Commit Graph

575 Commits

Author SHA1 Message Date
6bba830589 GPencil: Interpolate Tools refactor
Following with the changes included to interpolate strokes of different number of points, a full review has been done in the interpolation tools.

* Interpolate now is a tool and not an operator. It was not logic to have this tool as a button.
* Interpolate tool parameters have been moved to topbar.
* Interpolate popover has been removed from topbar and interpolate `Sequence` operator has been moved to grease pencil menu.
* Interpolate Sequence now include a Redo panel.
* Interpolate tool now allows to select the strokes by pairs. This allows to interpolate any stroke with any stroke and not as before that it was only possible by drawing order. If no stroke is selected, the interpolation is done as before.
* Now is possible interpolate again if a previous keyframe exist. Before, it was impossible to interpolate two times in same frame and this made impossible to do the interpolation by groups of frames.
* New automatic option to `Flip strokes` if the stroke and end are not in the right position. Also the flip can be set manually for corner cases.
* Cleanup of menus related to interpolate.
* Fixed some bugs and removed parameters from scene because now all are tool or operator contained.
* Some code cleanup and function renames.

This commit also includes the some codebase to future implementation of the concept `Vertex Active` that now does not exist in grease pencil.
2021-02-19 17:41:28 +01:00
b926c9f345 Transform: Expose the hardcoded Precision Key
As shown on the T85383, attempts are made to edit the precision mode key.

But that key was hardcoded.

That key now appears among the custom modal keymap items.
2021-02-09 12:29:00 -03:00
07e66f58cc Fix T85121: Sequencer key conflict with Lock & Select Linked
"Lock Strips" (Shift-L), conflicted with "Select Pick Linked".

Use Ctrl-H, Ctrl-Alt-H for lock & unlock since selected linked
uses bindings which are used in other parts of Blender.
2021-01-28 22:06:05 +11:00
William Reynish
601b690a24 Fix T84911: Add Primitive and IC keymap - 3d navigation conflict
Ref D10176
2021-01-25 23:46:57 +11:00
William Reynish
cd4e27a4a1 Industry Compat Keymap: Fix box/lasso selection for GP edit mode
There was a bug which which prevented box and lasso select to work
correctly in GP Edit Mode. It would select a nearby vertex before the
box selection.

This patch fixes it so it works with a click event,
like the default keymap, which fixes box and lasso selection.

Ref D10119
2021-01-21 15:11:33 +11:00
58e554a55c Fix T66681: Blender 2.7x keymap inconsistencies
Match Blender 2.7x keymap more closely.

- Image Editor: F3 for save image as.
- Node Editor: Ctrl-LMB to cut links.
- Cycle the falloff types instead of showing a pie-menu.
- Use regular menu instead of pie menu for snapping.
2021-01-19 12:20:48 +11:00
8fd3ffcb31 Add Object Tool: rename keymap, expose in keymap editor
Make the name follow the convention of other View3D keymaps.
2021-01-16 11:31:35 +11:00
a4226a050b Fix T64518: Blender 2.7 keymap inconsistencies
- Add missing Shift-Space for toggle maximize area.
- Add missing Alt-F10 for toggle fullscreen area.
- Match 2.7x keymap for setting the pivot center.
2021-01-14 15:53:06 +11:00
97a6b3ceee Cleanup: use single quotes for enum literals 2021-01-13 16:41:12 +11:00
9c07454816 Keymap: Enable repeat for "Make Edge/Face" operator
The "repeat" property was turned off by default in rBf5080c82dd91, but
it's important to have repeat turned on for this operator since it can be
used to fill large areas. This commit is similar to rBaa77689f77b4.

Fixes T84531
2021-01-08 17:19:04 -06:00
290b6d7ef3 Fix T70316: Custom "Delete Keyframes" shortcut still requires
confirmation

Deleting keyframes in the dopesheet or graph editor always required
confirmation, even if used ouside of the "Delete" menus.

Now add a "confirm" option [same as for deleting objects], which can be
disabled for immediate keyframe deletion.

