The crash happened when the density in the Point Distribute node was
above zero but so small, that no point was generated. In this case, there
was a point cloud component, but the point cloud was empty, making some
attributes unavailable.
One could also make more attributes available in this case, but that can
be done separately if necessary.
Move low level logic to module code and versioning logic to versioning code.
Metas strip position was handled in diffrent way compared to other strips.
This was introduced in c8b0d25794 as bugfix for T28158.
I disagree with such design. Meta strips should be handled in same way as
any other strips.
I have tested this change and haven't found any problems.
No problems after checking T28158 as well.
There should be no functional changes on user level.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9972
Nicely hidden bug in pose read library code, it was using the library
from the wrong ID as reference to relink the custom shape object pointer
(pose is data from Object, not Armature).
This is same issue as fixed by d857892553, but I forgot to check meta
strips. Meta strip output is always in render size.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10560
Applying negative offset to seek position before scanning doesnn't have
any effect. This change results in 1.5x faster seeking (random frame,
average value) in sample file with 30 frame GOP length.
If I am not mistaken, B frames can have pts that can be less than
pts of I frame that must be decoded. Even in this case though, B frame
packet will be stored after that I frame.
In addition, preseek value is de facto hardcoded so seeking would fail
if it could. This can be hard to spot though.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D10529
Isolate RNA and operator logic from functions that create strips.
- Operator specific code was removed from `SeqLoadInfo` structure and
`SEQ_add_*` functions.
- Strip loading code was removed from RNA and operator functions.
- `SEQ_add_*` API was unified to work on `SeqLoadData` struct.
Only exception is image strip, which require files to be loaded
separately to strip creation itself. This is not ideal, but I think
it's acceptable.
- Some functions and variables were refactored so the code reads
better.
There are minor functional changes (coincidental bugfixes):
- Operator errors are reported per-strip. Previously they were not
reported at all?
- `new_sound()` RNA API function now create sound with length of 1
if source file does not exist. Previously it created strip with
length of 0.
- Replace selection operator property wasn't working correctly.
Fixed in this patch.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9760
This enables the quick access button [to show the relevant Texture in
the Properties Editor] for textures used in geometry nodes.
This goes in line to what we do for other textures:
- modifier textures have this button
- particle textures have this button
- brush textures will soon have it, too (see D9813)
When outside of the Properties Editor, the button will always show (if a
texture is actually assigned), but will be inactive if no suiting
Properties Editor to show the texture in can be found.
Note this also changes the behavior to not show the button if _no_
texture is assigned (as in: we are still showing the "New" button).
Previously it was always there (e.g. for modifier textures), even if it
would take us to an empty texture tab. (Sure, we could add a texture
there then, but imho it makes more sense to just start showing it once a
texture is already there)
For this to work with geometry nodes, the following chages were done:
- implement foreachTexLink for geonode modifiers
- new buttons_texture_user_node_property_add() that stores prop as well
as node
- also use NODE_ACTIVE_TEXTURE flag in geometry nodetrees
notes:
- this still uses the first suiting (as in: pinning does not interfere)
Properties Editor it finds, this should (maybe?) find the _closest_
Property Editor instead (see related feedback in D9813).
- this will already show the button for brush textures as well
(disabled), but there is another mandatory change in an upcomming commit
to make it work there as well (see D9813)
ref. T85278
Maniphest Tasks: T85278
Differential Revision: https://developer.blender.org/D10293
Currently the compositor reads cryptomatte meta-data from the render
result. When loading a multilayer open exr file the meta-data was ignored.
This patch will also load the cryptomatte meta-data from multilayer open
exr files.
This enabled workflows where the rendering and compositing are done in
separate scenes or for future changes where the cryptomatte node will
use the meta-data for name matching and color picking.
Reviewed By: Sergey Sharybin
Differential Revision: https://developer.blender.org/D10384
Utility to construct a cryptomatte session from a render result or
openexr file. This will allow D3959 to be more aware of the context
it is working on and would also support external render engines in
the cryptomatte color picker.
1638af109e &
bfc70a6a95
caused a regression with click-drag (not tweak which has it's own logic).
Restore some changes from these commits with added comments.
Minor changes from previous functionality from
39919e3532.
- `prevval` & `prevtype` are now set for all kinds of new events
in the queue previously this was not done for some kinds of events
(mouse wheel, ndof - for example).
- Set `prevval` & `prevtype` for other windows for mouse buttons.
This check was added before is_repeat was supported, use this variable
instead since it's more a more reliable way of detecting held keys.
Also remove outdated comment.
Rename:
- `BKE_animsys_store_rna_setting` → `BKE_animsys_rna_path_resolve`
- `BKE_animsys_read_rna_setting` → `BKE_animsys_read_from_rna_path`
- `BKE_animsys_write_rna_setting` → `BKE_animsys_write_to_rna_path`
The concept of "RNA setting" is unclear; the new names reflect better
what the functions actually do.
No functional changes.
Remove `animsys_evaluate_action()` and rename
`animsys_evaluate_action_ex()` to it. The only function of the former
was to call the latter, with the exact same parameters.
No functional changes.
Before this change messages of ERROR and above were printed.
This change makes it so LOG(INFO), LOG(WARNING), LOG(ERROR)
and LOG(FATAL) will be printed to the console by default
(without --debug-libmv and --debug-cycles).
