3cf0c93be1
modify own changes to is_quad_convex_v3() to allow quads with a co-linear side to be considered convex (as it did in last release).
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this is needed so zero area faces be dealt with by beauty fill.
2013-02-14 09:17:50 +00:00
0e740f58ba
make is_quad_convex_v3() more strict, check if normal is OK before using as a rotation axis.
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make is_quad_convex_v2,3() check for ISECT_LINE_LINE_CROSS intersection (that the lines actually cross each other).
2013-02-13 03:13:12 +00:00
d03befd0db
fix for is_quad_convex_v3(), getting the dominant axis wasn't accurate enough in some cases and would make beauty fill fail.
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now rotate the coords before calculation.
2013-02-09 07:59:56 +00:00
bb22b7c580
add dist_to_line_v3() for completeness, (had dist_to_line_v2 already)
2013-02-03 07:24:31 +00:00
518bfbb1c9
style cleanup
2013-02-02 04:58:03 +00:00
7c64109bce
bmesh todo: uv stretch area draw mode wasn't calculating ngon area - added area_poly_v2().
2013-01-10 08:16:19 +00:00
682df047a0
style cleanup
2013-01-08 02:06:16 +00:00
08358a60b0
style cleanup
2013-01-08 01:48:14 +00:00
44ab30caf6
comment fix.
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Looks like no scaling is done elsewhere on blender for this code. I hope
this bug is squashed for good.
2013-01-07 21:56:13 +00:00
c3b5c726c7
* Fix for #31581 . The issue was that we scaled the face prior to
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projecting it. The original paper suggests to simply interpolate between
the two points of an edge if the distance of the point to that edge is
smaller than a threshold.
* Fixed both 3D and 2D code to utilize this. Possibly other places in
blender where this scaling is done will have to be adjusted.
* Changed vertex interpolation to use 2D interpolation, since it already
did projection on plane and 2d calculations are faster.
* Also added notifier on hard recalc when uvcalc_transfor_correction is
used. Results in instant feedback on UV editor when edge sliding.
2013-01-07 21:42:40 +00:00
0e26a67c85
add area_poly_v3_max() for use with area_poly_v3
2013-01-07 12:16:11 +00:00
6747dec926
style cleanup
2013-01-07 03:24:22 +00:00
ec1681fae7
style cleanup
2013-01-02 01:49:07 +00:00
66e70e6caa
Add function to find closest point in triangle to another point
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New function is closest_to_tri_v3() in BLI_math_geom.
2012-12-30 18:23:03 +00:00
4a427d8e0d
style cleanup
2012-12-29 01:54:58 +00:00
b2c66e268f
replace MIN/MAX 3,4 with inline functions
2012-12-21 05:07:26 +00:00
7c699a217a
define the size of matrix args for both rows/cols.
2012-12-11 14:29:01 +00:00
634b22fc46
code cleanup: spelling labda -> lambda
2012-12-11 14:18:37 +00:00
bc94b8300e
de-duplicate labda_PdistVL2Dfl() & line_point_factor_v2()
2012-12-10 06:14:43 +00:00
987f6a7d4f
code cleanup: move local math functions into math_geom.c, math_vector.c, no functional changes.
2012-11-15 13:24:14 +00:00
fae6c35ca7
code cleanup: quiet -Wdouble-promotion, disabled this warnings for a few files since its done throughout the code in some places.
2012-11-04 07:18:29 +00:00
aeba4950c3
style cleanup
2012-10-27 10:42:28 +00:00
879d92062a
code cleanup: move doxy comments into the C files.
2012-10-24 06:08:28 +00:00
b131359834
Fix #32867 : normal map baking issue with flat shaded faces since bmesh. Also
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removed the old unused normal map tangent computation code.
2012-10-23 14:57:49 +00:00
f70d2c65d8
rename api functions...
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- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
c56a911cd9
style cleanup: comments
2012-10-20 20:20:02 +00:00
aa49ca25d5
incorrect spelling in comments
2012-09-26 20:05:38 +00:00
585cfff87a
Fix #32031 : particle distribution on degenerate faces could give NaN values,
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which in this case caused NaN values in render lighting.
2012-09-12 13:06:28 +00:00
8d496b3bf2
fix [ #32315 ] Circle select unreliable when in vertex+edge select mode
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dist_squared_to_line_segment_v2() was returning the sqrt'd value in some cases.
also use int's for edge_inside_circle() rather then shorts since it was doing int/float/short conversions and we're now using int's for screen vars in more places.
2012-08-14 08:24:49 +00:00
b96c622015
style cleanup
2012-08-11 22:12:32 +00:00
0a35e050f3
code cleanup: remove redundant calls to CTX_data_main()
2012-08-05 14:11:51 +00:00
7cfe6e0fda
fix a glitch where overlapping feathering could give random bad pixels, this was caused by feather edge going in a different direction to the mask edge - creating bowtie quads.
2012-08-04 21:04:26 +00:00
fefddc320d
code cleanup: use cosf and sinf when both args and results are float values.
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also remove local math functions in KX_Camera
2012-07-22 17:35:43 +00:00
62a73381a7
use fabsf when using floats.
2012-07-21 15:27:40 +00:00
32cf7fcdb1
code cleanup: spelling
2012-07-16 23:23:33 +00:00
92205486e7
Masks: feather self-intersection collapse function
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This implements simple function which collapses internal loops
caused by self-intersections into a singularity.
This loops can't be removed because rasterizer expects points
of feather be aligned with points from spline itself.
2012-07-16 17:54:28 +00:00
273bb8fa90
barycentric_weights_v2_quad wasn't working quite right, rewrite as an expanded version of interp_weights_poly_v2() that cuts down duplicate calculations.
2012-07-16 12:01:18 +00:00
9a385d12e3
add 2d version of interp_weights_poly_v3
2012-07-16 10:36:40 +00:00
6f01b0b11f
small speedup for mask rasterizer, only do single sided check for triangle intersection.
2012-07-16 06:39:40 +00:00
380c5d66a8
math function to get the intersection point between 2 lines (not 2 segments which we already have).
2012-07-15 11:35:13 +00:00
a52153a618
mask rasterization: use a simpler method to check if a bucket intersects with a triangle.
2012-07-14 18:42:59 +00:00
6946294ab9
rename vars for line dist funcs to make more sense
2012-07-14 18:37:48 +00:00
9e09005e49
add is_quad_convex_v2(), SET_UINT_IN_POINTER, GET_UINT_FROM_POINTER macros & some minor edits.
2012-07-14 00:33:58 +00:00
73c2abe83d
new function barycentric_weights_v2_quad(), like barycentric_weights_v2 but for quads.
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takes vecs and a point and assigns 4 weights, needed for nice quad interpolation for mask feathering.
2012-07-13 09:19:05 +00:00
cfb7aee017
style cleanup
2012-07-07 22:51:57 +00:00
0085c7110b
Code cleanup: move PBVH ray/AABB intersection test to BLI_math_geom
2012-07-05 03:55:55 +00:00
1597ad9377
style cleanup
2012-07-01 09:54:44 +00:00
ceea98be2f
math lib changes from tomato
2012-05-31 11:57:09 +00:00
305d341ec2
code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits.
2012-05-13 11:05:52 +00:00
2f2b15bbb2
style cleanup: whitespace, bli & makesdna
2012-05-12 15:02:10 +00:00