Commit Graph

217 Commits

Author SHA1 Message Date
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
75fc6e3b2b Cleanup: EEVEE: Remove the horizon search layered shader
This shader is of no use now that we the fullres hizbuffer.
2021-03-13 22:51:23 +01:00
6a7f6f2867 Cleanup: EEVEE: Remove hammersley texture and split hammersley code 2021-03-13 20:59:20 +01:00
d89fb77d89 EEVEE: GGX: Use distribution of visible normal for sampling
This changes the sampling routine to use the method described in
"A Simpler and Exact Sampling Routine for the GGXDistribution of Visible Normals"
by Eric Heitz.
http://jcgt.org/published/0007/04/01/slides.pdf

This avoids generating bad rays and thus improve noise level in screen-
space reflections / refraction.
2021-03-10 17:57:09 +01:00
ba75ea8012 EEVEE: Use Fullscreen maxZBuffer instead of halfres
This removes the need for per mipmap scalling factor and trilinear interpolation
issues. We pad the texture so that all mipmaps have pixels in the next mip.

This simplifies the downsampling shader too.

This also change the SSR radiance buffer as well in the same fashion.
2021-03-08 17:25:16 +01:00
aaf1650b09 EEVEE: Change cubemap roughness fit
This changes the roughness mapping to better utilize the mip chain resolution.
This improves glossy reflections with small roughness.

Lightcache version bumped because old data does not have the same roughness
mapping and cannot be used.
2021-02-13 18:55:52 +01:00
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
17a2820da8 Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-19 14:34:32 +10:00
a78130c610 Cleanup: spelling 2020-09-19 14:26:40 +10:00
6b436b80a4 GPU: Rename gpu_extensions to gpu_capabilities
This makes more sense as this module has more to it than just
GL extensions.
2020-09-07 19:37:05 +02:00
8527d84d35 GPUState: Move Scissor and Viewport state to framebuffer
This way it is way clearer what each viewport state is. There is
no more save and reset. The scissor test is also saved per
framebuffer.

The only rule to remember is that the viewport state (size and
origin) is reset for both the viewport and scissor when a texture
is attached or detached from an attachment slot.
2020-08-30 13:11:03 +02:00
7edd8a7738 GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers.
We pass name to distinguish each GPUUniformBuf in debug mode.
Also remove DRW_uniform_buffer interface.
2020-08-21 14:16:42 +02:00
b134434224 Cleanup: declare arrays arrays where possible 2020-08-07 22:37:39 +10:00
8e5a4e3645 Merge branch 'blender-v2.90-release' into master 2020-08-05 16:48:20 +10:00
6be8b6af40 EEVEE: LightCache: Prevent crash when using a lightcache too big
Some implementation have different maximum texture size.
This patch avoid crash when texture allocation fails when:
- trying to bake a lightcache too big for the OpenGL imeplementaion.
- loading a cache from file that is too big for the OpenGL imeplementation.
2020-08-05 02:26:44 +02:00
da741013a1 EEVEE: GLSL refactor/cleanup
- add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code
complexity and duplication.
- split bsdf_common_lib.glsl into multiple sub library which are now shared
with other engines.
- the surface shader code is now more organised and have its own files.
- change default world to use a material nodetree and make lookdev shader
more clear.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D8306
2020-07-30 16:44:58 +02:00
37a8c6d809 Cleanup: EEVEE: Remove unused IRRADIANCE_CUBEMAP 2020-07-15 19:51:55 +02:00
9b3dfbe651 Fix T77672 EEVEE: Reflections with reflection plane broken (regression) 2020-06-24 13:50:20 +02:00
b18c2a3c41 EEVEE: Refactor of eevee_material.c
These are the modifications:

-With DRW modification we reduce the number of passes we need to populate.
-Rename passes for consistent naming.
-Reduce complexity in code compilation
-Cleanup how renderpass accumulation passes are setup, using pass instances.
-Make sculpt mode compatible with shadows
-Make hair passes compatible with SSS
-Error shader and lookdev materials now use standalone materials.
-Support default shader (world and material) using a default nodetree internally.
-Change BLEND_CLIP to be emulated by gpu nodetree. Making less shader variations.
-Use BLI_memblock for cache memory allocation.
-Renderpasses are handled by switching a UBO ref bind.

One major hack in this patch is the use of modified pointer as ghash keys.
This rely on the assumption that the keys will never overlap because the
number of options per key will never be bigger than the pointed struct.

The use of one single nodetree to support default material is also a bit hacky
since it won't support concurent usage of this nodetree.
(see EEVEE_shader_default_surface_nodetree)

Another change is that objects with shader errors now appear solid magenta instead
of shaded magenta. This is only because of code reuse purpose but could be changed
if really needed.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7642
2020-06-02 16:58:07 +02:00
c7a7dc743d Cleanup: DRW: Remove array suffix from uniform name 2020-05-28 13:42:11 +02:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
f0b0524c5f Cleanup: spelling 2020-03-14 15:43:21 +11:00
7dd0be9554 EEVEE: Replace octahedron reflection probe by cubemap array
We implement cubemap array support for EEVEE's lightcache reflection probes.
This removes stretched texels and bottom hemisphere seams artifacts caused
by the octahedral projection previously used.

This introduce versioning code for the lightcache which will discard any
lightcache version that is not compatible.

Differential Revision: https://developer.blender.org/D7066
2020-03-11 17:12:16 +01:00
598ab525da Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is
similar to how C++ math is implemented it can not be easily achieved
with just preprocessor in a way which does not have side-effects on
wrong usage.

There macros where often used on a non-trivial expression, and there
was at least one usage where it was causing an actual side effect/bug
on Windows (see change around square_f(sh[index++]) in studiolight.c).

