aa3b531839
fix for using uninitialized stack memory in mesh_foreachScreenFace__mapFunc(), used for face selection.
2011-10-10 06:56:28 +00:00
f0cd9f987d
- for some reason navmesh wasnt drawing when VBO was enabled.
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- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
bdd7c2d3f4
fix documentation error - [ #28862 ] Method 'difference' doesn't exist in Quaternion object.
2011-10-10 01:14:49 +00:00
f6cd962df7
bug #28848 also mentions Ctrl+Backspace isnt working.
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added support for ctrl+backspace/delete.
2011-10-10 01:11:40 +00:00
a0469c7030
fix [ #28860 ] CRASH loading scene
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Sequence strips with missing scenes were missing a NULL check.
2011-10-10 00:38:32 +00:00
7b3ea6cc2c
mesh VBO drawing code was swapping red/blue vertex colors - this is confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?).
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- fixed this error in 4 places.
2011-10-10 00:01:44 +00:00
39c4e3ae3c
fix for editmode opengl drawing (bug from own recent optimization), need to set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES).
2011-10-09 23:04:31 +00:00
17b66b46ad
fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.
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also minor cleanup.
2011-10-09 21:43:13 +00:00
7306eb84f0
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
2011-10-09 21:11:51 +00:00
f19022f8e0
increase the hit radius for vertex selection in weight paint mode - increased to 50 (same as editmode), was 3.
2011-10-09 08:39:38 +00:00
8714fb7019
replace sprintf with strcpy where no formatting is done and return value isn't used.
2011-10-09 06:03:38 +00:00
e60a7fbc57
correction to RNA class api references (only used for docs)
2011-10-09 02:24:51 +00:00
ee8078fb12
fix for BUILTIN_KSI_WholeCharacter keying custom string/collection/group properties
2011-10-09 02:11:43 +00:00
a378668ac2
text edit: selecting zoomed in text with the mouse had an incorrect offset.
2011-10-09 01:11:07 +00:00
e50a485836
text editing: make jumping left/right both act the same way (was skipping an extra char when jumping left).
2011-10-09 00:54:41 +00:00
db4b3742a1
button text editing: home/end were not moving the cursor position, only the selecton.
2011-10-09 00:45:26 +00:00
a016fdd499
fix [ #28848 ] Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows.
2011-10-09 00:35:31 +00:00
35fedac565
fix [ #28821 ] Whole Character keying set ignores non animatable propertyflag
2011-10-08 12:27:52 +00:00
21eb8b92a0
use newly added ID_BLEND_PATH() in more places.
2011-10-08 11:11:54 +00:00
011a3645bf
fix [ #28846 ] Relative paths on linked scene fails
2011-10-08 11:02:58 +00:00
Dalai Felinto
aac598303b
Scene.GameData DNA alignment nitpicking
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* "structures are always multiples of 8 bytes in size" (adding two pads for RecastData)
removing some unecessary pads. Moving others to make pad counting easy.
(although this patch is not highly needed in trunk it will help cucumber merging)
This could probably fixed the problem address at rev.40084
2011-10-07 05:19:21 +00:00
47253d0a2c
fix for own bad mistake, broke vector curve handles.
2011-10-07 00:26:04 +00:00
cfb154ca58
fix [ #28800 ] Scene NULL in frame change callback, crashes on property update.
2011-10-07 00:08:40 +00:00
16ee427576
rna_ParticleDupliWeight_name_length was returning an incorrect value. Zealous debug checks are testing the (buf[len] == '\0')
2011-10-06 23:16:12 +00:00
c27926896f
spaces -> tabs (whitespace only changes)
2011-10-06 22:04:01 +00:00
b871618116
Fix #28819 : Normal Maps appear inverted in GLSL shader and offline renderer (2.6rc1)
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Caused by recent bump maps flip commit.
If texture is used as Normal Map it's normal factor shouldn't be flipped.
