Commit Graph

791 Commits

Author SHA1 Message Date
84ddb8b3cc UI: add preference to disable touchpad multitouch gestures
Available on Windows and macOS, where such gestures are supported.
For Windows, disabling this option restores touchpad behavior to
match Blender 3.2.

Ref T97925

Differential Revision: https://developer.blender.org/D16005
2022-09-26 22:59:35 +02:00
d9930d5fd0 Cleanup: spelling, punctuation & repeated words in comments 2022-09-17 15:08:40 +10:00
56fb2a5ed0 Cleanup: use proper bool variables in Main, instead of char. 2022-09-14 15:48:49 +02:00
c90fbbf75a WM: update comment for wm_autosave_location auto-save fallback 2022-09-10 16:19:23 +10:00
ef3c49de81 Cleanup: early return when directories can't be found
Also reduce variable scope and assert when an invalid argument
is passed to BKE_appdir_folder_id_create.
2022-09-10 14:13:07 +10:00
cef1b9c30f Cleanup: remove BLI_make_file_string
This function did multiple things making it difficult to know
what was intended by the caller:

- Directory & file join.
- Expand relative '//' prefix to an optional directory.
- Expand drive letters on windows (guessing with fall-backs).
- Switch slashes to native direction.

This functionality wasn't needed as the full directory was always passed
in, so guessing the drive letter wasn't needed.

If functionality to add drive letters onto paths is needed in the future
a function that only does this can be added.
2022-09-09 23:21:00 +10:00
05f821b094 Cleanup: remove unnecessary use of BLI_make_file_string
Use BLI_join_dirfile instead, also reduce right-shift.
2022-09-09 22:43:34 +10:00
Damien Picard
dead26b577 I18n: translate untitled file names
When saving, the default file name is "untitled" regardless of
selected language. This can be translated, like many graphical
applications do.

This applies to:
- blend file
- alembic file
- collada file
- obj file
- usd file
- rendered image
- grease pencil export
- subtitles export
- other Python exports through ExportHelper

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15868
2022-09-05 15:29:20 +02:00
3e51ebaf54 IDManagement: fix missing WM name validation when using "keep current WM list" code path
The blendfile_liblink and blendfile_io python tests in debug fired an
assert that WMWinMan object was in Main database, but not in the ID
name map. This was caused by wm_window_match_do going into case 3
there: the new WM list is completely empty, the old list is not empty,
and it was directly using the old/current list (via
wm_window_match_keep_current_wm function), without actually
registering/validating the objects in it through the name map.

Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D15787
2022-08-26 11:49:02 +03:00
649807a8cd Cleanup: format 2022-08-24 09:22:26 +10:00
Damien Picard
4ac96a483b I18n: make workspaces translatable
This makes workspaces more translatable:
- New Workspace menu
  - header
  - preset menus
  - preset entries
- workspace names upon factory file template load
- new workspace name upon workspace addition

To properly translate those names, an extraction function for
workspace names from app templates was added as well.

(Do not do anything when loading a user-saved file!)

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15727
2022-08-23 11:54:34 +02:00
b1d3097fa9 WM: update comment about window redraw for thumbnails 2022-08-17 15:56:00 +10:00
a1926c04b4 Cleanup: remove unnecessary ifdef 2022-08-12 11:25:10 +10:00
18dc611b40 ID namemap: Add check for consistency.
Add a util function to check that content of a given Main and the
namemaps in it are consistent.

Add some asserts calling this check after file read, and after some
override operations.
2022-07-27 11:22:48 +02:00
b683a37824 Fix T99301: RNA_boolean_get warning when saving a file for the first time
Caused by [0], RNA_struct_property_is_set also functioned to check if
the property existed.

[0]: 6a2c42a0d5
2022-07-01 20:54:47 +10:00
6a2c42a0d5 Cleanup: remove redundant RNA_struct_property_is_set check
This dates back to [0] from before PROP_SKIP_SAVE existed.
While harmless it's confusing why only one option uses this check.

