Commit Graph

82776 Commits

Author SHA1 Message Date
a80c0ee167 Revert "Cleanup: remove unused argument"
This reverts commit 780857f8e8.

The `axismtx` argument was supposed to be used.
2021-01-31 10:26:36 -03:00
194f6c7880 Merge branch 'blender-v2.92-release' 2021-01-31 19:45:15 +11:00
fecce5dc09 Fix T85236: "Zoom to Mouse Position" inverts "Dolly View" direction 2021-01-31 19:44:01 +11:00
088fbc0286 Cleanup: remove unused BMesh.currentop struct member 2021-01-31 18:20:12 +11:00
e6a5e548d5 Cleanup: correct and update comments for bmesh walkers
- Correct variable names which were missed when refactoring.
- Use full sentences.
2021-01-31 17:42:42 +11:00
6b8f28a6b5 Cleanup: use doxygen for transform_constraints 2021-01-31 17:23:46 +11:00
1939911c54 Merge branch 'blender-v2.92-release' 2021-01-31 17:16:16 +11:00
780857f8e8 Cleanup: remove unused argument 2021-01-31 17:15:58 +11:00
cdf01f7750 Cleanup: use switch for Add Object Tool event handling 2021-01-31 17:05:12 +11:00
2e84edea97 Add Object Tool: make automatic axis selection an option
While useful in some cases, this meant it wasn't possible to use the
"Floor" for object placement without looking top-down or bottom up.
2021-01-31 17:05:12 +11:00
ae3fee3f47 Merge branch 'blender-v2.92-release' 2021-01-30 21:54:10 -07:00
7a64e93761 Fix T79797: Compositor backdrop gizmo not updating after zoom
The gizmo for the compositor backdrop image did not redraw when zooming
in and out with the backimage_zoom operator. This adds the missing
notifier.
2021-01-30 21:49:56 -07:00
016bd284fb Fix T84465 Bevel Percent and Absolute when limit type is Weight.
The previous fix to the width modes Percent and Absolute did
not take into account that with limit mode Weight, the amount
needs to be scaled by the bevel weight of the beveled edge in
question. (Sometimes there are two beveled edges in question,
in which case an average is used.)
2021-01-30 15:58:08 -05:00
40061911d2 Fix T84465 Bevel Percent and Absolute when limit type is Weight.
The previous fix to the width modes Percent and Absolute did
not take into account that with limit mode Weight, the amount
needs to be scaled by the bevel weight of the beveled edge in
question. (Sometimes there are two beveled edges in question,
in which case an average is used.)
2021-01-30 15:50:58 -05:00
38bb263422 Fix T81193 EEVEE: Crash when motion blur is aborted at cache finish
This was caused by a use after free. The issue was that the motion steps
were successfully gathered but failling the last vertex count check,
discarding the copied VBOs but not removing the reference of the first
VBO which was passing the test.
2021-01-30 16:56:38 +01:00
216ebe0b73 Fix T83092: Direction of rotation with View orientation changed in 2.91
This solution replaces {rBf9e994d0f463}.

That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.

This new solution makes the rotate operator use the negative vector of the
axis.
2021-01-30 12:55:07 -03:00
acc662ea5a Revert "Fix T83092: Direction of rotation with View orientation changed in 2.91"
This reverts commit f9e994d0f4.
And fixes T85227.

That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.
2021-01-30 12:51:03 -03:00
3a954af862 EEVEE: Fix crash when using animated visibility with motion blur steps
This was caused by the same VBO being remapped twice by
`EEVEE_motion_blur_cache_finish`. Leading to memory corruption.
2021-01-30 16:35:52 +01:00
036b65d778 Fix T85149: Wrong reroute position when adding with quick gesture
In the operation of adding reroute node to the intersection with the
gesture segment, each rerount was added to the middle of two points that
are part of the segment.

Now add the reroute point to the intersection position.

Maniphest Tasks: T85149

Differential Revision: https://developer.blender.org/D10247
2021-01-30 10:46:05 -03:00
171f2e4949 Merge branch 'blender-v2.92-release' 2021-01-29 17:09:58 +01:00
Michael Möller
5d215d5225 EEVEE: Fix GPUNodeLink memory leak for displacement nodes using SHD_SPACE_WORLD
When the displacement space is set to SHD_SPACE_WORLD, the GLSL method
"node_displacement_world" is used instead of the "node_displacement_object" method. The two GLSL methods:
```
void node_displacement_object(
    float height, float midlevel, float scale, vec3 N, mat4 obmat, out vec3 result)
{
  N = (vec4(N, 0.0) * obmat).xyz;
  result = (height - midlevel) * scale * normalize(N);
  result = (obmat * vec4(result, 0.0)).xyz;
}

void node_displacement_world(float height, float midlevel, float scale, vec3 N, out vec3 result)
{
  result = (height - midlevel) * scale * normalize(N);
}
```
In contrast to the "node_displacement_object" method, the "node_displacement_world"
does not require an "obmat" parameter. Attempting to still pass "GPU_builtin(GPU_OBJECT_MATRIX)"
as additional parameter will result in a memory leak. The "GPUNodeLink" allocated in
the "GPU_builtin" method will never get released.

