patch from jean-michel soler (jms) - .insertShapeKey()
Python API, a function to insert a shape key in an object . It works on Mesh, Lattice curve ans surface .
Example of use :
import Blender
OBJECT=Blender.Object.GetSelected()[0]
OBJECT.insertShapeKey()
a docstring to follow soon
Added Mesh.Modes() function, which allows scripts to get/set the selection
mode settings for meshes. This was necessary in order for the mesh tools
such as triangulate, remove doubles, etc., to work properly.
to get the current value of the IPO shape key. There are still some issues
to discuss as to whether methods/attributes should be used and what they
should be named, but this will (or should) be addressed in the upcoming API
rewrite.
- minor: added missing theme options (bone_solid, bone_pose, strip,
strip_select) to Blender.Window.Theme and also updated accordingly
(version info) the script that saves themes as scripts and the module's
doc.
in the BPy API for the "end point". It was a minunderstanding of what
happens with cyclic Ipos, but we updated the documentation to make this
clearer in the future.
Vector.resize4D() didn't put 1 in the 4th component (the scale factor), as it did in 2.37.
While this is more "correct", it is much less usefull. Also, matrix.resize4x4 puts a 1 there too,
so might as well revert and be consistent.
- adds object.getPose
- ability to manipulate poses /posebones
- fixes a overflow bug in matrix sequence accessor
- adds code to get vec/roll from mat3
- few internal fixes to NLA
- ability to set bone matrices
* edge and face extend() methods now add edges and faces in the order given
by their parameters. Note that if duplicate edges or faces are specified,
the order is preserved but the dups are removed, so indices won't match.
* allow extend(), findEdges() and faces.uv to accept lists or tuples
* fix bug in mesh.verts.extend() which didn't correctly check argument types
PupBlock method. This wraps the "clevernumbut" code to allow scripters to use popup blocks for user input instead of a sequence of multiple different popups.
See the blend file for a comprehensive test and example file.
TypeError for pythonCoder error.
RuntimeError for blender not being able to be joined. (Sorry stivs, no BadJuJu yet)
Documented this in the epydocs also.
Object.GetSelected now dosnt return None if there is no 3d view. - wasnt documented and likely would mess up scripts that always expected a list. - Just return an empty list instead.
getting 7200 objects did take: 1.18 sec, now 0.0012 sec
It was doing a full object list lookup for every object in the scenes base using the name to compare.
now it just gets the object directly from the base and converts it to a python object, adding it to the list.
- Cam
eg.
ret_val = ob.join(objects)
Now it dosent depend on the current selection, or change the selection context.
Made respective join_* functions return 0 if the join was not mode, 1 when it workes.
Changed Pythons Object.Duplicate() to take keyword parms to enable duplication of spesific data.
Eg- Object.Duplicate(mesh=1) # to duplicate mesh data also.
NMesh lists before trying to build a new mesh (used by mesh.PutRaw() and
mesh.update()). It was possible to put junk into the NMesh lists, resulting
in some messed-up meshes.
even though its error messages suggested it did. Thanks to Yann for the
patch (I also added the ability to accept parameters without requiring
them to be in a tuple). Also documented the New() function.