This changes how the simplify volumes setting works. Before, it only
affeted viewport rendering. This was an issue, because all internal
computations would still have to happen on the high resolution volumes.
With this patch, the simplify setting already affects file loading and
procedural generation of volumes.
Rendering does not have to care about the simplify option anymore,
it just gets the correct simplified version from the depsgraph.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D9176
Using the diagonal has the benefit, that the adaptive voxel size changes
when the bounding box changes its shape in any way. Having a changing
voxel size looks bad when rendering an animation, therefore one should
usually use a fixed voxel size when rendering an animated volume.
This becomes apparent earlier, when the adaptive voxel size changes
when the bounding box changes in any way.
Otherwise this can easily go unnoticed when rendering only a few frames
of an animated volume.
The 0.1 limit was too large. The issue with making it smaller is that
one can easily crash blender by making it to small. To counteract this,
the step has been reduced as well.
A voxel size/amount of 0 disables the modifier.
This reverts commit 66cd82a8d. This was based on a misunderstanding. We do want
to take into account transforms similar to other modifiers like booleans, to
support taking into account animated transforms, combining multiple meshes into
one volume, etc.
This removes `foreachObjectLink` from `ModifierTypeInfo`, `GpencilModifierTypeInfo`
and `ShaderFxTypeInfo`. There is no need to have both, `foreachObjectLink` and `foreachIDLink`.
There is not code that actually depends on `foreachObjectLink`.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D9078
This modifier can only be added to Volume objects. It takes a mesh
as input and generates a "density" grid near the surface or in
the enclosed volume.
Ref T73201.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D9032