This attribute allows to open a blend file as an alternative
start-up file. The attribute is only available from python.
This is an example call:
bpy.ops.wm.read_homefile(filepath='path/to/a/file.blend')
This patch also changes readfile.c to ensure that unintentionally
stored cursor states are not imported from the loaded file.
screen near top of the window.
The code here was not updated for retina / DPI changes yet. The tooltip also
could draw off screen when dragging to a button at the top of the window, now
it places the tooltip lower in such cases.
Offscreen drawing fix is based on patch by Antony Riakiotakis.
Issue was caused by wm->defaultconf being NULL when in
background mode which made keymap modifications from a
script crash.
Reviewed by Brecht, thanks!
* Update readme for 2.70 (content + links), also updates for new tracker/git.
* Fix some links to the new blender.org website
* Release logs now point directly to the wiki, I don't see a reason to point to the website, just to redirect to the wiki after all.
Summary:
Old idea with changes since previous release tag
didn't work good enough. In most of the cases tag
was done in a branch hence not actually reachable
from the master branch.
Now change since release is gone, and date of
the latest commit is used instead.
The date is displayed in format YYYY-MM-DD HH:mm
in the splash.
New bpy.app fields:
- build_commit_timestamp is an unix timestamp of
the commit blender was build from.
- build_commit_date is a date of that commit.
- build_commit_time is a time of that commit.
Reviewers: campbellbarton
Differential Revision: http://developer.blender.org/D5
Circle select was missing from node editor, and C key was assigned to now defunct "show cyclic dependencies". This patch remaps the key and adds circle select operator.
Functions to check intersection between rctf/rcti and a circle were also added to rct.c for code cleanliness and consistency.
- Use commit number since last annotated tag as a
revision number replacement. It'll eb followed
by 'M' symbol if there're local modification in
the source tree.
- Commit short SHA1 is included. Helps getting
information about commit used to build blender
with much faster.
- If build is not done from master branch, this also
will be noticed in the splash screen.
This commit also replaces revision stored in the
files with git-specific fields (change and hash).
This is kind of breaks compatibility, meaning
files which were saved before this change wouldn't
display any information about which revision they
were saved with. When we'll finally switch to git,
we'll see proper hash and change number since
previous release in the files, for until then
svn version will be used as a change number and
hash will be empty.
Not a huge deal, since this field was only used
by developers to help torubleshooting things and
isn't needed for blender itself.
Some additional tweaks are probably needed :)
The scene pointer used for looking up the appropriate source of render result images in the image editor was always taken from context. This means that render results for a different scene would never be
displayed in the image editor.
To give feedback on running renders, try to get the running render job's scene pointer in the image editor for render result type images. This only happens during rendering, apart from that the regular
context scene result is displayed.
Remove KeyMap mode from outliner, was an old half-finished features redondant with user preferences settings...
Also moved key map item's "event type to map type" and map type defines at WM level, this is too much generic to be at RNA level.
Also added a check in versionning code to convert all outdated outliner modes to a valid one (seems old 'verse' ones were not handled as well).
Thanks to Brecht for reviews and advices!
and restore of window setups with multiple monitors, but they are also causing
regressions, in particular issues with Blender overlapping the taskbar and the
user preferences opening wrong. We decided to revert to the old behavior for
the release.
See bug #36707 for the full explanation.
button under the mouse, and so clicking the button failed without first
moving the mouse. Similar issues could happen with popups and switching
windows.
The problem is that a notifier was being used to deactivate possible other
activated buttons, but as notifiers are delayed it could undo the correct
activation too. If anyone notices hanging tooltips or other issues after this
fix, please report them.
When setting keymap properties to values equalling the RNA default, they will
get "unset" and automatic operator behavior is used. There is no way to
explicitly set the default value as a user.
1) To allow distinguishing uninitialized (not set) properties in the keymap
items, a few changes to the RNA struct comparison function are needed: Instead
of allowing only strict/non-strict comparison of 2 properties A and B in a
struct, this now has 3 modes:
* STRICT: compare only the actual property values (same as 'strict' before)
* UNSET_MATCH_ANY: if either A or B is unset, consider them a match (same as
non-strict before)
* UNSET_MATCH_NONE: if one property is set and the other not, consider them a
mismatch.
The new UNSET_MATCH_NONE mode is useful for keymaps, because it allows keeping
user-defined property values in the keymap even if they match the default
property value (see wm_keymap_diff function in wm_keymap.c)
2) A new operator is added for unsetting ID properties in the RMB context menu
and in user preferences next to keymap properties. This only works on ID
properties and deletes the ID property storage, so that the default value is used.
In the user preferences for keymaps the properties are shown in an inactive
layout to indicate that the default value is used (which some operators such as
the "select linked" op from the report use to trigger automatic behavior). When
the user sets a property it gets set and stays that way until explicitly "unset"
using the new operator.
When printing operator reports, ommit unset properties.
This is needed because in some cases operators check if a value is set or not, so filling in default arguments may change behavior.
curves and metaballs now behave the same as meshes wrt grid scaling.
remove WM_operator_view3d_distance_invoke(), and replace with a function called from exec which initializes defaults, this way operators can have their own invoke functions.
when running viewport operations with exec() rather then invoke(), perform the action immediately rather then using smoothview.
makes viewport operations usable from python scripts.