Commit Graph

141 Commits

Author SHA1 Message Date
Hallam Roberts
a501a2dbff Images: add mirror extension type
This adds a new mirror image extension type for shaders and
geometry nodes (next to the existing repeat, extend and clip
options).

See D16432 for a more detailed explanation of `wrap_mirror`.

This also adds a new sampler flag `GPU_SAMPLER_MIRROR_REPEAT`.
It acts as a modifier to `GPU_SAMPLER_REPEAT`, so any `REPEAT`
flag must be set for the `MIRROR` flag to have an effect.

Differential Revision: https://developer.blender.org/D16432
2022-12-14 19:27:29 +01:00
adb49ffa24 Cleanup: spelling in comments 2022-12-13 12:35:53 +11:00
Jason Fielder
2e61c446ac GPU: Explicit Texture Usage Flags for enabling GPU Backend optimizations.
Texture usage flags can now be provided during texture creation specifying
the ways in which a texture can be used. This allows the GPU backends to
perform contextual optimizations which were not previously possible. This
includes enablement of hardware lossless compression which can result in
a 15%+ performance uplift for bandwidth-limited scenes on hardware such
as Apple-Silicon using Metal.

GPU_TEXTURE_USAGE_GENERAL can be used by default if usage is not known
ahead of time. Patch will also be relevant for the Vulkan backend.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem
Differential Revision: https://developer.blender.org/D15967
2022-12-08 23:31:05 +01:00
Jason Fielder
b132e3b3ce Cycles: use GPU module for viewport display
To make GPU backends other than OpenGL work. Adds required pixel buffer and
fence objects to GPU module.

Authored by Apple: Michael Parkin-White

Ref T96261
Ref T92212

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D16042
2022-12-01 15:55:48 +01:00
d762132a72 Cleanup: quiet undeclared function warning 2022-10-03 10:24:05 +11:00
5a982b0695 GPUTexture: Add GPU_texture_create_single_layer_view
This allows the creation of texture arrays from 1D/2D/Cube texture.
This is useful when the shader expect a texture array but the original
texture isn't.
2022-10-02 15:18:42 +02:00
f5ea2a6434 GPUTexture: Add type correct GPU_SAMPLER_MAX constant for C++
This avoid having to cast when using it in `.cc` and `.hh` files.
2022-08-30 22:26:11 +02:00
78e0c936c1 Merge branch 'blender-v3.3-release' 2022-08-19 17:32:55 +02:00
0c8749788c Fix build error on mips64el architecture
Same as D12194, name "mips" conflicts on such systems.
2022-08-19 17:28:51 +02:00
Angus Stanton
ea70687dd5 Image: Display GPU layout in uiTemplateImageInfo
Add IMB_gpu_get_texture_format and GPU_texture_format_description to
retrieve and 'stringify' an eGPUTextureFormat. These are then used in the
image info panel used in several areas across blender.

New Information:
{F13330937}

Reviewed By: jbakker

Maniphest Tasks: T99998

Differential Revision: https://developer.blender.org/D15575
2022-08-03 08:15:12 +02:00
263371dc4e Cleanup: spelling in comments, additional white space 2022-06-07 15:01:03 +10:00
17ab0342ac Cleanup: spelling in comments
Revert change from [0] that assumed UNORM was a mis-spelling of UNIFORM.

[0]: 2c75857f9f
2022-05-11 11:02:01 +10:00
2c75857f9f Cleanup: spelling in comments, use doxygen comments 2022-05-06 17:56:59 +10:00
cdd4354c81 Metal: MTLTexture core implementation for Metal backend, with minimal surrounding functionality.
This covers implementation of the GPUTexture abstraction for the Metal backend, with additional utility functionality as required.

Some components have been temporarily disabled pending dependencies on upcoming Metal backend components, and these will be addressed as the backend is fleshed out.

One core challenge addressed in the Metal backend is the requirement for read/update routines for textures. MTLBlitCommandEncoders offer a limited range of the full functionality provided by OpenGLs texture update and read functions such that a series of compute kernels have been implemented to provide advanced functionality such as data format conversion and partial/swizzled component updates.