Fixes T83941 Memory leak when using the Displacement shader node in Eevee with the displacement
space set to "World Space"
2021-01-29 17:08:46 +01:00
c7d75a6616 Merge branch 'blender-v2.92-release' 2021-01-29 16:06:11 +01:00
b3fc885544 Depsgraph: Remove redundant copy-on-write operations
This change removes copy-on-write operations from ID nodes which do not
need copy-on-write.

Should be no functional changes, as before the copy-on-write operation
would do nothing for those nodes anyway.
2021-01-29 15:52:53 +01:00
876fd40643 Fix T83411: Crash when using a workspace/layout data path in a driver
Building IDs which are not covered by copy-on-write process was not
implemented, which was causing parameters block not present, and, hence
causing crashes in areas which expected parameters to present.

First part of this change is related on making it so Copy-on-Write is
optional for ID nodes in the dependency graph.

Second part is related on using a generic builder for all ID types
which were not covered by Copy-on-Write before.

The final part is related on making it so build_id() is properly
handling ParticleSettings and Grease Pencil Data. Before they were not
covered there at all, and they need special handling because they do
have own build functions.

Not sure it worth trying to split those parts, as they are related to
each other and are not really possible to be tested standalone. Open
for a second opinion though.

Possible nut-tightening is to re-organize build_id() function so
that every branch does return and have an assert at the end, so that
missing ID type in the switch statement is easier to spot even when
using compilers which do not report missing switch cases.

As for question "why not use default" the answer is: to make it more
explicit and clear what is a decision when adding new ID types. We do
not want to quietly fall-back to a non-copy-on-write case for a newly
added ID types.

Differential Revision: https://developer.blender.org/D10075
2021-01-29 15:52:53 +01:00
0e37d3efc0 Fix T84717: missing 3D viewport updates when changing shading settings
Previously this relied on the dependency graph to detect changes in the screen
datablock, which would then notify the renderers. This was rather indirect an
not even really by design. Instead use notifiers to tag specific 3D viewports
to be updated.

Includes changes to BKE_scene_get_depsgraph to accept a const Scene pointer.

Testing if this works correctly requires adding back commits 81d444c and 088904d,
since those have been temporarily reverted.

Differential Revision: https://developer.blender.org/D10235
2021-01-29 15:52:53 +01:00
087777f2b9 Cleanup: accept const pointer for BKE_scene_get_depsgraph 2021-01-29 15:52:53 +01:00
cacc1d723c Fix T81169: Grease Pencil Z-depth drawing issue on OSX + AMD Graphic Cards
The grease pencil merge depth shader is designed to only work correctly
in octographic mode. The uv coordinates used `noperspective` attribute.
Somehow this doesn't lead to render artifacts on most platforms and was
only detected on OSX + AMD cards.

This fix would calculate the uv coordinate inside the fragment shader
and isn't passed along from the vertex shader.

Thanks to Sebastián Barschkis for providing the hardware and time and
Clément Foucault for helping out with the final fix.
2021-01-29 15:19:01 +01:00
bc94036a76 GPU: Remove unused GPU debugging command line options
Removes two unused --debug-gpu command line flags (unused as in, does nothing):
* `--debug-gpumem`: Unused since c08d847488, the info is now available in
  the status-bar if enabled in the Preferences. Initially added in
  fec317de8d.
* `--debug-gpu-shaders`: Unused since 216d78687d, double checked with
  Clément, he says it's not that useful nowadays. Initially added in
  fec317de8d.

Addresses T83954 and T83953.

Differential Revision: https://developer.blender.org/D10244

Reviewed by: Clément Foucault
2021-01-29 14:17:49 +01:00
75e8e01124 Fix wrong command line argument description for --debug--gpu-force-workarounds
Was using the same description as `--debug-gpumem`.

