Commit Graph

2078 Commits

Author SHA1 Message Date
2de454c514 Merge branch 'blender-v2.91-release' into master 2020-11-06 12:57:27 +01:00
8df84f7be4 Fix T82364: Widget anim state not updated when deleting channel in Graph Editor
So a keyframed e.g. location slider would stay yellow/green even if its
corresponding channel was removed.

Needs a appropriate notifier so the listeners (e.g.
buttons_area_listener, view3d_buttons_region_listener) would cause a
redraw.

Maniphest Tasks: T82364

Differential Revision: https://developer.blender.org/D9438
2020-11-06 12:52:52 +01:00
Richard Antalik
ea1c5a6c15 Rename BKE_sequencer.h
Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9349
2020-11-01 21:10:36 +01:00
d35cd32d56 Cleanup: Use doxygen sections
After the changes in D7997, this whole file will use doxygen sections.
2020-10-29 17:37:44 -05:00
c0a6bc1979 Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required.

Differential Revision: https://developer.blender.org/D9243

Reviewed by Campbell Barton
2020-10-19 09:15:34 -07:00
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
491d777efc Cleanup: remove debug printf()
No functional changes.
2020-10-16 10:59:43 +02:00
c5bdbc340a Fix T62463: unable to select anim channel for unselected node
Remove the code that synchronises selection state of shader node animation
channels. This code is only used in a few cases where selection of these
animation channels is changed, and then potentially does the wrong thing
and disallows selection of animation channels altogether.

This removal is meant to be a temporary situation, to unblock animation
channel selection. See T74159 for the overall effort to improve selection
sync.
2020-10-16 10:21:36 +02:00
5722de6098 Cleanup: Animation, remove unused parameters
No functional changes.
2020-10-16 10:17:10 +02:00
91af828e8b Fix T81743: Changed behaviour in RGB Curves node interpolation
Restore the old `correct_bezpart()` (pre-rBda95d1d851b4) function as
`BKE_curve_correct_bezpart()`, and use that where the old behaviour was
desired (that is, curve maps like used by the RGB Curves shader node).

The new (post-rBda95d1d851b4) function is also renamed to
`BKE_fcurve_correct_bezpart()` to avoid confusion.
2020-10-15 19:48:14 +02:00
78d1aa4d52 Cleanup: Animation, simplify channel selection code
Split up `ANIM_deselect_anim_channels()` into
`ANIM_anim_channels_select_set()` and
`ANIM_anim_channels_select_toggle()`.

`ANIM_anim_channels_select_set()` is equivalent to the old
`ANIM_deselect_anim_channels(..., false, ACHANNEL_SETFLAG_xxx)`.

`ANIM_anim_channels_select_toggle()` is equivalent to the old
`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_ADD)`.

`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_CLEAR)` was
also called once. The `true` parameter suggested the "toggle" behaviour
was intended, but the `ACHANNEL_SETFLAG_CLEAR` argument prevented any
toggling. This is now replaced with `ANIM_anim_channels_select_set(ac,
ACHANNEL_SETFLAG_CLEAR)` to make this explicit.

No functional changes, just a cleanup in order to better understand how
the selection works.
2020-10-15 14:04:14 +02:00
1ec1e36ac1 Cleanup: Animation, rename function to match operator
Rename `animchannels_deselectall_exec` → `animchannels_selectall_exec` so
that it matches the operator `ANIM_OT_channels_select_all`.

No functional changes.
2020-10-15 14:04:14 +02:00
fecb276ef7 UI: New option to invert search filter in Dopesheet
A lot of animator request an option to invert the filter of the dopesheet channels. This patch adds that invert filter option. This is not for Grease Pencil only, affect to all modes.

{F8983328}

Note: I have seen the new button has a rounded borders on the left. It would be better get rectangle shape, but not sure how to do it.

Reviewed By: campbellbarton, pepeland

Maniphest Tasks: T81676

Differential Revision: https://developer.blender.org/D9182
c68a2a
2020-10-14 15:24:52 +02:00
c7cd74fac3 Cleanup: multi-line comment blocks 2020-10-14 15:24:42 +11:00
65965a892f Cleanup: use BKE_fcurve_ prefix for keyframing bezier functions
- BKE_bezt_subdivide_handles -> BKE_fcurve_bezt_subdivide_handles
- binarysearch_bezt_index -> BKE_fcurve_bezt_binarysearch_index

These functions are specific to F-Curves and don't make sense for other
uses of BezTriple (curve-object data for e.g.)

Also:

- Move detailed doxygen comment above code, following code-style.
- Mark bezt_add_to_cfra_elem unused.
2020-10-13 16:46:41 +11:00
058a69974a Cleanup: split animchan_sync_fcurve() into smaller functions
Split `animchan_sync_fcurve()` into functions for handling Scenes and
Node Trees.

