Commit Graph

16058 Commits

Author SHA1 Message Date
9cd19fd210 [#19226] (2.5) blender uses deprecated 'strstream' STL class, causes warnings with gcc
thanks to Mauro Toffanin (equilibrium)

This is the only place where strstream were used.
2009-08-22 17:19:31 +00:00
4ca76ac543 [#19229] 1 line fix resolves - segmentation Fault
from Martin Frances (martinfrances) 

Added a scene check when appending objects so you can append data without a scene.
2009-08-22 17:11:36 +00:00
215f80361c bpy's __rna__ attribute doesnt work as it should, since the parent classes __rna__ overrides the subtypes.
For now have pyrna_struct_as_srna look in the dict first for __rna__ before using PyDict_GetItemString.
Somehow __rna__ is not calling the pyrna_struct_getattro function, python find it first.

The only relyable way to get the rna from python currently is.
bpy.types.SomeType.__dict__['__rna__']
2009-08-22 17:06:10 +00:00
98e9ddbf5b Bugfixing. 2009-08-22 16:54:18 +00:00
fa8e44556d svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22701:22704 2009-08-22 14:23:54 +00:00
f08a4c9719 missed this in last commit. keyboard event manager was stored twice. 2009-08-22 14:19:27 +00:00
1e14ab9992 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22668:22701 2009-08-22 10:57:07 +00:00
a4f3f5c23c - BGE, Some sensors, stored the event manager in 2 places (became confusing to do changes in this area)
- Change compiler warnings for linux/scons/C++
2009-08-22 10:51:21 +00:00
9e3ac3c1f2 Added extra padding for OS X at the top of the screen when opening user prefs. The window header was still getting clipped slightly behind the menu bar. 2009-08-22 08:06:54 +00:00
d4407115fa Hook Modifier Bugfixes:
Fixed some typos made in previous commit. Hook Modifier should now work correctly again (and also for newly added Hook relationships)

Notes:
* To add a hook, you currently need to perform the following steps
1) add modifier from menu (no operator in EditMode)
2) specify the object (and/or bone to use as the hook target)
3a) in EditMode, select the vertices you wish to be affected by the hook, and press 'Assign'
3b) alternatively, fill in the vertex-group field for the Vertex Group which contains the vertices to be affected
4) press 'Reset' (to make sure hook will behave correctly)
5) optionally, also press 'Recenter' if the hook position isn't right...

* BUG ALERT (Brecht/Ton): it is impossible to clear the vertexgroup/bone fields once you have assigned some value. Doing backspace+enter (or any other variation) will always result in the first item in the search menu being used.
2009-08-22 04:11:17 +00:00
17e3b09e88 2.5 - Timeline now updates correctly after keyframes have been edited 2009-08-22 03:10:52 +00:00
98272a0138 2.5 - Code shuffling
Moved WeightPaint/VertexPaint toggling hotkeys to the same place that the ones for PoseMode/EditMode are defined. This means that the hotkey for toggling PoseMode works again (instead of being overwritten by WeightPaint).
2009-08-22 02:53:14 +00:00
0be1e72dca 2.5/Vertex paint:
* Added operator for filling vertex colors with the brush color
* Pythonized the vertex paint menu
2009-08-22 02:27:37 +00:00
095ec3a6e9 2.5/Multires:
* Disabled multires subdivide button in editmode (again)

SVN weirdness:
I already did this in r22447. Somehow it got changed back -- but I can't find any log of it getting reverted, either in my email or on p.b.o. This is extremely weird!
2009-08-22 01:01:53 +00:00
2355130c3a Added standard hotkeys for standard features like copying, cutting, pasting, saving, loading.
Saving/Loading:
Save - Ctrl S / Cmd S
Save As - Ctrl+Shift S / Cmd+Shift S
Open - Ctrl O / Cmd O
Open Recent - Ctrl+Shift O / Cmd+Shift O
New File - Ctrl N / Cmd N

Text:
Copy- Ctrl+C / Cmd+C
Cut- Ctrl+C / Cmd+C
Paste- Ctrl+V / Cmd+V
Select text- Ctrl+A / Cmd+A

Misc:
Repeat Last Op - Ctrl+R / Cmd+R
Render - Ctrl+Return / Cmd+Return
Render Animation- Shift+Ctrl+Return / Shift+Cmd+Return
User Preferences - Ctrl+Comma / Cmd+Comma
Changed the important search menu to Space key.