For such cases it is handy to have a function which is guaranteed to
have zero side-effects. The motivation behind actually removing the
macros is that there is already a way to do similar calculation. Also,
not having such macros is a way to guarantee that its usage is not
changed in a way which have side-effects and that it's not used as an
inspiration for cases where it should not be used.

Differential Revision: https://developer.blender.org/D7051
2020-03-09 14:47:59 +01:00
ce2dc6ef2b Cleanup: formatting, spelling 2020-03-03 22:23:10 +11:00
Clément Foucault
6e23433c1a EEVEE: Lookdev: Add support for partially blurred background
This is using the GGX probe as background. This has the drawback of
having the resolution choosed in the indirect lighting setting.
The blurring is not really high-quality.

The pros is that it has a simple implementation and is fast to evaluate.

This patch also fades the background alpha to make overlay engine draw the
default background color in the correct color space. Removing one colorspace
hack.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6895
2020-02-25 13:26:01 +01:00
7e7c927602 Cleanup: EEVEE: Use log2_floor_u 2020-02-25 13:18:22 +01:00
8885fb5929 EEVEE: Fix seams in reflection cubemap on low roughness
This was caused by the texture size not being power of 2. Thus the
padding applied to the base LOD did not match the highest mipmaps.
2020-02-25 13:18:22 +01:00
Jeroen Bakker
be2bc97eba EEVEE: Render Passes
This patch adds new render passes to EEVEE. These passes include:

* Emission
* Diffuse Light
* Diffuse Color
* Glossy Light
* Glossy Color
* Environment
* Volume Scattering
* Volume Transmission
* Bloom
* Shadow

With these passes it will be possible to use EEVEE effectively for
compositing. During development we kept a close eye on how to get similar
results compared to cycles render passes there are some differences that
are related to how EEVEE works. For EEVEE we combined the passes to
`Diffuse` and `Specular`. There are no transmittance or sss passes anymore.
Cycles will be changed accordingly.

Cycles volume transmittance is added to multiple surface col passes. For
EEVEE we left the volume transmittance as a separate pass.

Known Limitations

* All materials that use alpha blending will not be rendered in the render
  passes. Other transparency modes are supported.
* More GPU memory is required to store the render passes. When rendering
  a HD image with all render passes enabled at max extra 570MB GPU memory is
  required.

Implementation Details

An overview of render passes have been described in
https://wiki.blender.org/wiki/Source/Render/EEVEE/RenderPasses

Future Developments

* In this implementation the materials are re-rendered for Diffuse/Glossy
  and Emission passes. We could use multi target rendering to improve the
  render speed.
* Other passes can be added later
* Don't render material based passes when only requesting AO or Shadow.
* Add more passes to the system. These could include Cryptomatte, AOV's, Vector,
  ObjectID, MaterialID, UV.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D6331
2020-02-21 11:13:43 +01:00
092deb88b0 Fix T73127 EEVEE: Reflection plane not visible in lookdev without scene world 2020-02-05 19:32:16 +01:00
93e8c962fc Cleanup: unused structs, struct members 2019-10-03 07:39:45 +10:00
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
d8aaf25c23 Eevee: Shadow map refactor
Reviewed By: brecht

Differential Revision: http://developer.blender.org/D5659
2019-09-05 17:37:50 +02:00
b1959a96a2 Cleanup: spelling 2019-08-18 04:26:34 +10:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
986ff461fb Fix T65761 Eevee: SSRefraction not working on first sample
There is no reason to disable the refraction on the first sample like SSR
does.

This was caussing issues when rendering.
2019-07-09 14:34:56 +02:00
0707177ab8 Fix T64913 Eevee: shader compilation does not reset TAA
This tracks the number of compiling shaders and just reset the TAA
if previous number mismatch.
2019-06-14 19:17:06 +02:00
6529d20d79 Cleanup: spelling in comments 2019-06-12 09:43:49 +10:00
3abb1695cf Fix T64742 Eevee: SSRefract broken with planar reflections 2019-06-06 16:52:21 +02:00
9f2e154e02 Eevee: Fix crash caused by visibility calculation 2019-05-30 13:43:34 +02:00
596492e639 DRW: Refactor to use object pointer for drawcall by default
This cleans up a bit of duplicated code and some confusion about
what was culled and what wasn't.

Now everything is culled based on the given object pointer.

If the object pointer is NULL there is no culling performed.
2019-05-30 13:43:33 +02:00
40207d656b Eevee: Render alpha blended objects when rendering probes
This fix T64553 EEVEE: Emission material not lighting
other objects when blend mode set to alpha blend
2019-05-28 20:06:22 +02:00
Adam Nydahl
7353e0563e Eevee: Fix Aliasing in Light Probes
Differential Revision: https://developer.blender.org/D4869
2019-05-27 17:13:09 +02:00
2d2ff27ce8 Eevee: Make lightprobes work with new DRWView system 2019-05-22 13:29:05 +02:00
800641a77f Eevee: Make Planar reflections work with the new DRWView system
Also get rid of clip_block which did the same as clipplanes inside
common_view_lib.glsl.
2019-05-22 13:29:05 +02:00
742848843d DRW: Add view param to DRW_culling_* functions 2019-05-22 13:29:05 +02:00
925b5823cc Eevee: Use DRW_view_* API instead of DRW_viewport_matrix_* 2019-05-22 13:29:05 +02:00
e1153c6a1a DRW: Remove DRW_state_clip_planes_reset 2019-05-22 13:29:04 +02:00
ec3940ab0a Cleanup: Eevee: Use DRW_PASS_CREATE macro when possible 2019-05-17 18:17:23 +02:00
be5192bbb9 Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_add 2019-05-14 10:57:03 +02:00