Commit Graph

1282 Commits

Author SHA1 Message Date
b19bd3692d Fix T86746: Description missing from Quick Liquid
The description was missing from the Quick Liquid operator.

The fix adds the following description:
"Make selected objects liquid"

Reviewed By: sebbas

Maniphest Tasks: T86746

Differential Revision: https://developer.blender.org/D10777
2021-03-20 13:44:36 +01:00
Angus Stanton
ae650b016f Fix T86208: copy node group button is inconsistent in geometry nodes
Differential Revision: https://developer.blender.org/D10740
2021-03-19 11:24:27 +01:00
81178eca7c Revert removal of lambda usage for Python RNA callbacks
This reverts commits
- 476be3746e
- 8d50a3e19e
- 08dbc4f996 (partially).
2021-03-16 15:18:02 +11:00
Siddhartha Jejurkar
350ad4bcb1 Fix T86199: error when adding custom fluid diffusion preset
Differential Revision: https://developer.blender.org/D10694
2021-03-11 16:51:01 +01:00
d4d03f736b Fix (unreported): crash on undo when using pinned id in spreadsheet
Now the behavior is the same as in the properties editor, as far as I can tell.
2021-03-11 13:28:28 +01:00
3dab6f8b7b Spreadsheet: new spreadsheet editor
This implements the MVP for the new spreadsheet editor (T85879). The functionality
is still very limited, but it proved to be useful already. A more complete picture
of where we want to go with the new editor can be found in T86279.

Supported features:
* Show point attributes of evaluated meshes (no original data, no other domains,
  no other geometry types, yet). Since only meshes are supported right now, the
  output of the Point Distribute is not shown, because it is a point cloud.
* Only show data for selected vertices when the mesh is in edit mode.
  Different parts of Blender keep track of selection state and original-indices with
  varying degrees of success. Therefore, when the selected-only filter is used, the
  result might be a bit confusing when using some modifiers or nodes. This will
  be improved in the future.
* All data is readonly. Since only evaluated data is displayed currently, it has to
  be readonly. However, this is not an inherent limitation of the spreadsheet editor.
  In the future editable data will be displayed as well.

Some boilerplate code for the new editor has been committed before in
rB9cb5f0a2282a7a84f7f8636b43a32bdc04b51cd5.

It would be good to let the spreadsheet editor mature for a couple of weeks as part
of the geometry nodes project. Then other modules are invited to show their own data
in the new editor!

Differential Revision: https://developer.blender.org/D10566
2021-03-10 11:35:42 +01:00
548e2e2f25 Cleanup: remove annotations from startup scripts
The current convention is not to use annotations for UI/startup scripts.
2021-03-10 15:36:23 +11:00
37793b90be Cleanup: unused imports 2021-03-06 19:26:18 +11:00
9dc0c44aa1 Cleanup: unused arguments 2021-03-06 19:26:18 +11:00
f3fb1df192 Fix T86293: crash undoing after executing the python console in certain
scenarios

In general, I could not find a reason executing from the python console
should not do an Undo push. Running a script from the Text Editor does
this as well and this seems generally useful.

Without an Undo push, one can easily run into situations were IDs have
been added or removed and undo on would then cause trouble (e.g. first
selection then bpy.ops.object.duplicate() -- this crashed as reported in
T86293 -- duplicate does not get its own undo push because it is not the
last op in the list, wm->op_undo_depth is not zero). This has changed
with the Undo refactor, so in essence the root cause is the same as
T77557, Legacy Undo does not suffer from the crash (but misses
the generally useful undo push from the console still)

Now add Undo to CONSOLE_OT_execute bl_options ('UNDO_GROUPED' seems more
appropriate than plain 'UNDO' since pasting multiple lines of code will
call CONSOLE_OT_execute multiple times in a row).

Maniphest Tasks: T86293

Differential Revision: https://developer.blender.org/D10625
2021-03-05 12:50:55 +01:00
Yevgeny Makarov
962b87f06a UI: Clean up use of the term "Metaballs"
Clear the weird term "Metaelement".
These are the metaballs (elements) inside one metaball objects.
  - "Meta Ball" to "Metaball"
  - "Metaelement", "Meta element" to "Metaball element"

Differential Revision: https://developer.blender.org/D9910
2021-02-24 13:44:24 -06:00
Yevgeny Makarov
4f247dba5e UI: Cleanup and fix labels and descriptions in various places
Changes include using proper and consistent grammar, simplifying
phrasing, using correct terminology, and not including python API
identifiers in tooltips.

