Previously any of the named views could not have any roll,
this commit supports roll as long as it's axis-aligned (90,180,270 deg).
This is useful for snapping to views,
an improvement on cebd025e02.
Enable and Disable Edit Menu items based on whether those actions are currently applicable.
https://developer.blender.org/D4846
Reviewed by Brecht Van Lommel
I'm still not entirely sure what was going on - I know that the execute
region didn't get initialized correctly, but doing that at a later point
didn't fix the issue. Apparently forcing the header region to
re-initialize does fix it, even though I was sure this was redundant.
Also fixes a memory leak in UI code after preferences were opened.
`ARegion.alignment` unfortunately is a mixture of value and bitflag
enumerations. When checking for left/right/top/bottom region alignment,
the flags have to be masked out usually.
Most of the fixed cases here probably didn't cause issues in practice,
but could in fact break at any point when surrounding logic changes.
In fact the assert in #region_visible_rect_calc() failed in an older
file from https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=949035. This
fixes it.
Incorrect cursor shown for horizontal split when selected from edge context menu.
Differential Revision: https://developer.blender.org/D6124
Reviewed by Campbell Barton
Only regions with alignment set should be toggle-able. If this is not
set, then the region is likely either a main region, or entirely hidden
by the user (not just collapsed).
For many users, this will make the File Browser window behave more like
what they would expect. It addresses the issue of the File Browser
becoming hidden behind the main window by clicking anywhere in the
latter. It communicates the interruptive, but temporary nature of the
operation a bit better.
Further, on tiling window managers the File Browser now opens as
floating by default, like in other applications.
Note that this also makes sure the File Browser is always opened as
separate window, so it doesn't re-use the Preferences, or any other
temporary window anymore. This seems to have been a common annoyance.
More concretely, this makes the File Browser window behave as follows:
* Stays on top of its parent Blender window, but not on top of
non-Blender windows.
* Minimizes with its parent window
* Can be moved independently
* Doesn't add an own item in task bars
* Doesn't block other Blender windows (we may want to have this though)
* Opens as floating window for tiling window managers (e.g. i3wm/Sway)
Further notes:
* When opening a file browser from the Preference window (or any
temporary window), the main window, as the file browsers parent is
moved on top of the Preferences, which makes it seem like the
Preferences were closed. This is the general issue of bad secondary
window handling as window activation changes. I made it so that the
window is moved back once the file browser is closed.
This behavior is confusing and would be nice to avoid. It's a separate
issue though.
* On most window managers on Linux the temporary window can not be
minimized and maximized, they disable that for dialog windows.
* On Windows and macOS, only minimizing is disabled, as there is no
decent way yet to restore a window if it's not shown in the taskbar.
Reviewed By: Brecht van Lommel, Campbell Barton, William Reynish
Edits and macOS implementation by Brecht.
Differential Revision: https://developer.blender.org/D5810
Part of T69652.
There was a mix of old and new constants. Now have one list of WM_CURSOR_*
cursor types, using GHOST standard cursors when available and otherwise falling
back to our custom cursors.
Ref D5197
Currently unused, but will allow to keep of an owner of the depsgraph.
Could also simplify other APIs in the future by avoiding to pass bmain
explicitly to relation update functions and things like that.
This is a general redesign of the File Browser GUI and interaction
methods. For screenshots, check patch D5601.
Main changes in short:
* File Browser as floating window
* New layout of regions
* Popovers for view and filter options
* Vertical list view with interactive column header
* New and updated icons
* Keymap consistency fixes
* Many tweaks and fixes to the drawing of views
----
General:
* The file browser now opens as temporary floating window. It closes on
Esc. The header is hidden then.
* When the file browser is opened as regular editor, the header remains
visible.
* All file browser regions are now defined in Python (the button
layout).
* Adjusted related operator UI names.
Keymap:
Keymap is now consistent with other list-based views in Blender, such as
the Outliner.
* Left click to select, double-click to open
* Right-click context menus
* Shift-click to fill selection
* Ctrl-click to extend selection
Operator options:
These previously overlapped with the source list, which caused numerous
issues with resizing and presenting many settings in a small panel area.
