Commit Graph

25112 Commits

Author SHA1 Message Date
b8da571036 Blender 2.60 release commit!
New splash: thanks to Kent Trammell!
And thanks to judges committee: Beorn Leonard, Pratik Solanki
and Brandon Phoenix.

Next: tag & build!
2011-10-17 15:07:08 +00:00
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
67c15da97d docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
8fae0c6d7e Particle dupliobject rotation changes:
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60.

Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis".

In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility.

Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel.

In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
2011-10-16 16:14:36 +00:00
b6d0daa9cb utf8 editing for UI text input, this means backspace, delete, arrow keys properly move the cursor with multi-byte chars.
Note that this is only for the interface, text editor and python console still miss this feature.
2011-10-16 12:25:42 +00:00
3fd8a914b8 ID Mask node was limmited at 10000 while OB and Mat IDs reach 32767. Set this limit and it's working fine here in my comps 2011-10-16 09:51:23 +00:00
Dalai Felinto
2bba8ad861 Set the correct char for Persian name (using \ufbfd instead of the arabic yeh one) 2011-10-15 23:50:05 +00:00
7f4bb1f71b spelling corrections in comments and quiet warning 2011-10-15 14:14:22 +00:00
58eb0d7967 keep particle system names unique 2011-10-15 11:55:09 +00:00
f5f8292461 ensure BoneGroup names are kept unique. 2011-10-15 11:07:18 +00:00
9613de6248 make sure render layer names are unique when setting through rna. 2011-10-15 09:59:31 +00:00
f8317ed450 fix UI jump in normal buttons for buttons which didnt start out normalized. 2011-10-15 09:43:42 +00:00
febcb91b82 - add template for defining custom driver functions.
- comment unused assignments.
2011-10-15 07:19:34 +00:00
5da894b1fe misc edits
- cmake/windows was installing locale & font when internationalization was disabled, twice when enabled.
- file selector was using the string size-1, where this isn't needed since string buttons expected this value to be the sizeof(), accounting for '\0'.
- use const char for extension checking funcs.
- minor pep8 edits
2011-10-15 05:01:47 +00:00
317b649bb2 fix for buffer overrun with BLI_split_dirfile(...), was simple to do since many places don't check for filename lengyj of 79 chars which is the limit for the file selector.
Add max dir and file length args.
2011-10-15 03:56:05 +00:00
f9c41eaaf8 Fix for [#28823] Boids use uninitialized memory.
* Boids need the random velocity vector always.
2011-10-15 01:42:26 +00:00
cae655f81f fix for weight paint vertex select, it broke vertex paint when left on. 2011-10-15 01:32:49 +00:00
f66cbcb1ad Remove final e from Francaise 2011-10-14 13:13:13 +00:00
fdc0edefce Split language menu into two columns:
- Nearly done for languages with >80% strings translated
- In progress for languages which aren't translated enough still.
2011-10-14 13:10:11 +00:00
22e4f9e3bb Fix #28914: crash loading file saved with cycles builds in trunk.
The cause is an unknown node socket type in node groups. Ideally the node system
should handle this better and remove the unknown sockets from groups, but this
is a bit of a risky fix to do now, so instead the shader socket type has been
added, since this is a simple change and the code has been tested well.
2011-10-14 12:20:58 +00:00
e5e201ccd8 Fix for first part of #28911: driver not working properly since 2.594
Missed id type set for driver target when setting target id.

