Commit Graph

312 Commits

Author SHA1 Message Date
f9aea19d98 Spreadsheet Editor: Row Filters
This patch adds support for filtering rows based on rules and values.
Filters will work for any attribute data source, they are a property
of the spreadsheet rather than of the attribute system. The properties
displayed in the row filter can depend on data type of the currently
visible column with that name. If the name is no longer visible, the
row filter filter is grayed out, but it will remember the value until
a column with its name is visible again.

Note: The comments in `screen.c` combined with tagging the sidebar
for redraw after the main region point to a lack of understanding
or technical debt, that is a point to improve in the future.

**Future Improvements**
* T89272: A search menu for visible columns when adding a new filter.
* T89273: Possibly a "Range" operation.

Differential Revision: https://developer.blender.org/D10959
2021-06-18 16:33:02 -05:00
3953b82030 Tweaks to Constraints operators poll functions.
Mainly:
* Make `ED_operator_object_active_editable_ex` properly report poll
  messages on failure.
* Add `ED_operator_object_active_local_editable_posemode_exclusive` for
  bone constraints requiring pure local Object (non-override one).
* General cleanup and adding more poll messages on failures.
2021-06-16 16:09:28 +02:00
2209321f78 Screen: simplify internal logic for new full-screen areas
Creating a new full screen area had it's area initialized as empty,
updating the screen then set the area to a 3D view (as a fallback),
before the actual area type was set.

This made setting the intended space-type run the 3D views exit callback
on a 3D view without a View3D struct allocated, which the exit callback
needed to account for.

Resolve by calling ED_screen_change after the area type has been set.
2021-06-16 12:50:00 +10:00
079f415deb Cleanup: use enum types for screen direction variables
The term direction was used in 3 different ways in screen editing code,
making it hard to follow:

- 0-3 for as magic numbers mapped to [west,north,east,south].
- `h`, `v` characters for [horizontal,vertical] axes.
- Cycle direction SPACE_CONTEXT_CYCLE_PREV, SPACE_CONTEXT_CYCLE_NEXT

The following changes have been made:

- Add `eScreenDir` for [west,north,east,south], use variable name `dir`.
- Add `eScreenAxis` for [horizontal,vertical] values, use variable name
  `dir_axis`.
- Add `eScreenCycle` for existing enum `SPACE_CONTEXT_CYCLE_{PREV/NEXT}`.
- Add macros `SCREEN_DIR_IS_VERTICAL(dir)`,
  `SCREEN_DIR_IS_HORIZONTAL(dir)`.
  Replacing `ELEM(dir, 1, 3)`, `ELEM(dir, 0, 2)`.
- Move `ED_screen_draw_join_highlight`, `ED_screen_draw_split_preview`
  to `screen_intern.h`.

Reviewed By: Severin

Ref D11245
2021-05-15 00:49:49 +10:00
5a40c79520 Merge branch 'blender-v2.93-release' 2021-04-30 15:16:04 +10:00
2ed847317e Fix crash running window operators in background mode 2021-04-30 14:16:50 +10:00
1012e9bbfa Cleanup: Fix inconcistent array lengths in function declarations
In some cases functions were defined with arguments of different array
lengths in headers vs. implementations. This commit fixes some of the
cases I ran into, but probably not all of them.
2021-04-28 13:13:43 -05:00
8b049e4c2a UI: Join or Close Any Screen Area
Corner action zones allow joining any neighbors. New 'Area Close' operator. Improved Header Context Menu.

Differential Revision: https://developer.blender.org/D8084

Reviewed by Campbell Barton
2021-04-22 19:57:49 -07:00
12b529b3a6 Cleanup: redundant struct declarations 2021-03-04 17:17:19 +11:00
Christoph Lendenfeld
fdb2c24c09 Cleanup: move some drawing code into ed_draw.c
Move some drawing code from `area.c` and `ed_util.c`  into `ed_draw.c`.
This is to support the new generic slider that wil be used in T81785.

No functional changes.

Reviewed By: #animation_rigging, #user_interface, Severin, sybren

Maniphest Tasks: T81785

Differential Revision: https://developer.blender.org/D9313
2021-03-01 16:23:15 +01:00
2fa7e81d9c Cleanup: use 'const' argument for parameter argument 2021-01-19 12:59:00 +11:00
09c7c63890 UI Code Quality: Use "params" struct for area and region callbacks
These functions with many arguments can be unwieldy. Aside from the obvious issues
with rewriting the list of arguments and the opportunities for error and frustration
that presents, the long list of arguments make these systems hard to change. So when
an argument should be added, someone might skip that and add some hack instead.

So, as proposed in T73586#1037210, this patch instead uses a "params" struct for
each of these callbacks.