On a user level nothing is changed because neither INFO nor
WARNING severity are used in our codebase. For developers this
change allows to use LOG(INFO) to print relevant for debugging
information. Bering able to see WARNING messages is also nice,
since those are not related to debugging, but are about some
detected "bad" state.
After this change the LOG(INFO) is really treated as a printf.
Why not to use printf to begin with? Because it is often more
annoying to print non-scalar types. Why not to use cout? Just
a convenience, so that all type of logging is handled in the
same way. When one is familiar with Glog used in the area, it
is easy to use same utilities during development. Also, it is
easy to change LOG(INFO) to VLOG(2) when development is done
and one wants to keep the log print but make it only appear
when using special verbosity flags.
The initial reason why default severity was set to maximum
possible value is because of misuse of VLOG with verbosity
level 0, which is the same as LOG(INFO). This is also why
back in the days --debug-libmv was introduced.
Now there is some redundancy between --debug-libmv, --debug-cyles
and --verbose, but changes in their meaning will cause user
level side effects.
Differential Revision: https://developer.blender.org/D10513
Usage of LOG(INFO) actually went against own guidelines in the
logging.h: the INFO is for messages which are to be printed
regardless of debug/verbosity settings.
Cryptomatte layers in Blender are predefined. Other render engines
might have other naming schemes. This patch will allow creation of
cryptomatte layers with other names. This will be used by D3959 to
load cryptomatte openexr files from other render engines.
EEVEE and Cycles still use our fix naming scheme so no changes are
detectable by users.
I made an incorrect comment in patch review that "Location"
should be used instead of position. "Position" is more appropriate
here since it refers to generic data rather than an object origin.
"Position" is also the name we chose for the attribute for this reason.
Move some drawing code from `area.c` and `ed_util.c` into `ed_draw.c`.
This is to support the new generic slider that wil be used in T81785.
No functional changes.
Reviewed By: #animation_rigging, #user_interface, Severin, sybren
Maniphest Tasks: T81785
Differential Revision: https://developer.blender.org/D9313
Add a CLI argument `--open-last` that opens the most recent file,
effectively doing the same as {key Ctrl Shift O}, {key Enter} after
starting Blender.
When there are no known recent files, print a warning and do nothing,
showing the startup file instead.
Note that this does not try to be smart about restoring the last Blender
session. It just opens the file from disk, as if the user had typed
`blender $(head -n1 ~/.config/blender/2.93/config/recent-files.txt)`.
There is also no smartness when that file cannot be opened; it behaves
exactly the same as typing the most recent filename on the CLI.
Reviewed by: mont29, campbellbarton
Differential Revision: https://developer.blender.org/D10563
The goal of the change is to perform check for attempts of icons
being overwritten on canvas. The check is based on checking original
coordinate of icons against all read icons. If there are two icon
files which have same original an error will be reported. The report
includes both file names to make it easier to troubleshoot.
This change will allow to early-on catch issues which we currently
have with the release environment: official Linux builds might have
different icon from Blender compiled locally. This is because the
order in which directory listing is traversed is not defined, so
it's like a race condition between two files to win the place in
the final canvas.
There is still possible improvement in the code to move more fields
into the context structure. This is beyond of goal of this change.
Note that before committing this change icons must be brought back
to their consistent state. Otherwise the build will fail.
Differential Revision: https://developer.blender.org/D9715
Simply disable advanced 're-use current blend data` process when loading
a memfile step and Global Undo is disabled, since there is no way to
ensure we have a proper 'differential' state in the stack then.
NOTE: this is a quick work-around to fix the crash, not a satisfying
solution by far (pretty sure there can still be crashes if you then
re-enable Global Undo afterwards e.g.).
Reflection
Anisotropic is not really supported in Eevee, but since code looks like
it is just intended to make it behave like glossy, it should function
like it too.
Seems like the internal calling from `node_bsdf_glossy` from
`node_bsdf_anisotropic` has swapped arguments.
Also: ssr_id is available for SH_NODE_BSDF_ANISOTROPIC as well (see
`ntree_tag_bsdf_cb`), so why not use it?
Maniphest Tasks: T84658
Differential Revision: https://developer.blender.org/D10547
Click detection logic relied on the event queue not accumulating events
as newly added events at the end of the queue adjusted
`wm->eventstate->prev{val/type}` which was then compared with events
at the front of the queue.
This made Ctrl-Click fail to detect the click as releasing Ctrl
set the previous value before the previous event was handled.
In practice this only happened in heavy scenes,
updating 10 fps or lower. It also made automated tests fail that
accumulate events before handling them.
This makes event's prevval and prevtype usable for events in the queue.
Previously they were unused, except as a hack for modal keymap handling.
This is needed to fix T86116, where the `wm->eventstate->prev{val/type}`
are set to values from events that have not been processed.
Currently the intended behavior regarding prevval/prevtype isn't
handled consistently. However, including cursor motion causes events
in `wm->queue` and `wm->eventstate` to behave differently,
where `wm->eventstate` ignores motion (necessary for click detection).
This makes checks from `wm->eventstate` to events in the queue fail.
This reverts 39919e3532,
using the `event.type` instead of it's previous type.
This works as it includes mouse button release events.