Commit Graph

29 Commits

Author SHA1 Message Date
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986 Cleanup: trailing commas
Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
13358d049e Freestyle: Code cleanup, prepare for strict C++ flags 2015-03-27 18:23:31 +05:00
9563bde9a5 Freestyle: use mathutils_array_parse() instead of its own helper functions.
Patch contribution by flokkievids (Folkert de Vries).  Thanks!
2014-06-24 23:13:56 +09:00
252eaed483 Freestyle: use bool instead of int.
Patch contribution by flokkievids (Folkert de Vries).  Thanks!
2014-06-24 23:13:55 +09:00
829a2cc1b0 remove blender foundation copyright from freestyle files.
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-31 01:11:07 +00:00
4a92d82626 A big code clean-up patch from Bastien Montagne, many thanks! 2013-03-07 23:17:23 +00:00
d38a335d47 Code clean-up and fix for typos in docstrings. 2013-02-24 02:32:56 +00:00
ad7c43744c Added GNU GPL header blocks. 2013-02-23 18:32:28 +00:00
39f8c6e189 Freestyle Python API improvements - part 5.
Handling of keyword arguments in Python wrapper class constructors was revised.
This revision is mainly focused on Interface0D, Interface1D, Iterator, and
their subclasses, as well as a few additional view map component classes.

Implementation notes: Because of the extensive use of constructor overloading
in the underlying C++ classes, the corresponding Python wrappers try to parse
arguments through multiple calls of PyArg_ParseTupleAndKeywords() if needed.
The downside of this implementation is that most argument errors result in the
same error message ("invalid argument(s)") without indicating what is wrong.
For now this issue is left for future work.

* Now the instantiation of ViewVertex is prohibited since the underlying
C++ class is an abstract class.

* Removed the .cast_to_interface0diterator() method from CurvePointIterator
and StrokeVertexIterator.  Instead the constructor of Interface0DIterator now
accepts the instances of these two iterator classes to construct a nested
Interface0DIterator instance that can be passed to Function0D functor objects.
Specifically, an iterator 'it' is passed to a functor 'func' as follows:

  func(Interface0DIterator(it))

instead of:

  func(it.cast_to_interface0diterator())

* Boolean arguments of class constructors only accept values of boolean type.
Input values of other types are considered as error.

* Additional code clean-up was made.
2013-02-21 02:57:44 +00:00
90ed5ea4ea Fix for pointers to auto variables returned from Python wrapper class methods.
The previous implementation was a quick workaround of C++ const references.

Also removed the unused 'borrowed' flag from the Python wrapper of FrsMaterial.
2013-02-16 17:13:59 +00:00
731d08d497 Freestyle Python API improvements - part 3.
Major API updates were made to address code review comments.
This revision mostly focuses on Python wrappers of C++ 0D and 1D elements (i.e.,
Interface0D and Interface1D, as well as their subclasses).

* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
Vector attributes are now implemented based on mathutils callbacks.  Boolean
attributes now only accept boolean values.

* The __getitem__ method was removed and the Sequence protocol was used instead.

* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes).  Some naming inconsistency within the Freestyle Python
API was also addressed.

* The Freestyle API had a number of method names including prefix/suffix "A" and
"B", and their meanings were inconsistent (i.e., referring to different things
depending on the classes).  The names with these two letters were replaced with
more straightforward names.  Also some attribute names were changed so as to indicate
the type of the value (e.g., FEdge.next_fedge instead of FEdge.next_edge) in line
with other names explicitly indicating what the value is (e.g., SVertex.viewvertex).

* In addition, some code clean-up was done in both C++ and Python.

Notes:

In summary, the following irregular naming changes were made through this revision
(those resulting from regular changes of naming conventions are not listed):

- CurvePoint: {A,B} --> {first,second}_svertex
- FEdge: vertex{A,B} --> {first,second}_svertex
- FEdge: {next,previous}Edge --> {next,previous}_fedge
- FEdgeSharp: normal{A,B} --> normal_{right,left}
- FEdgeSharp: {a,b}FaceMark --> face_mark_{right,left}
- FEdgeSharp: {a,b}Material --> material_{right,left}
- FEdgeSharp: {a,b}MaterialIndex --> material_index_{right,left}
- FrsCurve: empty --> is_empty
- FrsCurve: nSegments --> segments_size
- TVertex: mate() --> get_mate()
- ViewEdge: fedge{A,B} --> {first,last}_fedge
- ViewEdge: setaShape, aShape --> occlude
- ViewEdge: {A,B} --> {first,last}_viewvertex
- ViewMap: getScene3dBBox --> scene_bbox
2013-02-14 23:48:34 +00:00
f84e8e7640 Fine control of feature edge selection with mesh face and edge marks.
New "face marks" and "edge marks" have been introduced in mesh data
blocks.  In the edit mode of a mesh object, face marks can be put
to selected faces by choosing Mesh >> Faces >> Mark Freestyle Face
from the menu of a 3D View window or Ctrl-F >> Mark Freestyle Face
from the context menu.  Similarly, edge marks can be put to selected
edges by Mesh >> Edges >> Mark Freestyle Edge or Ctrl-E >> Mark
Freestyle Edge.  These marks should work fine with the Subdivision
surface modifier.

