Commit Graph

2863 Commits

Author SHA1 Message Date
4ff8041e0e Removed Freestyle-specific code from DerivedMesh.c.
The removed code was necessary due to a logical bug in the use of CD_ORIGINDEX
layer entries.  Previously the index values were used to refer to the edges/polys
of the derived mesh, assuming that the derived mesh edges/polys consisted of those
from the original mesh plus newly added edges/polys.  This assumption was not
correct, although it worked well for several modifiers such as Mirror and Solidify.
Now the index values are specifically used to reference the edge/polys of the
original mesh.
2013-04-06 06:09:08 +00:00
b4bd232da0 Removed CD_MASK_FREESTYLE_EDGE and CD_MASK_FREESTYLE_FACE from CD_MASK_BAREMESH
and moved them to init_render_mesh() in convertblender.c where these CustomData
layers are specifically required.
2013-04-05 19:34:26 +00:00
89926a0598 svn merge ^/trunk/blender -r55776:55813 2013-04-05 15:42:31 +00:00
5734d229a8 Fix #34867: cycles viewport render did not respect viewport visibility for
modifiers with text/curve/surface objects.

This is because the code here did not yet support the distinction between
generating the tesselated mesh at viewport/render resolution and generating a
separate displist/derivedmesh for render that is not stored in the object but
created and freed on the fly.
2013-04-05 00:33:59 +00:00
83fff218cc svn merge ^/trunk/blender -r55700:55776 2013-04-04 13:37:07 +00:00
69035e183b quiet warnings (building with -Werror) 2013-04-04 11:47:48 +00:00
03b07a719f code cleanup: unused functions 2013-04-03 15:04:24 +00:00
f7efb51054 Fix #34803: blender internal SSS rendering black/nan with negative texture colors. 2013-04-02 17:49:31 +00:00
5524ed9ba2 Merged changes in the trunk up to revision 55700.
Conflicts resolved:
source/blender/editors/mesh/mesh_intern.h
2013-04-01 13:47:19 +00:00
1360bb6fb0 Work-in-progress re-implementation of CustomData-based edge/face marks.
Most changes in revision 55228 were reverted and Freestyle edge/face marks
were re-implemented using CD_ORIGINDEX layers of edge/poly custom data.

For this implementation to work properly, modifiers were updated so that
required CD_ORIGINDEX layers will be set.  As pilot cases, the Mirror and
Solidify modifiers were updated (see comments in the code).

Some Freestyle-specific code is necessary in DerivedMesh.c so that the
CD_FREESTYLE_EDGE/FACE layers will be transferred from meshes to derived
meshes.  This seems unnecessary, so further investigation is foreseen.
2013-03-31 10:33:27 +00:00
e8d532f1dd style cleanup 2013-03-31 03:28:46 +00:00
1777a69818 misc minor edits.
- pass string size to BLI_timestr() to avoid possible buffer overrun.
- quiet warning for mingw.
- include guards for windows utf conversion funcs.
- fix for mistage in edge-angle-selection check.
- some style cleanup.
2013-03-29 06:25:22 +00:00
f13829c782 svn merge ^/trunk/blender -r55594:55635 2013-03-27 22:24:38 +00:00
93d5e106aa Fix for timing print in renders.
The time it was printing was excluding the time spent on color and file saving.
Now it includes this too, plus it prints the time spent on color/files.

Makes quite a difference when you do sequencer conversions or grading in 
terminals - time that was printed was very misleading.

For readablity of logs, also added an extra empty line after this print.
2013-03-27 10:05:31 +00:00
4a0351cba2 Freestyle changes:
- Revert some stylistic changes made in branch
  They weren't directly related on freestyle project
  and better be handled in trunk. Helps reading patches
  ad prevents possible merge conflicts.

- Solved issue introduced with recent deprecation of
  RenderData.maximize,
2013-03-26 09:59:43 +00:00
18d2dd7e3a Merging r55547 through r55594 from trunk into soc-2008-mxcurioni 2013-03-26 09:09:31 +00:00
64d161de87 style cleanup:
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-26 07:29:01 +00:00
385c72f5f2 Merged changes in the trunk up to revision 55546.
Conflicts resolved:
source/blenderplayer/bad_level_call_stubs/SConscript

Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899
to make it easier to merge trunk changes.
2013-03-24 12:13:13 +00:00
92d7955d13 fix for struct definition building with msvc2008 and some style cleanup. 2013-03-24 01:19:55 +00:00
62cede96d3 A major code update for making the DNA file specification of Freestyle settings
and RNA for it independent of the build flag for enabling Freestyle.  Suggested
by Sergey Sharybin through a code review of the branch.

* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender.  This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files.  It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.

* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added.  All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files.  Now the relocated API functions
have BKE_ prefix instead of FRS_.
2013-03-23 03:00:37 +00:00
3966722057 code cleanup: misc warnings/style 2013-03-21 02:58:21 +00:00
8655be437d code cleanup: use bool where values are true/false, for view3d and related functions. 2013-03-20 23:14:18 +00:00
ae25aa2210 svn merge ^/trunk/blender -r55372:55392 2013-03-18 22:37:04 +00:00
29b7b344fc svn merge ^/trunk/blender -r55357:55372 2013-03-18 21:45:29 +00:00
01e9dae3dc code cleanup 2013-03-18 18:25:05 +00:00
Lukas Toenne
4638e5f99a Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.

=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.

Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].

=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].

The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.

[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00
655ed9cc7f style cleanup 2013-03-18 11:44:56 +00:00
c1ceab1281 Merged changes in the trunk up to revision 55357.
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c

Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
2013-03-18 00:48:59 +00:00
9d896f8f84 Border rendering now works for all scenes used in compositor,
before this only active scene would be rendered with border.