- Use param argument for `ARegionType.listener`
    - Remove unused window field in region listener
- Use param argument for `SpaceType.listener`
- Use params struct for `ARegionType.message_subscribe`

Differential Revision: https://developer.blender.org/D9750
2021-01-18 17:28:47 -06:00
1e799dd26e Fix various issues with temporary, maximized File Browsers
If Preferences > Interface > Temporary Editors > File Browser is set to
"Maximized Area", opening a File Browser from a File or Asset Browser as
regular editor would cause some issues. For example after closing the
temporary File Browser, the regular browser would take over the file
path and display settings from the temporary one. This is because they
used to share the same area data.

Some similar issues may have happend with temporary image editors.

Now, this commit finally separates the space data of temporary maximized
editors from the regular ones. So the editor data is entirely
independent now, as it should be.
2020-12-15 21:31:33 +01:00
0e47e57eb7 Outliner: Properties editor sync on selection
When outliner datablocks are selected, switch to the corresponding tab
for that datablock in properties editors. Only properties editors
that share an edge with the outliner will change tabs.

Additionally, when modifiers, constraints, and shader effects are
selected from the outliner, the panel will be expanded in all properties
editors.

Part of T77408

Manifest Task: https://developer.blender.org/T63991

Differential Revision: https://developer.blender.org/D8638
2020-10-28 11:54:29 -06:00
7c633686e9 Property Search: Find results in all tabs
This patch enables property search for all tabs in the property editor.
To make interaction faster, if the editor's current tab doesn't have a
result, the current tab changes to the next tab that has a match.

This patch implements basic code that only searches panels.
While we could run the existing "single tab" property search for every
tab, that would also do everything else related to the layout pass,
which would be less efficient, and maybe more complicated to maintain.

The search match status for every current tab of the property editor is
stored in a runtime bitfield and them displayed later by dimming icons
in the tab selector panel to the left. Using `BLI_bitmap` properly in
the runtime struct required moving it to `buttons_intern.h` and
adding a small API to access the search filter instead.

To make sure the editor isn't influenced by anything that happens while
building the layout for other tabs, most of the context is duplicated
and the new search is run in the duplicated editor.

Note that the tool settings tab works slightly different than the other
tabs, so I've disabled searching it for this commit. That would be a
relatively simple improvement, but would just require a bit of
refactoring of existing code.

Differential Revision: https://developer.blender.org/D8859
2020-10-13 13:10:41 -05:00
8bcdcab659 UI: Single tab property search
This adds a search bar to the properties editor. The full search for
every tab isn't included in this patch, but the interaction with
panels, searching behavior, UI, region level, and DNA changes are
included here.

The block-level search works by iterating over the block's button
groups and checking whether they match the search. If they do, they
are tagged with a flag, and the block's panel is tagged too. For
every update (text edit), the panel's expansion is set to whether
the panel has a result or not. The search also checks for matching
strings inside enums and in panel labels.

One complication to this that isn't immediately apparent is that
closed panel's subpanels have to be searched too. This adds some
complexity to the area-level panel layout code.

Possible Future Improvements:
 - Use the new fuzzy search in BLI
 - Reset panels to their expansion before the search started if
   the user escape out of the text box.
 - Open all child panels of a panel with expansion.

Differential Revision: https://developer.blender.org/D8856
2020-09-15 11:25:49 -05:00
47908f0155 Operator: expose ED_operator_object_active_local_editable_ex
Support calling this function with an object argument,
useful for implementing filter functions that loop over objects.
2020-08-30 13:42:28 +10:00
940b239ad4 Cleanup: Remove unused variables for horizontal panels
Continuing the work of eb9055a572, remove remaining unecessary
variables and arguments that were related tabbing and horizontal
alignment of panels. For example, "vertical" was always true, and
removing that exposed other unused variables.
2020-08-19 18:55:04 -04:00
b0b0d9f2cf Merge branch 'blender-v2.90-release' into master 2020-08-16 21:21:20 +10:00
59bc71d69b Fix popups opening in the wrong direction over headers
Checks for header alignment didn't account for tool-header & header
having different alignment.

There is no reason to use a lookup function on the area
(ED_area_header_alignment) as we already have region.

Check the regions alignment directly, remove access functions.
2020-08-16 21:14:26 +10:00
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
304767dcd3 Fix T78688: Crash changing workspace with specific fullscreen setup
When switching workspaces we need to have an unused screen layout that
we can activate. The other window now showed the only available screen
layout in fullscreen though.
Usually when there's no unused screen layout we duplicate an existing
one, but that code didn't respect the fullscreen case properly.

This also tries to clean up the logic a bit, but things are still rather
complicated to follow.

