Commit Graph

6150 Commits

Author SHA1 Message Date
addf274ce4 Add "Bake Action" to Animation tab of 3D View Toolbar.
This is based on the rationale here, in order to begin giving a more complete set of animation tools to the toolbar: https://developer.blender.org/file/data/hlt2vtyqo4iqwookyack/PHID-FILE-ghcjwtxvl7siwidxlw6b/3D_View_Object_Mode_Tools.png
2014-01-03 15:28:18 -06:00
a22a2c6fd7 Adding Relations category to 3D View Toolbar.
This creates the tab for relations in the toolbar. This tab includes those operators that relate to objects relationships with other objects and data.
2014-01-03 15:28:18 -06:00
c36070299f Adding remaining object categories to the Create tab of the 3D View Toolbar.
This adds the remaining object categories to the Create tab, including Nurb Surfaces, Lamps, Meta objects, etc. I've also updated the labeling for the various buttons to be consistent with one another.
2014-01-03 15:28:18 -06:00
2fbfa76808 Add "Add Curve" buttons to 3D View Toolbar
This creates a series of buttons in the 3D View toolbar to add new curve objects to the scene. This new panel is categorized under the Create tab.
2014-01-03 15:28:18 -06:00
153d415f1d Add Mesh buttons for 3D View Toolbar
This adds buttons in the 3D View toolbar to add new mesh objects to the scene. These buttons are added via the Create tab/category, soon to be populated with other object types as well.

A panel is added for both Object mode and Edit mode so as to not display in incorrect context (such as Pose Mode).
2014-01-03 15:28:18 -06:00
3a3cce2e9b Basic Tab for Object Mode 3D View Toolbar
This updates the organization and naming of the Basic tab for the 3D View toolbar. It reorganizes the tools that were already there and adds Mirror and Duplicate Linked object operators.
2014-01-03 15:28:18 -06:00
428a8d5980 Object Mode Toolbar Tabs
Summary:
Here are the initial tabs for the 3D View Object Mode toolbar. This is based on the discussions between myself and @billrey in T37569

P.S. apologies for the duplicate. The first one I mistakenly sent to the Edit Mode task, T37568. I have corrected it and also made a couple changes, per @campbellbarton's request.

Reviewers: campbellbarton

CC: campbellbarton, brecht, billrey

Maniphest Tasks: T37569

Differential Revision: http://developer.blender.org/D129
2014-01-03 15:28:18 -06:00
9b7f30d6b0 Bring back edit curve add menu
It was wrongly considered unused in rB5fdfa6d47542db32426ac080f071a1fd751e05a7
2014-01-03 01:34:35 +06:00
de147a907f Fix T38008: Bug in templates operator_nodes.py 2014-01-01 12:02:43 +01:00
bf0231f297 Clean up Zoom Style section of Input Preferences
This removes some grouping labels and improves option names to make them self explanatory and consistent with one another.

Before: https://www.dropbox.com/sh/zp4ildwpuew1w4x/RSLGK_gOG7
After: https://www.dropbox.com/s/c131zb5zb1ds5ap/Screenshot%202013-12-31%2018.54.38.png
2013-12-31 18:53:12 -06:00
e271e2d84e Align Author field and label horizontally
This aligns the User Preferences > File > Author field and label horizontally, saving space and making it more consistent with author text fields within the same section.
2013-12-31 18:20:33 -06:00
a594db4efc Improve readability of System panel of User Preferences
This commit adjusts the spacing of the items in User Preferences > System. The spacing is adjusted via separators between each section of options. This better differentiates between groups of options. It also removes a few extra separators for more consistency.
2013-12-31 18:20:33 -06:00
e2e5b45ff7 Fix T37935: 3dsmax key configuration broken after recent mesh operator changes. 2013-12-31 02:19:21 +01:00
42aa19088e Text3d: add select all operator
also add Edit menu for 3d text and move cut/copy/paste there.
2013-12-29 23:55:05 +11:00
e369a5c485 Cycles Volume Render: support for rendering of homogeneous volume with absorption.
This is the simplest possible volume rendering case, constant density inside
the volume and no scattering or emission. My plan is to tweak, verify and commit
more volume rendering effects one by one, doing it all at once makes it
difficult to verify correctness and track down bugs.

