Commit Graph

8397 Commits

Author SHA1 Message Date
af169b41fd 2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result. 2007-11-06 12:16:12 +00:00
21eb3e11e0 2d-Filters feature and actuators. 2007-10-22 20:24:26 +00:00
e979e6ee4d to solve blenderplayer build error 2007-10-21 21:47:10 +00:00
bacfc9eb91 fix for crash's in file selector.
- on unix BLI_diskfree was only using 100 chars for the dir name, and 
not checking if the name given was longer, increased to FILE_MAXDIR 
(160) and added a check, return -1 if its too long.

The file selector only allowed 80 chars to be typed into the directory 
entry.

Made the file selector check that the path is less then FILE_MIXDIR, if 
you try and enter a path thats longer it will tell you that the path is 
too long, before it was writing into other memory and crashing.
2007-10-21 09:32:18 +00:00
3a04520686 python api, slicing works differently on the 64bit ubuntu gutsy system, compared to the 32bit
install.
face.uv[:] was returning a blank list. and making smart UV projection script fail.

On one system Python is giving the slice function positive values, whereas on the 64bit system its 
passing negative which are then clamped to zero.
made mathutils types accept negative values for slicing. This is very odd because both systems are 
running ubuntu gutsy with python 2.5
2007-10-20 20:24:09 +00:00
30479e6912 adding the glalphaclip variable didnt allign on 32 bit linux but worked
in 64bits. added a pad value.
2007-10-20 18:57:40 +00:00
960eaed6cd added an option to adjust the alpha clipping value in the oprnGL preferenes. in some cases you might
want to use 0.5 to see through more of the texture. (less halo's with clipmaps), defailt is 0.0 so it 
will only clip 0 alpha.
2007-10-20 18:01:57 +00:00
bfbb350040 some mistakes in stamp commit 2007-10-20 16:58:48 +00:00
992bd025e7 allocating memory for the time line was still crashing blender (not sure why), added more checks and
I cant get it to crash anymore.
2007-10-20 16:47:07 +00:00
46deddcc62 Image Stamping patch by Diego (and peach request)- stamps image info into metadata and optionally
draws into the
frame.

This patch includes some changes I made...   
* use blenders bitmap fonts (rather then own fonts)
* select font size
* user interface layout changes
* Marker as another image stamp option

Also added some new API calls   
BMF_GetFontHeight(font);
BMF_DrawStringBuf(...);  - so we can draw text into an imbuf's image buffer.
get_frame_marker(frame) - get the last marker from the frame.
IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color.

TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
2007-10-20 16:17:27 +00:00
e5a9e0b12a Fix "Remove Doubles" of w menu and a couple of typos:
This commit makes "Remove Doubles" of w menu to work again.
Also renamed "AutoMarge" to "AutoMerge".
Added shortcut of "Select Inverse" to menus and renamed 
"Select/Deselect All" to be consistent with rest of Blender.
2007-10-20 12:16:54 +00:00
a4c8783153 made setting the pose_bone.poseMatrix possible, this does not set the matrix directly, only the pose
bones loc/size/rot, when dealing with an armature without constraints this works as expected. it uses 
the same code as Copy Visual Loc/Size/Rot.
2007-10-20 11:28:58 +00:00
0014fed54f Cosmetic change for Copy Attributes menu (Ctrl-C).
The "drawtype" options copies all the draw extra (x-ray, wire, ...) too, so I've renamed the menu entry "draw options".
2007-10-19 17:31:57 +00:00
d407f5ae81 added point to edge collision in case point to face missed
/* special hidden feature! shrink to fit */
if (G.rt > 500){
	scale = (G.rt - 500) / 100.0f;
}
-- shrink a T shirt to fit .. evil grin
-- by the way i did set up the rule 'if any *outer object* hits no *inner* will be regarded' ... pretty poor IMHO .. well but it works
2007-10-18 22:47:55 +00:00
5ea45a1385 Mesh edit option 'AutoMerge' - access from the mesh menu, basically runs remove doubles after transform. but only merges
unselected verts into selected verts, so it wont merge verts your not editing.
2007-10-18 21:47:55 +00:00
87b9283e1d (own mistake) transform markers wasnt working, bad memory use. 2007-10-18 20:43:39 +00:00
27d97b7124 (bad mistake) - didnt read docs and removed lib from Sequence struct 2007-10-18 20:03:12 +00:00
5beb232364 adding a sequence would grab the markers, workaround for this. 2007-10-18 19:40:59 +00:00
fde4edd1bd Use GL_ALPHA_TEST when drawing alpha faces in the 3d view, as suggested by Eskil, some scenes are unusable without this.
at the moment it wont draw totally transperent pixels, this may need to be adjusted or made into a preference.
2007-10-18 13:51:10 +00:00
6576464b03 Sequencer...
snapping to unselecrted strips didnt work (I didnt notice find_neighboring_sequence needed them to be touching, added find_next_prev_sequence to get the next/prev seq)
added select linked (L and Ctrl+L)
added Ctrl +/- select more/less
2007-10-18 12:35:58 +00:00
dac77c4749 * Fix for bug # 7396 "Refraction Pass Being added to combined when not told to"
For the record, I think the way these reflection and refraction passes are handled (as a difference against the diffuse pass) is not very useful - especially if you want to do colour corrections, blurring, etc. It would be much more practical for the passes to contain the ray result returned by the raytrace...
2007-10-18 09:18:04 +00:00
fce101e831 Sequencer
- snap to strips before and after the active strip,
- Made max handle draw size 40px, instead of 28 (somtimes its hard to 
select handles)
2007-10-18 07:06:01 +00:00
1ca2823b54 made sequence handle calculation into a function, (lines were being copied around) 2007-10-17 23:24:09 +00:00
abb8771ed3 Sequencer transform snap to marker, works with grab and extend, takes handle selection into account.
this will snap one if 2/4 points to the marker when transforming. the active sequences bounds and the bounds of all selected clips.
2007-10-17 22:31:59 +00:00
2f515aaca1 Fix for bug #7331
Texture painting could crash due to missing check for valid imbuf.
2007-10-17 18:33:01 +00:00
2639404f34 Sequencer
- Draw a verticle line for markers
- Added an option to transform selected markers in the sequencer - useful for Extending time
2007-10-17 18:32:54 +00:00
e844ee5e54 Bugfix:
The roll of a B-Bone relative to a previous regular bone was not matched
correctly.
2007-10-17 17:53:59 +00:00
4b6b27ea70 markers in the sequencer
- added a new redraw type - REDRAWMARKER, at the moment this draws the same windows as REDRAWANIM, but this may not always be true, and it is more explicit whats 
happening, This replaced 5 or so draw calls in quite a few places.
2007-10-17 15:27:38 +00:00
8bb97b6efa patch 7145 - Copy Select objects by PassIndex, Ctrl+C, Ctrl+G
Sequencer Feature, Split Image Sequence.
Splits a image sequence into strips. useful for importing frames for animatics.
 Also added undo calls in a few places that did not have it.
2007-10-17 11:17:11 +00:00
51ca77a114 patch, 7340 from frank richter add glPush/PopClientAttrib 2007-10-17 09:51:13 +00:00
919e5baba8 IPO-Transform Bugfix:
Peach/ideasman_42 report... 

