Commit Graph

4108 Commits

Author SHA1 Message Date
18b6c49a90 Cleanup: rename namespace TimeIt to timeit
According to our style guide, namespaces should have
lower case names.
2020-07-06 12:37:11 +02:00
4f3045999d Cleanup: warnings, spelling 2020-07-06 17:35:41 +10:00
d7dbf90a02 Clang-tidy: Enable braces-around-statements warning 2020-07-03 21:23:33 +02:00
4a5389816b Clang-Tidy: enable readability-named-parameter 2020-07-03 17:07:13 +02:00
395b294b61 Cleanup: use nested namespaces 2020-07-03 14:25:20 +02:00
d64803f63b Cleanup: Use trailing underscore for non-public data members
This makes the code conform better with our style guide.
2020-07-03 14:16:02 +02:00
0e1ee29f77 BLI: Use TBB spin_mutex as SpinLock implementation
When building without TBB use native to the platform spin lock
implementation. For Windows it is an atomic-based busy-wait,
for Linux it is pthreads' spin lock.

For macOS it is a mutex lock. The reason behind this is to stop
using atomics library which has been declared deprecated in SDK
version 10.12. So this changes fixes a lot of noisy warnings on
the newer SDK.

Differential Revision: https://developer.blender.org/D8180
2020-07-03 11:14:17 +02:00
0f4049db5f BLI: Switch threads implementation file to C++
Allows to use C++ primitives in the primitive implementation.
2020-07-03 11:14:06 +02:00
a272a2a6cd Cleanup: spelling 2020-07-03 11:58:13 +10:00
26ffed7466 Cleanup: spelling 2020-07-02 13:03:46 +10:00
36d6aa428f Cleanup: spelling 2020-07-01 13:12:24 +10:00
bcf49d13e5 Fix compile error on Apple Clang
Needs to compile with `CMAKE_OSX_DEPLOYMENT_TARGET` of 10.14 at least to
have `std::optional<>::value()` available. So we have to increase the
minimum required compiler version, but that requires more changes. Just
fix the build error for now.
2020-06-29 17:28:37 +02:00
784911a4a0 Cleanup: rename namespace DotExport to dot 2020-06-29 11:53:17 +02:00
4b96f47831 Docs: correct invalid doxygen params & references 2020-06-27 15:43:20 +10:00
fd5c185beb Cleanup: spelling 2020-06-25 23:14:36 +10:00
a5e176a8ed Allow interpolation of matrices with negative scale / axis flips
The matrix interpolation function `interp_m3_m3m3()` decomposes the
matrices into rotation and scale matrices, converts the rotation
matrices to quaternions, SLERPs the quaternions, and converts the result
back to a matrix. Since quaternions cannot represent axis flips, this
results in interpolation problems like described in T77154.

Our interpolation function is based on "Matrix Animation and Polar
Decomposition", by Ken Shoemake & Tom Duff. The paper states that it
produces invalid results when there is an axis flip in the rotation
matrix (or negative determinant, or negative scale, those all indicate
the same thing). Their solution is to multiply the rotation matrix with
`-I`, where `I` is the identity matrix. This is the same as element-wise
multiplication with `-1.0f`. My proposed solution is to not only do that
with the rotation matrix `R`, but also with the scale matrix `S`. This
ensures that the decomposition of `A = R * S` remains valid, while also
making it possible to conver the rotation component to a quaternion.

There is still an issue when interpolating between matrices with
different determinant. As the determinant represents the change in
volume when that matrix is applied to an object, interpolating between a
negative and a positive matrix will have to go through a zero
determinant. In this case the volume collapses to zero. I don't see this
as a big issue, though, as without this patch Blender would also produce
invalid results anyway.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D8048
2020-06-18 10:37:52 +02:00
d8206602fe Transform: Snap to the intersection between constraint and geometry
This commit changes the behavior of 4 snapping combinations:

**1. While constraining to a plane, snap to an edge element:**
The snap is made at the intersection between the edge direction and the
constraint plane.

**2. While constraining to a plane, snap to a face element:**
The snap is made to the nearest point between the snap point and the
line that intersects the face plane with the constraint plane.

