BKE_scene_update_for_newframe should be called before RE_BlenderFrame in
seq_render_scene_strip. It's not entirely nice, but bot sure about better
solution for now.
rectangular faces after applying rotation, reported by Metalliandi
This issue is caused by floating point precision error. After applying
rotation, the edge lengths change slightly and on rectangular faces the
length comparison can be flipped. Solved by giving a slight offset to
the length calculation for the diagonal during triangulation
calculation. (Same as done during uv unwrapping)
Patch by David M (erwin94), thanks!
Also made Vorbis codec using float sample_fmt, otherwise it didn't work
with new FFmpeg.
Perhaps we can make it more clear by explicitly separating audio_input_buffer
for float and integer buffers, but as far as it works i'm not so fussed about
this atm.
There were two issues in scene strip rendering:
- It will skip rendering if scene doesn't have camera but uses compositor
- G.is_break will cancel preview rendering
Also removed Use Sequencer from scene's strip settings, it's not supported.
- PyLong_FromSsize_t --> PyLong_FromLong
- PyLong_AsSsize_t --> PyLong_AsLong
In all places except for those where python api expects PySsize_t (index lookups mainly).
- use PyBool_FromLong in a few areas of the BGE.
- fix incorrect assumption in the BGE that PySequence_Check() means PySequence_Fast_ functions can be used.
other selection operators. Instead of having only a single "extend"
option which causes the selection to toggle, there are now
three options:
- extend: adds to selection
- deselect: removes from selection
- toggle: toggles the selection
The default keymap is adjusted to have identical behavior as before,
using these new options, so end-users shouldn't experience any
difference.
update the function to calculate the derived mesh with bmesh data-mask each time.
resolves bug [#33205] Bmesh "from_object" gives "no usable mesh data".
also found 'mesh_build_data' could run with non mesh objects and fail silently - add an assert.
Specifically the Rotational Difference and XYZ Rotation Transform Channel
Feature requested during BlenderPRO 2012 (Brazilian Blender Conference)
and coded during my flight back :)
Reviewed by Joshua Leung(Aligorith)
Seems ti was here since the very first day this functions were added
and issue was happening for switching sign for negative values.
Wrote a brute-force test locally and seems corrected functions indeed
works the same way as old macroses.
This should fix: #33226: File loading issue with svn 52328 (recent BF buildbot compile)
I see we explicitly set the edge visibility in the code for a few
modifiers because of this flag missing. The only place that this flag is
not set is during subsurf so maybe it would make a lot more sense to set
it by default on newly created edges (currently off by default) through
bmesh and turn it off for any modifiers that may need it to be off.