Commit Graph

556 Commits

Author SHA1 Message Date
35e33b7451 Cleanup: remove debug prints. 2019-03-08 15:16:08 +01:00
b38b0cdb0d Fix T62305: Unconnected group vector inputs are mapped incorrectly
The issue was that `bNodeSocketValueVector` and `bNodeSocketValueRGBA`
don't store the value at the same location in the struct.

I kept the cases for `SOCK_VECTOR` and `SOCK_RGBA` completely separate
for now, because they only share code by coincidence and not because
they are actually the same. Eventually there could be a "Vector Input"
node similar to the "RGB" node.

Reviewers: fclem

Differential Revision: https://developer.blender.org/D4472
2019-03-07 18:03:58 +01:00
e1a62fa1a6 Fix T62259: RGB Curves behave differently in Cycles and Eevee
This was due to curve being not extrapolated correctly. Also curvemap range
was not taken into account.
2019-03-07 01:38:06 +01:00
85b667716a Cleanup: style 2019-03-06 10:51:11 +11:00
d1a744173e GPUMaterial: Make Shader Output nodes inside nodegroups work
Works as expected and mimics Cycles behavior.

The patch is a bit hacky: In order to not touch the lower level function,
we search for the active output inside groups (recursively) and the first
valid one is then copied (or extracted if you want) in the previous parent
nodetree. So we recursively extract the output node back to the main
nodetree while preserving the links through the nodegroups interfaces.

This way everything works as expected in gpu tree evaluation and bsdf
tagging.

Fix T61869 Material Output Node Inside Node Group Renders Pink in Eevee
2019-03-05 17:24:39 +01:00
66228d4362 Fix T62090 : Eevee shader compilation: undefined variable "att1_is_srgb"
The geom shader check was not needed and this uncovered an error in the
GPU_BARYCENTRIC_TEXCO optimization recently commited.
2019-03-01 19:46:08 +01:00
d7d180bd3d Fix T62021: Wireframe input node doesn't work properly
This fixes the general case. It is still not supported for hairs.

Added a hack in the geometry node to avoid unnecessary geometry shader
usage.
2019-02-28 14:11:12 +01:00
168d3fd528 Cleanup: file rename lamp -> light 2019-02-27 12:36:32 +11:00
1079742db9 Cleanup: rename lamp -> light 2019-02-27 12:26:49 +11:00
3051e2f4ae DNA: rename Lamp -> Light
- BKE_lamp -> BKE_light
- Main.lamp -> light
2019-02-27 11:03:16 +11:00
0e3a2acbfa Fix T57457: animated image sequences not working in Eevee.
The dependency graph now handles updating image users to point to the current
frame, and tags images to be refreshed on the GPU. The image editor user is
still updated outside of the dependency graph.

We still do not support multiple image users using a different current frame
in the same image, same as 2.7. This may require adding a GPU image texture
cache to keep memory usage under control. Things like rendering an animation
while the viewport stays fixed at the current frame works though.
2019-02-18 16:52:01 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
7a41c1634b Merge branch 'blender2.7' 2019-02-14 20:00:37 +01:00
9886ae6331 Fix T61470: incorrect saturation clamping in recent bugfix.
We should clamp the result after multiplication.
2019-02-14 19:28:44 +01:00
dbd9b7590a Merge branch 'blender2.7' 2019-02-13 19:02:43 +01:00
ec559912fb Fix T61470: inconsistent HSV node results with saturation > 1.0.
Values outside the 0..1 range produce negative colors, so now clamp to that
range everywhere. Also fixes improper handling of hue > 2.0 in some places.
2019-02-13 17:06:30 +01:00
10efc54729 Fix NodeTree types UI messages not being properly tagged for translation.
Probably fix first part of T61446.
2019-02-13 16:19:09 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
1c42f1c5ca Fix T60324: node linking UI bugs with some shader nodes. 2019-01-09 14:35:48 +01:00
e305560f13 Cleanup: add trailing commas to structs
Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-07 00:34:48 +11:00
65779b022d Fix T58280: Blender 2.8 hangs when the LookDev mode is enabled
The hang was due to the nodes being "evaluated" for every incomming link.

Solution: only evaluate once per nodetree.