This will also change the default behavior and bring this in line with
how object deletion works so there is one shortcut for bringing up the
menu/confirmation and another shortcut to delete immediately without
requiring confirmation / another click:

- Blender Default keymap: "X" for menu, "Del" for immediate
- Industry Compatible: "Backspace" for menu, "Del" for immediate

Maniphest Tasks: T70316

Differential Revision: https://developer.blender.org/D9651
2021-01-06 11:35:06 +01:00
9f588432e9 Fix T83861: Snapping panel from shortcut dissapears after click
This simple change sets the call_panel operator's "keep_open" property
to True for the viewport snapping panel called with `ctrl-shift-tab`.
There are quite a few settings in this panel, it often makes sense to
change more than one of them at a time, especially because multiple
snap elements can be active at the same time.
2020-12-16 14:40:30 -06:00
Peter Fog
dd9d12bf45 VSE: Paste strips after playhead by default
Paste copied strips after playhead, because this is more intuitive.

Previous functionality is still available by enabling "Keep Offset"
property, or under shortcut Ctrl+Shift+V.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D9734
2020-12-15 22:30:01 +01:00
6327771bc9 Fix T83696: Add Additional menu to Effects panel
This adds the missing options for the effects as it is done in modifiers.

Reviewed By: HooglyBoogly

Maniphest Tasks: T83696

Differential Revision: https://developer.blender.org/D9838
2020-12-14 10:25:37 +01:00
4797c13e8f UI: Add more property editor operators to IC keymap
As a followup for rB2b3d85d7d6771, this commit adds the remove and
copy operators for grease pencil modifiers, effects, and constraints
where they apply.
2020-12-12 12:07:22 -06:00
William Reynish
2b3d85d7d6 IC keymap: Properties and Modifier Changes
Updating Industry Compatible keymap for Property filtering and new Modifier behavior.

Differential Revision: https://developer.blender.org/D9765

Reviewed by Julian Eisel
2020-12-07 13:34:06 -08:00
600fb28b62 Geometry Nodes: active modifier + geometry nodes editor
This commit adds functions to set and get the object's active
modifier, which is stored as a flag in the ModifierData struct,
similar to constraints. This will be used to set the context in
the node editor. There are no visible changes in this commit.

Similar to how the node editor context works for materials, this commit
makes the node group displayed in the node editor depend on the active
object and its active modifier. To keep the node group from changing,
just pin the node group in the header.

* Shortcuts performed while there is an active modifier will affect
  only that modifier (the exception is the A to expand the modifiers).
* Clicking anywhere on the empty space in a modifier's panel will make it active.

These changes require some refactoring of object modifier code. First
is splitting up the modifier property invoke callback, which now needs
to be able to get the active modifier separately from the hovered
modifier for the different operators.

Second is a change to removing modifiers, where there is now a separate
function to remove a modifier from an object's list, in order to handle
changing the active.

Finally, the panel handler needs a small tweak so that this "click in panel"
event can be handled afterwards.
2020-12-02 15:38:47 +01:00
9add12ff05 Transform: Improve event detection for AutoConstrain
The event "value" is not really required since this operation works as a toogle.

This change cleans and simplifies the code.
2020-11-26 13:42:56 -03:00
0be88c7d15 GPencil: Merge GSoC curve edit mode
Differential Revision: https://developer.blender.org/D8660

This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes
Using Curves" project. It adds a submode to greasepencil edit mode that
allows for the transformation of greasepencil strokes using bezier
curves. More information about the project can be found
here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
2020-11-13 21:43:00 +01:00
Robert Guetzkow
ad481bdd35 Fix T82423: Add modifier key back into keymap
Commit rBf5080c82dd915db6c7b9dd68a52aaaccf2600137
accidentally remove the Shift modifier key from
the `AUTOCONSTRAINPLANE` shortcut.

Differential Revision: https://developer.blender.org/D9480
2020-11-05 23:03:41 +01:00
99a7c917ea Sculpt: Dyntopo detail size edit operator
This introduces a new operator to edit the detail size of constant
detail mode in dyntopo. The way this operator works and the
functionality it provides is similar to the "Voxel size edit" operator
for the voxel remesher.

It also includes a sample mode. When pressing Ctrl, the detail size
will be sampled from the surface under the cursor, updating the
preview in real time. This allows quick resolution changes without
using the operator multiple times.

The operator is set to Shift + D, replacing the old way to change
the constant detail size of dyntopo. Shift + R will remain available to
be enabled when the voxel remesher works with dyntopo. Deciding
if both detail sizes can be unified needs a separate discussion as the
new dyntopo can work with detail sizes in parts of the mesh that can
easily crash the remesher.