Patch by me and Campbell.
2011-10-14 11:24:20 +00:00
309721c2e4 Other part of the MSVC build fix (need definition for "finite" macro from BLI_math.h) 2011-10-14 08:06:59 +00:00
8868f9455c Hopefully fixing windows build problems with this hack now. :-) 2011-10-14 07:56:33 +00:00
eaff9a1c1b Reverting my windows build fix because it breaks the bug fix committed in r40995 2011-10-14 07:41:45 +00:00
13490b1ac3 Fix MSVC build ( .0f/.0f fires a compiler error ) 2011-10-14 05:07:53 +00:00
0c0259d931 fix [#28909] OpenCollada export / import sintel lite v2.1 crashes on import. 2011-10-14 02:31:04 +00:00
9e17ecf010 Fixing [#28907] Frozen playback.
Also fixing two more crashes when audio files don't exist/cannot be read and apply a changed file path of a sound, reported by Jens Verwiebe in IRC.
2011-10-13 22:19:29 +00:00
d893ac690c rename confusing constants (no functional change)
- OB_BOUND_POLYT --> OB_BOUND_CONVEX_HULL
- OB_BOUND_POLYH --> OB_BOUND_TRIANGLE_MESH
2011-10-13 22:14:41 +00:00
818c098004 comment own recent memory leak fix since it broke edge slide. 2011-10-13 14:32:45 +00:00
fa3b4e1830 correct collada lib linking order (wasnt building for me), and sphinx doc syntax warning. 2011-10-13 14:10:38 +00:00
05b47c28fa Revert part of recent fix for movie resolution.
It helped to make things works better for some movies but it
didn't help proxies to work properly. Correct fix seems a bit larger
and better not be made atm, so to keep behavior of proxies and
original movie consistent keep resolution behaves like it was before
recent changes,
2011-10-13 08:56:21 +00:00
19b9329885 fix for leak when switching between transform rotation modes. 2011-10-13 04:44:39 +00:00
03c72a5ba0 ensure grease pencil layer names are unique when set through rna. 2011-10-13 04:06:32 +00:00
49b1a319c4 fix [#28898] Segmentation fault when Home key during GreasePencil dopesheet pressed 2011-10-13 03:35:08 +00:00
fa033e313e correct some invalid exception types. 2011-10-13 01:51:45 +00:00
276e5f7095 formatting edits & remove debug print. 2011-10-13 01:29:08 +00:00
6955c47fac bpy/rna new property attribute 'data', this means its possible to get back the rna-struct which a property uses.
Without this you cant get the bone from an fcurve data path for example, needed to fix bug [#28889].
2011-10-13 00:52:09 +00:00
cfebab7715 quiet compiler warnings for string formatting in ffmpeg logging 2011-10-12 22:00:53 +00:00
c6f253f8a6 Compile fix for some platforms (like linux release build environment) 2011-10-12 18:56:55 +00:00
dd8eac0d85 Fix typo. 2011-10-12 17:06:15 +00:00
Lukas Toenne
da0354e054 Free cache data when creating a new group from selected nodes. This would leave unfreed memory behind otherwise, since node groups don't have internal caches. 2011-10-12 13:53:03 +00:00
4689d78b5c Workaround for #28864: crash rendering out file with audio, due to scene audio
channels being set to invalid value 0. The cause of this is unclear, this adds
a version patch just to be safe, in case it turns out to be a common issue.
2011-10-12 13:43:56 +00:00
Lukas Toenne
89dd5e933f Fix for #28876, alpha over with empty image node gives black result.
The image node output is the default value when no image is selected. In pre-2.60 this was always initialized to 0 alpha, the defaults written in the node socket templates were completely ignored for outputs (except for value and RGB input nodes, which use these as button values). Now the stack values are initialized with the template defaults, which are all 0 by default. This patch changes alpha to 0 for image and render layer outputs too.
2011-10-12 13:07:30 +00:00
Lukas Toenne
a85f595721 Fix for #28886, compositor cache regression bug.
The problem was that all outputs got tagged indiscriminately (esp. hidden render layer sockets), leading to full recalculation every time. This was caused by erroneous tagging of bNodeStacks with hasinput/hasoutput flags. This patch restores the old behaviour of tagging all non-static stacks as input values and all outputs that are connected to some input. Only difference is in node groups, where the hasoutput flag is no longer abused for tagging internal buffers, here the is_copy flag is used instead.
2011-10-12 12:55:32 +00:00
5a3540f4d8 Fixes for #26837: MPEG Preseek does not work for some h264 files.
- Display running job template in all sequencer modes
  It was displayed only for sequencer mode without preview.
- Fixed proxy rebuild progress indicator
  It was alsways zero because of incorrect rounding.
- Fixed timecode saving on windows (and probably some other platforms)
  It was caused by incorrect opening file for writting -- it should
  be opened in binary format "wb". This error caused incorrect
  movie duration detection on windows.
- Fixed movie resolution detection for some movies.
  In file attached to report, Blender detected resolution 1920x1088
  instead of 1920x1080. Not sure if this fix is correct or it's
  issue in FFmpeg, but it's something what mplayer using: store
  width/height before running avcodec_open().
- Fixed frame number calculation when building timecodes.
  It was rounding error caused some frames be positioned incorrect
  in several cases (that each 6th frame rendered as next frame
  from report).
2011-10-12 12:49:45 +00:00
be24b4dfcc fix for possible buffer overflow bug in BLI_join_dirfile(), recent fix didn't account for the case when destination string and dir string matched. 2011-10-12 11:18:46 +00:00
e2e8cf36da fix [#28882] grease pencil draw apperence seems to change wieght/thickness after a while 2011-10-12 03:46:38 +00:00
51cbfb3961 fix [#28883] redraw problems for particle mode's brush menu
The enum items for getting the brush tool (which the UI draws), would change after the 3D view first draws on exiting editmode.

Since the panel draws before the 3D view does, the UI had a glitch.

Fix by using psys_get_current() for the enum, rather then PE_get_current() which depends on an updated particle system.
2011-10-12 01:36:06 +00:00
18b9a2d0bc fix [#28880] relative paths don't work with Change Path/Files 2011-10-12 00:21:08 +00:00
15bf56c696 changes to relative path option
- initialize the relative_path option in ED_fileselect_get_params(), saves initializing within every operators own init functions, some even trying to initialize a non existing property.
- don't set the operator default from the user preferece, operator property defaults should be static else python scripts for eg can get different defaults depending on user settings, this also wont get updated when user-defaults are edited so generally confusing & not good practice.
2011-10-12 00:15:19 +00:00