Commit Graph

114 Commits

Author SHA1 Message Date
226e424cb2 svn merge -r39057:39286 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-11 04:53:57 +00:00
3a55da7616 removed old ndof transform code, to be replaced with modern stuff in 2.6 2011-08-07 17:01:44 +00:00
73dde4e26f svn merge -r38718:38804 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-29 02:03:53 +00:00
46cea37266 fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex'
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
2011-07-27 07:22:31 +00:00
b709b52f46 svn merge -r37500:37600 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-07-24 13:21:54 +00:00
b306566a44 fix [#25598] projection surface snap issue
Excuse the thrashing, this is from r35438, reverted r35444 under the _wrong_ impression Martin considered unacceptable.
2011-06-17 13:02:23 +00:00
88f4087a57 svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-20 16:52:10 +00:00
9f766c71b0 use event->mval rather then subtracting ar->winrct.x / y from event->x / y 2011-05-20 07:40:05 +00:00
6cc8f734c0 svn merge -r36603:36651 https://svn.blender.org/svnroot/bf-blender/trunk/blender \nwith some manual edits 2011-05-13 04:04:53 +00:00
5f5cdf9d00 for bug [#27358] Transform bug when transform > 500
mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.

this problem still happens on linux because of XTranslateCoordinates
2011-05-12 16:47:36 +00:00
6ef77cf95a =bmesh= merge from trunk at r36529 2011-05-08 23:43:18 +00:00
284a0d3610 pass even mouse coords value as const so its not edited, view3d_get_view_aligned_coordinate() could modify the event->mval. 2011-04-21 17:25:58 +00:00
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
1c56255ca7 =bmesh=
Edge slide now handles facedata (e.g. sliding within uv
space), including multires.
2011-04-13 21:48:16 +00:00
6a32442855 revert r35438, Martin doesn't like having this option tacked on. 2011-03-10 00:38:23 +00:00
1110c80696 add option requested [#25598] projection surface snap issue
for retopo workflow you don't wan't to project the mesh onto its self, added option not to.
2011-03-09 22:45:34 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
86bbab7de5 remove/comment unused defines. 2011-01-15 16:14:57 +00:00
fa4bbbb249 Maintenance,
- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
2010-12-04 13:00:28 +00:00
ac2e77cac5 [#24827] Crash when auto-keyframing while playing animation
Reported by André Oliveira

Need to pass valid context to autokeying callback function.
2010-11-20 21:43:16 +00:00
43e6ccd57b Move rotOrder to proper transform data structure 2010-11-14 19:19:58 +00:00
7569a25a4f centralize function for calculating pixel size. (no functional changes) 2010-11-05 05:26:34 +00:00
de8e066a1c bugfix [#24505] Python command bpy.ops.transform.rotate(...) does not follow axis=(...) attribute
the axis was being constantly re-initialized from the view.
2010-11-03 04:38:07 +00:00
1424a171a4 bugfix [#21097] Rotating multiple bones with non-local location behaves incorrectly.
- rotation and bone scaling with Durian feature 'Local Location' would fail to correctly translate the bone
because a different matrix is needed for translation and rotation.
2010-10-24 06:16:44 +00:00
03d4121a55 Cancelling rotation on axis/angle object rotation didnt restore the original rotation.
also commented drotAxis/Angle since its not used yet.
2010-10-19 11:15:08 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
e75f037fac This fixes: [#23672] If frame offset is too high the strip jumps forward
when you try to move it.
2010-09-04 20:55:31 +00:00
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
9610515b22 keyframe transform, both through dopesheet/action editor and graph editor, works a bit better with handles. handles now follow keyframes properly in frame snap mode, in situations where they would move (but the keyframe would not) in undesirable ways before. also hopefully fixed vector scope crash in image editor. and disabled snapping to seconds (ever); this can be a seperate option, silently switching to second snapping in frame snapping mode is absolutely evil. also, the action editor draws in hundredth of seconds, not seconds, so it didn't even work. Aligorith: I hope this code is ok, if not feel free to rewrite it. 2010-05-06 19:54:43 +00:00
5a805c5fc3 [#21840] When clicking to move a Node it sticks to the mouse
Add hidden property to be able to force confirm on release (drag immediately is a silly name) on or off.