Differential Revision: https://developer.blender.org/D9924
2021-02-24 13:25:44 -06:00
8d50a3e19e Fix T85930: Custom Property Error: Wrong Subtype
Regression in 08dbc4f996

Unfortunately lambda functions don't work with postponed annotations.
2021-02-24 16:16:53 +11:00
Yevgeny Makarov
0c62906a41 UI: Correct the text alignment in the quick setup (splash screen) dialog
The "quick setup" dialog is actually a 'menu', and the "splash screen" block
contains the UI_BLOCK_LOOP flag which causes the buttons' text to align
to the left, however, usually regular buttons have centered text.

As a workaround, add the UI_BLOCK_QUICK_SETUP flag which prevents
the text from being left-aligned.

Differential Revision: https://developer.blender.org/D10486

Reviewed by: Julian Eisel
2021-02-21 17:32:33 +01:00
08dbc4f996 PyAPI: use postponed annotations to support Python 3.10
Support Python 3.10a5 or 3.9x with support explicitly enabled.

- Enable Python's postponed annotations for Blender's RNA classes
  types registered on startup.

- Using postponed annotations has implications for how they are defined,
  since they must evaluate in the modules name-space instead of the
  classes name-space. See changes to annotations in `release/scripts`.

- Use `from __future__ import annotations` at the top of the module
  to ensure the script will run with Python 3.10.

- Old logic is kept since it could be used if PEP-649 is supported.

Resolves T83626

Ref D10474
2021-02-21 22:37:53 +11:00
Matt Hill
d519b33b32 Fix T85410: Quick liquid domain alignment
When `Preferences → Editing → New Objects → Align To` is set to `3D
Cursor`, the fluid domain added by `Object → Quick Effects → Quick
Liquid` is aligned to the 3D cursor.  This shouldn't be the case, since
these aren't new objects created directly by the user.

Differential Revision: https://developer.blender.org/D10467
2021-02-18 13:51:39 -06:00
c03650073e Cleanup: spelling 2021-02-16 21:15:45 +11:00
a059f07274 Fix add-on & app-template installation logic for overwriting modules
The logic to remove one Python module before installing another
only worked in simple cases where a file replaced a file.

- Installing a single file add-on over a Python package with the same
  name caused an error as the directory isn't empty.

- Removing existing module directories from the zip-file did nothing
  as the directories from the zip-file that end with a slash were
  compared with directories from `os.listdir` that don't.

- `module_filesystem_remove` assumed ZipFile.namelist() was a list of
  files in the root of the zip-file when it's a list of all files.

  While I couldn't find any bugs caused by this, it performed checks
  that don't make sense, comparing files at different depths of the
  file-system.
2021-02-16 20:52:09 +11:00
f34d5d99dc Cleanup: remove local copy of shutil.copytree from Python 3.8 2021-02-16 15:58:34 +11:00
luzpaz
f362dad19b Cleanup: Source Code Typos
Corrects approximately 36 spelling errors in source variable names.

Differential Revision: https://developer.blender.org/D10347

Reviewed by Hans Goudey
2021-02-13 15:23:49 -08:00
5a15039530 Cleanup: use the assignment operator with list-comprehension 2021-02-12 16:35:16 +11:00
Ankur Deria
1ad1ecf1c9 Fix T79822: Custom preset casing not preserved
When adding a new preset the name would be converted to lower case and
then displayed in the interface in title case. This was confusing
because the name didn't reflect what was typed, and there are many cases
when the name shouldn't be forced into title case (like 8K UHDTV for
example).

This commit leaves the custom preset names in the original casing, and
removes the conversion of filenames to title case for preset lists.

Differential Revision: https://developer.blender.org/D10224
2021-02-03 17:48:39 -07:00
a35c0fe6ce Merge branch 'blender-v2.92-release' 2021-01-26 08:16:22 +11:00
14f61c619b Fix wm.context_* operators reusing values when it's not expected
wm.context_* operators typically have their options set by menus
or key bindings.

Re-using options in this case can cause problems where two
actions that change unrelated properties will re-use a setting
from the previous execution.

