Commit Graph

18064 Commits

Author SHA1 Message Date
acadb8c39f Sculpt Branch:
Revised external multires file saving. Now it is more manual in that you
have to specify where to save it, like an image file, but still saved at
the same time as the .blend. It would ideally be automatic, but this is
difficult to implement, so for now this should at least be more reliable.
2009-12-10 14:26:06 +00:00
6639ba6b86 Sculpt Branch:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r25180:25245
2009-12-09 15:24:55 +00:00
8df3e7b54c Sculpt Branch:
* Fallback code in case VBO allocation fails.
2009-12-09 15:20:47 +00:00
f54776b1a6 VBO:
* Fix #19785: curves not drawing with VBO enabled
* Fix #19553: duplicate Window crashes with VBO's

The convention in Blender was to have GL_VERTEX_ARRAY and GL_NORMAL_ARRAY
enabled by default, and other arrays disabled. The VBO drawing code did
not take this into account. I've made these now disabled by default, since
that makes the code clearer in other places too.
2009-12-09 14:37:26 +00:00
5dd68e8cb6 some more rig options, fix typo 2009-12-09 14:29:55 +00:00
a41131db24 - added editbone.matrix, readonly, utility property that calculates the matrix from the bone roll
- spine fixes
- arm now uses the average Z axis to place the poll target
2009-12-09 14:25:56 +00:00
9ea765e5d3 Sculpt Branch:
* Smooth brush works again for multires.
* Optimal Display option for multires modifier, same as subsurf.
2009-12-09 13:37:19 +00:00
0e713ba1d0 - rewrote arm rig so it creates 2 chains and blend them automatically (like the leg)
- use reverse order for palm fingers (pointer first)
- allow copying bone class instances to exclude some bones
- doc generation had a python error (incedently updated online docs linked from the splash)
2009-12-09 12:00:28 +00:00
9bc23bd616 Whoops, silly typo 2009-12-09 11:38:32 +00:00
abae1e2ccf Sculpt Branch: sculpting with modifiers and shape keys working again. 2009-12-09 11:09:56 +00:00
3712e78d52 RNA: fix for yesterday's commit, browsing screens and scenes was
not working anymore, relies on special notifiers.
2009-12-09 10:55:28 +00:00
9b6b74f292 Various more screen-related fixes including:
[#20271] File Browser - Wont show when area is fullscreen
2009-12-09 06:55:16 +00:00
bc79569419 grabcursor attribute stores full grab mode so we can better differentiate when it needs to wrap around cursor draw.
Also add cocoa exception to wm_get_cursor_position (this should be fixed at the ghost level)
2009-12-09 04:51:35 +00:00
1c47b3acb6 Fix for [#20197] dof node bugs
This is still a bit dodgy, the issue of accessing scene data from nodes needs to be solved better, but this at least fixes it up to previous capabilities, and prevents writing any data to scene/objects either.
2009-12-09 02:55:19 +00:00
2ef0ee76a0 Fix for [#20249] duplicating a mesh in edit mode with a lattice modifier
Removed lattice and curve modifiers from being correctable for crazy space - it didn't work and was giving weird results.
2009-12-09 01:53:04 +00:00
e9b417c1bf auto-dist working again, renamed obofs --> dyn_ofs, use_sel --> use_dyn_ofs, since its used by Auto-Depth too. 2009-12-09 00:45:50 +00:00
fabdde675a reference to INDIVIDUAL_CENTERS causing error 2009-12-09 00:03:18 +00:00
bee5775702 split out driver functions into its own file 2009-12-08 22:35:03 +00:00
96a5db9a4c setting and editbone parent to NULL wasnt working 2009-12-08 20:58:23 +00:00
47b4c8357c Attempted Bugfix: opengl preview render artifacts, was using wmPush/PopMatrix,
but this does not have an actual stack, so using glPush/PopMatrix instead now.
2009-12-08 19:27:30 +00:00
7f580d0734 transforming metastrips didnt move effects within them & remove warning 2009-12-08 19:27:19 +00:00
7e333010f3 Animation System: Handling Updates
* Added ANIM_list_elem_update and ANIM_id_update functions to call when
  changing animation curves, which will then call the RNA property update
  functions for those curves.