The structure of these operators is similar, but the data they control,
ranges, drawing and setup functions are completely different, making it
hard to merge them into one.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9355
2020-10-30 18:13:25 +01:00
39be996452 Sculpt: Add pie menu for global automasking options
Global automasking options are usually turned on/off for quick
adjustments both in brushes and filters, so it is convenient to have them
in a pie menu.

This uses the Alt + A shortcut.

Reviewed By: dbystedt, HooglyBoogly

Differential Revision: https://developer.blender.org/D9282
2020-10-30 18:09:54 +01:00
aa77689f77 Keymap: enable repeat for text editing paste operations 2020-10-26 15:59:24 +11:00
c15bd1c4e6 Sculpt: Face Set Edit delete Geometry operation
This adds an operation mode to the Face Set Edit tool which deletes the
geometry of a Face Set by clicking on it.
The operator also checks for the mesh having a single Face Set to avoid
deleting the entire object by accident.
This is also disabled for Multires to avoid modifying the limit surface
without control (it is not an important limitation as base meshes for
multires are usually final, but maybe it can be supported in the future).

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8938
2020-10-25 22:52:07 +01:00
3f12f02bea Merge branch 'blender-v2.91-release' 2020-10-22 22:32:09 -04:00
14a4961490 Fix unreported: unmatching shortcut between gp modes
GPencil: Change Interpolate shortcut to Ctrl+E

Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt.

This was missed in rBee49ce482a797a5937829de497abd69bcd1edb48
2020-10-22 22:31:20 -04:00
956af16189 Fix Unreported: Missing box mask in sculpt
There was a weird bug in the API where a value of 0 gave a mask value of 
1. I am not sure why this is but the current code works as desirable.

This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5
2020-10-22 16:57:56 -04:00
9b46d3cc80 Merge branch 'blender-v2.91-release' 2020-10-22 16:52:28 -04:00
2261da2897 Fix Unreported: Missing box mask in sculpt
There was a weird bug in the API where a value of 0 gave a mask value of 
1. I am not sure why this is but the current code works as desirable.

This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5
2020-10-22 16:51:07 -04:00
d00b1f6313 Merge branch 'blender-v2.91-release' 2020-10-22 16:00:52 +11:00
ef969fb85f Cleanup: remove '_' prefix from used argument 2020-10-22 15:58:25 +11:00
f5080c82dd Keymap: disable 'repeat' by default for keymap items
In practice, there are only a limited number of operations we need to
use repeat such as navigation, stepping operations that cycle states
and text input.

Now we don't need to disable repeat explicitly when a modal operator
uses checks for a key being held as was needed for 17cb2a6da0.

Repeat is now included in exported keymaps.

Use versioning so existing exported keymaps are loaded properly.
2020-10-22 12:29:45 +11:00
9daf668991 Fix T81926: Sculpt: Box Mask operator (from menu and shortcut) does
nothing

Caused by rB6faa765af895.

Since above commit, we have to use paint.mask_box_gesture instead now.

Maniphest Tasks: T81926

Differential Revision: https://developer.blender.org/D9300
2020-10-21 20:51:54 +02:00
7ff6bfd1e0 UI: Allow changing the active side of line gestures
Line gesture use always the right side of the line as active (the area
of the mesh that is going to be modified) by default.
This adds the ability to change the active side when the line gesture is
active by pressing the F key.
This allows more freedom to position the line after starting the
gestures, as it won't be required to cancel the operation or undo if the
line was used in the wrong direction.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D9301
2020-10-21 18:17:36 +02:00
14d56b4217 UI: Add angle snapping to line gesture tools
This adds support for snapping for line gesture tool. It is implemented
in the modal keymap as Snap, which is a toggle (similar to how snapping
in the transform operator works).

Right now it snaps the angle of the line to 15 degree increments, which
is defined in code. This should be easy to expose in the UI in the future
if we need to.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D9115
2020-10-20 22:52:12 +02:00
17cb2a6da0 UI: Move gesture selection with spacebar
This patch adds a modal key to move the selection box/lasso/line while
drawing it. It also sets "repeat": False on the animation playback key
to prevent accidental playback if the spacebar is released after the
mouse button.

Reviewed By: #user_interface, pablovazquez, Severin

Differential Revision: https://developer.blender.org/D9227
2020-10-20 22:18:01 +02:00
f40294b2d6 Fix syntax error in IC-Keymap
Regression in e936f04258
2020-10-16 16:20:44 +11:00
e936f04258 Outliner: Use operator option to decide which item to rename
The `outliner.item_rename` operator needs to decide if it should rename the
active or the hovered item. Previously it checked if the event is a press
event, which is a hacky way of doing this and limit how the operator can be
used in the keymap.
Now use a operator option to let this be controlled on the keymap level.

