Commit Graph

19737 Commits

Author SHA1 Message Date
4c883fd04e Merge branch 'blender-v2.92-release' 2021-02-10 12:49:54 +01:00
d76890bfb0 Fix T85492: fix check if object has visible instances
Without this, `OB_VISIBLE_INSTANCES` would be added to `visibility` incorrectly,
leading to unexpected visibility changes down the line.
2021-02-10 12:48:17 +01:00
328a8c68b7 Fix Geometry Nodes: Broken built-in attribute exists check
Fixes an issue in a node setup with the point separate node, where muting
a node that does nothing breaks the operation, resulting in the point
separate not copying the position attrbute to either result.

The fix is straightfoward, it looks just like a typo.

Differential Revision: https://developer.blender.org/D10379
2021-02-09 22:55:59 -06:00
7b84a5a370 Cleanup: spelling 2021-02-10 09:38:24 +11:00
a86605fffd LibOverride: Refactor: Switch more code to using Main.relations.
This potentially could fix some missed cases in dependency tagging (when
dealing with overrides hierarchies), since relying on tag in ID itself
is not a good idea to check whether an ID has been propcessed or not
(exterior code may have forced that tag on some IDs e.g., which would
prevent them from ever being processed properly).
2021-02-09 21:53:47 +01:00
87c75767b3 Fixed (unreported) memleak in recent BMain relations new code.
Forgot to free the GHash iterator.
2021-02-09 21:38:57 +01:00
510db9512f Outliner: Enable render visibility column by default
The render visibility column in the outliner should be enabled by
default. This change makes it more obvious which objects will be
rendered which can be misleading when only viewport visibility toggles
are shown by default. This commit enables the render visibility column
in all existing and new Outliner editors.

Differential Revision: https://developer.blender.org/D10365
2021-02-09 12:03:53 -07:00
bace031b65 Fix (unreported) assert in liboverride reset code.
Invalid override properties ( i.e. invalid RNA paths) are not strictly
speaking errors, many things can lead to that situation. Just ignore and
skip those cases.
2021-02-09 18:53:52 +01:00
ebdaa52fa7 LibOverride: Refactor a bit override hierarchy utils.
Use LibOverrideGroupTagData helper struct a bit more widely.
2021-02-09 18:53:04 +01:00
Wannes Malfait
a2ba37e5b6 Geometry Nodes: Add Combine and Separate XYZ nodes for attributes
These are similar to the regular "Combine XYZ" and "Separate XYZ" nodes,
but they work on attributes. They will make it easier to switch between
vector attributes and float attributes.

Differential Revision: https://developer.blender.org/D10308
2021-02-09 11:12:24 -06:00
4e92be6d72 LibOverride: Verious minor cleanups and fixes to code tagging IDs in an override hierarchy. 2021-02-09 16:52:53 +01:00
9e1065ead2 LibOverride: cleanup: code consistency.
Properly fully extract
`lib_override_hierarchy_dependencies_recursive_tag` from
`lib_override_linked_group_tag`.

Was supposed to be that way already (see comment of
`lib_override_linked_group_tag`), for some reasons this case was missed.
2021-02-09 16:52:53 +01:00
1352d81b17 GPencil: Fill tool refactor and Multiframe in Draw mode
This commit is a refactor of the fill tool to solve several problems we had since the first version of the tool.

Changes:

* The filling speed has been improved for each step of the process with the optimization of each algorithm/function.
* New `AutoFit` option to fill areas outside of the viewport. When enable, the total size of the frame is calculated to fit the filling area.
* New support multiframe filling. Now it is possible to fill multiple similar frames in one go.
* New `Stroke Extension` option to create temporary closing strokes. These strokes can be displayed and adjusted dynamically using wheel mouse or PageUp/Down keys.
* Parameter `Resolution` now is named `Precision` and has been moved to topbar.
* `Resolution` now has decimals and can be lower than 1 to allow quick filling in storyboarding workflows. Maximum value has been set as 5.
* Parameter `Simplify` has been moved to Advanced panel.
* Improved fill outline detection. In some cases, the outline penetrated the area to be filled with unexpected results.
* Fixes some corner case bugs with infinite loops.

As a result of this refactor, also these new functionalities has been added.

* New support for multiframe in `Draw` mode. Any drawing in active frame is duplicated to all selected frame.
* New multiframe display mode. Keyframes before or after of the active frame are displayed using onion colors. This can be disable using Onion overlay options.
2021-02-09 16:00:36 +01:00
62195fb5b3 Cleanup: comments, replace 'undoes' with 'undo-steps' 2021-02-09 22:31:28 +11:00
ee585b9c21 Fix: use class instead of struct in forward declaration 2021-02-09 11:47:49 +01:00
17672efa0e Geometry Nodes: initial attribute interpolation between domains
This patch adds support for accessing corner attributes on the point domain.
The immediate benefit of this is that now (interpolated) uv coordinates are
available on points without having to use the Point Distribute node.