  This is to replace just calling DAG_id_flush_update, that may not always
  be the right thing to do, and doesn't send proper notifiers for redraw.

  Still only used/usable when transforming in the graph editor, not sure
  how this do this with NLA for example, .. needs to be improved.

* Added function wm_data_handle_update function to contain the object
  update function, and also added scene animation update there. Actually
  it should be doing all datablocks, this makes it work for sequencer.


Joshua, do you agree this is the right direction to go in? I can revert or
change the code if you think it should be done differently. Mainly wanted
to get this working well for sequencer now.
2009-12-08 18:28:09 +00:00
1b3a295e4f RNA functions to find keymaps in a keyconfig (from the usual idname + space or modal keymaps from operator id) 2009-12-08 18:02:50 +00:00
278fc187cf Image Paint keymap in image editor wasn't looked up with the space type. 2009-12-08 17:37:31 +00:00
07904712e8 RNA:
* Property update functions no longer get context, instead they get only
  Main and Scene. The RNA api was intended to be as context-less as
  possible, since it doesn't really matter who is changing the property,
  everything that uses the property should be updated.
* There's still one exception case that use it now, screen operations
  still depend on context too much. It also revealed a few places using
  context where they shouldn't.
* Ideally Scene shouldn't be passed, but much of Blender still depends on
  it, should be dropped when we try to support multiple scene editing.

Change was planned for a while, but need this now to be able to call
update without a context pointer.
2009-12-08 17:23:48 +00:00
7235e681b9 slow print, only debug mode 2009-12-08 16:39:00 +00:00
45509f129d unwrap was unwrapping all faces rather then just the selected ones 2009-12-08 15:20:57 +00:00
f2452c1fd6 Sequencer:
* Sound strips now respect metastrips for muting. That means they
  are muted if the metastrip is muted, and don't play when located
  outside of the current metastrip.
* Operators now use notifiers instead of redraw tagging, added a
  separate notifier for selection as well, but that is not used to
  do less redraws yet.
2009-12-08 13:57:51 +00:00
0151be0210 UI: fix trailing tooltips when deactivating window, and when opening
right click menu. Added window deactivate event for this.
2009-12-08 13:02:03 +00:00
0304b623f5 RNA: added common sequencer properties notifiers/updates. Still some
updates missing.
2009-12-08 12:59:21 +00:00
88b0e1c52a OSX: print warning if Blender application is located in a path Python lib can't handle (bug # 20258)
OSX allow file/directory names to contain ':' (displayed as '/' in Finder), and current Python lib (3.1.1) has trouble with those when importing modules.

Added warning message to help user understand why Blender start fails in this case.
2009-12-08 12:16:34 +00:00
0391b1ab78 compile python driver expressions for faster re-evaluation.
approx 15-25x speedup
2009-12-08 10:36:46 +00:00
445d077cf4 BGE: Add plot method to VideoTexture.ImageBuff class.
Synopsis: plot(brush,width,height,x,y,mode)
          plot(imgbuff,x,y,mode)

The first form uses a byte array containing the brush shape.
The second form uses another ImageBuff object as a brush.
The ImageBuff object must be initialized before you can call
these methods. Use load(rgb_buffer,sizex,sizey) method to create
an image buffer of given size (with alpha channel set to 255).
The brush is plotted directly in the image buffer. The texture
is updated only when the VideoTexture.Texture parent object is
refreshed: this will download the image buffer to the GPU.