After transforming sequence IPO's, there were occasional crashes.
2007-10-17 08:23:08 +00:00
5b755bade2 ipo error kept popping up and lock ipo didnt redraw the sequencer view (note, still not realtime, but at least it redraws now) 2007-10-16 18:04:56 +00:00
8e3b881181 sequencer,
simple fix for extend (aka ripple editing)
dont operate on metastrips makes them work as expected (since the seq's inside are moved).
2007-10-16 00:10:37 +00:00
e9c2aa691e updated pyconstraint template from nathan (cessen) which exposed some
bugs with pyconstraints, also added a missing decref from python (wasnt freeing the return value from the settings 
button).
2007-10-15 15:28:09 +00:00
15ad8e7e66 pyconstraints USE_TARGET wasnt being checked for true/false, was assumed True whenever it was assigned in the
script
2007-10-15 14:41:29 +00:00
4fa17b2eb4 pyconstraints doTarget function was getting an uninitialized matrix. 2007-10-15 14:19:11 +00:00
565316909e Bugfix:
Object constraints with a driven influence ipo were not being evaluated
properly. The code for adding the depsgraph relation and updating without
time changes was simply missing.
2007-10-15 10:36:30 +00:00
Ken Hughes
ff5fd2eb38 Tools
-----
Bugfix #7493:  boolean difference operator was being applied in the wrong
order (difference modifier worked correctly).
2007-10-14 20:58:57 +00:00
6fe98f19a9 This is patch [#7483] imbuf support for uncompressed DDS images
provided by Amorilia

NVIDIA updated the dds stuff so we get a nice new patch.

Kent
2007-10-12 16:09:59 +00:00
3697e08524 == IMBuf fix ==
Fixed Campbell's patch for IMB_flipx:
- header file declaration is corrected
- reordered loops to make things faster (less cache misses 
  and no tests for float-buffers on a _per pixel basis_!)

(Campbell: it'd be nice, if you could check with me before patching
the sequencer. Or at least pay attention to compiler warnings :) )
2007-10-12 06:37:20 +00:00
4f96108137 Fix for error in recent b-bone rest pose commit. 2007-10-10 23:36:58 +00:00
4a43099c5a Peach request
new option for the image sequencer's image strips, flip x/y, (useful when making animatics to test the direction characters walk across the screen)
added IMB_flipy was alredy there, needed to add IMB_flipx.
2007-10-10 23:34:40 +00:00
5f6d775e0c Fix for bug #7447
Pressing twice on a constraint or modifier button did 2 undo pushes,
the ROUNDBOX button they use also generated an undo push.
2007-10-10 22:24:26 +00:00
d51fbd2bf2 Bugfix for Auto-Keying: (blenderartists.org report)
When auto-keyframing AND 'around selected' were both activated, extra keyframes were being added when the view was moved. 

This was because the transform code was being used for special center calculations (using TFM_DUMMY), so auto-keying is not skipped for that mode.
2007-10-10 10:22:43 +00:00
87b186e6e7 Make B-Bones not deform in rest position by default.
B-Bones already deformed the mesh in the armature rest position, which is
unconvenient. For backwards compatibility existing .blend files still have
a button for the old behavior enabled.

(peach feature request)
2007-10-10 09:00:47 +00:00
da792a426a Sequence editor, (peach request)
Grab/Extend from frame - similar to a feature thats know as ripple editing in other applications. this is a fast way to add or remove frames 
from 
clips. to use.

Select all, drag the playbak head to the area you want to extend and press Ekey, the clips will be extended on the side the playhead that 
the mouse is on.

Also did more cleanups to sequencer transform code.
2007-10-09 20:37:53 +00:00
a38d7d6338 IPO-Transform Bugfix:
Now MMB-constraint select should now work better than it did after the refactor. I've made some changes to setNearestAxis so that it is now an entrypoint from which spacetype (currently divided into 3D or 2D) specific methods can be used. The old code for this (IPO MMB-constraint) has effectively been restored.
2007-10-09 09:30:22 +00:00
088c3083a3 Bugfix:
When transforming on one axis in a 2d-editor, it no longer mentions 'global' in the header print.

Un-related note: the mmb constraint selection in 2d-editors is currently quite wonky, as the current code for this only suits the 3d-view.
2007-10-09 07:49:54 +00:00
f9535b4eb5 Bugfix #7482:
Trackball transform did not work correctly for "individual centers" pivot mode in face-select mode. It was missing a case that would allow this happen.
2007-10-09 06:21:26 +00:00
3a6494c4b8 Bugfix #7489:
Warp Tool (Shift-W) suffered from 'division-by-zero' (TM) problems when there was only one element (selected object or selected vertex) to transform.
2007-10-09 05:54:31 +00:00