2011-10-06 14:55:30 +00:00
839cc86872
Fix #28805 : Add mesh, align to view, un check align to view. not updating.
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Re-set rotation property when "Lock to View" property changes.
This makes proper updates without breaking behavior.
2011-10-06 12:51:33 +00:00
8cfc183f84
hide 3d view header use_pivot_point_align button in editmode since its not used there, also remove unneeded copy() funcs from quick effects.
2011-10-06 10:06:53 +00:00
Dalai Felinto
be143cc037
texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
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report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
2011-10-06 06:56:45 +00:00
0d2b936d62
fix [ #28113 ] ZTransp flag is not imported correctly from 2.49 files
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infact this only changes a setting which is ignored. but may as well keep whats set in 2.4x.
2011-10-06 06:16:20 +00:00
1352803506
fix for error in own edits to recently applied select link sequencer patch.
2011-10-06 05:10:09 +00:00
06e3cadd8f
fix for weight paint with face mask enabled drawing with lights.
2011-10-06 05:01:24 +00:00
2bfaf18d39
remove unused struct member & minor edits, no functional change.
2011-10-06 04:33:00 +00:00
cb3456e92a
fix for fix
2011-10-06 04:09:48 +00:00
2b3ef4b18b
fix [ #26193 ] Weightpainting on Mesh with Armature-Modifier fails if x-mirror and auto normalize is enabled
2011-10-06 04:06:47 +00:00
6af6cf2055
cleanup for main weight paint drawing function while looking into a bug - no functional changes.
2011-10-06 03:57:03 +00:00
e1ce98f8ae
fix error in last commit & remove commented code which is now working in 2.5x.
2011-10-06 02:19:04 +00:00
4e6be49ca4
fix for memory leak when calling wpaint_make_validmap() with no vertex groups.
2011-10-06 01:51:01 +00:00
4b1ba6bef6
fix for crash when painting normalize with no vertex groups, also minor cleanup to do_weight_paint_auto_normalize_all_groups()
2011-10-06 01:29:32 +00:00
0a4814a6d0
Fix #28766 : object properties > display > transparency no longer worked in solid
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draw mode, after texface changes.
2011-10-05 15:28:02 +00:00
388eae9a81
minor edits
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- use TRUE/FALSE rather than 1/0
- WM_operator_properties_create_ptr rather than WM_operator_properties_create since the pointers available.
- remove redundant strlen()
2011-10-05 12:20:38 +00:00
39300a5079
OSX: Correct copy/paste error and exclude endianess switch from darwin
2011-10-05 08:58:32 +00:00
7058a8e2ae
fix [ #28809 ] Fileselect strange icon display.
2011-10-05 07:57:33 +00:00
9d13224e1a
fix [ #28807 ] Drivers breaking by undo
2011-10-05 07:28:59 +00:00
f7737153e6
filter RNA classes for translation (removes over 1300 lines from messages.txt)
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- omit operators tagged as INTERNAL
- omit classes for internal use: Event, Context, Property, Function, Window.
2011-10-05 03:39:22 +00:00
3b8de8db31
rename rna OperatorTypeMacro --> OperatorMacro, since operators types are just called Operator
2011-10-05 00:19:33 +00:00
3bdadb6975
[ #28801 ] Pet doesn't work on the whole mesh
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Reported by Enrico Valenza
Mirror messes up the zone of influence. Disable mirror internally when proportional edit is on.
2011-10-04 23:42:06 +00:00
185df0811c
fix for error when fixing crash in filesel poll function.
2011-10-04 22:42:49 +00:00
Dalai Felinto
43764c30d2
bge bugfix: navmesh collision flag disputing with glsl_color_manag.
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The solution is to make the flag in to an int in oppose to short.
This will also help in cucumber where we ran into the same problem.
2011-10-04 18:15:28 +00:00
ffe9824011
Correction for own recent commit -- didn't know it's unsupported in
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MSVC to do such things.
2011-10-04 15:10:24 +00:00