[0]: ff83a98a07
2022-06-27 21:35:32 +10:00
2918a3a2a3 Cleanup: spelling in comments, minor formatting tweaks 2022-06-07 21:22:55 +10:00
dd2ed1c55c Cleanup: report errors instead of asserting in case of missing local data on file read.
While this should never happen, this is not a critical failure
preventing Blender to work.
2022-05-30 16:58:27 +02:00
c6ce2be496 Fix T97627: Revert Window Redraw When Saving
Removal of the `WM_redraw_windows` call in `wm_file_write` introduced
in rB7a9cfd08a8d7415ff004809cf62570be9152273e as that can cause
crashing while saving from a script.

See D14780 for more details.

Differential Revision: https://developer.blender.org/D14780

Reviewed by Campbell Barton
2022-04-27 15:07:34 -07:00
da130d751f Fix various UI messages issues. 2022-03-28 10:40:14 +02:00
4682a0882f Cleanup: use "filepath" instead of "filename" for full paths
Reserve "filename" when only the name component is used.
2022-03-24 16:54:01 +11:00
789b1617f7 Fix out of order event handling when calling operators from gizmos
Activating a gizmo used the windows eventstate which may have values
newer than the event used to activate the gizmo.

This meant transforms check for the key that activated transform
could be incorrect.

Support passing an event when calling operators to avoid this problem.
2022-03-11 22:49:47 +11:00
1f1dcf41d5 Event System: key-press while dragging now activates drag first
When dragging with a large threshold (using a tablet for example),
it's possible to press another key before the drag threshold is reached.

So tweaking then pressing X would show the delete popup instead of
transforming along the X-axis.

Now key presses while dragging cause the drag event to be evaluated
before the key press.

Note that to properly base the mouse-move event on the previous
state the last handled event is now stored in the window.
Without this the inserted mouse-move event may contain invalid values
from the next event (it's modifier state or other `prev_*` values).

Requested by @JulienKaspar.
2022-03-10 21:26:15 +11:00
36dd3f42bc Cleanup: use 'WM_file_' prefix for file operations 2022-03-10 16:27:18 +11:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
7099d5b661 Fix: Missing translations from operator descriptions
The strings in the `get_description` functions for operators need
translation, they are not found by the translation system automatically,
and there is no translation applied afterwards either (as far as I could
tell). Some used `N_` before, but most did nothing.

Differential Revision: https://developer.blender.org/D14011
2022-02-04 07:31:53 -06:00
049df7ef94 Proxies Removal: Handle conversion to liboverrides also for linked data.
So far linked proxies were just kept as-is, this is no longer an option.

Attempt to convert them into liboverrides as much as possible, though
some cases won't be supported:
- Appending proxies is broken since a long time, so conversion will fail
  here as well.
- When linking data, some cases will fail to convert properly. in
  particular, if the linked proxy object is not instanced in a scene
  (e.g. when linking a collection containing a proxy as an
  epty-instanced collection instead of a view-layer-instanced collection).

NOTE: converion when linking/appending is done unconditionnaly, option
to not convert on file load will be removed in next commit anyway.

Part of T91671.
2022-02-02 09:47:10 +01:00
ee6507f2b1 Docs: notes on thumbnail sizes
The rationale for storing thumbnails at different sizes wasn't obvious.
2022-01-19 14:05:56 +11:00
fb6bd88644 Revert "BLI: Refactor vector types & functions to use templates"
Includes unwanted changes

This reverts commit 46e049d0ce.
2022-01-12 12:50:02 +01:00
Clment Foucault
46e049d0ce BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:`float2`) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the `blender::math` namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

####Motivations:
 - We are aiming to share UBO and SSBO structures between GLSL and C++.
 This means we will use many of the existing vector types and others
 we currently don't have (uintX, intX). All these variations were
 asking for many more code duplication.
 - Deduplicate existing code which is duplicated for each vector size.
 - We also want to share small functions. Which means that vector
 functions should be static and not in the class namespace.
 - Reduce friction to use these types in new projects due to their
 incompleteness.
 - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a
 bit of a let down. Most clases are incomplete, out of sync with each
 others with different codestyles, and some functions that should be
 static are not (i.e: `float3::reflect()`).

