Commit Graph

1338 Commits

Author SHA1 Message Date
ccb4484ea3 DRW: Fix missing state reset before draw pass
This is needed before any drawcall. If not, undefined behavior can happen.
2019-03-12 16:01:23 +01:00
da73f56917 Fix T62355: Running blender 2.80 headless broken in recent builds 2019-03-08 14:32:04 +01:00
0ba143a1d6 Fix T62095: OpenGL render camera image alignment 2019-03-08 12:37:22 +11:00
1eea4b2634 Fix T62316: Grease Pencil objects display in front of the grid lines
The fix was move the grease pencil engine before overlays

This also fix the origin not visible bug T62100

There is a limitation of this fix, but we cannot fix both problems. If you have object behind a transparent graese pencil objects, this objects will not be visible.

Thanks @fclem for his advices to fix this bug.
2019-03-07 17:53:25 +01:00
97b1739cf1 Fix T62066: Seg Fault Baking Light Cache with "--background" Flag 2019-03-07 03:51:00 +01:00
dabf593163 Fix T59877: EEVEE: Object Info node random value does not work with Duplis 2019-03-07 03:33:24 +01:00
fbfdfcb947 DRW: Fix hair OSX workaround having a cap limit
This is still is a dirty workaround.

Note that we are drawing the whole sets of point multiple times. While this
is ineficient, the main bottleneck is CPU transformation.
2019-03-07 03:22:57 +01:00
Dalai Felinto
b94ec178a2 Fix stereoscopy convergence plane placement
Note this was broken even in 2.7x.

We had a different logic for the plane wire, as for the plane itself.
And they were both wrong when changing the camera shift or the stereo
pivot.

Both of their logic is now unified and correct.

Also I had to create a new gpu batch for the quad wires, since there is
no state that allows me to filter out the geometry, and the square gpu
batch is quite different than the quad one (2d x 3d and orientation).
2019-03-06 13:33:09 -03:00
af72fc7555 DRW: Fix State tracking being off when calling GPU_framebuffer_clear
State tracking works in pretty much all cases but calling the clear command
does change the write mask outside the draw manager. For now we just reset
the write mask before each pass.

Fix T62203 The selected bone is not highlighted inside the other bone.
2019-03-06 03:38:56 +01:00
85b667716a Cleanup: style 2019-03-06 10:51:11 +11:00
104d9b475d Cleanup: Use GPU_depth_test instead of glEnable/glDisable 2019-03-05 22:02:50 +01:00
6867821c4a DRW: Fix GL state issues due to state not being reset after drawing
Callbacks were drawing with the wrong blend equation and that made some
tools drawing fail.
2019-03-05 22:02:50 +01:00
c94db5d1c7 Fix T61778: Crash when adding material slot to object
For some reason the mat_nr can be superior to the number of material slots
present on an object. Just cap this number to the max available slot.
2019-03-05 18:58:22 +01:00
81283b1c81 DRW: Fix rasterizer discard messing with clear commands
Fixes T62179 Viewport Ghosting on rigs
2019-03-05 17:24:39 +01:00
a4540116ba DRW: use memiter for on screen text allocation
Avoid allocation for each string,
improves redraw speed for text heavy views.

A contrived test showed FPS ~18.5% speedup but this doesn't represent
typical usage.
2019-03-06 02:42:53 +11:00
6fd0d810b4 DRW: support clipping for bone verts 2019-03-06 01:26:30 +11:00
34daf527f3 Cleanup: rename RENDER_OVERRIDE -> HIDE_OVERLAYS
Match the UI naming (changed since 2.7x).
2019-03-05 15:09:25 +11:00
f96fffe0db Fix/workaround T62167: Random crash when displaying wireframes.
Some old AMD drivers crash when a vbo with stride 1 is used a few times.
I have not found a real solution to this problem. So the solution was to use a vbo with stride 4 (which in theory is less efficient and takes up more memory space).
2019-03-04 10:27:41 -03:00
798d2cadc3 DRW: Remove unecessary state changes
The TODO is old and the issue does not seems to appear anymore.

If bugs emerge from this commit it's most likely to be a bad usage of the
API.
2019-03-04 01:30:02 +01:00
10afa74e82 DRW: Fix matflag not being updated after first drawcall
This Fixes T61823: Flickering material problem with eevee
2019-03-04 01:30:02 +01:00
5d9b50054c Cleanup: unused variable 2019-03-02 11:49:03 +11:00
943e4ec8f1 Fix unreported: Glitches on the wireframe of curves. 2019-03-01 16:20:40 -03:00
fa5950d878 Fix crash with wireframe on highpoly curves on some AMD gpus.
Differential Revision: https://developer.blender.org/D4433
2019-03-01 12:40:20 -03:00
680c7209ec Hair Particle: Fix issue on OSX due to hardware accelerated subdivision
Workaround to tranform feedback not working on mac.
On some system it crashes (see T58489) and on some other it outputs
garbage (see T60171).