For example changing the lights Power impacted
changing it's Radius afterwards.
2021-01-26 08:13:58 +11:00
2b0d08961a Cleanup: remove toolbar popup release hack
This isn't needed since key-map items can ignore repeat events.
2021-01-24 15:51:05 +11:00
69a22a70ac Geometry Nodes: Don't start with empty group nodes selected
The nodes were selected in new node groups because they are by default,
but there's no particular reason for them to be selected, and it can
be distracting.
2021-01-08 16:29:10 -06:00
7fd19c20e0 Geometry Nodes: Gray out "New" button when curve object is active
Currently curve objects aren't supported by the node modifier, so the
new node group and modifier operator shouldn't be available.
2021-01-08 15:04:38 -06:00
3c1fcec652 Fix T84517: Two geometry node trees added with "New" button
Adding the modifier itself already adds a new node tree, which is
then displayed in the node editor because of the active object and
active modifier context. So there's no need to create the node tree
in the python code in this case.
2021-01-08 12:12:43 -06:00
987e9e2145 Fix T84469: Online manual raises an exception with key-map options
Report an error instead of raising a Python exception.

Currently these properties aren't written to the manual
so it's best to show an error.
2021-01-07 23:36:25 +11:00
Yevgeny Makarov
dd0df3c5d2 UI: Fix various issues with UI text
- Use the name "Point Cloud" instead of "Pointcloud"
 - Fix a typo in UV_OT_smart_project.
 - Use the name "Install Light" to for the installation
   operator for MatCaps, HDRIs, and Studio Lights.

Fixes T83585, T65291, and T54921

Differential Revision: https://developer.blender.org/D9867
2021-01-06 22:54:10 -06:00
ec90dda318 UI: Fix typo in operator description 2021-01-04 15:42:15 -06:00
Yevgeny Makarov
af316d2761 UI: Cleanup spelling of compound words
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
 - "Datablock" -> "data-block"
 - "Floating point" -> "floating-point"
 - "Ngons" -> "n-gons"

These changes help give the language used in the interface
a consistent, more professional feel.

Differential Revision: https://developer.blender.org/D9923
2020-12-24 13:11:22 -06:00
Yevgeny Makarov
2917f550ca Cleanup: Fix capitalization in various UI strings
Approximately 195 changes of capitalization to conform to MLA title style.
UI labels and property names should use MLA title case, while descriptions
should be capitalized like regular prose, generally with only the start of
a sentence capitalized.

Differential Revision: https://developer.blender.org/D9922
2020-12-24 11:07:32 -06:00
c34ba26856 Fix part of T84004: Some 2.92 alpha UI strings can't be translated.
Not sure why, but py files from `bl_operators` were never considered for
i18n string extraction... They do define some UI strings though.
2020-12-21 11:35:02 +01:00
Yevgeny Makarov
ef17fb2715 UI: Don't use abbreviations in label text
Expand abbreviations for words like "Bright" (instead of "Brightness"),
"Premul", "Lib", "Dir", etc.

Differential Revision: https://developer.blender.org/D9862
2020-12-17 19:06:21 -06:00
e671c548e6 Cleanup: pep8 2020-12-16 18:02:40 +11:00
2d6a69ae4e Asset System: New Asset Browser editor
This introduces the User Interface part of the Asset Browser, based on the
design in T54642.

Additions:
* New Asset Browser (internally a sub-editor of the File Browser).
* Navigation region showing asset categories.
* Main region showing the assets of the selected asset library with previews.
  The assets may be stored over multiple .blends in the directory that's
  "mounted" as asset library in the Preferences. They will all be shown in this
  list.
* Header with an asset library dropdown, allowing to choose the active asset
  library to show. Options are the "Current File" as asset library and all
  custom libraries.
* Display popover, filter popover and search box (partially dummies, see
  T82680).
* Sidebar showing the metadata of the currently active file (name, preview,
  description and tags), which can be edited for assets in the "Current File"
  asset library. (For others it will reset on reload.)
* The sidebar includes a button to load a custom preview image from a file.
* Make asset files draggable (with preview image).
* If a library with invalid path is selected, a message is drawn in the main
  region to help the user understand what's wrong.
* Operators to add and remove asset tags. Exposed in the sidebar.
* "Only Assets" option for Link/Append.
* Internal utilities for asset UI scripts.

For screenshots or demo videos, please see D9725. Or the 2.92 release notes.

Note that there are many things to be tweaked and polished in the Asset Browser
UI still. For example, the filter and display popovers are mostly dummies. See
T82680.

Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1
project milestone on developer.blender.org.

Differential Revision: https://developer.blender.org/D9725

Reviewed by: Brecht Van Lommel, Hans Goudey
2020-12-15 17:03:48 +01:00
Yevgeny Makarov
977ef04746 Cleanup: Fix capitalization in various places
Approximately 33 changes of capitalization to conform to MLA title style.

Differential Revision: https://developer.blender.org/D9796

Reviewed by Julian Eisel
2020-12-13 13:12:56 -08:00
Yevgeny Makarov
badbf816b8 UI: Consistent Range Descriptions
Unifying range descriptions as a value 'to' a value.

