Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
This replaces `GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR` by GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA`. None of the usage made sense to not use the AA shader. Scale the point size to account for the rounded shape.
This also removes all unused part of it now that we have converted all shaders to use create infos.