Commit Graph

211 Commits

Author SHA1 Message Date
Victor-Louis De Gusseme
f7933d0744 Geometry Nodes: Add "Location" output to Attribute Proximity node
This patch adds an output field to the Attribute Proximity node and
renames the existing string socket from "Result" to "Distance".
  - The "Distance" output contains distance to the closest position
    on the Target geometry.
  - The new "Location" output contains the coordinates of the closest
    position on the Target geometry.

A basic use case for this data is a simple shrinkwrap operation.

Differential Revision: https://developer.blender.org/D10415
2021-02-26 15:23:09 -06:00
d4fd06d6ce Geometry Nodes: Add operation setting to attribute randomize node
This commit adds a drop-down to the attribute randomize node to support
a few operations on the values of existing attributes: "Replace/Create"
(the existing behavior), "Add", "Subtract", and "Multiply".
At this point, the operations are limited by what is simple to implement.
More could be added in the future, but there isn't a strong use case
for more complex operations anyway, and a second math node can be used.

Differential Revision: https://developer.blender.org/D10269
2021-02-12 13:25:45 -06:00
Fabian Schempp
9a9e19fdcc Geometry Nodes: Use multi-input socket in join geometry node
This updates the join node to use the new multi-input socket from D10067.
The change just requires slightly changing the arguments of the exec
function, and changing the socket input list.

Note that this commit does not contain the UI changes, it only allows for
more input links, and combines the two sockets into one. The UI changes
will come next.

Reviewed By: Hans Goudey

Differential Revision: https://developer.blender.org/D10069
2021-02-11 00:23:15 -06:00
510db9512f Outliner: Enable render visibility column by default
The render visibility column in the outliner should be enabled by
default. This change makes it more obvious which objects will be
rendered which can be misleading when only viewport visibility toggles
are shown by default. This commit enables the render visibility column
in all existing and new Outliner editors.

Differential Revision: https://developer.blender.org/D10365
2021-02-09 12:03:53 -07:00
Marco
0af512abdf Sky Texture: change Nishita Altitude to use unit system
Differential Revision: https://developer.blender.org/D9968
2021-01-27 16:48:50 +01:00
1c4b0c47dd Geometry Nodes: Support all operations in the "Attribute Math" node
This adds the ability to use all the math operations in the regular
utility "Math" node. The code is quite similar to the attribute vector
math node, with the simplification that the result is always a float.

Differential Revision: https://developer.blender.org/D10199
2021-01-26 12:57:31 -06:00
526373b897 Cleanup - Point Instance: Use own DNA struct
We will need to expand this node soon to add weight/count for different
elements inside the collection. For that it is better to have the node
to use its own DNA.
2021-01-22 11:47:47 +01:00
1135790ad5 Asset Browser: Enable by default in alpha builds
The Asset Browser is still considered an experimental feature right now. But it
can be enabled by default for alpha builds, to get further testing and
feedback. It will hopefully be a non-experimental feature by the end of bcon1.
This is done in agreement with Dalai.
2021-01-21 14:40:13 +01:00
00b2c7c5cc Merge branch 'blender-v2.92-release' 2021-01-13 11:21:09 -06:00
9dab489d51 Bump file subversion after recent node versioning commit 2021-01-13 11:16:11 -06:00
09fe0e8aa9 Nodes: use green color again for shader sockets and shader category
The green is still distinct from the more turquoise use for geometry, and
they are never used in the same node graph. The use of red makes sense, but
would need changes to other sockets and categories to set it apart well.

Ref T82689
2021-01-13 18:00:14 +01:00
84c08748d8 Revert "Blender 2.92 beta - bcon3"
This reverts commit cfc9b95abd.
2021-01-13 17:49:24 +01:00
a60e270efb Merge branch 'blender-v2.92-release' 2021-01-13 17:49:08 +01:00
8ad305382e Blender 2.93 bcon1 - alpha
Bump the version number for the new release cycle.
2021-01-13 17:33:27 +01:00
cfc9b95abd Blender 2.92 beta - bcon3
Bump the release cycle to beta. This also hides away the experimental features
from the user interface.
2021-01-13 17:33:22 +01:00
Robert Guetzkow
27b78c9c94 Compositor: "Save as Render" for the file output node
This commit adds the "Save as Render" feature to the file output node,
that allows to disable the application of the configured view transform
and other color management settings on the image. If disable it uses
the standard view transform instead. This feature was originally
suggested in T83842 and is part of the color management improvements
task in T68926. With this feature it is possible to toggle the
application of the color management settings for each input socket
of the File Output node individually.

