Commit Graph

5 Commits

Author SHA1 Message Date
94b2d83421 Cleanup: move documentation to headers, other minor corrections 2022-03-23 17:18:42 +11:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
4b1f243e4d Cleanup: sort struct forward declarations 2022-01-24 21:16:06 +11:00
20df402adc Cleanup: move docs to definition 2022-01-18 14:13:58 +11:00
Martijn Versteegh
449db0ab1e Baking: new method to generate margin, based on adjacent faces
This significantly reduces discontinuities on UV seams, by giving a better
match of the texture filtered colors on both sides of the seam. It works by
using pixels from adjacent faces across the UV seam.

This new option is called "Adjacent Faces" and is the default. The old option
is called "Extend", and extends border pixels outwards.

Differential Revision: https://developer.blender.org/D13303
2022-01-17 19:36:13 +01:00