Also merge the tagging of SSS and SSR into one traversal only.
2018-12-03 17:19:11 +01:00
c2863326af Cleanup: correct assert, remove redundant NULL checks 2018-11-28 17:20:23 +11:00
740adf2a4b Cleanup: style 2018-11-19 13:37:18 +11:00
65fa5a1926 Eevee: Optimize Color Ramp node for common cases. 2018-11-17 18:20:10 +01:00
68b670698f Eevee: Fix SSR/SSS when the bsdf nodes are inside groups 2018-11-17 17:08:21 +01:00
2f44ea68d3 Cleanup: style 2018-11-10 09:27:20 +11:00
9d12a5aa9e Eevee: Fix geometry node for environments and support true_normal
Also minor cleanup for the Bump node.
2018-11-08 19:20:40 +01:00
bdd44564c9 GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operations 2018-11-07 22:16:13 +01:00
4f709152f4 Eevee: Add support for interpolation options for Environment Texture nodes 2018-11-07 22:16:13 +01:00
e0edac4cb2 Eevee: Support for extension type in the Node Image Texture
This does not work with the box projection mode. Implementing for box
projection mode would be difficult, slow, and produce a lot of code
duplication. Also i'm not sure this is worth it, as it's not a common use
case.
2018-11-07 22:16:13 +01:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
451ca8453b GPU: Make node texture "Blend" parameter interactive.
This parameter is only used for Box projection type.
2018-11-07 00:19:14 +01:00
c3a0af736a Eevee: Make Normal node interactive
Before it was triggering shader recompilation. Include small cleanup/opti.
2018-11-07 00:19:14 +01:00
c3149a712c Eevee: Make nodegroup fix recursive. 2018-11-06 12:05:21 +01:00
26d5a92606 Eevee: Fix broken shader if only using an Ambient Occlusion node
This quick fix does generate some invalid uniform. Will fix that later on.
2018-11-06 12:05:21 +01:00
15ad75ffef Eevee: Correctly handle Sharp glossy/refraction BSDF nodes
This is a quick workaround, but I don't see the point of making the
lighting functions more complex than it is now in order to optimize this
rather not so common case.
2018-11-06 12:05:21 +01:00
9d5edf2d39 Eevee: Fix nodegroup sockets behaviour
Node group inputs should behave like cycles now.

----

We create dummy nodes that contains the default values for the nodegroup
inputs and link them to the sockets. This way the uniform buffer gathering
function can read them.

But we also need to disconnect all the internal links to sockets that have
hidden values. Theses sockets must not get the values from the nodegroup
input sockets if there is no link to them otherwise we get broken results
(i.e.: normals for a bsdf node).
2018-11-01 15:06:42 +01:00
3e6b34dede Eevee: Fix default texture coord for procedural texture in world tree 2018-10-18 15:30:16 +02:00
667add5fc5 Eevee: Implement Wireframe Node
This implementation is a bit hacky but match cycles pretty close.

If pixel size is not enabled, it will use the geom shader to
compute distances between vertices. This will have a cost.

Implementation is a bit hacky in gpu_codegen to make the geom shader works
in an optional manner.
2018-09-20 17:53:47 +02:00
Charlie Jolly
89295c7f6b Eeevee: update to match recent voronoi GLSL features for Cycles.
Differential Revision: https://developer.blender.org/D3680
2018-09-10 19:48:14 +02:00
a43ebc63fa Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/collision.c
2018-09-03 17:44:36 +02:00
4da2acae3a Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3668
2018-09-03 16:55:01 +02:00
871b7ba892 Merge branch 'master' into blender2.8 2018-08-28 19:15:08 +02:00
a7b853a037 Cycles: change default emission color to 1 1 1. 2018-08-26 13:48:24 +02:00
bb639ccc47 GPUMaterial: Geometry Node: Add support for parametric output
This supports meshes and hairs too. Matches cycles output.

This adds barycentric coords to the GPUBuiltin enum which will also be used
for the wireframe node.
2018-08-22 13:51:02 +02:00
77b39bbaa0 Cleanup: Rename GPU_* functions to make more sense
* Remove GPU_link_changed which is unused.
* Remove all GPU link function that are not used anymore.
* GPU_uniform_buffer is now GPU_uniform.
* GPU_texture_ramp is now GPU_color_band.
* GPU_uniform is now GPU_constant.
2018-08-13 23:01:18 +02:00
7673867360 GPUMaterial: Fix color ramp node with constant interpolation
Color ramp with constant interpolation must bypass texture filtering and
use nearest neighboor sampling in order to appear correctly sharp.

This patch use a GLSL hack to use nearest sampling on thoses particular
color band.
2018-08-10 16:16:35 +02:00