Commit Graph

431 Commits

Author SHA1 Message Date
4174524cb0 Error in last commit 2018-02-01 15:15:57 +11:00
6ffc6b30aa Merge branch 'master' into blender2.8 2018-02-01 14:59:14 +11:00
4d96202c9e Cleanup: Python code-style 2018-02-01 14:58:05 +11:00
cdc31c3e6e Merge branch 'master' into blender2.8 2018-01-13 02:05:49 +01:00
93d30d62e6 User Prefs: app-template option to hide the cursor 2018-01-12 12:45:56 +11:00
ff4c9d69ee User Prefs: add new flag for app-template options
For experimental options, outside the scope of typical preferences.

While templates are developed we might want to make changes
to behavior which aren't fully compatible with typical work-flows.

Instead of mixing these options in with current preferences
expose separately (we could even force disable them when templates
aren't int use)
2018-01-12 12:45:56 +11:00
c36f4a7f7f Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blender.c
	source/blender/makesdna/DNA_ID.h
2018-01-11 14:35:36 +01:00
717090f40e UI: option not to show screen splitting widgets
Request for simplified Blender template,
this may be extended to limit access to other UI changes
that could be pressed by accident.
2018-01-11 16:10:46 +11:00
468ac90317 Manipulator: view3d navigation buttons
Added for Blender101 template.
Disabled by default, enable as a preference.

Exposes rotate, pan, zoom, persp-ortho & camera toggle.
2017-12-16 04:21:30 +11:00
e36b5f004d ID Static Override: add basic UI feedback.
For now, using a new color for overridden properties (similar to
animated/driven status), UI team will need to work on a better solution
maybe...
2017-11-29 17:23:25 +01:00
7dfcbe01b0 Merge branch 'master' into blender2.8 2017-09-02 20:08:02 +10:00
3750389ce3 Cleanup: use title caps for labels
Also consistent quoting (single quotes for enums, text uses double).
2017-09-02 16:13:33 +10:00
4a4c6da0f8 Merge branch 'master' into blender2.8 2017-08-10 15:57:59 +02:00
017b7ee273 DPI: add back option to control line width, tweak default width.
Adds thin/default/thick modes to add -1/0/1 to the auto detected line width,
while leaving the overall UI scale unchanged.

Also tweaks the default line width threshold, so thicker lines start from
slightly high UI scales.

Differential Revision: https://developer.blender.org/D2778
2017-08-10 15:54:22 +02:00
00f22403ac Manipulator: replace hard coded color w/ theme 2017-08-09 18:02:10 +10:00
c558763ef5 Merge branch 'master' into blender2.8 2017-07-29 01:46:27 +10:00
2eb2655181 Cleanup: clear deprecated UI flags
Also adds cursor-lock flag, to be used in next commit.
2017-07-29 01:28:58 +10:00
7b14065729 Manipulator: de-duplicate flags and scale option 2017-06-19 17:52:26 +10:00
0f4f4d8754 Merge branch 'master' into blender2.8 2017-06-12 15:12:36 +02:00
00c4f49a6d Cleanup: indentation, long lines 2017-06-12 13:38:21 +10:00
f0bbb67e8a UI: Fix some small ui inconsistencies
- Use "..." to indicate non immediate action.
- First letter of words in labels should be capitalized.
2017-06-09 15:25:17 -04:00
Julian Eisel
7f564d74f9 Main Workspace Integration
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup)

Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know!
(Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.)

== Main Changes/Features
* Introduces the new Workspaces as data-blocks.
* Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces.
* Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces).
* Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead.
* Store screen-layouts (`bScreen`) per workspace.
* Store an active screen-layout per workspace. Changing the workspace will enable this layout.
* Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.)
* Store an active render layer per workspace.
* Moved mode switch from 3D View header to Info Editor header.
* Store active scene in window (not directly workspace related, but overlaps quite a bit).
* Removed 'Use Global Scene' User Preference option.
* Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well.
* Default .blend only contains one workspace ("General").
* Support appending workspaces.

Opening files without UI and commandline rendering should work fine.

Note that the UI is temporary! We plan to introduce a new global topbar
that contains the workspace options and tabs for switching workspaces.

== Technical Notes
* Workspaces are data-blocks.
* Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now.
* A workspace can be active in multiple windows at the same time.
* The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned).
* The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that).
* Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs.
* `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those.
* Added scene operators `SCENE_OT_`. Was previously done through screen operators.

