Commit Graph

3653 Commits

Author SHA1 Message Date
17193f6c76 UI: rename 'smoothen' to 'smooth'
Other smooth operators use term 'smooth'.
2020-04-07 15:12:18 +10:00
a1eb5ec81c Cleanup: doxy sections, move utility function to editmesh_utils.c 2020-04-07 14:46:13 +10:00
93806ba82b Cleanup: differentiate the evaluation mesh 2020-04-05 12:48:38 +10:00
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
b0c1184875 Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macro
These headers are not needed right away, but will be in the upcoming
commit.
2020-04-03 19:27:42 +02:00
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
7ec59cc7b7 Cleanup: split ED_mesh_mirror_*_table into multiple functions
Spatial & topology mirror table each used a single function
taking a char as an identifier.

Split these into begin/end/lookup functions.
2020-04-03 21:52:13 +11:00
600a627f6e Cleanup: use abbreviated names for unsigned types in editors 2020-04-03 16:21:24 +11:00
b157abebe5 UI: avoid term 'Region', use 'Edges & Faces' instead
Change to recent renaming of "Edge Collapse" as it has multiple uses,
as it collapses edge-rings, but isn't limited to collapsing single edges,
it can be used to collapse faces with arbitrary topology.

The name "Collapse Regions" is too vague, users might not think to use
this to collapse edge-rings.

Use a more verbose name "Collapse Edges & Faces", referencing edge-rings
in the tool-tip.
2020-04-01 14:18:21 +11:00
bcd3c3cb57 UI: rename "Edge Collapse" to "Collapse Regions"
This is useful for collapsing regions of faces & edges,
similar to a 'Merge -> Collapse' which can operate on multiple regions,
merging UV's so they don't need to be manually corrected.

The name & description didn't mention this.
2020-04-01 10:50:21 +11:00
d8217ec6d0 UI: improve names for mesh split operations 2020-03-31 19:45:26 +11:00
61f9bbbdea Edit Mesh: support splitting vertices
The edge split operator can now split faces & edges
from selected vertices.

This has the same functionality as manually ripping all
faces and edges away from a vertex.
2020-03-31 18:20:06 +11:00
9ccaf9899e Extrude Repeat: support storing the offset vector
Without this, adjusting properties always re-initialized
from the view-vector.
2020-03-30 11:41:35 +11:00
e252d2c990 Fix extrude repeat leaving selection history unselected 2020-03-30 10:39:10 +11:00
aec9e0e1b6 Cleanup: spelling, comments 2020-03-29 17:11:41 +11:00
ed86f3edb6 Cleanup: rename WM_modalkeymap API names, matching WM_keymap
Rename:
- WM_modalkeymap_add to WM_modalkeymap_ensure
- WM_modalkeymap_get to WM_modalkeymap_find
2020-03-27 11:28:46 +11:00
b701af328a Revert "COW: Edit Mesh: Do not copy the looptris pointer"
The looptri is repeated in the linked Meshes but the pointer
is only referenced in the evaluated ones.

This reverts commit 64982e213f.
2020-03-23 14:18:36 -03:00
64982e213f COW: Edit Mesh: Do not copy the looptris pointer
No functional changes.

Differential Revision: https://developer.blender.org/D7173
2020-03-23 09:30:26 -03:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b88ca3e6d1 Cleanup: Resolve HKEY conflict
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.

This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.

Reviewed By: brecht , dfelinto

Differential Revision: http://developer.blender.org/D7164
2020-03-18 10:38:37 -06:00
e42f61dda8 Fix incorrect Face Sets when using mask extract
Mask extract modifies the topology when adding the boundary loop, so
previous face sets may not be correct in the new mesh. Remove the face
sets datalayer and let sculpt mode rebuild it when entering sculpt mode
in the new object.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7129
2020-03-16 17:53:03 +01:00
bab0fd1308 Fix visual artifacts with partially hidden meshes and mask extract
The previous behaivour didn't make sense as sculpt mode was still active
when switching to the new object, so it was rendering inconrrectly.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7130
2020-03-16 17:45:22 +01:00
4be4c06671 Cleanup: redundant checks
In some cases moved the checks into asserts,
to ensure changes in the future don't cause
the checks to become necessary again.
2020-03-15 21:48:35 +11:00
8b2072868d Cleanup: spelling 2020-03-11 21:39:56 +11:00
0030e6a2fc Fix T74500: Rebuild the Face Sets datalayer after slicing the geometry
Was crashing SculptSession data will not longer be valid if the total
number of polys is modified when rendering the mesh again.
This deletes all face sets in the mesh when slicing the mask. I'll try
to add code to generate a new face set in with faces that are created
when filling the holes, but for now this avoids the crash.

