:55:45 +02:00
8e5609665f Probe: Add grid probe parameters. 2017-06-15 00:53:41 +02:00
f52dc2f371 Rename probe to light-probe
Probe is a real general term, the new name is used often in docs online.
2017-06-12 21:34:55 +10:00