Streamline method for adding common properties to transform operators.
2010-04-02 19:40:51 +00:00
d010dae91b [#21767] Project Vert. on the Surf. of Other Obj. enabled causes crash when trying to Crease some edges
Don't want to project for Crease (and others).
2010-03-28 13:59:33 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
70efb8d322 [#21433] Angular rotation snap issue, final value set is not snapped - SVN 27250 and 2.50A1
Proper fix for this. Moving special mouse input stuff to custom callbacks (this also makes the per transform main functions a bit cleaner).

It also fixes the operator property (value) for shear and warp.
2010-03-09 01:19:32 +00:00
aa67aa9ecc Split numinput from transform (reusable in other operator).
Use in marker move operator.
2010-02-20 20:29:09 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
9916e0193c New Transform 3D view recalculate scheme.
Only recalculate changes when absolutely necessary (mouse move triggers a soft recalc that will only happen before the next redraw other events trigger hard recalcs). The problem was that mouse moves are reported as lots of events (with small dx,dy) between each redraw which would trigger often heavy recalculations every time while only the last one was really important (the one before the redraw).

This makes snap project (retopo) much more manageable but induces a very small lag equal to one refresh cycle. Confirming transform does a hard refresh, so the final result is always consistent with mouse position.
2010-02-03 21:01:41 +00:00
c74440f198 Use modal keymap events for transform numinput increment and decrement 2010-01-25 17:48:02 +00:00
52858b7e66 [#20700] Transformation Increments
Patch by Jonathan Smith

When using numerical input, up and down arrow keys increment and decrement the value by the transform increment amount (grid for grab and so on).
2010-01-21 22:20:49 +00:00
219b472920 merge with trunk/2.5 at r25907 2010-01-13 07:26:11 +00:00
67ff197cb1 Merge with trunk/2.5 at r25563
Most likely will not compile for others, I'd appreciate any build errors
and missing files reports (I can never seem to get everything committed
and all the build systems working without help).

Porting over the sculpt/multires tools was a breeze,
thanks goes to brecht for a design that didn't exclude
ngons and was easy to port.

Note that I've not tested externally-backed multires
file support yet.  Also, I still need to write version
patch code for some cases.

Some notes:

* Like trunk, topological changes don't update multires right,
  so e.g. subdivide will duplicate multires data on the new faces,
  instead of subdividing it.
* If you set the debug value (ctrl-alt-d) to 1 it'll turn on
  my experiments in speeding up sculpting on higher-res multires
  meshes (but note it makes partial redraw not completely accurate).
* There's a bug where you have to go through editmode to get out
  of sculpt mode, not sure if I inherited or created this myself.
2010-01-05 22:33:41 +00:00
0525829735 transform:
Rotation operator now saves axis of rotation (when not using a constraint). Better for operator redo and tweak (would use a Z axis because of matrix init)

Also fix crash in Translation operator redo and tweak (rv3d is not always available).
2010-01-04 20:49:42 +00:00
473f235a6e pre-merge commit; decided might as well get it over with. 2009-12-26 08:47:38 +00:00
90e9aee9b8 Sequence Slide transformation (easier to do special sequence code there than in a generic transform)
Also make the transform operator creation a bit more automagic (I always forget either operator registration or modal keymap registration, this is all automatic now).
2009-12-21 17:23:44 +00:00
509c2e9614 Bugfix: [#20403] transform manipulation widgets with normal coordinates
Disable manipulator drawing during transform
2009-12-17 17:50:55 +00:00
a1b8f16958 Bugfix: [#20406] reapeat duplication along axis+view transform orientation
Saving back orientation in operator didn't take into account that constraint orientation can be different than user selected orientation.

Also simplify the switching logic a little.
2009-12-17 17:34:56 +00:00
2c3eb59f0f A few KeyingSet + Transform Tweaks:
Autokeying for transform functions now gets context-info, allowing for bone paths to be recalculated. 

However, the main purpose of this is to allow KeyingSets to eventually have poll functions.
2009-12-14 03:20:17 +00:00
9358af05d0 rename operators TFM_OT_* --> TRANSFORM_OT_* 2009-12-10 10:36:32 +00:00