Commit Graph

42 Commits

Author SHA1 Message Date
e1dff01e29 Depsgraph: add some missing depsgraph tags when relations change. 2018-06-20 18:12:48 +02:00
87b2444270 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/collada/AnimationExporter.cpp
	source/blender/collada/AnimationExporter.h
	source/blender/collada/ArmatureImporter.cpp
	source/blender/collada/ArmatureImporter.h
	source/blender/collada/ControllerExporter.cpp
	source/blender/collada/ControllerExporter.h
	source/blender/collada/DocumentExporter.cpp
	source/blender/collada/DocumentImporter.cpp
	source/blender/collada/GeometryExporter.cpp
	source/blender/collada/GeometryExporter.h
	source/blender/collada/MeshImporter.cpp
	source/blender/collada/MeshImporter.h
	source/blender/collada/SkinInfo.cpp
	source/blender/collada/SkinInfo.h
	source/blender/collada/collada_utils.cpp
	source/blender/collada/collada_utils.h
2018-06-14 15:55:51 +02:00
fd19069999 Cleanup: remove last G.main's from Collada code. 2018-06-14 15:15:51 +02:00
908b6960c0 Merge branch 'master' into blender2.8 2018-06-08 08:10:35 +02:00
a25c11fd8d Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
2018-06-08 08:07:48 +02:00
1c24c04e60 Remove workspace object mode, reverts changes w/ 2.8
This caused too many problems syncing object modes
with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-05 18:21:14 +02:00
37e53ca5f3 Missed opencollada edit in recent changes 2018-02-09 20:25:32 +11:00
376fc19b24 fix:T53271 now using the context scene layer as requested 2018-01-26 13:37:45 +01:00
ac0da72a60 Fix compilation error with Collada enabled 2017-07-21 17:44:11 +02:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
d675415eef Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
2017-06-08 10:17:04 +02:00
9f044cb422 Remove MinGW support
The Issue
=======

For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.


Why Remove
==========

One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work.  For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch

If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.

For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3

Fixes T51301

Differential Revision: https://developer.blender.org/D2648
2017-05-27 15:34:55 -04:00
9992e6a169 Fix a few compiler warnings with macOS / clang. 2017-02-18 23:59:34 +01:00
38410e6e25 changed use_connect from bool to a 3 state value (-1,0,1) 2016-06-03 18:31:51 +02:00
19cc516f51 Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to BKE_object_deform.
Along with some minor cleanup and simplifications.

Reviewers: campbellbarton

Subscribers: sergey

Differential Revision: https://developer.blender.org/D903
2014-11-18 23:52:29 +01:00
575cbf0172 Fix opencollada not compiling after recent changes. 2014-09-01 14:33:05 +02:00
5c69338fe6 apply world matrix only to armature, Bones and children get it implicit via parenting 2013-07-30 11:10:04 +00:00
c42c9cb234 Added missing include to collada sources 2013-06-24 13:17:21 +00:00
cd7fbf9749 Fix part of #34746: crash importing certain collada files with armatures. It still
imports the armature wrong though.
2013-04-22 15:49:15 +00:00
20220d47e3 Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases.

* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
  most cases. This will clear the dependency graph, and only rebuild it right
  before it's needed again when the scene is re-evaluated.

  This is done because DAG_scene_sort is slow when called many times from
  python operators. Further the scene argument is not needed because most
  operations can potentially affect more than the current scene.

* DAG_scene_relations_update will now rebuild the dependency graph if it's not
  there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
  cases that need it.

* Remove various places where ob->recalc was set manually. This should go
  through DAG_id_tag_update() in nearly all cases instead since this is now
  a fast operation. Also removed DAG_ids_flush_update that goes along with
  such manual tagging of ob->recalc.
2013-02-21 19:33:04 +00:00
7c699a217a define the size of matrix args for both rows/cols. 2012-12-11 14:29:01 +00:00
a744fed46c style cleanup 2012-06-20 16:43:48 +00:00
2e8a2f7668 style cleanup 2012-06-12 22:05:33 +00:00
364388b9f2 Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).
As far as I could tell, these were really only still used for "virtual
modifiers", though we really don't use these anymore. Instead, most of the time,
people need to set these settings in armature modifiers directly (these didn't
even get copied over in that case). This was a source of confusion and
redundancy, so removing these now.

This change can be reverted if these were actually of some use out there...
2012-05-06 04:50:04 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
b075765edd Fix #31258: collada now selects newly added objects after import. 2012-05-03 21:32:49 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
Nathan Letwory
1764f2135d Some whitespace changes 2011-09-04 00:15:59 +00:00
207911bdb3 Merge with trunk r37677 2011-06-20 22:55:18 +00:00
Nathan Letwory
d278637337 Fix [#26912] [Collada] Screw up with names/ids on import
Reported by Valeriy Firsov

Use the node name if it exists, fall back to id otherwise.
2011-06-20 12:43:10 +00:00
c9b0ce8693 creating armatures for bones which are not skinned( in progress ) 2011-06-17 18:41:43 +00:00
Nathan Letwory
caf9fb6cce doxygen: blender/collada tagged. 2011-02-27 20:30:35 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
0a4eb24ca0 fix for building with opencollada 833 on linux. 2011-02-12 06:25:04 +00:00
Nathan Letwory
dbb67b4d4c Fix [#25575] Collada import problem with Maya2010 exported collada files
Reported by Morten Mikkelsen

It seems that the maya export may generate invalid joint UIDs. Skip these joints to prevent crash.
2011-01-10 23:31:14 +00:00
c4967b5dde bugfix [#24616] Apply Visual Transform doesn't always apply location
- object updates were not being flushed, so children weren't updating.
- apply the matrix relative to the parent, added this as an option to object_apply_mat4() which allows assigning the worldspace matrix in python without worrying about the parent.
2010-11-08 22:32:28 +00:00
Nathan Letwory
01cdd515fb Compile fix after math API change from r32694 2010-10-25 07:36:14 +00:00
Nathan Letwory
d420d09da9 Fix compiling for MingW too. 2010-10-09 21:31:32 +00:00
Nathan Letwory
e161c22dc2 Assorted GCC fixes for OpenCOLLADA support 2010-10-06 12:04:56 +00:00
9f3d203acb SVN maintenance. 2010-10-05 00:49:39 +00:00
Nathan Letwory
82209cdc86 Reorganisation of COLLADA import code. Classes have been split into their own files.
No functional changes.

Where necessary extern "C" {} blocks have been added.
2010-10-05 00:05:14 +00:00