This diff is provided in full, but if further division is required for purposes of code review, this can be done.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D14543
2022-04-27 12:36:56 +02:00
16dd382f06 GPUTexture: Add Cube view as 2D array
This is useful to read/write to the textures directly using compute
shaders and imageLoad/Store.
2022-03-18 20:59:44 +01:00
93bf17d952 GPU: Add support for stencil buffer texturing mode.
This adds the possibility to read the stencil buffer inside shaders.
This is only available on GL 4.3 so use it accordingly.
2022-03-18 20:54:42 +01:00
3b75ca2f60 GPUTexture: Expose layer & mip count 2022-03-18 20:53:17 +01:00
7d7dd66ba7 GPUTexture: Add support for texture view
This is an OpenGL 4.3 feature that enables creating a texture using a range
of the same data as another texture.
2022-02-24 22:51:19 +01:00
d3b1cce400 GPUTexture: Add dimensions getter
Pretty straight forward. Returns the texture dimensions count. This is
different from the size.
2022-02-15 22:20:49 +01:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
d82372aee3 Cleanup: spelling in comments 2022-02-02 13:53:46 +11:00
d518550c46 Fix crash on older platform due to unsupported clear command
Clearing using GPU_texture_create_2d for unorm texture needs to use
GPU_DATA_FLOAT to match the conversion requirements.
2022-01-27 15:50:38 +01:00
3d3bc74884 Cleanup: remove redundant const qualifiers for POD types
MSVC used to warn about const mismatch for arguments passed by value.
Remove these as newer versions of MSVC no longer show this warning.
2022-01-07 14:16:26 +11:00
7c76bdca1b Cleanup: move public doc-strings into headers for 'gpu'
Ref T92709
2021-12-09 20:01:47 +11:00
1d49293b80 DRW: Move buffer & temp textures & framebuffer management to DrawManager
This is a necessary step for EEVEE's new arch. This moves more data
to the draw manager. This makes it easier to have the render or draw
engines manage their own data.

This makes more sense and cleans-up what the GPUViewport holds

Also rewrites the Texture pool manager to be in C++.

This also move the DefaultFramebuffer/TextureList and the engine related
data to a new `DRWViewData` struct. This struct manages the per view
(as in stereo view) engine data.

There is a bit of cleanup in the way the draw manager is setup.
We now use a temporary DRWData instead of creating a dummy viewport.

Development: fclem, jbakker

Differential Revision: https://developer.blender.org/D11966
2021-10-05 09:39:54 +02:00
ba055493a0 Cleanup: clang-format 2021-08-17 14:46:46 +10:00
Matteo F. Vescovi
0b3c7544b5 Fix FTBFS on mips64el architecture
While trying to get Blender 2.93.x LTS to build fine on all release architectures in Debian, I noticed that the misleading use of "mips" as integer variable caused problems when compiling on mips64el. The patch should fix the issue.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D12194
2021-08-13 14:33:50 +02:00
2bd9a28ff8 Cleanup: Rename #if GPU_USE_PY_REFERENCES to #ifndef GPU_NO_USE_PY_REFERENCES
This is safer for incremental build.

And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere.
2021-04-30 11:20:39 -03:00
Germano Cavalcante
04b6296e81 Python GPU: Add reference of PyObject GPU object to the GPU object itself
Instead of creating different python wrappers for the same GPU object,
return the same `PyObject` created earlier.

This also allows for more secure access to existing GPU objects.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11044
2021-04-30 10:42:13 -03:00
6fa984a1af GPU: Add RGB10_A2 format support
Nice format to output high definition normals or normalized colors.
2021-02-21 01:33:56 +01:00
89c79c3ed8 Cleanup: Abbreviate enums with 'UNSIGNED_' in the name 2021-02-17 12:38:21 -03:00
4430e8a008 Python: gpu module: add new submodules and types
This commit extends the gpu python API with:
```
gpu.types.Buffer         #"__init__", "to_list"
gpu.types.GPUTexture     #"__init__", "clear", "read", "format"
gpu.types.GPUFrameBuffer #"__init__", "bind", "clear", "is_bound", "viewport", ("__enter__",  "__exit__" with "GPUFrameBufferStackContext")
gpu.types.GPUUniformBuf  #"__init__", "update"
gpu.state                #"blend_set",  "blend_get",  "depth_test_set",  "depth_test_get",  "depth_mask_set",  "depth_mask_get",  "viewport_set",  "viewport_get",  "line_width_set",  "line_width_get",  "point_size_set",  "color_mask_set",  "face_culling_set", "front_facing_set",  "program_point_size_set"
```

Add these methods to existing objects:
```
gpu.types.GPUShader  #"uniform_sample", "uniform_buffer"
```

Maniphest Tasks: T80481

Differential Revision: https://developer.blender.org/D8826
2021-02-17 12:27:19 -03:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
b347c4e9ca Cleanup: remove redundant struct declarations 2020-12-16 16:25:56 +11:00
83e91485d0 GPU: Fix NOT ~ operator for eGPUSamplerState
The real maximum was `GPU_SAMPLER_ICON`, not `GPU_SAMPLER_REPEAT`, my
bad. {rBa31a87f8943aa40}

Move `GPU_SAMPLER_MAX` out of the enum since it's used as an `int`
at many places.
Also, the macro `ENUM_OPERATORS` needs a maximum, and this enumerator
cannot be used as the argument of that macro. It creates wrong values
in the `~` NOT operator.