Old hotkeys are still preserved, at least for now.
2009-08-22 00:19:24 +00:00
9202aaa2dc Update Makefiles for audaspace.
This add support for: sdl, ffmpeg, openal, jack and sndfile.
We have new options:
	WITH_OPENAL, default false
	WITH_JACK, default false
	WITH_SNDFILE, default false

and with this:
	NAN_OPENAL, default /usr

	NAN_JACK, default /usr
	NAN_JACKCFLAGS, default -I$(NAN_JACK)/include/jack
	NAN_JACKLIBS, default $(NAN_JACK)/lib/libjack.a

	NAN_SNDFILE, default /usr
	NAN_SNDFILECFLAGS, default -I$(NAN_SNDFILE)/include
	NAN_SNDFILELIBS, default $(NAN_SNDFILE)/lib/libsndfile.

Also add two new option on source/Makefile for jack and sndfile libs,
but only for linux, so let me know for other OS.
2009-08-21 22:56:26 +00:00
647fd95c7f 2.5 Multires:
* Fixed doing a simple subdivide, rather than Catmull-Clark. Note that the first subdivision will still appear to be CC rather than simple, this is a bug we just have to live with for now.
2009-08-21 18:35:40 +00:00
b6548c21c2 2.5/Multires:
* Fixed multires subdivision of a sculpted object. Accidentally broke this when I fixed removing a multires modifier.
2009-08-21 18:15:50 +00:00
5280c2884b 2.5 Object mode:
* Made object mode an enum, shows better in the debugger
* Added a toggle mode to the set object mode operator
* Toggling a mode on and off goes back to the previous mode, not just object mode
* Changed the vertex mode and weight mode shortcuts to call the toggle mode operator
2009-08-21 17:35:35 +00:00
bc41c845f3 2.5: Animation playback without sync option was slightly slower
than expected time, even when it could keep up. Changed the WM
timer logic a bit to always target the next frame time exactly,
2009-08-21 16:28:49 +00:00
f2e7ca0de3 2.5: Load UI is now an operator property, and a user preference to
define what the default is, just like file compression for saving.
2009-08-21 14:33:53 +00:00
1c614f6cf6 2.5: layout.itemO now returns OperatorProperties to be filled in,
when passing properties=True as argument.

Other changes:
* uiItemR, uiItemFullR, uiItemFullO now accept a flag argument rather
  than multiple different "boolean" arguments, but still exposed as
  booleans to python.
* Fix RNA to support setting PROP_RNAPTR for return values.
2009-08-21 12:57:47 +00:00
93dd95b6c2 bug fix #18982
non mesh objects missing initializers
2009-08-21 12:49:21 +00:00
d9283fc0cc Ack... committed wrong file before (fortunately it was just a harmless comment added) 2009-08-21 11:22:38 +00:00
df61b5f9fd 2.5 - 2 Bugfixes
* Alt-S in Object Mode would crash. Was caused by modal-keymaps for Pose Mode not being cleared when not in Pose Mode. 
Also fixed what appears to have been a copy+paste error for Armature Sketching keymaps.

* Active KeyingSet menu in TimeLine header is now properly editable. Was using the wrong type of layout call to do this.
2009-08-21 11:04:33 +00:00
9125fe55fb Hook Modifier - Bone Targets
Made Hook Modifier be able to use bone targets. However, I haven't been able to verify that everything will work perfectly, since just creating a new Hook Modifier and assigning targets doesn't set hmd->indexar correctly.
2009-08-21 10:47:27 +00:00
46fb2d37e3 have texture paint use the curve rather then the falloff setting (falloff gave ugly center area of 100% opacity) 2009-08-21 07:19:06 +00:00
589ea76833 2.5/Paint:
* Updated texture paint UI for stroke settings.
* Removed duplicate brush blend types, just use the ones defined in imbuf instead
2009-08-21 06:23:38 +00:00
5cd51b4387 svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22625:22668
needed this for 2.5 testing
2009-08-21 03:09:27 +00:00
442ba39d49 fix for own bug added since 2.49a,
2.49a tries to remove the object from the conversion list every time. Now remove from the conversion list directly without being apart of the remove object function.
2009-08-21 03:06:36 +00:00
1be67b60fd 2.5: Modifiers & Menus
* Popup menus now remember the last clicked item again.
* Modifier and File Format menus are now organized in multiple
  columns with categories.
* Hook, explode, uv project modifiers have all their buttons
  again with the relevant operators implemented.
* Modifiers that can't be added by the user, or don't work on
  curves for example, are not in the menu anymore.
* Fix search menu overlapping buttons when near the bottom of
  the screen.
* Fix uv layers search menu not working in some modifiers.
* Cleanup popup menu code a bit, layout engine is used in more
  cases now instead of ugly position calculation code.
2009-08-21 02:51:56 +00:00
2881393fbb 2.5 Paint:
* Added airbrush and airbrush rate options to paint stroke. Works for sculpt, vertex paint, and weight paint.
2009-08-21 00:46:36 +00:00
23d9b6bcec View3D: shift+c center the view but no the cursor like 2.4x
Probably missing because is not inside view3d_home, it's in the main
winqreadview3dspace function.
2009-08-20 21:09:48 +00:00
86e38ef6f7 2.5 Paint:
* Evil backbuf drawing strikes again. In paint modes, it was causing the tool panel to flash black, bad glScissor.
2009-08-20 19:46:53 +00:00
c1100361e2 2.5 filebrowser
* code cleanup: remove duplication in drawing, join list and preview drawing
2009-08-20 18:39:25 +00:00
1772a0a62f Add unsigned char buffer to BLF_draw_buffer and update makefiles for lzo and lzma.
I rename the original makefile of lzo (Makefile.bak) and a new one.
Also four new option for user-def.mk:
	WITH_LZO, default true
	WITH_LZMA, default true
	NAN_LZO, default extern/lzo
	NAN_LZMA, default extern/lzma

