578864180b
Fix related to #31446 : cycles glsl error with empty image texture node.
2012-05-18 13:30:34 +00:00
a2ed2b36f3
Fix for recent changes in glsl
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smooth seems to be a keyword in glsl and using it as a name for function property caused issues.
2012-05-09 10:14:01 +00:00
e6a84eb1b5
Cycles: add light falloff node, with quadratic/linear/constant falloff and a
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smoothing factor to reduce high values near the light.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff
Note that this was already possible to do manually with the Ray Length, but
this adds a convenient node for it. This commit also makes the mapping node
min/max option work, fixing #31348 .
2012-05-07 20:24:38 +00:00
ae4fda82b0
Merging phase 1 of the BGE Harmony branch:
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* Shadow color now usable in the BGE
* Simplified the shadow panel while "Blender Game" renderer is active
* Added variance shadow maps for the BGE
* Buffered shadows on sun lamps in the BGE (orthographic)
* Light textures in the BGE
2012-05-01 02:50:17 +00:00