brush:  Byte array containing RGBA data to be plotted in image buffer.
        The data must be continuous in memory, organized row by row
        starting from lower left corner of the image. Each pixel is
        4 bytes representing RGBA data in that order.
width:  Horizontal size in pixels of image in brush.
height: Vertical size in pixels of the image in brush.
imgbuff:Another ImageBuff object that is used as a brush. The object
        must have been initialized first with load().
x:      Horizontal position in pixel from left side of the image buffer
        where the brush will be plotted. The brush is plotted on pixels
        positions x->x+width-1. Clipping is performed if the brush falls
        partially outside the image buffer.
y:      Vertical position in pixel from bottom side of the image buffer
        where the brush will be plotted.
mode:   Mode of drawing. Use one of the following value:
        0 : MIX
        1 : ADD
	2 : SUB
        3 : MUL
        4 : LIGHTEN
        5 : DARKEN
        6 : ERASE ALPHA
        7 : ADD ALPHA
        1000 : COPY RGBA (default)
        1001 : COPY RGB
        1002 : COPY ALPHA

        Modes 0 to 7 are 'blend' modes: the brush pixels are combined
        with the image pixel in various ways. Refer to Blender documentation
        to learn more about these modes.
2009-12-08 10:02:22 +00:00
fccceaa87f - pyrna support for (value in array), currently only 1 dimensional arrays.
- use python malloc's in bpy_array.c
- automatically blending bone locations is disabled if the target bone has locked location
- neck had incorrect roll
2009-12-08 09:40:30 +00:00
c146ce977c Quick ShapeKey Editor fix (i.e. submode of DopeSheet):
Switching to ShapeKey Editor mode now shows the sliders again
2009-12-08 09:07:20 +00:00
d765068fca BGE: add hitUV property to mouse focus sensor to return UV coordinates under mouse pointer. Useful for texture painting. More details in PyDoc. 2009-12-08 08:58:24 +00:00
2318886f70 BGE: fix bug in mouse button release detection 2009-12-08 08:46:07 +00:00
915f352400 ImBuf: Fix bug in clipping 2009-12-08 08:44:18 +00:00
81a69bb00f Various changes to screen-related code, aiming to fix a few problems and usability issues with 'temp' screen layouts.
Now, temp screens are hidden from being accessed directly, with a new 'Back to Previous' button appearing in place of the screen menu when (for example) fullscreen render image areas are present. Window type menus also get disabled here too, to prevent things from getting too mixed up.
2009-12-08 07:12:06 +00:00
53f94f92a1 Animation Editors: Fixes for RNA/Python Bastardisation
Still not happy about the tight/regular-spacing imposed by the layout engine automation, but will tweak later.
2009-12-08 06:32:30 +00:00
d653b0c961 Few small things:
1. MSVC 9 projectfiles update (graph_header.c, action_header.c and nla_header.c removed)

2. Fix for opening the filebrowser when saving file for the first time (untitled.blend) from file menu

3. Add CROSS effect sequence type back to menu. (Durian fix)
Note: Removed SEQ_EFFECT from rna, since this no actual sequence type, but rather used to check for the effect bit.
2009-12-08 00:57:14 +00:00
742a09858b FIX for #20256 New folder doesn't rename
Note: did some refactoring and renaming of files to make code a bit clearer there too.

Also applies solution provided by Aurel W in patch #20264, thanks for submitting the patch.
2009-12-07 23:47:37 +00:00
3a954970f7 Remove 'temp' screens hanging around in files from older 2.5 versions 2009-12-07 22:29:35 +00:00
495cbc1a6f Forgot to remove these. 2009-12-07 21:56:25 +00:00
b71749305a Pythonazed DopeSheet and NLA editors headers UI. 2009-12-07 21:51:44 +00:00
f350cde18c -noaudio option to force the sound system to None.
Useful when openAL is not setup properly (*cough* pulseaudio *cough) and prevents startup.

This doesn't actually affect the userpref option, so you can set it to whatever you want, save userprefs and restart.
2009-12-07 20:39:57 +00:00
16ec4cc186 Sound system should only default to OpenAL if it is built (SDL if built otherwise). 2009-12-07 20:38:09 +00:00
21f41e1bce Text and Console operators don't need to register themselves. (this cleans the reports quite a bit) 2009-12-07 20:03:49 +00:00
47416c725c driver type 'Sum' 2009-12-07 19:59:04 +00:00
a321e2b139 Sculpt Branch:
Subdivision set with Ctrl+1-5 now works for multires as well.
2009-12-07 19:56:59 +00:00