No functional changes.
2020-10-12 17:00:11 +02:00
5e6c7de3e9 Animation: enforce that the active keyframe is always selected
Check selection state in `BKE_fcurve_active_keyframe_index()`, and only
return the active keyframe index when that keyframe is actually selected.
This is now also asserted in the `BKE_fcurve_active_keyframe_set()` function,
which is now also used when inserting a keyframe.
2020-10-12 17:00:11 +02:00
e3ad392b98 Animation: always try to match the existing curve when inserting keys
Previously Blender would only match the existing curve slope when the
to-be-inserted key value was already very close to the curve. This check
is now removed, allowing for sliders in the graph editor to subtly
change the curve, and for keyframes added with ctrl+click to follow the
curve better.
2020-10-12 14:02:18 +02:00
fc5c5f0636 Animation: avoid WM notification when nothing changed
Avoid WM notification when a dummy channel is clicked in the animation
channel list (dopesheet, graph editor) if that channel has no animation
data.
2020-10-12 12:36:46 +02:00
1db26e1698 Cleanup: Animation, small cleanups on anim channel selection code
Clean up some code by using early returns.

No functional changes.
2020-10-12 12:36:46 +02:00
bfd7840358 Cleanup: Animation, split mouse_anim_channels() into separate functions
Clean up the code that handles mouse clicks on animation channels in the
non-NLA animation editors, by splitting into separate functions.

No functional changes.
2020-10-12 12:36:46 +02:00
a0886d1b6e Cleanup: make format 2020-10-11 13:00:49 -04:00
2abfcebb0e Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
2020-10-10 22:04:51 +11:00
983ad4210b Fix T76595: Indicate the Active Keyframe in Graph Editor
In the graph editor there is a panel that says "Active Keyframe" for
numerically editing a keyframe's values, but in the code there is no
concept of the "active keyframe." Since this is a useful concept to
have for some other features anyway, this commit adds an active
keyframe index value to FCurves. It also displays it with a theme
color for the active vertex (which didn't exist before) if the
FCurve is active.

The active keyframe in the graph editor is treated similarly to the
active vertex in the 3D view. It is the keyframe most recently selected
with a single click, and it is always selected.

For now, the only real functional change is that the active keyframe
appears in white and it should be more predictable which keyframe is
being edited in the sidebar panel.

Differential Revision: https://developer.blender.org/D7737
2020-10-07 08:27:58 -05:00
Christoph Lendenfeld
4a633fae8a Fix T67776: Animation/value keyframe slider doesn't appear in dope sheet
Avoid overwriting user-chosen `SACTION_SLIDERS` flag when switching the
Dope Sheet editor to Shape Key mode. The Shape Key mode now ignores the
flag, and always shows the sliders.

The obvious limitation is that you can't hide the sliders in the Shape
Key editor anymore

Reviewed By: looch, sybren

Differential Revision: https://developer.blender.org/D9121
2020-10-07 12:41:55 +02:00
ca38bce46a Fix T81380: Playback set start/endframe operators can set negative
rendering range

The Allow Negative Frames option, introduced in rB21a2350248fd, allows
for negative frames, but this should only apply for playback and
animations, the rendering range should still be clamped to MINFRAME /
MAXFRAME, because rendering does not allow for negative frames. Preview
range should not be affected afaict (I am not aware of operators that
allow for rendering this range).

Maniphest Tasks: T81380

Differential Revision: https://developer.blender.org/D9112
2020-10-05 18:37:59 +02:00
8b72d9cc15 Insert keyframes while preserving shape of curve
Apply the De Casteljau algorithm to split the Bèzier curve at the X
coordinate where the new key is inserted, and uses the result to update
both the newly inserted and surrounding handles.

For curves that use Auto keyframes this has been largely addressed by
the new algorithm from D2884. This commit extends this to non-auto
handles.

This code is heavily based on D3172 by Alexander Gavrilov (@angavrilov).

Manifest Task: https://developer.blender.org/T81353
2020-10-05 14:26:51 +02:00
18d7aeacf2 Move sequencer sources from blenkernel
This is first step of refactoring task T77580.
Next step will be breaking up files into smaller ones.

Reviewed By: sergey, brecht

Differential Revision: https://developer.blender.org/D8492
2020-10-05 02:58:56 +02:00
Valentin
5ac4778056 Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039

Ref D8718
2020-09-30 20:11:06 +10:00
1f5331ee87 Cleanup: animation, simplify anim_flush_channel_setting_up()
Simplify `anim_flush_channel_setting_up()` by flipping conditions and
returning early. This makes it easier to understand what is actually
happening in the code.

No functional changes.
2020-09-28 11:00:15 +02:00
3fe97bced4 Cleanup: animation, split up ANIM_flush_setting_anim_channels()
Split up `ANIM_flush_setting_anim_channels()` into smaller functions. This
makes it easier to understand how it works, and makes future improvements
also easier.

No functional changes.
2020-09-28 11:00:15 +02:00
64583f3e8d Animation: set Action idroot at assignment instead of just at evaluation
Actions are either locked to a specific ID type, or "floating". Actions
in the floating state are now locked when they are assigned to an ID block.
Previously (rB94b99b5d4a7c20cf2) this was done at evaluation time, which
caused various problems:
- The ID type was set on the evaluated copy, and inconsistently flushed
  back to the original.
- A newly created Action could not be assigned to an Action constraint,
  unless a depsgraph evaluation was be forced first.