`--debug-gpu-shaders` actually has the same issue, but will be removed in the
next commit.
2021-01-29 14:13:30 +01:00
Robert Guetzkow
b8feac9c81 Merge branch 'blender-v2.92-release' 2021-01-29 13:16:41 +01:00
Robert Guetzkow
821df20797 Fix T84588: Set parameter as required for uv_on_emitter
This commit fixes T84588's second issue. The `particle` parameter was
declared optional in the Python API of `bpy.types.ParticleSystem.uv_on_emitter`
due to a typo in the RNA definition. This commit marks it as required.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10127
2021-01-29 13:10:54 +01:00
02bb3595d0 Merge branch 'blender-v2.92-release' 2021-01-29 12:58:39 +01:00
1b32679284 Fix T85169: UV scale gizmo swaps X/Y
Introduced with swapped axis in rB0d67eb277f9b.
Similar was fixed for the translate gizmo in rB567212c3434a.
Now do the same for scaling as well.

Maniphest Tasks: T85169

Differential Revision: https://developer.blender.org/D10245
2021-01-29 12:56:08 +01:00
bc794109db Merge branch 'blender-v2.92-release' 2021-01-29 22:31:24 +11:00
cf91fb347d Fix T85178: edit-mesh show_edges overlay option toggles face-dots
When this behavior was added it made sense,
since then show_edges has changed to make edge-display more subtle
(see 1a4b60c30d) instead of removing
edge-selection display entirely.
2021-01-29 22:30:02 +11:00
954af8c182 Geometry Nodes: missing null check for volume objects
The problem was found by Dalai in T84606.
2021-01-29 11:44:30 +01:00
b62e98d4e2 Merge branch 'blender-v2.92-release' 2021-01-29 11:38:33 +01:00
6f88053d85 Fix T84661: read jpg pixel density
For jpeg, an image.resolution was always based on the default 72dpi, now
read the pixel density from the jpeg_decompress_struct, convert
according to unit and store in IMBuf's ppm.

Not 100% sure of all implications tbh., files I have checked seem to work
as expected now in the context of the report.

Maniphest Tasks: T84661

Differential Revision: https://developer.blender.org/D10166
2021-01-29 11:07:58 +01:00
45d952e045 Merge branch 'blender-v2.92-release' 2021-01-29 10:21:17 +01:00
3fb5e83867 Fix T85139: Force field texture missing depsgraph relation
If a force field was of type "Texture", any changes of that texture (e.g.
its type - as reported in T85139 - or also its properties) were not
properly updating rigid bodies and particle systems.

Now ensure that texture is actually in the depsgraph and set up relation
accordingly.

Also fixes T75198.

Maniphest Tasks: T85139

Differential Revision: https://developer.blender.org/D10234
2021-01-29 10:18:53 +01:00
ca4ac742f4 UI: clarify edit-mesh face center behavior
- Grey out in wire/xray display.
- Expand the description for when this is used.

While this is working, the intended behavior wasn't clear,
address T85177.
2021-01-29 16:41:15 +11:00
cba5d38256 Merge branch 'blender-v2.92-release' 2021-01-29 11:44:13 +11:00
3e5091bb21 Merge branch 'blender-v2.92-release' 2021-01-29 11:44:08 +11:00
82b06f3112 PyAPI: Add error when registering a 3D gizmo into a 2D gizmo group
Address issue raised in T85145.
2021-01-29 11:43:14 +11:00
b0ab4b815a PyAPI: Add error when registering a 3D gizmo into a 2D gizmo group
Address issue raised in T85145.
2021-01-29 11:12:57 +11:00
213f8294b5 Fix T84906: Loop select can fail when starting from an ngon
When stepping over an ngon's edges, check the number of edges & faces,
to ensure the topology connected to the ngon would be walked along.
2021-01-29 10:06:56 +11:00
1e355b0992 Docs: add diagrams describing the purpose of BMwEdgeLoopWalker.f_hub
Without this the purpose of this feature isn't clear.

While 01b3e9cc9f linked to an image,
add inline ascii diagrams with detailed explanations.
2021-01-29 10:06:52 +11:00
92b0803f35 Merge branch 'blender-v2.92-release' 2021-01-28 16:25:59 -06:00
71cb6923f5 Fix T83988: Active modifier outline uses search theme color
The outline for the active modifier was abusing the property search
match theme color, as noted in a comment. This commit adds a new
theme color in RNA specifically for the active modifier outline.
2021-01-28 16:16:24 -06:00
323b7ad9cd Merge remote-tracking branch 'origin/blender-v2.92-release' 2021-01-28 22:59:18 +01:00