This is also very useful for parts of T84297, because once we have vertex
colors, those will also be available on points, even though they are stored
per corner.

Differential Revision: https://developer.blender.org/D10305
2021-02-09 11:45:04 +01:00
4601e3a591 Geometry Nodes: refactor internal attribute access architecture
Goals:
* Clarify the distinction between builtin and other attributes at the code level.
* Reduce number of places that need to be modified to add more builtin attributes.
* Reduce number of virtual methods that need to be implemented by e.g. `MeshComponent`.

To achieve these goals, this patch implements the concept of "attribute providers".
An attribute provider knows how to give access to attributes on a geometry component.
Each geometry component can have multiple attribute providers, whereby each provider
manages an different set of attributes.

The separation of builtin and other attributes is now done at the attribute provider level.
There are two types of attribute providers. One for builtin attributes and one for all others.

This refactor also helps with T84297.

Differential Revision: https://developer.blender.org/D10341
2021-02-09 11:24:28 +01:00
549d9f8727 Fix T81206: Do not limit gl texture size in image editor
This patch will show textures in the image editor with the maximum
available resolution determined by the GPU Hardware/Driver.
Currently the size is limited by the user preference texture size limit.

An image user can set the `IMA_SHOW_MAX_RESOLUTION` flag to request
gpu textures in the max supported resolution. When this flag isn't
set the gpu texture is limited by the user preference setting.

When the gl resolution limit is disabled the GPU texture is always
created for the max supported resolution.

Reviewed By: Clément Foucault

Maniphest Tasks: T81206

Differential Revision: https://developer.blender.org/D9160
2021-02-09 08:12:29 +01:00
eab9165c25 Cleanup: spelling 2021-02-09 10:42:00 +11:00
df0bce3f7d Fix T81206: Do not limit gl texture size in image editor
This patch will show textures in the image editor with the maximum
available resolution determined by the GPU Hardware/Driver.
Currently the size is limited by the user preference texture size limit.

An image user can set the `IMA_SHOW_MAX_RESOLUTION` flag to request
gpu textures in the max supported resolution. When this flag isn't
set the gpu texture is limited by the user preference setting.

When the gl resolution limit is disabled the GPU texture is always
created for the max supported resolution.

Reviewed By: Clément Foucault

Maniphest Tasks: T81206

Differential Revision: https://developer.blender.org/D9160
2021-02-08 15:44:54 +01:00
eb7d9e2a1b Cleanup: Alphabetize function order 2021-02-07 17:21:21 -06:00
ef29ebb31b Code quality: Port recently added asset files to C++
It seems generally preferred to have new files be created with C++.
The only reason I didn't do that when I initially created the files is that I
was unsure about some C-API aspect.

Also includes some minor C++ related cleanup (nullptr instead of NULL, remove
redundant `struct` keyword).
2021-02-06 19:27:55 +01:00
luzpaz
a4a9d14ba7 UI: Fix Typos in Comments and Docs
Approximately 91 spelling corrections, almost all in comments.

Differential Revision: https://developer.blender.org/D10288

Reviewed by Harley Acheson
2021-02-05 19:08:14 -08:00
f10825d573 Cleanup: malformed web addresses in comments 2021-02-06 13:29:19 +11:00
abfb9dbf59 Fix: Disabled NLA Interferes with Action Eval
Introduced by my commit: rB09709a7e64ff

This bug effectively enabled the NLA when it should be disabled, when
all tracks muted or no strips exist. Specifically, the NLA Action Track
settings would be used (extrapolation, blendmode, influence).
2021-02-05 17:47:56 -05:00
Wayde Moss
10e23fd104 NLA: Refactor Transition, Use Snapshot Blend Func
The function `nlastrip_evaluate_transition()` has been slightly
modified to use `nlasnapshot_blend()` instead of it's own special
blending function `nlaeval_snapshot_mix_and_free()`.

No user functional changes

Reviewed By: sybren, #animation_rigging

Differential Revision: https://developer.blender.org/D10221
2021-02-05 16:52:43 -05:00
5bc9ddd98b Fix T85380: NLA Evaluation Missing Null Check
Introduced by commit: rB40b7929cc040
2021-02-05 14:19:38 -05:00
07521b1627 Depsgraph: Remove no-op evaluation function
Make the SHADING_PARAMETERS operation on node tree a real no-op.
The function used as a callback was only doing a debug print.