This is now resolved by calling `BKE_animdata_set_action()` to set the
action (instead of direct assignment) where possible, and calling
`BKE_animdata_action_ensure_idroot()` otherwise.

Manifest Task: https://developer.blender.org/T80986
2020-09-25 14:20:59 +02:00
216a221876 Implement ID properties support for TimeMarker
Allows scripters to store additional information in the marker itself instead
of using work-around approach based on marker names and such.

Differential Revision: https://developer.blender.org/D8944
2020-09-21 12:25:45 +02:00
14b2a35c8b Cleanup: use parenthesis for if statements in macros 2020-09-19 16:28:17 +10:00
ff44429421 Fix warning printed when duplicating marker
Steps to reproduce were:
* Create a marker in the timeline
* With the mouse over the marker region, press Shift+D

The function for moving markers was reused and had handling specific to
tweak events. This is not relevant in case of duplicating markers.
2020-09-18 18:05:32 +02:00
Wayde Moss
d067c13a9d NLA: Always Show All Strips
Currently, it's difficult to use the NLA system for users who are only
interested in using it as animation layers.

Entering tweak mode hides strips which are not evaluated. If the user
wanted to edit a different strip, they must exit tweak mode, look for
the strip, select it then re-enter tweak mode.

Solution:
All strips are always shown. The user can now see the next strip they
want to start editing.

Reviewed By: Sybren, Sebastian Parborg

Differential Revision: http://developer.blender.org/D7600
2020-09-16 14:52:48 +02:00
27a5da4dc3 Cleanup: use uint8_t for various flags in curves
Previously, it was kind of a mess. In different places it was using `char`, `short` and `int`.

The changed properties are flags that are operated upon using bit operations. Therefore, the integer type should be unsigned. Since we only use 2 bits of these flags, `uint8_t` is large enough.

Especially note the change I had to make in `RNA_define.h` to make this work.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D8844
2020-09-16 12:23:23 +02:00
f886e13836 Cleanup: Remove unneeded parameter
A parameter was added during development, but it was not needed and was
never removed. No functional changes.
2020-09-15 08:11:55 -06:00
93b8040f57 UI: Add icon_only argument to operator_enum
Add an option to only draw icons for operator_enum menus. This is used
for drawing inline icon buttons in the outliner context menu for
collection color tagging.

Part of T77408

Differential Revision: https://developer.blender.org/D8880
2020-09-15 07:40:38 -06:00
6432fa488a Cleanup: Remove GLEW dependencies outside of GL module 2020-09-12 15:51:21 +02:00
63916f5941 Cleanup: reduce variable scope 2020-09-09 18:41:07 +02:00
a292106799 Fix T80531: Dope Sheet Shape Key Editor search/filter not working
Looks like this has just not been implemented before.
Use the name matching method used in other Dope Sheet UI modes.

Maniphest Tasks: T80531

Differential Revision: https://developer.blender.org/D8824
2020-09-07 12:02:11 +02:00
267b8e1a5c Cleanup: spelling
Also correct wrapped lines of example code in threads.cc.
2020-09-07 16:19:42 +10:00
3a8d9198b3 Cleanup: spelling 2020-09-06 02:19:58 +10:00
e6f0b60c2e UI Code Quality: Use derived struct for number buttons
For the man rationale behind this design, see 49f088e2d0. Further,
this removes users of uiBut.a1/uiBut.a2, which is a very ugly design
choice (hard to reason about).

Note that I had to do rather ugly, specific exceptions for the number
buttons in `ui_def_but_rna()`. But once all users of a1/a2 are removed,
this special handling shouldn't be needed anymore.
I also had to move a sanity check out of the button definition. It's now
moved into a new debug only sanity checking function executed when
finishing the layout definition (block end).
2020-09-04 21:26:31 +02:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
2a24b3aaf4 Fix T78084: Search does not accept text fragments everywhere
This was reported for the "Add Node" search functionality, but is
relevant in other searches as well.

So e.g. when searching for "Separate XYZ", typing "sep", then " " (with
the intention to type "X" next) would clear the search field. Now use
the same method (matching against all search words) as in F3 searching
('menu_search_update_fn') in other searches as well [searching IDs,
property objects, finding nodes,...]

This should give a much nicer search experience in general.

Note: this does not touch other searches in the Dopesheet, Outliner,
Filebrowser or User Preferences that have other search implementations.

Maniphest Tasks: T78084

Differential Revision: https://developer.blender.org/D8232
2020-09-04 10:11:45 +02:00
661ba642f2 Cleanup: spelling 2020-08-22 00:10:52 +10:00
298329554a Cleanup: GPUState: remove double GPU_blend calls 2020-08-18 21:30:10 +02:00
bf1b622dd9 GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
2020-08-18 21:30:10 +02:00