Doesn't change any default behavior.
2020-10-15 21:31:43 +02:00
15d78ea85b UI: Add reset to default value to keymap
With all the work on DNA defaults for 2.91, it's nice to expose this
convenient operator. This was already hardcoded in the UI code to the
backspace key, adding it to the keymap instead will make the shortcut
automatically show in the button right click menu.

Differential Revision: https://developer.blender.org/D9219
2020-10-15 10:02:44 -05:00
cb40edf63a Fix T81686: Confusing add menu in pose mode 2020-10-14 15:39:56 +11:00
bab9de2a52 Cleanup: pep8, blank lines 2020-10-02 11:59:16 +10:00
e0bfd3968c Sculpt: Line Project Gesture tool
This tool projects all vertices to the right of the plane defined by the
line gesture towards the plane. By doing this, this tool can create cuts
and plane surfaces in the mesh without modifying the geometry or using
boolean operations, so it is much faster than bisecting the mesh for
cases where the geometry was going to be remeshed afterwards.

Added as experimental as it does not have icon.

Reviewed By: sergey, Severin

Differential Revision: https://developer.blender.org/D9021
2020-09-29 22:48:05 +02:00
Pablo Dobarro
8c81b3fb8b Sculpt: Line gestures and Mask Line tool
This adds support for line gesture to SculptGestureContext and
implements a Mask Line tool, which affects everything to the right of a plane
defined by the straightline gesture.

For this to work, a new WM_gesture_straightline_oneshot_modal is needed
which only runs exec when the gesture is over.

Added as experimental as it does not have icon.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D8722
2020-09-26 22:04:45 +02:00
Yevgeny Makarov
b3e1620e21 Keymap: orbit/pan preference now applies to the track-pad as well
Ref D7279
2020-09-25 14:47:31 +10:00
ba014586a0 Fix T81069: Can't lock axis with move anymore, using Shift+MMB
This fixes and reverts commit c7287ffaec

Due to hardcodded keys, the modifier for auto contrain plane did not
work with custom keymaps and was in conflict with other keyitems.

Its usability is also confusing since it cannot be used without
`MOD_PRECISION`

But instead of removing it, it is better to make this modifier compatible
with custom keymaps and keep the conflict.
2020-09-23 10:45:56 -03:00
286909ded7 Keymap: use release event instead of click
Minor change to last commit, prefer release as click depends on
not moving the mouse cursor.
2020-09-23 16:59:13 +10:00
447dde3c72 Keymap: use D-key click to avoid conflict with grease pencil drawing 2020-09-23 16:55:40 +10:00
Pablo Dobarro
827dfd76dd Object: Switch Object operator
This object operator exits and frees the edit data of the
current object and enters the same mode in another one in a single step,
without going through object mode or keeping multiple edit object data
active. It is assigned to the D key.

This solves all conflicts that the right/click select keymap and the
emulate 3 button mouse produces for this operation and it is independent
of the state of Lock object modes.
Also, as the SculptSession is freed, when using Multires objects go
back to their preview resolution level, so it is possible to work on
high vertex count scenes without slowing down the viewport and other
performance problems.

Reviewed By: #user_interface, pablovazquez

Differential Revision: https://developer.blender.org/D7510
2020-09-18 19:40:40 +02:00
a5dccd3320 Fix T80905: GPencil: bones cannot be selected using Ctrl + LMB (with Left Selection Preference)
Was missing a dedicated entry for LMB select, this is to be consistent
with how it is done for meshes.

Maniphest Tasks: T80905

Differential Revision: https://developer.blender.org/D8935
2020-09-18 14:15:43 +02:00
bedbd8655e Property Search: Quick start and clear operators
`ctrl-F` to start the search is obviously necessary, but the clear
operator, `alt-F` requires some of explanation. First, it maps nicely
to the paradigm of "key to set, alt-key to clear," which makes it
unobtrusive. Second, it can be a quicker way to clear the search than
moving the mouse to the top. Finally, in the future, it could a reset
the panels to their expansion before the search started.

Differential Revision: https://developer.blender.org/D8857
2020-09-15 11:39:25 -05:00