Thanks @deadpin for catching this.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9157
2020-10-09 17:35:23 +05:30
a31a87f894 T81340: UBSan: load of value .. not valid for GPU enum type
The underlying type of the enum cannot be fixed here due to its usage
in C code.

All the values possible in the width of the underlying type are not
valid for an enum.
Only 0 to (2*max - 1) if all enumerators are unsigned.
So the macro asks for the biggest value among the //listed// ones.
If any enumerator C is set to say `A|B`, then C would be the maximum.
(2*max-1) is used as the mask.

The warnings (for each enum modified in this commit):
GPU_vertex_buffer.h:43:1: runtime error: load of value 4294967291
which is not a valid value for type 'GPUVertBufStatus'

https://github.com/llvm/llvm-project/commit/1c2c9867

Ref T81340

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D9067
2020-10-08 23:14:25 +05:30
f137022f99 Liquid Simulation Display Options (GSoC 2020)
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch.

**Major changes:**

=== Viewport Display ===

- //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly.
- An option to display //gridlines// when the slicing method is //single//.

==== Grid Display ====

- Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI.

==== Vector Display ====

- //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces.
- Made vector display options available for external forces.

==== Coloring options for //gridlines// ====

- Range highlighting and cell filtering options for displaying the simulation grid data more precisely.
- Color gridlines with flags.

- Also, made slicing and interpolation options available for Volume Object.

Reviewed By: JacquesLucke, sebbas

Differential Revision: https://developer.blender.org/D8705
2020-09-15 23:13:01 +05:30
2e4569abbc Fix remaining GL calls/type preventing from building due to recent cleanup 2020-09-12 19:48:52 +02:00
136bdb561b GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics.

This touches the rendering code of EEVEE as it should fix a mis-usage of
the GL barrier. The barrier changed type and location, removing an
unused barrier.
2020-09-12 15:29:54 +02:00
d2e9de93b8 GPU: Cleanup implementation casts
- Use the syntactic wrap/unwrap method to make code more readable.
- Update comment about hidden struct behind opaque types.
- Cleanup GPUDrawList type.
2020-09-08 04:15:50 +02:00
33b25b6a9e GPUTexture: Remove unused functions and avoid GPU_texture_opengl_bindcode
This is a cleanup.
2020-09-08 04:15:50 +02:00
28ea459a61 GPUState: Encapsulate glPixelStorei inside the GLStateManager
Part of the Vulkan task T68990

Isolate the last remaining gl functions.
2020-09-08 04:15:50 +02:00
6b91c641e8 GPU: Fix clang tidy warnings 2020-09-07 14:03:03 +02:00
ab95cdaba9 GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.

This is a cleanup commit, there is no functional change.

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
895ec05212 Cleanup: GPUTexture: Clean framebuffer attachment 2020-09-05 17:49:14 +02:00
31c77a14af GPUTexture: Add support for samplers
This just add back the support.
This commit also includes a bit of cleanup.

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
c766d9b9dc GPUTexture: GL Backend Isolation
This is a massive cleanup needed for vulkan support T68990. It provides:

- More meaningful enums with conversion functions.
- Less hacky supports of arrays and cubemaps (all considered layered).
- More inline with the stateless design of vulkan and modern GL.
- Methods Fallbacks are using framebuffer functions that are wrapped
  instead of implementing inside the texture module.

What is not in there:
- API change.
- Samplers support (breaks a few effects).

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
957346694d Cleanup: spelling, rename attachement -> attachment 2020-09-02 10:04:50 +10:00
f3a65a1b4a GPUFrameBuffer: GL backend isolation
This is related to the Vulkan port T68990.

This is a full cleanup of the Framebuffer module and a separation
of OpenGL related functions.

There is some changes with how the default framebuffers are handled.
Now the default framebuffers are individually wrapped inside special
GLFrameBuffers. This make it easier to keep track of the currently bound
framebuffer state and have some specificity for operations on these
framebuffers.

Another change is dropping the optimisation of only configuring the
changed attachements during framebuffers update. This does not give
any benefits and add some complexity to the code. This might be brought
back if it has a performance impact on some systems.

This also adds support for naming framebuffers but it is currently not
used.
2020-08-30 13:11:02 +02:00