Documentation is here:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Materials/Volume

Currently this hooks into path tracing in 3 ways, which should get us pretty
far until we add more advanced light sampling. These 3 hooks are repeated in
the path tracing, branched path tracing and transparent shadow code:

* Determine active volume shader at start of the path
* Change active volume shader on transmission through a surface
* Light attenuation over line segments between camera, surfaces and background

This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
2013-12-28 16:57:10 +01:00
a35db17cee Cycles Volume Render: work on nodes and closures.
* Henyey-Greenstein scattering closure implementation.
* Rename transparent to absorption node and isotropic to scatter node.
* Volume density is folded into the closure weights.
* OSL support for volume closures and nodes.
* This commit has no user visible changes, there is no volume render code yet.

This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
2013-12-28 16:57:02 +01:00
33b87dc1ad update console shell for changes in api 2013-12-29 00:51:51 +11:00
ceb2430dd7 Rigidbody: Allow triangle mesh shapes to deform during simulation
Only supported when using the "Deform" mesh source.
2013-12-26 18:38:06 +01:00
2260a7dbc0 Rigidbody: Add option to choose mesh source for collision shapes
The options are:
Base: Base mesh
Deform: shape keys and deform modifiers
Final: All deformations and modifiers

It would be nice to have a way of specifying where exactly in the
modifier stack the collision shape is generated. However this is not
staight forward since the rigid body simulation is not part of the
modifier system and would require hacks to make it work.
2013-12-26 18:38:05 +01:00
55397c690d Usual minor UI messages fixes... 2013-12-26 17:16:11 +01:00
28b671d98f Implement per-frame track reprojection error visualization
It is now possible to display per-frame track reprojection
error in curve view of clip editor. Simply enable corresponding
option in filter buttons.

Currently displayed using blue color which might confuse with
average reprojection error, further color tweaks are possible
and easy.

Also changed icon track x/y curves. Better icons here are
really appreciated.
2013-12-25 19:24:04 +06:00
ec1f90864f Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
Simon Repp
632c29fef3 UI: communicate external data autopack better in the UI.
Previously there was no way to see if autopack was enabled. Now the external
data menu has 3 entries instead of 2:

* Automatically Pack Into .blend (with checkbox to indicate autopack on/off)
* Pack All Into .blend
* Unpack All Into Files

Fixes T37608, includes modifications by Brecht from the original patch.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D118
2013-12-23 18:55:48 +01:00
c9c0d11f2a Fix T37929: inherit scale for dupli faces was not shown greyed out when it should be. 2013-12-23 16:27:43 +01:00
5eb96d4705 Fix T37910: maya key configuration not working after recent changes. 2013-12-21 23:27:55 +01:00
e09a34520b Fix for extrude poll functions not checking active object 2013-12-22 07:59:24 +11:00
d5263c37fa Modifier: New Wireframe Modifier
Based on patch originally by Thomas Beck,
uses options similar to solidify.
2013-12-22 07:13:48 +11:00
fd0825e7c4 Vertex/weight paint: remove "Use All Faces" option.
This is now always enabled, when you want to paint on a individual faces you
can use face selection masking instead.

Fixes T37855.
2013-12-18 17:50:51 +01:00
f5616bf8b2 Code cleanup: Game Engine related panels belong into properties_game.py. 2013-12-18 07:35:05 +01:00
2fb704d1b8 Error in last commit 2013-12-18 15:37:55 +11:00
509f169011 Style Cleanup 2013-12-18 15:34:56 +11:00
e9e08a1d12 Game Engine: Level of detail support and tools
Levels of detail can be added and modified in the object panel. The object
panel also contains new tools for generating levels of detail, setting up
levels of detail based on object names (useful for importing), and
clearing an object's level of detail settings. This is meant as a game
engine feature, though the level of details settings can be previewed in
the viewport.

Reviewed By: moguri, nexyon, brecht

Differential Revision: http://developer.blender.org/D109
2013-12-17 17:03:27 -08:00
51f5c994e9 Fix T37103: Keyframing custom properties issue (FCurve would not reflect Custom props type changes).
Add an helper func to re-compute integer-only fcurve flags, and call it when editing custom props.

Reviewed by aligorith, thanks!

Summary: Proposal fix for "keyframing custom properties issue" (T37103).