Moreover, two new conditions for feature edge selection have been
added to the Parameter Editor mode as described below:

1. The Selection by Edge Types option has now the new Edge Mark type,
which can be used to (de)select feature edges having edge marks.
This option can be used to add to (or remove from) the view map
arbitrary edges of mesh objects.

2. Selection by Face Marks option has been newly introduced, in which
face marks are used for feature edge selection in two ways.  One
option is called "One Face" which is to (de)select feature edges if
one of faces on the left and right of each feature edge has a face
mark.  The other option is "Both Faces" to (de)select feature edges
if both faces on the left and right have a face mark.
2011-10-06 02:04:43 +00:00
f510faed6c Python API documentation updates: a description of class hierarchy
was added to the docstrings of most Python extension types.
2010-08-12 12:17:47 +00:00
dfe2f8dc03 Merged changes in the trunk up to revision 28247. 2010-04-18 02:03:19 +00:00
d7e08f2d33 Major documentation updates. The original Freestyle API reference
(http://freestyle.sourceforge.net/doc/html/index.html) has been
incorporated into the Blender/Freestyle Python API implementation
in the form of Sphinx-based embedded docstrings.  Some C++-specific
descriptions of classes and functions were revised so that they are
suitable for Python programmers.  Missing docstrings were filled,
and sparse descriptions were extended.  By means of the new
documentation system for Blender, an up-to-date Freestyle Python
API reference will be part of the Blender 2.5 documentation.
2010-04-17 23:47:47 +00:00
d131a8db48 Replaced PyObject_HEAD_INIT(NULL) with PyVarObject_HEAD_INIT(NULL, 0)
in the definitions of Python wrappers.
2010-04-08 01:13:54 +00:00
069d21dddf Made the Freestyle Python API compatible with Python 3. 2009-09-27 00:32:20 +00:00
ff110c17f7 Fixed argument checking in __init__ methods of Interface1D, Predicates,
Functions, and StrokeShader types.
2009-08-03 15:19:51 +00:00
acf97994bc SWIG/directors dependency removal (cont'd)
* Added to python/BPy_Convert.{cpp,h} 4 utility converters below for
better introspection-based automatic type conversion.

  PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D );
  PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D );
  PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe );
  PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );

There are 4 corresponding converters without the "Any_" prefix.  All
calls of them in the code base were replaced with these new converters
so that the introspection-based automatic conversion would take place
universally.

* python/BPy_Convert.{cpp,h}: Those C++ to Python converters having
had a "_ptr" suffix were renamed to a name without the suffix, and
their arguments were changed so as to take a reference (e.g.,
ViewVertex&) instead of a pointer (e.g., ViewVertex *).  The changed
converters and their new function prototypes are listed below.  These
converters now return a Python wrapper object that retains the passed
reference, instead of retaining a newly created C++ object by the
converters.

  // Interface0D converters
  PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D );
  PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp );
  PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv );
  PyObject * BPy_SVertex_from_SVertex( SVertex& sv );
  PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv );
  PyObject * BPy_TVertex_from_TVertex( TVertex& tv );
  PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv );
  // Interface1D converters
  PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D );
  PyObject * BPy_Chain_from_Chain( Chain& c );
  PyObject * BPy_FEdge_from_FEdge( FEdge& fe );
  PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes );
  PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes );
  PyObject * BPy_Stroke_from_Stroke( Stroke& s );
  PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve );
  PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve );
  // some other converters
  PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs );
  PyObject * BPy_SShape_from_SShape( SShape& ss );
  PyObject * BPy_FrsMaterial_from_FrsMaterial( FrsMaterial& m );
  PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa );

* Added a "borrowed" flag to the definitions of Python types being
used to wrap C++ components of Freestyle's internal data structures.
The flag indicates whether or not a Python wrapper object has a
reference to a C++ object that comprises the internal data structures.
The deallocation routines of the Python types check this flag and
release a wrapped C++ object only when it is not part of the internal
data structures.  The following files were modified:

  python/BPy_FrsMaterial.{cpp,h}
  python/BPy_Interface0D.{cpp,h}
  python/BPy_Interface1D.{cpp,h}
  python/BPy_SShape.{cpp,h}
  python/BPy_StrokeAttribute.{cpp,h}
  python/BPy_ViewShape.{cpp,h}
  python/Interface0D/BPy_CurvePoint.cpp
  python/Interface0D/BPy_SVertex.cpp
  python/Interface0D/BPy_ViewVertex.cpp
  python/Interface0D/CurvePoint/BPy_StrokeVertex.cpp
  python/Interface0D/ViewVertex/BPy_NonTVertex.cpp
  python/Interface0D/ViewVertex/BPy_TVertex.cpp
  python/Interface1D/BPy_FEdge.cpp
  python/Interface1D/BPy_FrsCurve.cpp
  python/Interface1D/BPy_Stroke.cpp
  python/Interface1D/BPy_ViewEdge.cpp
  python/Interface1D/Curve/BPy_Chain.cpp
  python/Interface1D/FEdge/BPy_FEdgeSharp.cpp
  python/Interface1D/FEdge/BPy_FEdgeSmooth.cpp