**3. While constraining to an axis, snap to an edge/line element:**
The snap is made to the nearest point on the axis to the edge/line.

**4. While constraining to an axis, snap to a face element:**
The snap is made at the intersection of the axis and the plane defined
by the face.

To avoid unpredictable jumps outside view boundaries, an alignment
check is made for each of these snapping combinations.

Resolve/fix T66422

Differential Revision: https://developer.blender.org/D5608
2020-06-18 00:01:05 -03:00
f721308bd0 Fix bitscan_reverse_uint on MSVC compiler
Was a mistake from the very beginning of implementation.
2020-06-16 16:17:47 +02:00
f7c0f1b8b8 BLI: rename ArrayRef to Span
This also renames `MutableArrayRef` to `MutableSpan`.
The name "Span" works better, because `std::span` will provide
similar functionality in C++20. Furthermore, a shorter, more
concise name for a common data structure is nice.
2020-06-09 11:58:47 +02:00
9bb7d6ed68 BLI: put C++ data structures in "blender" namespace instead of "BLI"
We plan to use the "blender" namespace in other modules as well.
2020-06-09 10:27:24 +02:00
d8678e02ec BLI: generally improve C++ data structures
The main focus here was to improve the docs significantly. Furthermore,
I reimplemented `Set`, `Map` and `VectorSet`. They are now (usually)
faster, simpler and more customizable. I also rewrote `Stack` to make
it more efficient by avoiding unnecessary copies.

Thanks to everyone who helped with constructive feedback.

Approved by brecht and sybren.

Differential Revision: https://developer.blender.org/D7931
2020-06-09 10:15:43 +02:00
b16a85fe0b Cleanup: use 'r_' prefix for return arguments in math_color 2020-06-06 00:46:25 +10:00
fd63220a35 Cleanup: maybe uninitialized variable warning 2020-06-05 14:55:15 +10:00
9e96c6d054 Cleanup: spelling 2020-06-05 14:34:00 +10:00
4ddb7a33a4 Cleanup: spelling 2020-05-28 16:42:31 +10:00
d7282537f0 CD_PROP_COL datalayer
This implements a generic color datalayer and its functions. Based on
D5975.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7838
2020-05-27 20:04:46 +02:00
1f223b9a1f UI: Windows Shell Links & Improved Mac Aliases
Adds support for Windows Shell Links (shortcuts) to the File Browser. Extended Mac Alias usage. Better visualization of linked items.

Differential Revision: https://developer.blender.org/D7380

Reviewed by Campbell Barton
2020-05-26 08:15:50 -07:00
4464a9425b Calculate epsilon values for interp_weights_poly to improve accuracy
interp_weights_poly_v2 would have too large epsilon values for small
polygons. To solve this we now calculate the appropriate epsilon value
so it can gracefully handle big and small values.

To make sure there was no regression, these changes were tested with the
files in T36105, T31581. Also with a surface deform modifier test file
attached in the differential below.

Reviewed By: Brecht

Differential Revision: http://developer.blender.org/D7772
2020-05-25 18:59:14 +02:00
dc3f404a70 Cleanup: unused variable warnings 2020-05-25 21:03:45 +10:00
9ef272bae3 Task: Graph Flow Task Scheduling
Add TBB::flow graph scheduling to BLI_task.

Using flow graphs, a graph of nodes (tasks) and links can be defined.
Work can flow though the graph. During this process the execution of the nodes will be
scheduled among the available threads.

We are planning to use this to improve the threading in the draw manager.

The implemented API is still limited it only supports sequential flows. Joins and buffers
are not supported. We could eventually support them as part of an CPP API. These features
from uses compile time templates and are hard to make a clean C-API for this.

