Commit Graph

12 Commits

Author SHA1 Message Date
4fb0c83c1c Cmake/deps: Update OSL to 1.11.10.0
This bumps OSL to 1.11.10.0. OSL Has a new build time
dependency: Clang, and more importantly it expects
clang and llvm to share a library folder, which it
previously for us did not.

This patch changes:

-OSL Update to 1.11.10.0

-refactor the llvm/clang/clang-tools-extra builds into the llvm
 build using the llvm-project tarball for building that has all
 of the subprojects in it.

-update ispc/openmp builds since clang no longer its own dependency
 and they have to depend on the llvm build now.

-Update the windows builder to use the 64 bit host tools since it
 ran out of ram linking clang

-Since OSL now needs clang to link successfully a findclang.cmake
 has been provided for linux/OSX

Differential Revision: https://developer.blender.org/D10212

Reviewed By: brecht, sebbas, sybren
2021-02-24 07:13:37 -07:00
9d8a583482 Fix T76414: crash using Python module that uses NVRTC
Hide the nvrtc* symbols just like we did for cu* already.
2020-05-05 16:01:18 +02:00
433eaffd55 Fix some LLVM symbols outside of the llvm namespace being public on Linux
This may help with T68052, crashes with Intel NEO OpenCL driver.
2020-05-01 22:59:01 +02:00
bae1c243ce Build: hide USD symbols, make Blender symbols visible again
Following up to b555b8d.

Building Blender with hidden symbols but using libraries with visible symbols
was giving linker warnings, specifically for USD. So revert that for now, as
it was not needed for the bugfix.

Hide USD symbols (some of which are not in the USD namespace) to avoid potential
conflicts. May potentially help with AMD OpenCL issues in T74262.
2020-04-05 21:04:10 +02:00
b555b8dedc Build: hide most symbols on macOS on Linux to avoid conflicts
This means symbols from Blender itself and most external libraries. We can't
just hide all because that breaks some libraries. The better solution would
be to rebuild all library dependencies with hidden visibility.

Fixes T75223: Luxrender add-on failing to load on macOS
2020-03-31 00:07:55 +02:00
54c8770692 Fix error using CUDA in plug-ins on Linux/macOS, hide our CUDA symbols
Better solution will be to hide all symbols by default, but this works for now.
2020-03-17 12:23:36 +01:00
42ff69db25 Embree: avoid potential clashing symbols with external renderer add-ons 2020-02-17 18:44:54 +01:00
bfaebeaee6 Fix T46799: Blender crashes when enumerating POCL devices
The issue was caused by a conflict between std::error_code linked into
Blender which is compiled without C++11 support and POCL's expectations
of std::error_code which was actually linked against C++11's STL.
2015-11-27 14:48:26 +05:00
80d1d624d3 Support dynamic loading of SDL libraries
This is mainly to address old issue when one need to have SDL library installed
in order to use our official builds. Some hip distros already installs SDL,
but it's not quite the same across all the variety of the distros.

We also now switching to SDL-2.0, most of the distros have it in repositories
already, so it shouldn't be huge deal to install it if needed.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D878
2014-11-17 17:43:18 +05:00
f39464870c Attempt to fix #35228: hide a few LLVM symbols that are not in the llvm namespace
to try to avoid conflicts with Mesa GL llvmpipe on linux.
2013-05-06 09:44:56 +00:00
9b14d3608f Mark boost symbols as local
This was needed to resolve conflict between blender's and pylux's boost symbols.

Ideally visibility should be changed to local in lux as well, since if blender is
dynamically linked against boost it'll still crash.

Anyway, having this change wouldn't hurt and will solve issues with lux for official
linux builds at least.
2012-11-27 10:24:18 +00:00
629ea82a13 Fix 33149: LLVM caused startup crash on linux systems using Mesa llvmpipe.
Now we hide the LLVM symbols with an ld version script to avoid conflicts.
2012-11-21 22:28:15 +00:00