####Upsides:
 - Still support `.x, .y, .z, .w` for readability.
 - Compact, readable and easilly extendable.
 - All of the vector functions are available for all the vectors types
 and can be restricted to certain types. Also template specialization
 let us define exception for special class (like mpq).
 - With optimization ON, the compiler unroll the loops and performance
 is the same.

####Downsides:
 - Might impact debugability. Though I would arge that the bugs are
 rarelly caused by the vector class itself (since the operations are
 quite trivial) but by the type conversions.
 - Might impact compile time. I did not saw a significant impact since
 the usage is not really widespread.
 - Functions needs to be rewritten to support arbitrary vector length.
 For instance, one can't call `len_squared_v3v3` in
 `math::length_squared()` and call it a day.
 - Type cast does not work with the template version of the `math::`
 vector functions. Meaning you need to manually cast `float *` and
 `(float *)[3]` to `float3` for the function calls.
 i.e: `math::distance_squared(float3(nearest.co), positions[i]);`
 - Some parts might loose in readability:
 `float3::dot(v1.normalized(), v2.normalized())`
 becoming
 `math::dot(math::normalize(v1), math::normalize(v2))`
 But I propose, when appropriate, to use
 `using namespace blender::math;` on function local or file scope to
 increase readability.
 `dot(normalize(v1), normalize(v2))`

####Consideration:
 - Include back `.length()` method. It is quite handy and is more C++
 oriented.
 - I considered the GLM library as a candidate for replacement. It felt
 like too much for what we need and would be difficult to extend / modify
 to our needs.
 - I used Macros to reduce code in operators declaration and potential
 copy paste bugs. This could reduce debugability and could be reverted.
 - This touches `delaunay_2d.cc` and the intersection code. I would like
 to know @howardt opinion on the matter.
 - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed.
 But according to @JacquesLucke it is not a real problem for now.

I would like to give a huge thanks to @JacquesLucke who helped during this
and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: https://developer.blender.org/D13791
2022-01-12 12:47:43 +01:00
e5766752d0 Revert "BLI: Refactor vector types & functions to use templates"
Reverted because the commit removes a lot of commits.

This reverts commit a2c1c368af.
2022-01-12 12:44:26 +01:00
a2c1c368af BLI: Refactor vector types & functions to use templates
This patch implements the vector types (i.e:float2) by making heavy
usage of templating. All vector functions are now outside of the vector
classes (inside the blender::math namespace) and are not vector size
dependent for the most part.

In the ongoing effort to make shaders less GL centric, we are aiming
to share more code between GLSL and C++ to avoid code duplication.

Motivations:
- We are aiming to share UBO and SSBO structures between GLSL and C++.
  This means we will use many of the existing vector types and others we
  currently don't have (uintX, intX). All these variations were asking
  for many more code duplication.
- Deduplicate existing code which is duplicated for each vector size.
- We also want to share small functions. Which means that vector functions
  should be static and not in the class namespace.
- Reduce friction to use these types in new projects due to their
  incompleteness.
- The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a
  let down. Most clases are incomplete, out of sync with each others with
  different codestyles, and some functions that should be static are not
  (i.e: float3::reflect()).

Upsides:
- Still support .x, .y, .z, .w for readability.
- Compact, readable and easilly extendable.
- All of the vector functions are available for all the vectors types and
  can be restricted to certain types. Also template specialization let us
  define exception for special class (like mpq).
- With optimization ON, the compiler unroll the loops and performance is
  the same.