Reviewers: aligorith

Maniphest Tasks: T37103

Differential Revision: http://developer.blender.org/D111
2013-12-17 09:51:27 +01:00
d9634122f6 More slangs and other spellchecking exceptions... 2013-12-16 21:26:48 +01:00
7947b3d21d Fix for recent regression in curve geometry panel poll 2013-12-15 01:33:10 +11:00
5fdfa6d475 Interface / 3D View: Add missing "add" menu for armature edit mode, reported in IRC.
Also remove an unused menu for surface/curves.
2013-12-14 13:47:30 +01:00
01fc7a687a Code cleanup: Remove "TexFace to Material Convert", from the file menu. This was used for conversion from older 2.5x files. The do_version() code is still there and functioning though. 2013-12-14 10:48:12 +01:00
dda37dbc5c Interface / Modifiers: Use a toggle/icon button for vertex group invert (was already used in particle system).
This way we save a few lines of space, while keeping the functionality clear. Also some minor layout reshuffling and cleanup.
2013-12-14 10:14:24 +01:00
3517cde0fb Code cleanup: Remove Blender 2.4x animation player preset, since we have the internal one. 2013-12-14 09:24:22 +01:00
92afb52ebd Interface: Remove Play button from the Render panel, only keep in the "Render" menu. 2013-12-14 09:14:33 +01:00
c456cd94b2 Curve Handle Recalculate (Ctrl+N)
T37799 Patch from Simon Repp
with added option to recalculate handle lengths.
2013-12-14 02:53:19 +11:00
52c5365c00 Changed label to use UV Maps instead of UV Layouts 2013-12-13 15:29:50 +01:00
7eab49f8d9 Interface / Particles: Fix bad alignment in Rotation panel, sub layout missed the flag. 2013-12-13 10:54:44 +01:00
9e30783585 Interface / PointCache: Remove name fields here as well, not needed anymore due to direct rename in uiList. 2013-12-13 10:20:35 +01:00
700e799ef5 Fix T37692: Follow active quads failed on unselected-active-face 2013-12-13 05:05:21 +11:00
c740f1a792 Sculpt mode Gravity feature from GSOC 2010 by Jason Wilkins.
Reviewers: sergey, brecht, campbellbarton, jwilkins

Differential Revision: http://developer.blender.org/D89
2013-12-12 19:01:11 +02:00
eb9d94f48b Fix T37786: Curves: Geometry tab is missing
Was broken by rB2a55d68e1927 which inverted condition
in poll function for Geometry panel.
2013-12-12 18:08:41 +06:00
1f05d71e24 UI: Small panel tweak for Dynamic Paint UI, to save some space when color type is NONE 2013-12-11 12:40:17 +01:00
2a55d68e19 Fix for curve pinning raising an exception 2013-12-11 22:04:29 +11:00
3a370ec6ec Move curve's boundbox and texspace calculation out of modifier stack
There were several issues with how bounding box and texture space
are calculated:

- This was done at the same time as applying modifiers, meaning if
  several objects are sharing the same curve datablock, bounding
  box and texture space will be calculated multiple times.

  Further, allocating bounding box wasn't safe for threading.

- Bounding box and texture space were evaluated after pre-tessellation
  modifiers are applied. This means Curve-level data is actually
  depends on object data, and it's really bad because different
  objects could have different modifiers and this leads to
  conflicts (curve's data depends on object evaluation order)
  and doesn't behave in a predictable way.

  This commit moves bounding box and texture space evaluation from
  modifier stack to own utility functions, just like it's was done
  for meshes.

  This makes curve objects update thread-safe, but gives some
  limitations as well. Namely, with such approach it's not so
  clear how to preserve the same behavior of texture space:
  before this change texture space and bounding box would match
  beveled curve as accurate as possible.

  Old behavior was nice for quick texturing -- in most cases you
  didn't need to modify texture space at all. But texture space
  was depending on render/preview settings which could easily lead
  to situations, when final result would be far different from
  preview one.

  Now we're using CV points coordinates and their radius to approximate
  the bounding box. This doesn't give the same exact texture space,
  but it helps a lot keeping texture space in a nice predictable way.

  We could make approximation smarter in the future, but fir now
  added operator to match texture space to fully tessellated curve
  called "Match Texture Space".

Review link:

  https://codereview.appspot.com/15410043/

Brief description:

  http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2013/Results#Curve_Texture_Space
2013-12-11 16:32:41 +06:00