So instead of using transform feedback we render to a texture,
readback the result to system memory and reupload as VBO data.
It is really not ideal performance wise, but it is the simplest
and the most local workaround that still uses the power of the GPU.

This should fix T59426, T60171 and T58489.
2019-02-28 22:56:45 +01:00
461b1bdfbf GPencil: Add selection support for objects using strokes
Now it's possible to select a grease pencil object without using the dummy.
2019-02-28 17:13:05 +01:00
9d34a9d7e5 DRW: add back edge highlighting for active face drawing
Removed in aa7b013bd5 for performance reasons, however highlights
can't always be seen against specular shading, see: T55456#510873

Instead of having a highlighted inner-edge, use the active edge color.
2019-02-28 18:03:31 +11:00
60a1ccbe2c DRW: use active color for face dot
Matches active vert/edge modes.
2019-02-28 14:57:03 +11:00
3d4d7b97c2 Cleanup: style 2019-02-28 12:30:56 +11:00
fe5d26807b Armature: Force Transparent bone in wireframe display type/mode
This makes the bones transparent when the object or the viewport display
type is Wireframe. This is in order to make things consistent.

In object mode all bones are fully transparent to not create more visual
noise if the scene is complex.

Another small addition is that the Bounding Box draw mode now works as
expected on armatures.
2019-02-27 17:46:17 +01:00
168d3fd528 Cleanup: file rename lamp -> light 2019-02-27 12:36:32 +11:00
1079742db9 Cleanup: rename lamp -> light 2019-02-27 12:26:49 +11:00
06961515e4 Fix T61965: Crash edit-mesh drawing w/ hidden faces 2019-02-26 16:04:23 +11:00
753e73009f Fix T61801: Wireframes on curves not working 2019-02-25 19:37:16 +01:00
86c0ee8020 3D View: support for editing cursor rotation
Add buttons for editing the cursor rotation as well as rotation modes,
similar to object and pose bones.
2019-02-26 01:37:49 +11:00
9d309b7978 Cleanup: quiet undeclared variable warning
Also move view_ubo into G_draw.
2019-02-23 19:20:20 +11:00
085e9e3bed Cleanup: move variable declarations to headers
Quiet undeclared variable warning.
2019-02-23 12:59:13 +11:00
4f0b61f15b Fix T61791: Motion path step is not taken into account 2019-02-21 13:28:53 +01:00
39afc2775f Cleanup: style 2019-02-20 08:27:01 +11:00
655eb8eabd Fix T61690: Hidden curve vertices are drawn in edit-mode
When hiding the curve handles/points previously, the control points would still be drawn (loose verts).
Now we hide everything related to the handle if it is hidden.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D4373
2019-02-19 15:45:40 +01:00
ec57d76db8 Fix edit-curve display for hidden handles
When the first handle was hidden, all others would show as hidden too.
2019-02-19 10:04:15 +11:00
53b484d081 DNA: rename select_color -> select_id
The term color is misleading, it's an integer id that happens to be
written to a color in some cases, then converted back to an integer.
2019-02-19 09:45:48 +11:00
0e3a2acbfa Fix T57457: animated image sequences not working in Eevee.
The dependency graph now handles updating image users to point to the current
frame, and tags images to be refreshed on the GPU. The image editor user is
still updated outside of the dependency graph.

We still do not support multiple image users using a different current frame
in the same image, same as 2.7. This may require adding a GPU image texture
cache to keep memory usage under control. Things like rendering an animation
while the viewport stays fixed at the current frame works though.
2019-02-18 16:52:01 +01:00
11b8d8a838 DRW: Fix Crash when enabling object wireframe option 2019-02-18 16:02:27 +01:00
9ab99ff26b Sculpt Draw: Add support for wireframe geometry
This introduce the wireframe batches. Creating the indices buffer does
not seems to slow down the sculpt in my testing (but it is kind of hard to
test reliably)

This includes a bit of cleanup in gpu_buffers.c.
2019-02-18 14:17:57 +01:00
0c4334d0bb Cleanup: Remove old wireframe batch cache code 2019-02-18 14:17:57 +01:00
e49d955541 Wireframe: Refactor to use GL_LINES instead of triangles with alpha blend
This gets rid of the progressive fading of the edges as it does not work
with depth perception (sorting problem with alpha blending).
2019-02-18 14:17:57 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
e0e6229176 Cleanup: rename Mesh.edit_btmesh -> edit_mesh
When bmesh was in a branch we had both edit_mesh and edit_btmesh,
now there is no reason to use this odd name.
2019-02-17 18:05:18 +11:00
caa8e7ff28 DRW: de-duplicate vertex & weight paint engines
These were almost exact duplicates, use one engine for drawing both
kinds of vertex color.
2019-02-14 15:22:58 +11:00
4d890f3778 Cleanup: unused variable 2019-02-13 11:08:38 +11:00