Downsides:
- Might impact debugability. Though I would arge that the bugs are rarelly
  caused by the vector class itself (since the operations are quite trivial)
  but by the type conversions.
- Might impact compile time. I did not saw a significant impact since the
  usage is not really widespread.
- Functions needs to be rewritten to support arbitrary vector length. For
  instance, one can't call len_squared_v3v3 in math::length_squared() and
  call it a day.
- Type cast does not work with the template version of the math:: vector
  functions. Meaning you need to manually cast float * and (float *)[3] to
  float3 for the function calls.
  i.e: math::distance_squared(float3(nearest.co), positions[i]);
- Some parts might loose in readability:
  float3::dot(v1.normalized(), v2.normalized())
  becoming
  math::dot(math::normalize(v1), math::normalize(v2))
  But I propose, when appropriate, to use
  using namespace blender::math; on function local or file scope to
  increase readability. dot(normalize(v1), normalize(v2))

Consideration:
- Include back .length() method. It is quite handy and is more C++
  oriented.
- I considered the GLM library as a candidate for replacement.
  It felt like too much for what we need and would be difficult to
  extend / modify to our needs.
- I used Macros to reduce code in operators declaration and potential
  copy paste bugs. This could reduce debugability and could be reverted.
- This touches delaunay_2d.cc and the intersection code. I would like to
  know @Howard Trickey (howardt) opinion on the matter.
- The noexcept on the copy constructor of mpq(2|3) is being removed.
  But according to @Jacques Lucke (JacquesLucke) it is not a real problem
  for now.

I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who
helped during this and pushed me to reduce the duplication further.

Reviewed By: brecht, sergey, JacquesLucke

Differential Revision: http://developer.blender.org/D13791
2022-01-12 12:19:39 +01:00
7a2b181591 Fix T94041: Loading a new file gives crash while rendering in viewport
The issue was caused by Cycles display driver not being able to restore
window's OpenGL context after disposing Cycles-side OpenGL context.

This is due to the window OpenGL re-activation needing to access window
manager which gets cleared out form global main during file reading.

Defer clearing window manager from the global main to until after all
screens are "exited". This allows Cycles to properly stop rendering,
dispose its OpenGL context, and restore window's drawable context.

It is unclear why it was required to clear window manager list early
on. Guess is that it comes from an original code in a1c8543f2a where
there was an early return which then got replaced with an actual logic
without changing the order of de-initialization and window manager list
clear.

Differential Revision: https://developer.blender.org/D13799
2022-01-12 10:01:33 +01:00
499fec6f79 Cleanup: spelling in comments 2022-01-06 13:54:52 +11:00
8dbd406ea0 WM: various changes to file writing behavior
Saving with only a filename (from Python) wasn't being prevented,
while it would successfully write the file to the working-directory,
path remapping and setting relative paths wouldn't work afterwards
as `Main.filepath` would have no directory component.

Disallow this since it's a corner case which only ever occurs
when path names without any directories are used from Python,
the overhead of expanding the working-directory for all data saving
operations isn't worthwhile.

The following changes have been made:

- bpy.ops.wm.save_mainfile() without a filepath argument
  fails & reports and error when the file hasn't been saved.

  Previously it would write to "untitled.blend" and set the
  `G.main->filepath` to this as well.

- bpy.ops.wm.save_mainfile(filepath="untitled.blend")
  fails & reports and error as the filename has no directory component.

- `BLI_path_is_abs_from_cwd` was added to check if the path would
  attempt to expand to the CWD.
2021-12-16 16:27:35 +11:00
15c3617009 Cleanup: simplify file saving logic
Revert part of the fix from 073669dd85
that initialized the file-path on first save as it's no longer needed.

Also remove relbase argument to BLI_path_normalize as the destination
file paths shouldn't use relative locations.
2021-12-16 16:27:35 +11:00
5de109cc2d Remove G.relbase_valid
In almost all cases there is no difference between `G.relbase_valid`
and checking `G.main->filepath` isn't an empty string.

