this is mainly because adding pose keyframes recalculates every handle so importing became increasingly slow.
added a 'fast' argument to insertkey that python api's insertPoseKey can make use of since it alredy accepts a 'fast' option.
The ~4450 frame, 31 bone BVH imports in ~108sec now
Seperated editmode switch statement in space.c's event handling,
if editmode is disabled, or the images is a render or composite, UV editing operations are ignored.
In previous releases it has given an annoying warning if selecting or scaling is attempted when out of UV/Face mode.
added a function - GenericLib_assignData for assigning blender data, to assign an ipo to a camera or world to a scene for instance.
Using this function removed ~300 lines of code.
also fixes user count error in some places that didnt check.
also made it possible to clear the colorband by setting it to []
bvh_import.py
- delaying IPO updates gives a significant speedup.
- IPO's use linear interpolation now
- Added an option to loop the animation.
- fix for own bug, importing to empties never worked.
[ #4143 ] Methods for reading bone movement limits
Submitted By:
Aron Cristian (criller)
Gives the ability to return/set the limitations on a posebone when that bone is part of an IK chain.
New Constraint API. Constraints are accessible through a "constraints"
attribute in poses and objects. Would be REALLY NICE for armature users to
pound on this code.
- Found several places, where people explicitly casted the frame number
to short.
- Fixed the crash in BPY_interface by adding an empty line (to make it
recompile everywhere, make clean doesn't help...)
For the build system maintainers:
Problem was: The change in makesdna changed the position of the
scriptlink structure. BPY_interface.c somehow didn't get recompiled
(not even after a make clean!!!) which triggered crashes on adding
scriptlinks.
implicit declarations, redundant redeclarations, missing initializers,
nested externs and other cruft.
Cleaned up includes and moved extern _Type decls from Types.h into
Types.c since that is the only place where they are needed now.
Did not touch Ipo.[ch] since work is on-going there.