Reviewed By: brecht

Maniphest Tasks: T68926, T83842

Differential Revision: https://developer.blender.org/D9921
2021-01-13 11:04:02 +01:00
f448ff2afe VSE: Hide cache settings and adjust defaults
Adjust default cache settings for all files to store raw and final
images.

All settings are still available when developer extras option is
enabled in user preferences.

This is part of design task T80278

Differential Revision: https://developer.blender.org/D9745
2021-01-08 07:24:55 +01:00
635694c0ff Fluid: Added new viscosity solver
Mainly updated the Mantaflow version. It includes the new viscosity solver plugin based on the method from 'Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids' (Batty & Bridson).

In the UI, this update adds a new 'Viscosity' section to the fluid modifier UI (liquid domains only). For now, there is a single 'strength' value to control the viscosity of liquids.
2020-12-23 15:48:38 +01:00
5713626422 VSE: Improve motion-picture workflow
This commit resolves problem introduced in e1665c3d31 - it was
difficult to import media at their original resolution.
This is done by using original resolution as reference for scale.

All crop and strip transform values and their animation is converted
form old files.

To make both workflows easy to use, sequencer tool settings have been
created with preset for preffered scaling method. This setting is in
sequencer timeline header and add image or movie strip operator
properties.

Two new operators have been added:
`sequencer.strip_transform_fit` operator with 3 options: Scale To Fit,
Scale to Fill and Stretch To Fill.
Operator can fail if strip image or video is not loaded currently, this
case should be either sanitized or data loaded on demand.

`sequencer.strip_transform_clear` operator with 4 options:
Clear position, scale, rotation and all (previous 3 options combined).

Reviewed By: sergey, fsiddi

Differential Revision: https://developer.blender.org/D9582
2020-12-16 20:38:28 +01:00
Peter Fog
fad80a95fd VSE: Add Overlay popover panels
Add panels with overlay settings for strips and preview and overlay
enable/disable button.

Entries from the View menus moved to the overlay panels, which will
simplify cluttered View menus.

Additional options have been added:
 - Strip Name
 - Strip Source(ex. path)
 - Strip Duration

So users can now select what info they need to see on the strips. When
No text is displayed, waveforms are drawn in full height.

Reviewed By: ISS, HooglyBoogly, pablovazquez

Differential Revision: https://developer.blender.org/D9751
2020-12-15 23:50:18 +01:00
ac7694aee0 UI: Update theme to match Shader nodes category color with socket color
The change to match socket color and category was already done, but it was missing
versioning code to update the theme on load.

Fixes T83500 (already closed as invalid, but this would solve the non-matching colors)

Reviewed by Hans Goudey (HooglyBoogly)
2020-12-09 21:09:37 +01:00
9ac6ef7036 File Subversion Bump: 2.92.5 2020-12-07 08:07:18 +01:00
ad85256e71 Animation: move group colors switch to user preferences
Move the "Show Group Colors" toggle from a per-editor option to a single
user preference in the Animation preferences. The Grease Pencil
animation channel side panel allows picking a channel color; this now
shows a message when channel colors are disabled.

The old "Show Group Colors" toggle had to be set per editor, and was on
by default. This meant that disabling group colors would require an
action for every file, for every editor. It is very hard to select a
color that works both as bone color in the 3D Viewport (needs to be
bright there) as well as the channel list (needs to be dark there), most
animators turn channel list colors off.

Differential Revision: https://developer.blender.org/D9391
2020-11-09 11:11:05 +01:00
00374fbde2 Move "Camera Parent Lock" from preferences to Object Relations
"Camera Parent Lock" can be useful when rigging cameras, but it is not
intuitive, and has also generated a lot of confusion (bug reports).
This is because it breaks the fundamental parent <-> child relationship
conventions in Blender, and there is no indication that it's intended
without diving into the preferences.

This commit moves the setting to the object level, and exposes it in
the relations panel in the property editor. It is exposed for every
object type because any object type can be "View Locked" in the 3D view.
The property description is also updated to reflect this change and be
more specific without getting too long.

In the future this could become a more general feature of the transform
system, but for now it is limited to "Lock Camera to View".

Differential Revision: https://developer.blender.org/D9239
2020-11-05 16:08:00 -06:00
e1665c3d31 VSE: Media transform redesign
This patch changes behavior of strip transform and crop feature.

Purpose of this change is to allow display arbitrary portion of input
image, simplify user interface and workflow.
Offset and Crop values in old files are converted in versioning.
Offset animation is also converted. Crop animation and animation of
crop or offset enable properties is not taken into account

Changes in behavior and interface:
- If image is added to timeline it is scaled to fit inside preview area
while maintaining aspect ratio. Image is centered. This is considered
as a baseline for further transformation.
- Scale and rotation was added, so it is possible to transform image at
it's original resolution.
- Crop will not affect image transformation (does not move image).
- Values of Crop and Transform Position are in pixels, these values are
corrected if preview is fraction of project resolution.
- Transform and Mirror panel has been removed and new Transform panel
and Crop panel is moved to Adjust panel. Mirror is now part of new
Transform panel.