The issue with this function was that an original ID was passed
as an argument. This is a violation of design, and if anything it
should be left up to the implementation to check whether depsgraph
is active.

There are no functional changes for users in the interface. The
only difference is that the debug print will no longer happen.
2021-02-05 17:13:59 +01:00
16abe9343a Geometry Nodes: add Volume to Mesh node
This node takes a volume and generates a mesh on it's "surface".
The surface is defined by a threshold value.

Currently, the node only works on volumes generated by the
Points to Volume node. This limitation will be resolved soonish.

Ref T84605.

Differential Revision: https://developer.blender.org/D10243
2021-02-05 16:20:14 +01:00
Victor-Louis De Gusseme
4d39a0f8eb Geometry Nodes: Add Attribute Proximity Node
This node calculates a distance from each point to the closest position
on a target geometry, similar to the vertex weight proximity modifier.
Mapping the output distance to a different range can be done with an
attribute math node after this node.

A drop-down changes whether to calculate distances from points,
edges, or faces. In points mode, the node also calculates distances
from point cloud points.

Design task and use cases: T84842

Differential Revision: https://developer.blender.org/D10154
2021-02-05 08:28:31 -06:00
606805d1b7 Cleanup: use 'r_' prefix for return arguments, order last 2021-02-05 22:34:03 +11:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
7e850ffa73 Cleanup: cmake indentation, white-space 2021-02-05 09:45:16 +11:00
94cf74afbb Cleanup/refactor: Undosys: Get rid of the magic values for undo direction.
Move `eUndoStepDir` to `BKE_undo_system.h` and use its values
everywhere.

Note that this also introduce the `STEP_INVALID` value in that enum.

Finally, kept the matching struct members in some lower-level readfile
code as an `int` to avoid having to include `BKE_undo_system.h` in a lot
of unrelated files.
2021-02-04 22:03:39 +01:00
7d5640ee10 LibOverride: Improve/Fix issues in override resync process.
When we have a local override, its linked reference may not be detected
as needing to be overridden anymore.

In that case, if there is no actual override defined by the user, assume
that we can get rid of this local override as part of the resync
process, and use the linked data directly instead.
2021-02-04 19:23:10 +01:00
2397ccc583 Animation: Add PreviewImage to bAction struct
Make it possible to attach a preview image to an Action.

In the #asset_browser_pose_libraries project, poses will be stored as
individual Action datablocks. Having a thumbnail for each pose is of
course essential.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D10306
2021-02-04 18:56:41 +01:00
e7af04db07 Geometry Nodes: new Is Viewport node
This node outputs true when geometry nodes is currently evaluated
for the viewport and false for final renders.

Ref T85277.

Differential Revision: https://developer.blender.org/D10302
2021-02-04 16:36:34 +01:00
95703d19e0 Liboverride: clean-up/sanitize tagging of root overrides.
now do this in utils that also handle the hierarchy tagging, doing it in
caller code is prone to errors.

Issue reported by @sebbas, thanks.
2021-02-04 16:15:16 +01:00
dff51d418a Fix: window manager can reference scenes and workspaces
This also fixes T83592 for me.

Differential Revision: https://developer.blender.org/D10046
2021-02-04 11:31:01 +01:00
d30320b4f5 Merge branch 'blender-v2.92-release' 2021-02-04 11:22:11 +11:00
3f90c11621 Fix T85318: Driver variable don't resolve collection indices
The driver variable `splines[0]` (on a curve)
behaved as if the path was `splines`.

Resolve pointers was well as properties as it's supported by the caller.

Error in original commit that added property support
82b0a9e369.
2021-02-04 11:19:09 +11:00
0352546cdd NLA: Fix nlasnapshot_blend() Misplaced Null Check
From original commit: rB40b7929cc040
2021-02-03 17:35:21 -05:00
Wayde Moss
40b7929cc0 NLA: Extract nlasnapshot_blend()
Refactor
//nlastrip_evaluate_actionclip()// and //nlaeval_blend_value()// into
//nlasnapshot_blend()//, //nlastrip_evaluate_actionclip()//,
//nlasnapshot_from_action()//.

**Motivations**:
* {T83615} Requires reading all pose bone fcurves before being able to
apply pre-blend transforms. The function //nlasnapshot_from_action()//
achieves this. This effectively removed the need to specially handle
Quaternion blend queuing so that code has been removed.

* {D8296} Adds support for keyframe remapping through an upper stack of
strips. Instead of introducing a variant of the form:
//nlastrip_evaluate_actionclip_inverted_get_lower()//,
//nlastrip_evaluate_actionclip()// will later be extended to take an
`evaluation_mode` as input to avoid duplicating the recursion functions
related to //nlastrip_evaluate()//.