It's easy add support for system libs (using lzo and lzma from OS) but I don't
know if it have much sense.

Note that I can't test the "unsigned char" buffer because the OGL animation
is not working (right ?), but is the same code that for float also the new
Makefile work fine here (Linux), but maybe need some tweak on other OS.
2009-08-20 18:34:14 +00:00
f6dcd9376b 2.5 Texture RNA:
Distorted Noise: "Distortion" Flag was swapped with "Basis".
Reported by schuh in IRC. Thanks.
2009-08-20 17:59:37 +00:00
fda97809bc 2.5 Multires:
* Fixed a memory corruption bug when deleting a multiresmodifier, was hanging on to a bad pointer. Reported on IRC by lusque
2009-08-20 17:37:38 +00:00
ec6b14bb07 2.5 texture paint:
* Little bugfix, was passing an invalid pointer
2009-08-20 16:43:55 +00:00
4df4b17ed6 2.5 Paint:
* Weight paint and vertex paint now use the same cursor setup as sculpt
2009-08-20 16:00:17 +00:00
a54af8e3ba 2.5 weight paint:
* Refactored weight paint to use the new stroke code, now does smooth stroke and stroke spacing.

Note: weight paint is failing to free it's MocNodes in 2.5, someone might want to look into that
2009-08-20 15:25:12 +00:00
1e0bd07522 Swapped some icons in the node editor. The Render Layers menu was using wrong icon, for example. 2009-08-20 11:38:09 +00:00
9f764ae36d Smoke:
* Fix for OpenGL domain scaling/rotating/translating reported by Wahooney
2009-08-20 09:13:57 +00:00
bc4806579b Smoke:
* Fixing my fix for opengl GL_BLEND
2009-08-20 09:00:23 +00:00
e75bf81ac6 Smoke:
* Fix OpenGL drawing resulting (at least on windows) in missing panels when switching fullscreen + back
2009-08-20 08:59:09 +00:00
210ef4c07c 2.5/Sculpt:
* Fixed sculpt brush stroke exec (F4 operator)
* Made a generic paint stroke exec
2009-08-20 05:44:32 +00:00
7dfc1317ac 2.5/Paint:
* Converted vertex paint to use the new stroke system. Now supports the same smooth stroke and stroke spacing as sculpt mode.
* Refactored the paint cursor a bit, just sculpt for now but other modes soon.
* A couple warning fixes
2009-08-20 05:13:07 +00:00
2878eed1c1 Fix Smoke:
* Making it less verbose
2009-08-20 01:22:07 +00:00
89658db576 Fix Smoke #1:
* compile error reported by nudelZ (static/nonstatic)
2009-08-20 00:37:27 +00:00
286c2ca80b Smoke:
* cache for low res (deactivating high res for now)
* new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern)
* introducing LZO and LZMA libs into extern (makefiles missing for now)
* reducing memory usage after simulating for the frame ended (freeing temporary buffers)
* splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index)
* no color on gui anymore
* fixing non-power-of-2 resolutions (hopefully)
* fixing select-deselect of domain drawing bug
* fixing drawobject.c coding style (making Ton happy) ;-)

HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too)

CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown!

WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that.

WARNING #2: File and cache format of smoke can be changed, this is not final!
2009-08-20 00:33:59 +00:00