Technical changes:
- Preprocessing stage must work on duplicated image, because original is
cached. Previously Crop and Offset could run at once and required only
one duplication of image. This is not the case with new algorithms, so
duplication on demand is implemented. Transformation can read original
image and will output new image that is safe to modify. It should be
possible to add crop step to transform algorithm, so that Crop won't
require previous duplication though.
- Use Crop and Use Translation checkboxes were removed. Individual
values are compared to default values to check if image needs to be
processed. In case of transform this will be done also if resolution of
source.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8393
2020-11-02 22:15:52 +01:00
6b3eca661d Revert "VSE: Media transform redesign"
This reverts commit 0277579b28.

This commit caused build errors on Linux.
2020-11-02 20:59:21 +01:00
0277579b28 VSE: Media transform redesign
This patch changes behavior of strip transform and crop feature.

Purpose of this change is to allow display arbitrary portion of input
image, simplify user interface and workflow.
Offset and Crop values in old files are converted in versioning.
Offset animation is also converted. Crop animation and animation of
crop or offset enable properties is not taken into account

Changes in behavior and interface:
- If image is added to timeline it is scaled to fit inside preview area
while maintaining aspect ratio. Image is centered. This is considered
as a baseline for further transformation.
- Scale and rotation was added, so it is possible to transform image at
it's original resolution.
- Crop will not affect image transformation (does not move image).
- Values of Crop and Transform Position are in pixels, these values are
corrected if preview is fraction of project resolution.
- Transform and Mirror panel has been removed and new Transform panel
and Crop panel is moved to Adjust panel. Mirror is now part of new
Transform panel.

Technical changes:
- Preprocessing stage must work on duplicated image, because original is
cached. Previously Crop and Offset could run at once and required only
one duplication of image. This is not the case with new algorithms, so
duplication on demand is implemented. Transformation can read original
image and will output new image that is safe to modify. It should be
possible to add crop step to transform algorithm, so that Crop won't
require previous duplication though.
- Use Crop and Use Translation checkboxes were removed. Individual
values are compared to default values to check if image needs to be
processed. In case of transform this will be done also if resolution of
source.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8393
2020-11-02 20:19:16 +01:00
17381c7b90 Multires: Remove simple subdivision type
The simple subdivision as a type only causes issues like no-continuous
normals across edges, inability to reliably switch the type and things
like this.

The new subdivision operators supports wider variety of how to add
details to the model, which are more powerful than a single one-time
decision on the subdivision type.

The versioning code is adjusting topology converter to specify all
edges as infinitely sharp. The reason for this (instead of using
settings.is_simple) is because in a longer term the simple subdivision
will be removed from Subsurf modifier as well, and will be replaced
with more efficient bmesh-based modifier.

This is finished up version of D8436.

Differential Revision: https://developer.blender.org/D9350
2020-10-27 10:31:48 +01:00
f2d454c829 Bump version to 2.92 alpha 2020-10-21 18:09:44 +02:00
c866075dfb Fix T81580: No doversion for Emission Strength
The new parameter made so that previously keyed Alpha values were lost
and instead the new "Emission Strength" was keyed.

Issue introduced with the original commit of Emission Strength: b248ec9776

Note: Files created since the issue (September 17) that keyframed the
Emission Strength will have to fix their files manually.

Differential Revision: https://developer.blender.org/D9221
2020-10-15 19:59:58 +02:00
365bf103d1 Volumes: support lower resolution in viewport
The adds a new option to simplify volumes in the viewport.
The setting can be found in the Simplify panel in the render properties.

Volume objects use OpenVDB grids, which are sparse. For rendering,
we have to convert sparse grids to dense grids (for now). Those require
significantly more memory. Therefore, it's often a good idea to reduce
the resolution of volumes in the viewport.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9040

Ref T73201.
2020-10-01 17:59:04 +02:00
Sybren A. Stüvel
bab2260b59 Fix T71981: Alembic vertex interpolation can jumble mesh
Add an option to disable Alembic vertex interpolation.
Bump subversion from 5 to 6.

Alembic stores mesh samples at specific time keys; when a frame in
Blender maps to a timecode between two samples, Blender will interpolate
the mesh vertex positions. This interpolation only happens when the mesh
has a constant topology, but sometimes this was not detected properly
when the vertices change order, but the number of mesh elements remains
the same. This would result in a mesh with jumbled up vertices (T71981).
With this patch, users have the ability to disable vertex interpolation.