== BPY API Changes
* Removed `Screen.scene`, added `Window.scene`
* Removed `UserPreferencesView.use_global_scene`
* Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces`
* Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer`
* Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name)

== What's left?
* There are a few open design questions (T50521). We should find the needed answers and implement them.
* Allow adding and removing individual workspaces from workspace configuration (needs UI design).
* Get the override system ready and support overrides per workspace.
* Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc).
* Allow enabling add-ons per workspace.
* Support custom workspace keymaps.
* Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later.
* Get the topbar done.
* Workspaces need a proper icon, current one is just a placeholder :)

Reviewed By: campbellbarton, mont29

Tags: #user_interface, #bf_blender_2.8

Maniphest Tasks: T50521

Differential Revision: https://developer.blender.org/D2451
2017-06-01 19:59:37 +02:00
d5d7455796 Cleanup: use row() sub-layout to expand enum properties horizontaly 2017-06-01 16:54:45 +03:00
8ac7510a4d UI: Do not put walk navigation settings inside an if statement
The issue here is that the preferences are still used because both can be accessed from the 3D View, view menu. In the future, it is likely that the old mode will be removed (maybe 2.8?) but for now we want to keep both operational.

Differential revision: https://developer.blender.org/D2320
2017-04-10 17:44:03 -04:00
Wouter
fe3fb23697 Automatic DPI for all platforms, per monitor DPI for Windows.
For Windows 8.1 and X11 (Linux, BSD) now use the DPI specified by the operating
system, which previously only worked on macOS. For Windows this is handled per
monitor, for X11 this is based on Xft.dpi or xrandr --dpi. This should result
in appropriate font and button sizes by default in most cases.

The UI has been simplified to a single UI Scale factor relative to the automatic
DPI, instead of two DPI and Virtual Pixel Size settings. There is forward and
backwards compatibility for existing user preferences.

Reviewed By: brecht, LazyDodo

Differential Revision: https://developer.blender.org/D2539
2017-03-25 11:22:16 +01:00
f68145011f WM: Application Templates
This adds the ability to switch between different application-configurations
without interfering with Blender's normal operation.

This commit doesn't include any templates,
so its mostly to allow collaboration for the Blender 101 project
and other custom configurations.

Application templates can be installed & selected from the file menu.

Other details:

- The `bl_app_template_utils` module handles template activation
  (similar to `addon_utils`).
- The `bl_app_override` module is a general module
  to assist scripts overriding parts of Blender in reversible way.

See docs:
https://docs.blender.org/manual/en/dev/advanced/app_templates.html

See patch: D2565
2017-03-25 10:04:04 +11:00
df76616d74 Usual UI/i18n message fixes.
Please provide valid description for SurfaceDeform modifier tooltip.
Such place-holders should not pass final checks before merging in master!
2017-03-19 17:31:07 +01:00
19d493ee10 Moving classes to separate listing broke panel order
Although this wasn't so obvious since it
only showed up for factory settings and in the preferences window.

Panel display order depends on registration order,
Sorry for the noise. On the bright side we no longer need to move
classes around to re-arrange panels.
2017-03-20 02:37:55 +11:00
9bdda427e6 PyAPI: remove bpy.utils.register_module()
In preparation for it being removed, see: T47811
2017-03-18 20:03:24 +11:00
45b764e95b 3D View: new nethod of opengl selection
Intended to replace legacy GL_SELECT, without the limitations of
sample queries which can't access depth information.

This commit adds VIEW3D_SELECT_PICK_NEAREST and VIEW3D_SELECT_PICK_ALL
which access the depth buffers to detect whats under the pointer,
so initial selection is always the closest item.

The performance of this method depends a lot on the OpenGL
implementations glReadPixels.

Since reading depth can be slow, buffers are cached for object picking
so selecting re-uses depth data, performing 1 draw instead of 3
(for 24, 18, 10 px regions, picking with many items under the pointer).

Occlusion queries draw twice when picking nearest,
so worst case 6x draw calls per selection.

Even with these improvements occlusion queries is faster on AMD hardware.

Depth selection is disabled by default, toggle option under select method.
May enable by default if this works well on different hardware.

Reviewed as D2543
2017-03-09 06:22:02 +11:00
112e4de885 Improve add-on UI error message
Show the paths of the duplicate addons

D791 by @gregzaal
2017-02-27 03:57:11 +11:00
34a502c16a Cleanup: use proper link to the api 2017-02-20 20:21:57 -05:00
6bd245bb53 Edits to user prefs NDOF UI
Small changes:

- Remove "NDOF" from each setting
- Change tooltip for deadzone
- Unrelated typo in cmake comment

Reviewers: merwin, Severin

Reviewed By: merwin, Severin

Tags: #bf_blender, #user_interface

Differential Revision: https://developer.blender.org/D2319
2016-12-29 01:09:11 -05:00
403f00e558 Fix prefs UI when built w/o Cycles 2016-11-24 11:14:45 +11:00
f68ef05a56 Cycles: add basic backwards compatibility for device selection, move to System tab.
For the multi-GPU case users still have to reconfigure the devices they want to use.