In many places a non-empty string is already being used instead of
`G.relbase_valid`.

The only situation where this was needed was when saving from
`wm_file_write` where they temporarily became out of sync.
This has been replaced by adding a new member to `BlendFileWriteParams`
to account for saving an unsaved file for the first time.

Reviewed By: brecht

Ref D13564
2021-12-16 11:41:46 +11:00
644eb68524 Fix T93949: Preview Image Error When No Screen
Fix an error if "File Preview Type" is "Auto" and there is no screen.

See D13574 for details.

Differential Revision: https://developer.blender.org/D13574

Reviewed by Julian Eisel
2021-12-14 13:50:40 -08:00
5cce6894d2 Cleanup: consistent naming for the blender file name 2021-12-14 21:32:14 +11:00
c097c7b855 Cleanup: correct unbalanced doxygen groups
Also add groups in some files.
2021-12-14 16:17:10 +11:00
2a0a6a0541 Remove G.save_over
The difference between G.save_over and G.relbase_valid was minor.

There is one change in functionality. When saving the default-startup
file from an already loaded blend file - future save actions will
continue to write to the originally loaded file instead of prompting
the user to select a location to save the file.

This change makes saving the startup file behave the same way
"Save a Copy" does.

Reviewed By: brecht

Ref D13556
2021-12-14 09:42:46 +11:00
8ad2642c47 Cleanup: use "filepath" term for Main, BlendFileData & FileGlobal
Use "filepath" which is the current convention for naming full paths.

- Main use "name" which isn't obviously a file path.
- BlendFileData & FileGlobal used "filename" which is often
  used for the name component of a path (without the directory).
2021-12-13 16:22:19 +11:00
7e92717439 Cleanup: move public doc-strings into headers for 'windowmanager'
Ref T92709
2021-12-08 17:12:41 +11:00
3850fdd5b9 Assets: Sanitize threaded preview creation with undo
Basically, this fixes disappearing previews when editing asset metadata
or performing undo/redo actions.

The preview generation in a background job will eventually modify ID
data, but the undo push was done prior to that. So obviously, an undo
then would mean the preview is lost.

This patch makes it so undo/redo will regenerate the preview, if the preview
rendering was invoked but not finished in the undone/redone state.

The preview flag PRV_UNFINISHED wasn't entirely what we needed. So I had to
change it to a slightly different flag, with different semantics.
2021-11-24 11:26:37 +01:00
f133c6b094 Fix crash saving blend files in background mode
Reading the windows pixels was attempted in background mode.
2021-11-12 18:05:27 +11:00
d612d92630 Cleanup: use term sequence_strip instead of vse_strip 2021-11-12 17:38:58 +11:00
Jeducious
afc60f9957 Fix T92704: Redrawing while saving crashes outside the main thread
If the blend file is saved from a script in another thread,
like the render thread for example, Blender will crash on the call that
redraws the UI.

Ref D13140
2021-11-09 15:18:15 +11:00
50b0503a11 Revert "Fix T92464: Operators fail after opening blend files via an operator"
This reverts commit 9bd97e62ad.

This caused T92818.

Event handling relies on checking for NULL window to detect file load in
enough different areas of the code that this isn't a practical solution.

Revert this change in favor of an alternative approach.
2021-11-05 13:32:53 +11:00
9bd97e62ad Fix T92464: Operators fail after opening blend files via an operator
Operators such as setting the object mode failed after calling
WM_OT_open_mainfile from Python.

Keep the window after loading a file outside the main event loop.
2021-11-02 22:01:38 +11:00
Gilberto Rodrigues
c8aaa00e00 Report "Startup file saved" in info editor
This is consistent with saving the preferences.

Ref D12896
2021-10-29 13:59:44 +11:00