* //nlasnapshot_blend()// will eventually have variants of
//nlasnapshot_blend_get_inverted_lower_snapshot()// and
//nlasnapshot_blend_get_inverted_upper_snapshot()// which are all
independent of NlaStrips and NlaTracks, further simplifying the
blending implementation. Ideally, //nlastrip_evaluate()// would get
renamed to //nlasnapshot_blend_strip()// but that'll be a later patch
to avoid unnecessary patches slowing the review of more important
patches.

No User-side Functional changes

Reviewed By: sybren, #animation_rigging

Differential Revision: https://developer.blender.org/D10220
2021-02-03 16:45:53 -05:00
70371299ae Merge branch 'blender-v2.92-release' 2021-02-03 21:06:56 +01:00
Pablo Dobarro
7bde2844ae Fix memory leak in boundary brush preview data
The edge preview data of the boundary needs to be freed with the
boundary data created for the brush. Also, all data for the
ScultpSession preview that is used to render the cursor needs to be
freed with the ##SculptSession##.

Found by Jacques Lucke

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10173
2021-02-03 20:55:17 +01:00
Fabian Schempp
c5514d3a2a Geometry Nodes: Multi-Input Sockets
Normally sockets only have one input link. This commit adds the back-end
changes needed to use multiple input links per socket.

Multi-input sockets can be defined with a new flag in `bNodeSocketType`.
The changes necessary to make the sockets work in the geometry nodes
evaluator are generalizing input socket values as a vector of values,
and supporting this in the derived node tree structure.

This patch should contain no functional changes. Two upcoming patches
will use this system for the "Join Geometry" node and expose link picking
and updated display in the UI: D10069 and D10181.

Reviewed By: Jacques Lucke, Hans Goudey

Differential Revision: https://developer.blender.org/D10067
2021-02-03 11:03:00 -06:00
894cc9c915 Geometry Nodes: Add Collection Info Node
Implements a node to get collection objects.
These objects are then passed along as instances in the node tree.

Follow up tasks:
Multiple nodes does not support instancing yet: T85159
Changing collection offset does not trigger a refresh: T85274

Reviewed By: Jacques, Dalai, Hans

Differential Revision: http://developer.blender.org/D10151
2021-02-03 17:54:33 +01:00
e1f38b2169 Fix incorrect mesh selection duplication in internal utility function
`BKE_mesh_new_nomain_from_template_ex()` would duplicate the mesh selection
storage of the destination mesh to the destination mesh. Since that mesh was
default initialized at this point, the selection was `NULL`, so the duplication
call is essentially a no-op.

Mistake in 7efc75c709.

Differential Revision: https://developer.blender.org/D10009

Reviewed by: Sybren Stüvel
2021-02-03 15:09:06 +01:00
c9d6737e3e BKE UndoSys refactor: deduplicate and simplify code, sanitize naming.
Now we only use 'undo' or 'redo' in function names when the direction is
clear (and we assert about it). Otherwise, use 'load' instead.

When passing an undo step to BKE functions, consider calling code has
done its work and is actually passing the target step (i.e. the final
step intended to be loaded), instead of assuming we have to load the
step before/after it.

Also deduplicate and simplify a lot of core undo code in BKE, now
`BKE_undosys_step_load_data_ex` is the only place where all the complex
logic of undo/redo loop (to handle several steps in a row) is placed. We also
only use a single loop there, instead of the two existing ones in
previous code.

Note that here we consider that when we are loading the current active
step, we are undoing. This makes sense in that doing so //may// undo
some changes (ideally it should never do so), but should never, ever
redo anything.

`BKE_undosys_step_load_from_index` also gets heavily simplified, it's
not basically a shallow wrapper around
`BKE_undosys_step_load_from_index`.

And some general update of variable names, commenting, etc.

Part of T83806.

Differential Revision: https://developer.blender.org/D10227
2021-02-03 11:11:12 +01:00
78ff852680 Force Fields: implement early filtering by the Affect flags.
Most fields have Affect Location and Rotation options that switch
off their effect, but they are only checked as the last step after
the force is already computed. It is more efficient to check it
when building the list of field objects, just like zero weight.
It is also possible to check the strength-related fields for 0.

As an aside, this adds Location to Texture fields (they don't
handle rotation) and both Location & Rotation checkboxes to
Fluid Flow. Boid and Curve Guide remain without options for
now as they are completely different from others.

Differential Revision: https://developer.blender.org/D10087
2021-02-02 23:03:16 +03:00