Differential Revision: https://developer.blender.org/D9771

Reviewed by Julian Eisel
2020-12-11 07:35:44 -08:00
Yevgeny Makarov
a4a42f3171 UI: Use 'and' Instead of '&' in Descriptions
Use 'and' instead of ampersand in descriptions and comments.

Differential Revision: https://developer.blender.org/D9797

Reviewed by Aaron Carlisle
2020-12-10 18:22:16 -08:00
acc6373939 Fix custom-property UI allowing long names that raised errors
Rename `rna_property` to `rna_custom_property`
to differentiate it from a more general property.
2020-12-09 17:20:44 +11:00
3b5a81936d Fix custom property UI handling names with quotes and back-slashes
Custom property names wasn't escaping strings, causing exceptions
editing custom properties with characters that needed to be escaped.
2020-12-09 17:04:05 +11:00
Yevgeny Makarov
79eeabafb3 UI: 'About Blender' with Full Logo
New layout for the 'About' dialog featuring the full version of the Blender logo.

Differential Revision: https://developer.blender.org/D9507

Reviewed by Hans Goudey
2020-12-06 10:29:26 -08:00
6ed6741ee3 Point users to new location of "Show Group Colors" option
In ad85256e71 the "Show Group Colors" option was changed from a
per-editor option to a user preference. Since so many people wanted to
turn this option off, this makes sense. However, this move caused some
confusion because the option was just gone from the menu.

This commit adds a dummy menu item. It's disabled, and the tooltip
explains that the option can now be found in Preferences.

T83390 was created to track the removal of these hints.

Reviewed by: Severin

Differential Revision: https://developer.blender.org/D9735
2020-12-04 10:14:44 +01:00
dc4feed59d Cleanup: view-port --> 2D/3D Viewport 2020-12-02 18:16:23 -05:00
074de755e9 Geometry Nodes: correct modifier name when creating from node editor
The name should be the same as when the modifier is created in the
modifier tab of the properties editor.
2020-12-02 16:34:06 +01:00
b1d1a58c77 Geometry Nodes: improve operators for node editor header
This allows users to create new modifiers directly from the
Geometry Nodes Editor.
2020-12-02 15:38:47 +01:00
6be56c13e9 Geometry Nodes: initial scattering and geometry nodes
This is the initial merge from the geometry-nodes branch.
Nodes:
* Attribute Math
* Boolean
* Edge Split
* Float Compare
* Object Info
* Point Distribute
* Point Instance
* Random Attribute
* Random Float
* Subdivision Surface
* Transform
* Triangulate

It includes the initial evaluation of geometry node groups in the Geometry Nodes modifier.

Notes on the Generic attribute access API

The API adds an indirection for attribute access. That has the following benefits:
* Most code does not have to care about how an attribute is stored internally.
  This is mainly necessary, because we have to deal with "legacy" attributes
  such as vertex weights and attributes that are embedded into other structs
  such as vertex positions.
* When reading from an attribute, we generally don't care what domain the
  attribute is stored on. So we want to abstract away the interpolation that
  that adapts attributes from one domain to another domain (this is not
  actually implemented yet).

Other possible improvements for later iterations include:
* Actually implement interpolation between domains.
* Don't use inheritance for the different attribute types. A single class for read
  access and one for write access might be enough, because we know all the ways
  in which attributes are stored internally. We don't want more different internal
  structures in the future. On the contrary, ideally we can consolidate the different
  storage formats in the future to reduce the need for this indirection.
* Remove the need for heap allocations when creating attribute accessors.

It includes commits from:
* Dalai Felinto
* Hans Goudey
* Jacques Lucke
* Léo Depoix
2020-12-02 15:38:47 +01:00
Yevgeny Makarov
d86fcde39c UI: Batch Rename Layout Improvements
Improvements to the layout of the Batch Rename dialog.

Differential Revision: https://developer.blender.org/D9496

Reviewed by Reviewed by Hans Goudey
2020-11-23 17:27:01 -08:00
5da05dd627 Fix T82210: Animation, Bake Action cleanup
Make post-bake cleanup of the Bake Action operator optional, and disable
by default.

Previously Bake Action would do two things:
- Bake the Action
- Clean up the FCurves

It is now possible (and even the default) to only perform the baking
operation.

Reviewed By: #animation_rigging, looch, sybren

Maniphest Tasks: T82210

Differential Revision: https://developer.blender.org/D9453
2020-11-09 12:41:51 +01:00