An alternative would be to have better detection of topology changes,
but that that'll cause a considerable slowdown.

Maniphest Tasks: T71981

Differential Revision: https://developer.blender.org/D9041
2020-09-29 16:10:16 +02:00
0700c045bc Fix: re-do versioning code for FCurve extremes and Collection colors
Bump Blender subversion from 4 to 5, and re-execute some versioning code.

Because of a mistake in the versioning code (corrected in rB1a4fc6dcd67b),
some of the versioning code didn't run in certain cases. This subversion
bump ensures that this code is still run.
2020-09-17 12:02:05 +02:00
f14995aba7 Fix: add versioning to fix incorrectly written customdata
Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D8903
2020-09-16 12:26:16 +02:00
17ccb409dd Bump file subversion after recent theme-related changes 2020-09-15 18:47:35 -05:00
TonyG
da95d1d851 Fix T75881: Animation, limitation of Bézier Handles
Relax limits of FCurve Bézier handles during evaluation. FCurve handles
can be scaled down to avoid the curve looping backward in time. This
scaling was done correctly but over-carefully, posing unnecessary
limitations on the possible slope of FCurves. This commit changes the
scaling approach such that the FCurve can become near-vertical.

Bump Blender's subversion from 291.0.1 to 291.0.2 to ensure that older
animation files are correctly updated.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D8752
2020-09-15 13:08:18 +02:00
eb9055a572 UI: Remove panel X axis closing code
Horizontal panel alignment hasn't been used for years, and we have no
plans to use it in the future. It adds a fair amount of complexity to
the panel code which makes adding features take longer.

This code removes the X closing flag, and all of the logic / variables
unused without it.

This commit includes a file subversion bump.

Differential Revision: https://developer.blender.org/D8601
2020-08-19 11:37:21 -04:00
8ab0d0e399 Merge remote-tracking branch 'origin/blender-v2.90-release' 2020-08-18 14:55:44 +02:00
20a8edaa72 No experimental feature (but debug ones) to work for blender beta/release
Final releases (including beta) should strictly show features that are
finalized to prevent loss of data, old API clanging around, and the
overall quality of the product (Blender) presented.

Note that rendering should never be affected by user preferences, so
this is only changing things in the UI level.

Development note: This is reset experimental UI on file load.
Also note: to hide RNA (needed for hair and particles) will be done as a
separate patch.

Differential Revision: https://developer.blender.org/D8606
2020-08-18 14:02:47 +02:00
a1a81e3b88 Merge remote-tracking branch 'origin/blender-v2.90-release' 2020-08-12 11:47:59 +02:00
cbb1bb90fd Bump the minimum required version for 2.90
This is particular important because 2.90 will coexist with 2.83 LTS, so
we should warn the users of potential loss of data when going from 2.90
to 2.83 and back.

Differential Revision: https://developer.blender.org/D8488
2020-08-12 11:43:29 +02:00
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Nathan Letwory
5a1a4f4dd2 master is now 2.91.0 alpha. 2020-07-22 16:48:29 +03:00
Nathan Letwory
a4e3943a08 Release branch is now in beta. 2020-07-22 16:41:29 +03:00
b8601b64c7 Correct Blender version after last commit
c08d847488 incremented the patch version instead of the file subversion
for versioning code when adding new options. This commit resets the patch
version and instead bumps the file subversion.
2020-07-18 12:26:32 -04:00
c08d847488 UI: Status Bar Statistics and Other Options
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672.

Differential Revision: https://developer.blender.org/D7557

Reviewed by Julian Eisel
2020-07-18 07:49:25 -07:00
3e4f49fe71 Revert "Fix T78296: Performance - Use Binary Search for MDeformWeight"
This reverts commit 39b525e0f0 and
3121015dce as tests are failing.
2020-07-10 18:03:21 +02:00
39b525e0f0 Fix T78296: Performance - Use Binary Search for MDeformWeight
Use binary search for querying deform weights.

Spring 02_020_A.anim.blend on Ryzen 1700X goes from 12.4 to 12.7fps.

During profiling it was detected that adding new items to the head was faster than adding to the tail.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D8127
2020-07-10 12:09:40 +02:00
53d41e1a6f UI: Use sliders and [0, 1] ranges in ocean modifier
The ocean modifier has two properties that use a [0, 10] hard min and
hard max. The values act as factors though, so it makes more sense to
use sliders and a 0 to 1 range.

This commit also bumps the file subversion to avoid repeatedly applying
the change to the properties' range.

Differential Revision: https://developer.blender.org/D8186
2020-07-03 10:28:13 -04:00