It was also generally inconsistent with Blender.
* Moved to new sidebar, which can easily be shown or hidden using a
prominent Options toggle.
* IO operators have new layouts to match this new sidebar, using
sub-panels. This will have to be committed separately (Add-on
repository).
* If operators want to show the options by default, they have the option
to do so (see `WM_FILESEL_SHOW_PROPS`, `hide_props_region`), otherwise
they are hidden by default.
General Layout:
The layout has been changed to be simpler, more standard, and fits
better in with Blender 2.8.
* More conventional layout (file path at top, file name at the bottom,
execute/cancel buttons in bottom right).
* Use of popovers to group controls, and allow for more descriptive
naming.
* Search box is always live now, just like Outliner.
Views:
* Date Modified column combines both date and time, also uses user
friendly strings for recent dates (i.e. "Yesterday", "Today").
* Details columns (file size, modification date/time) are now toggleable
for all display types, they are not hardcoded per display type.
* File sizes now show as B, KB, MB, ... rather than B, KiB, MiB, … They
are now also calculated using base 10 of course.
* Option to sort in inverse order.
Vertical List View:
* This view now used a much simpler single vertical list with columns
for information.
* Users can click on the headers of these columns to order by that
category, and click again to reverse the ordering.
Icons:
* Updated icons by Jendrzych, with better centering.
* Files and folders have new icons in Icon view.
* Both files and folders have reworked superimposed icons that show
users the file/folder type.
* 3D file documents correctly use the 3d file icon, which was unused
previously.
* Workspaces now show their icon on Link/Append - also when listed in
the Outliner.
Minor Python-API breakage:
* `bpy.types.FileSelectParams.display_type`: `LIST_SHORT` and
`LIST_LONG` are replaced by `LIST_VERTICAL` and `LIST_HORIZONTAL`.
Removes the feature where directories would automatically be created if
they are entered into the file path text button, but don't exist. We
were not sure if users use it enough to keep it. We can definitely bring
it back.
----
//Combined effort by @billreynish, @harley, @jendrzych, my university
colleague Brian Meisenheimer and myself.//
Differential Revision: https://developer.blender.org/D5601
Reviewers: Brecht, Bastien
Improved error handling of Join Area operator in cased it is passed cursor position that is not valid.
Differential Revision: https://developer.blender.org/D5598
Reviewed by Brecht Van Lommel
The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
Adds more options to the context menu that pops up on area edges. Both Split types, Join, and Swap.
Differential Revision: https://developer.blender.org/D5459
Reviewed by Brecht Van Lommel
Fix T67008: Missing move handle and flickering in FileBrowser
Allow split regions (child regions) to contribute to the action zones (azone) of the parent region.
This fixes the issues in file browser and also in the user preferences.
Reviewers: Severin, mont29, campbellbarton
Reviewed By: Severin, mont29, campbellbarton
Subscribers: brecht, campbellbarton
Maniphest Tasks: T67008
Differential Revision: https://developer.blender.org/D5273
This change ensures that operators which needs access to evaluated data
first makes sure there is a dependency graph.
Other accesses to the dependency graph made it more explicit about
whether they just need a valid dependency graph pointer or whether they
expect the graph to be already evaluated.
This replaces OPTYPE_USE_EVAL_DATA which is now removed.
Some general rules about usage of accessors:
- Drawing is expected to happen from a fully evaluated dependency graph.
There is now a function to access it, which will in the future control
that dependency graph is actually evaluated.
This check is not yet done because there are some things to be taken
care about first: for example, post-update hooks might leave scene in
a state where something is still tagged for update.
- All operators which needs to access evaluated state must use
CTX_data_ensure_evaluated_depsgraph().
This function replaces OPTYPE_USE_EVAL_DATA.
The call is generally to be done in the very beginning of the
operator, prior other logic (unless this is some comprehensive
operator which might or might not need access to an evaluated state).
This call is never to be used from a loop.
If some utility function requires evaluated state of dependency graph
the graph is to be passed as an explicit argument. This way it is
clear that no evaluation happens in a loop or something like this.