When do_render_fields_blur_3d() is finished, it'll modify
render's display rect so it'll correspond bordered render
result placed on black backgrund. Actual border is stored
nowhere, which makes it only way to re-calculate disprect
for all other renders used in compo based on source. Not
so big deal actually.

Also needed to modify Cycles a bit, because before this
patch it used border settings from scene being rendered.
Now made it so render data is passing to external engines.

Using a property inside RenderEngine structure for this.
Not best ever design for passing render data, but this
would prevent API breakage. So now external engines could
access engine.render to access active rendering settings.

Reviewed by Brecht, thanks!
2013-03-14 07:38:37 +00:00
385650974a Fix for build error with previous commit, seems the order of #includes matters here. 2013-03-13 17:30:31 +00:00
894c240f9d New implementation of Freestyle edge/face marks
The previous implementation of Freestyle edge/face marks was refactored
based on suggestions from the latest code review by Campbell.  The new
implementation relies on mesh CustomData to store edge/face marks, instead
of introducing extra flags in the core Mesh and BMesh data structures.
The CustomData-based implementation will allow further additions of new
edge/face attributes because of the independence from Mesh/BMesh.

This revision is work in progress, mainly intended to address the review
comments and ask for further code review in view of the trunk merger in
the upcoming 2.67 release.
2013-03-13 06:44:43 +00:00
874b692e80 More UI message i18n fixes and improvements...
Rendering messages are now translatable.
2013-03-10 16:55:01 +00:00
ddddb7bab1 code cleanup: favor braces when blocks have mixed brace use. 2013-03-09 03:46:30 +00:00
6fd187e4df code cleanup: 0 --> NULL 2013-03-08 06:32:00 +00:00
c36f20a7d2 style cleanup 2013-03-08 04:00:06 +00:00
53b7bc8f1f Change !BLI_ghashIterator_isDone to BLI_ghashIterator_notDone. It is
always used in that context so we can at least avoid reverting it twice
:p.
2013-03-06 20:55:04 +00:00
f2bb536994 code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not to confuse things. 2013-03-05 14:47:49 +00:00
384948908a patch [#34103] path_util_split_dirstring.patch, path_util_split_dirstring_2.patch, path_util_split_dirstring_3.patch
from Lawrence D'Oliveiro (ldo)

Get rid of BLI_splitdirstring, replace with calls to BLI_split_dirfile, BLI_split_dir_part and BLI_split_file_part as appropriate.
2013-03-05 06:26:10 +00:00
e39f05e5fa patch [#34103] fileops_1.patch
from Lawrence D'Oliveiro (ldo) 

Add comments and use of bool type in fileops.c
2013-03-05 03:53:22 +00:00
f44b54d2a7 patch [#34103]
from Lawrence D'Oliveiro (ldo)

More use of bool type, necessitating adding inclusion of BLI_utildefines.h, or moving it up in the inclusion order if it was already included, in various places
- storage.c: make some variables only used in bli_builddir local to that
- storage.c: BLI_file_descriptor_size should allow 0 as a valid file descriptor
- path_util.c: make pointers to non-reentrant storage returned from folder routines const, necessitating making variables holding these returned pointers const elsewhere as well
- path_util.c: BLI_string_to_utf8 closes iconv context in case of conversion error
-  blf_lang.c: fill_locales routine now has its own "languages" local variable to construct paths (was stealing internal storage belonging to BLI_get_folder before)
2013-03-05 03:17:46 +00:00
42ca1c8dcd Fix for image transparency backwards compatibility. Now the texture datablock has
a Use Alpha option again. This makes the case where you enabled Premultiply on the
image and disabled Use Alpha on the texture work again.

That's mostly useful when you have a straight alpha image file which has no useful
RGB colors in zero alpha regions (e.g. renders). Then sometimes you don't want to
use the alpha for the texture stack mixing, but you still want to multiply it into
the RGB channels to avoid a blocky transition into zero alpha regions.

This also removes the version patch that copied image datablocks because it's not
reliable and might be causing bug #34434. This does mean we are no longer backwards
compatible for cases where two different texture datablocks with Use Alpha enabled
and disabled where using the same image.
2013-03-04 13:18:14 +00:00
f691ee0627 Fix #34501: Painting on image editor with texture brush causes memory leaks in render module
Issue was caused by svn rev54721 where donequeue wasn't fully handled
in cases rendering was canceled, which lead to some render results
unfreed.
2013-03-04 12:40:24 +00:00
66a2b84897 Merged changes in the trunk up to revision 54992.
Resolved conflicts:
release/scripts/startup/bl_ui/space_view3d.py
2013-03-03 15:07:49 +00:00
79e80d8322 code cleanup: ~400 duplicate lines for AO form factor math. 2013-03-03 05:07:58 +00:00
1039135965 More UI messages fixes... 2013-02-28 15:31:20 +00:00
4f3ca854e1 Fix various warnings with clang build, and adjust cmake clang warnings flags
to include a few more that gcc is using too.
2013-02-26 21:58:06 +00:00
d120ec146d Merged changes in the trunk up to revision 54802. 2013-02-24 03:39:20 +00:00
9b5b9e7a09 Fix #34351: Displacement map Bake margin does not work 2013-02-22 09:57:10 +00:00
6b600d0793 Blender Internal: optimization to remove sleep() calls from the render threading
code. This gives a speedup up to a couple of seconds based only on the image
resolution and tile size. For complex renders a second or two is not so noticeable
but for quick ones it's nice to save some time. On the default cube this gives me
about half a second speedup.

Patch by Johan Walles, based on the render branch implementation by me.
2013-02-21 18:08:07 +00:00
9a86abd440 code cleanup: remove unused runtime var - World.fastcol 2013-02-21 17:10:27 +00:00