Reviewed By: brecht

Maniphest Tasks: T74500

Differential Revision: https://developer.blender.org/D7049
2020-03-09 19:39:57 +01:00
598ab525da Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is
similar to how C++ math is implemented it can not be easily achieved
with just preprocessor in a way which does not have side-effects on
wrong usage.

There macros where often used on a non-trivial expression, and there
was at least one usage where it was causing an actual side effect/bug
on Windows (see change around square_f(sh[index++]) in studiolight.c).

For such cases it is handy to have a function which is guaranteed to
have zero side-effects. The motivation behind actually removing the
macros is that there is already a way to do similar calculation. Also,
not having such macros is a way to guarantee that its usage is not
changed in a way which have side-effects and that it's not used as an
inspiration for cases where it should not be used.

Differential Revision: https://developer.blender.org/D7051
2020-03-09 14:47:59 +01:00
a922a097ef Transform Snap Object: Remove depsgraph when creating context
Currently, this change does not bring functional changes.
But it is necessary to extend the use of the snap system for gizmos,
since, after a Undo, the `depsgraph` pointed by the `snap_context`
has its memory invalidated.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D7013
2020-03-09 10:02:11 -03:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
d5572eacc5 Cleanup: Reduce context usage in UI functions
Part of https://developer.blender.org/T74429.

There's a chance that this causes some issues becaue in some cases we
change from getting the window from context to getting it from somewhere
else.
2020-03-06 16:27:13 +01:00
bba4a09b2f Cleanup: use 'BKE_' prefix for BKE_deform API calls
- Use 'BKE_object_defgroup' prefix for object functions.

- Rename 'defvert_verify_index' to 'defvert_ensure_index'
  since this adds the group if it isn't found.
2020-03-06 12:56:44 +11:00
2fb4de1f8c Cleanup: material API naming
- Use 'BKE_object_material_*', 'BKE_id_material_*' prefix
  for functions that operate on Object and ID types.
- Use '_len' suffix for length (matching BLI naming).
- Use '_p' suffix for functions that return a pointer to values
  where the value would typically be returned.

Functions renamed:

- BKE_object_material_resize      was BKE_material_resize_object
- BKE_object_material_remap       was BKE_material_remap_object
- BKE_object_material_remap_calc  was BKE_material_remap_object_calc

- BKE_object_material_array_p     was BKE_object_material_array
- BKE_object_material_len_p       was BKE_object_material_num
- BKE_id_material_array_p         was BKE_id_material_array
- BKE_id_material_len_p           was BKE_id_material_num

- BKE_id_material_resize          was BKE_material_resize_id
- BKE_id_material_append          was BKE_material_append_id
- BKE_id_material_pop             was BKE_material_pop_id
- BKE_id_material_clear           was BKE_material_clear_id
2020-03-05 08:21:31 +11:00
a297a6c444 Cleanup: replace unnecessary MEM_callocN calls
Use MEM_mallocN when memory is immediately copied over.
2020-03-05 07:59:34 +11:00
765f2a1bca Fix T71578: knife tool draws some points incorrectly
D6417 by @fbessou
2020-03-04 16:48:37 +01:00
b454a12233 Separate operators (mesh/curve/armature/gpencil): take user preferences
into account for duplicating actions

Previously actions remained linked after duplication, now this is based
on the User Preferences (PreferencesEdit.use_duplicate_action).

note: default is ON here, so this changes default behavior of separate
operators.