- All cases which needs to know dependency graph pointer, but which
doesn't want to actually evaluate it can use old-style function
CTX_data_depsgraph_pointer(), assuming that underlying code will
ensure dependency graph is evaluated prior to accessing it.
- The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is
explicit and local about where dependency graph is being ensured.
This commit also contains some fixes of wrong usage of evaluation
functions on original objects. Ideally should be split out, but in
reality with all the APIs being renamed is quite tricky.
Fixes T67454: Blender crash on rapid undo and select
Speculation here is that sometimes undo and selection operators are
sometimes handled in the same event loop iteration, which leaves
non-evaluated dependency graph.
Fixes T67973: Crash on Fix Deforms operator
Fixes T67902: Crash when undo a loop cut
Reviewers: brecht
Reviewed By: brecht
Subscribers: lichtwerk
Maniphest Tasks: T67454
Differential Revision: https://developer.blender.org/D5343
When a mesh is pinned in the properties panel, Blender crashes when you
click the "Add Custom Split Normals Data".
The code calls `ob = ED_object_context(C)` which returns NULL when the
mesh is pinned in the properties panel, causing a segfault when trying
to get the mesh via `ob->data`.
A new function `ED_mesh_context(C)` avoids this by first checking
whether a mesh was pinned in the context. If not, it checks the pinned
object's data. If that's not there, or it's not a mesh, it returns the
active object's mesh. Finally it returns NULL if there is no active
object, or if the active object is not a mesh object.
Reviewed By: brecht, mont29
Differential Revision: https://developer.blender.org/D5223
It was possible to have animation player step happening after manual
jump prior to the dependency graph evaluation.
Now we forbid changing scene frame if it was manually requested to
be changed.
This change makes it so sound handles are created for evaluated scene,
sequencer and speakers. This allows to have properly evaluated animation
on them.
For the viewport playback sound uses regular dependency graph.
For the final render sound uses dependency graph created for render pipeline,
which now also contains sequencer and sound datablocks.
All the direct sound update calls are replaced with corresponding dependency
graph recalc tag.
This reverts part of commit b7eba20236. Polling
is causing issues in scripts, and the minor usability improvements are not worth
the extra work this may cause at this point in the release cycle.
Fixes T65149
This patch updates the polling that enable/disables Edit Menu items. Slight Undo History menu changes
Differential Revision: https://developer.blender.org/D4846
Reviewed by Brecht Van Lommel
No major API change here, only in the outliner restriction column
variables (e.g., show_restrict_column_selectable > show_restrict_column_select).
* Get rid of _INSTANCE (introduced on b1af682001).
* Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global).
* Use the expected icon for restrict viewport (same as objects and modifiers).
* selectable > select
See T61578 for discussions and mockups.
Visibility Options
==================
We are adding more granular control over restriction columns in the outliner,
exposing "indirect only" and "holdout" as options, and change the way
users enable/disable collections in a viewlayer.
We also rename the object viewport restriction to hide instance.
So the options we have are:
Collection
----------
* Render Visibility
* Instance Visibility
* Selectable
(View) Layer Collection
-----------------------
* Enable
* Holdout
* Indirect Only
* Viewport
Shortcuts
=========
Isolate Collection
------------------
* Ctr + click isolates the collection.
It turns all its parents and children "visible", and all the other
collections "invisible".
If ALL the collections were already properly set, we re-set the
collections to their default value.
Set Collection Inside Collections and Objects
---------------------------------------------
* Shift + click: Set/unset inside collections and objects.
We only set objects values as well when we are in View Layer mode and
(obviously) when the objects have a matching property.
Icons
=====
Little reminder that we will need better icons for holdout, indirect only, and
probably instanced (nothing wrong with the current, but it differs from
the proposal when it is turned off).
Also, we need to decide where do we want the modifier/bones/... icons to
be (in which column) and ideally make sure their icons match the ones we
use for collections/objects.
At the moment those are using the screen icon, which is not being used
by collections.
Reviewers: brecht, billrey
Subscribers: pablovazquez
Differential Revision: https://developer.blender.org/D4823