* view_map/Interface[01]D.h, python/BPy_Interface[01]D.cpp: Removed
from the Interface0D and Interface1D C++ classes a back pointer to a
Python wrapper object and all "director" calls.  These classes (and
their subclasses) are used to build Freestyle's main data structures
(such as a view map and strokes) and their class hierarchy is static.
Python wrappers of these C++ classes are only used to access the data
structures from the Python layer, and not intended to extend the data
structures by subclassing the Python wrappers.  Without the necessity
of subclassing in the Python layer, the back pointer to a wrapping
Python object and "director" calls would be useless (actually they
were not used at all), so they were all removed.

* python/Director.{cpp,h}: Removed the definitions of directors that
were no longer used.

* stroke/Stroke.{cpp,h}: Removed an (unused) back pointer to a Python
wrapper object.

* python/BPy_ViewMap.cpp: Fixed a possible null pointer reference.

* python/Interface1D/BPy_FEdge.cpp: Fixed parameter checking in
FEdge___init__().
2009-08-02 16:23:18 +00:00
fec3ddabb1 * Better support for vector-like objects in method arguments.
Now the following methods in the Freestyle Python API accept
not only Blender.Mathutils.Vector instances but also lists and
tuples having an appropriate number of elements.

  FrsNoise::turbulence2()
  FrsNoise::turbulence3()
  FrsNoise::smoothNoise2()
  FrsNoise::smoothNoise3()
  SVertex::__init__()
  SVertex::setPoint3D()
  SVertex::setPoint2D()
  SVertex::AddNormal()
  FEdgeSharp::setNormalA()
  FEdgeSharp::setNormalB()
  FEdgeSmooth::setNormal()
  CalligraphicShader::__init__()
  StrokeAttribute::setAttributeVec2f()
  StrokeAttribute::setAttributeVec3f()
  StrokeAttribute::setColor()
  StrokeVertex::setPoint()

* Added the following converters for the sake of the improvements
mentioned above.

  Vec2f_ptr_from_PyObject()
  Vec3f_ptr_from_PyObject()
  Vec3r_ptr_from_PyObject()
  Vec2f_ptr_from_PyList()
  Vec3f_ptr_from_PyList()
  Vec3r_ptr_from_PyList()
  Vec2f_ptr_from_PyTuple()
  Vec3f_ptr_from_PyTuple()
  Vec3r_ptr_from_PyTuple()

Those converters with the suffixes _PyList and _PyTuple accept
only lists and tuples having an appropriate number of elements,
respectively, while those with the suffix _PyObject accept lists,
tuples, or Blender.Mathutils.Vector instances.

* Fixed a null pointer reference in Interface0D___dealloc__().

* Corrected the names of 3 methods in the FEdgeSmooth class.
2009-07-25 11:27:18 +00:00
67e4d7dc63 Improvements on error handling in the Python API. 2009-03-31 22:45:11 +00:00
Maxime Curioni
9a1217e559 soc-2008-mxcurioni: first version of lib3ds code. It does NOT work yet and has to be debugged. It can be activate in app_blender/api.cpp by replacing the FRS_scene_3ds_export call in FRS_prepare, by FRS_load_mesh.
All of the reference to the original Material class were renamed to FrsMaterial to resolve a name collision with Blender. To keep the window context necessary to draw the strokes after RE_Database_FromScene has been called, the display_clear function is used.
2008-08-07 15:04:25 +00:00
Maxime Curioni
c324f0cbc7 soc-2008-mxcurioni: clean-up #2 2008-08-01 02:25:21 +00:00
Maxime Curioni
6a6c23ecd8 soc-2008-mxcurioni: moved namespace collision resolution to the freestyle_init.py (for Curve, Material and Noise) 2008-07-31 11:59:06 +00:00
Maxime Curioni
b216e4d12d soc-2008-mxcurioni: implemented (but did not test) the following classes: Material, Chain, FEdgeSharp, FEdgeSmooth. All Interface1D classes have now been fully implemented. 2008-07-26 02:33:21 +00:00
Maxime Curioni
a9789d90ae soc-2008-mxcurioni: renamed all Freestyle API related files with 'BPy_' prefix to avoid library name collision.
Included MediumType's initialization at proper time to avoid Blender's crash.
2008-07-23 07:56:08 +00:00