Based on patch from Lukas Stockner.

Differential Revision: https://developer.blender.org/D2347
2016-11-20 15:45:22 +01:00
dd921238d9 Cycles: Refactor Device selection to allow individual GPU compute device selection
Previously, it was only possible to choose a single GPU or all of that type (CUDA or OpenCL).
Now, a toggle button is displayed for every device.
These settings are tied to the PCI Bus ID of the devices, so they're consistent across hardware addition and removal (but not when swapping/moving cards).

From the code perspective, the more important change is that now, the compute device properties are stored in the Addon preferences of the Cycles addon, instead of directly in the User Preferences.
This allows for a cleaner implementation, removing the Cycles C API functions that were called by the RNA code to specify the enum items.

Note that this change is neither backwards- nor forwards-compatible, but since it's only a User Preference no existing files are broken.

Reviewers: #cycles, brecht

Reviewed By: #cycles, brecht

Subscribers: brecht, juicyfruit, mib2berlin, Blendify

Differential Revision: https://developer.blender.org/D2338
2016-11-07 03:19:29 +01:00
b10d0058d7 NDOF: compile 3D mouse code only if WITH_INPUT_NDOF
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed
from:

- GHOST (was mostly done, finished the job)
- window manager
- various editors
- RNA
- keymaps

The input tab of user prefs does not show 3D mouse settings. Key map
editor does not show NDOF mappings.

DNA does not change.

On my Mac the compiled binary is 42KB smaller after this change. It
runs fine WITH_INPUT_NDOF on or off.
2016-08-18 00:22:18 -04:00
6ff7a891e7 Update tracker URL
Also wrap line-length
2016-07-20 06:37:21 +10:00
97f894f3fa UI: Remove spaces around '/'
D2093 by @Blendify
2016-07-15 15:50:42 +10:00
c65950dbb4 GPencil: Remove the old UserPrefs-based On/Off Stroke Smoothing method
This never really worked that well, and often ended up being far too strong
to be of practical use. The new options do similar things, but with greater
control, so removing this old method now.
2016-03-28 03:39:26 +13:00
a0a66e0418 Correct strange icon scaling in preferences 2016-03-21 15:34:34 +11:00
d1499ba9fb UI: move checkbox for missing add-ons to LHS 2016-03-03 18:50:59 +11:00
90e77c871b Userpreferences Panel (for the 3DView)
This is an attempt to improve the User preferences panel for the 3DView. I made 2 changes:

- I reordered the sequence of properties by grouping them into more logical groups as it made sense to me. Please indicate where to rearrange the order if necessary.

- Then i added some changes in the code to get the groups better arranged visually. I am pretty sure that this can be done much better, more clever, more generic, whatever. This is just what i could figure out on my own so far.

Reviewers: aligorith, sergey, gaiaclary

Subscribers: sergey

Projects: #user_interface

Maniphest Tasks: T47295

Differential Revision: https://developer.blender.org/D1757
2016-02-20 14:07:20 +01:00
bedd78904d UI: Move checkbox for toggling addons to the LHS
Without this, its a little annoying to expand, then enable an addon.
This matches panel headers too.
2016-01-11 20:30:23 +11:00
d755b08259 Add add-ons catalog to links in preferences menu
D1715 by @Imaginer
2016-01-08 04:58:22 +11:00
6783c673e6 UI: mono-space font user preference 2015-12-01 16:58:47 +11:00
291afea8cc OpenGL: clean up use of old extensions 2015-11-24 02:21:07 -05:00
db1f0e3616 Error out on Windows if driver does not support OpenGL 2.1 with an error
messagebox.
2015-11-22 20:53:57 +01:00
c402a379a2 Remove vertex array support from GPUBuffers. Remove USER_DISABLE_VBO. All
GPUBuffer rendering is now done using vertex buffers.

Vertex arrays are completely removed from GL 3.2 core profile, so we'll
have to do this change at some point anyway.

This commit, though big, is not modifying blender in any way. Use should
be exactly as if the vetex buffer option is constantly on.
2015-11-22 19:47:54 +01:00
c0d5523e6c Fix T46169: Link to bpy API in addons tab of user preferences is outdated.
Now use auto-generated one, like e.g. for link in Help main menu...
2015-09-20 09:49:36 +02:00