First intuition was to respect _all_ preferences here (e.g. also
duplicating materials if chosen in the User Preferences) but after
consideration this is probably not what the User would expect from such
'modeling' opertions (e.g. separate by loose parts resulting in possibly
many duplicate materials)

Fixes T71038

Maniphest Tasks: T71038

Differential Revision: https://developer.blender.org/D6120
2020-03-03 10:01:20 +01:00
Brecht Van Lommel
318112379d Objects: make evaluated data runtime storage usable for types other than mesh
This is in preparation of new object types. This only changes mesh_eval, we
may do the same for mesh_deform_eval and other areas in the future if there is
a need for it.

This previously caused a bug in T74283, that should be fixed now.

Differential Revision: https://developer.blender.org/D6695
2020-02-28 13:49:35 +01:00
da1140f75e Revert "Objects: make evaluated data runtime storage usable for types other than mesh"
This reverts commit f2b95b9eae.

Fix T74283: modifier display lost when moving object in edit mode.

The cause is not immediately obvious so better to revert and look at this
carefully.
2020-02-28 13:01:02 +01:00
Brecht Van Lommel
f2b95b9eae Objects: make evaluated data runtime storage usable for types other than mesh
This is in preparation of new object types. This only changes mesh_eval, we
may do the same for mesh_deform_eval and other areas in the future if there is
a need for it.

Differential Revision: https://developer.blender.org/D6695
2020-02-27 15:25:35 +01:00
c8d31807d2 Cleanup: reduce CDDM use, remove unused function calls 2020-02-26 15:22:46 +11:00
b117b8e818 Fix T73793 Walk navigation crosshair gets hidden behind objects
This is a bug that the recent refactor exposed. Some widgets were drawing
with alpha set to 0.
2020-02-17 22:39:33 +01:00
Dalai Felinto
d5d235c44f UI: Create quads > Create Quads 2020-02-17 14:44:22 +01:00
d119e163d0 Fix many typos and other issues in UI messages. 2020-02-17 13:01:07 +01:00
a66b9490a1 Doc: update to T73699 fix
It's important to refer to "other selected objects" in this case.
2020-02-11 11:29:19 +11:00
974dc28476 Fix T73699: Unhelpful error message when trying to knife project a manifold object 2020-02-10 13:38:44 -05:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
Dalai Felinto
0f7a90d4ad Cleanup: make format
Dear developers remember to set your coding environment to use clang-format.
2020-02-07 11:58:54 +01:00
1bc2a98a9d T73589: Code Quality: Renaming on BKE_material.h
Old Name                             New Name
=========                            =========
init_def_material                    BKE_materials_init
BKE_material_gpencil_default_free    BKE_materials_exit
test_object_materials                BKE_object_materials_test
test_all_objects_materials           BKE_objects_materials_test_all
give_matarar                         BKE_object_material_array
give_totcolp                         BKE_object_material_num
give_current_material_p              BKE_object_material_get_p
give_current_material                BKE_object_material_get
assign_material                      BKE_object_material_assign
assign_matarar                       BKE_object_material_array_assign
give_matarar_id                      BKE_id_material_array
give_totcolp_id                      BKE_id_material_num
assign_material_id                   BKE_id_material_assign
clear_matcopybuf                     BKE_material_copybuf_clear
free_matcopybuf                      BKE_material_copybuf_free
copy_matcopybuf                      BKE_material_copybuf_copy
paste_matcopybuf                     BKE_material_copybuf_paste
BKE_material_init_gpencil_settings   BKE_gpencil_material_attr_init
BKE_material_add_gpencil             BKE_gpencil_material_add
BKE_material_gpencil_get             BKE_gpencil_material
BKE_material_gpencil_default_get     BKE_gpencil_material_default
BKE_material_gpencil_settings_get    BKE_gpencil_material_settings
2020-02-05 15:56:50 +01:00
84e71195c9 Merge branch 'blender-v2.82-release' 2020-02-04 19:02:08 +11:00
0964ae5266 Fix T73234: Undo/redo with local collection crashes
Resolves crashes when edit-mode undo data wasn't included
because it wasn't visible, also resolves T73416.
2020-02-04 18:41:04 +11:00
5c82c9bae4 Edit Mesh: Auto Merge - Split Edges & Faces - Better logic for splitting faces
Differential Revision: https://developer.blender.org/D6626
2020-01-27 08:38:05 -03:00
f08f92a04d Merge branch 'blender-v2.82-release' 2020-01-24 18:15:15 +01:00