Reviewed By: Sergey Sharybin, Brecht van Lommel

Differential Revision: https://developer.blender.org/D7578
2020-05-25 12:38:12 +02:00
183ba284f2 Cleanup: make guarded memory allocation always thread safe
Previously this would be enabled when threads were used, but threads are now
basically always in use so there is no point. Further, this is only needed for
guarded allocation with --debug-memory which is not performance critical.
2020-05-20 01:03:05 +02:00
33fc42bd65 Merge branch 'blender-v2.83-release' 2020-05-20 00:46:15 +02:00
a95afed6de Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-19 15:24:45 +02:00
Jeroen Bakker
9ac4e4a1c7 Fix T76375: UDIM Rectangular Tiled Image EEVEE freezes Blender
When packing the image the height of the tile was checked to the width
of the packing area. This resulted that the tile was ignored.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7784
2020-05-19 15:20:40 +02:00
b14243be77 blenlib: BLI_file_attributes() Correction
Adds an Correction to properly handle possibility of overflow of path name.

Differential Revision: https://developer.blender.org/D7739

Reviewed by Brecht Van Lommel
2020-05-15 08:11:57 -07:00
cc3d3a453e Fix: Broken build with TBB disabled.
Lite builds without TBB and still needs the alternative codepath
2020-05-14 10:39:12 -06:00
461fee5328 BLI: deduplicate address sanitizer code
Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D7731
2020-05-14 17:42:54 +02:00
08ac4d3d71 Fix T76553: Blender Freezes When Playing Back Animation
In some cases blender could freeze. When threads are blocked (waiting for other tasks completion) the scheduler can let the thread perform a different task. If this task wants a write-lock for something that was read-locked in the stack a dead lock will happen.

For task pools every task is isolated. For range tasks the inner loop will be isolated. The implementation is limited as isolation in TBB uses functors which are tricky to add to a C API. We decided to start with a simple and adapt were we need to.

During testing we came to this setup as it was reliable (we weren't able to let it freeze or crash) and didn't had noticeable performance impact.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D7688
2020-05-14 13:54:16 +02:00
498bd0772e Merge branch 'blender-v2.83-release' 2020-05-13 13:03:55 +02:00
2afb597572 Fix T76665: Wrong files selected when using box select
Reviewers: Severin

Differential Revision: https://developer.blender.org/D7705
2020-05-13 12:50:14 +02:00
76e56e2ba7 Windows: Ignore context record for backtrace is address is 0.
T76602 reported a crash with the exception address being 0,
this stack naturally could not be walked and no backtrace was
reported for the main thread. Which would have been helpful.

This change modifies the behaviour of the crash handler to ignore
the context record if it contains no useful information and
walk the current stack to get some information about what lead
to the crash.
2020-05-09 18:12:14 -06:00
633fee72d5 Fix T76427: edit mesh undo hanges when building without TBB
Background task pools would not restart threads if reused multiple times,
thanks to Jeroen for identifying the cause of this problem.

Differential Revision: https://developer.blender.org/D7659
2020-05-09 17:17:20 +02:00
d06384aa41 Cleanup: spelling 2020-05-09 17:19:28 +10:00
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
6f985574b7 Cleanup: take includes out of 'extern "C"' blocks
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.

I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.

Differential Revision: https://developer.blender.org/D7653
2020-05-08 18:22:41 +02:00
96f305c63d Windows: Include symbol file in module information
When writing out the module information in a crashdump
we did not include what symbol file was loaded and if
that symbol file actually matches our executable.

Given the backtraces may contain invalid information
if the symbols are unmatched this is relevant to know.

This diff adds the symbol file and an indication if
unmatched symbols are used.
2020-05-08 10:01:56 -06:00
a1c2441390 Windows: Improve private symbol detection
To detect if private of public symbols were loaded we were relying
on a strcmp with a known filename, which was not great, the symbol
api has a field we can query which should be more flexible and
reliable.
2020-05-08 09:46:39 -06:00
cc1fb9d177 Windows: Fix BLI_assert backtrace.
With the recent backtrace overhaul, the fact that BLI_assert calls
BLI_system_backtrace slipped somehow trough the cracks, causing
issues for debug builds.

This change allows BLI_system_backtrace to run again without having
an exception record.

Also minor improvements to the comments.
2020-05-08 09:39:41 -06:00
32f7495e5a Cleanup: clang-format 2020-05-08 19:02:03 +10:00
21dd3524c0 Fix typo in recent quadric cleanup 2020-05-08 12:42:10 +10:00