Changes in this code are always risky. Of course things worked fine in
my tests, but I wouldn't be surprised if something breaks.
2020-08-04 20:12:07 +02:00
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
061d76f55c Revert "Cleanup: remove public unused function."
This reverts commit 03c8b048a1.

This commit re-introduced T76837.

While there is a comment explaining why this function is needed,
the naming of the poll function does make this confusing.
The API could be changed to avoid confusion here.
2020-07-15 13:09:06 +10:00
9db0c36af1 LibOverride: add more polling checks to operators not supposed to work on overrides.
This is long work, we are still likely missing a lot of cases...
2020-07-13 14:29:54 +02:00
03c8b048a1 Cleanup: remove public unused function. 2020-07-13 14:29:54 +02:00
2a3797b109 Cleanup: remove NULL checks from object mode switching take #2
Re-apply changes from 54ea356240,
with a poll function that uses the same active object as the operator,
matching other mode switching functions.
2020-05-18 17:07:23 +10:00
9fe0505db0 Cleanup: macro hygiene, parenthesize arguments 2020-04-05 13:53:32 +10:00
ad85989a3f Cleanup: Rename bScreen variables from sc/scr to screen
Part of T74432.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 14:42:24 +02:00
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
10c2254d41 Cleanup: Continue renaming ARegion variables from ar to region
Continuation of b2ee1770d4, now non-single word variables are also
renamed.
Part of T74432.

Also ran clang-format on affected files.
2020-04-03 12:54:28 +02:00
649fdc7938 Fix T73049: Drag & drop on overlapping panels behaves incorrectly
Reviewers: brecht, Severin

Differential Revision: https://developer.blender.org/D7024
2020-03-12 19:36:13 +01:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
680b70f093 Cleanup: make remaining editor include headers work in C++ 2020-03-02 15:09:10 +01:00
b1b020806e Cleanup: remove unused ScreenAnimData.refresh 2020-02-22 03:00:47 +11:00
5dcb6fb22f Cleanup: unused enums 2020-02-20 12:19:55 +11:00
Julian Eisel
60e823fe22 Cleanup: Rename ED_region_tag_redraw_overlay() to ED_region_tag_redraw_cursor()
Old name was a bit confusing/misleading, esp. since previous commit.
2020-02-14 15:59:30 +01:00
Julian Eisel
c4b9cb0af0 UI: Allow gizmo-only redraw tagging
NOTE: This change shouldn't have any visible effect. It's just the
first (easiest) step towards decoupling gizmo redraws from viewport
redraws.

We currently redraw the entire region whenever a gizmo needs redrawing,
which would be nice to avoid in the future, see T73198. The first step
towards this would be having a separate tag for them, which is what
this patch implements.
The term "editor-overlays" was chosen because for the forseeable future,
we'll also have to redraw non-gizmo overlays in-between drawing 3D and
2D gizmos. Namely annotations.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6838
2020-02-14 15:59:30 +01:00
Julian Eisel
412179b39b Cleanup: Rename ED_region_init() -> ED_region_floating_initialize()
This function is a very special refresh function just for floating
regions. _initialize is more consistent with ED_area_initialize() so use
that too.

Also adds assert.
2020-01-22 15:58:39 +01:00
c30d6571bb Add support for tiled images and the UDIM naming scheme
This patch contains the work that I did during my week at the Code Quest - adding support for tiled images to Blender.

With this patch, images now contain a list of tiles. By default, this just contains one tile, but if the source type is set to Tiled, the user can add additional tiles. When acquiring an ImBuf, the tile to be loaded is specified in the ImageUser.
Therefore, code that is not yet aware of tiles will just access the default tile as usual.

The filenames of the additional tiles are derived from the original filename according to the UDIM naming scheme - the filename contains an index that is calculated as (1001 + 10*<y coordinate of the tile> + <x coordinate of the tile>), where the x coordinate never goes above 9.
Internally, the various tiles are stored in a cache just like sequences. When acquired for the first time, the code will try to load the corresponding file from disk. Alternatively, a new operator can be used to initialize the tile similar to the New Image operator.

The following features are supported so far:
- Automatic detection and loading of all tiles when opening the first tile (1001)
- Saving all tiles
- Adding and removing tiles
- Filling tiles with generated images
- Drawing all tiles in the Image Editor
- Viewing a tiled grid even if no image is selected
- Rendering tiled images in Eevee
- Rendering tiled images in Cycles (in SVM mode)
- Automatically skipping loading of unused tiles in Cycles
- 2D texture painting (also across tiles)
- 3D texture painting (also across tiles, only limitation: individual faces can not cross tile borders)
- Assigning custom labels to individual tiles (drawn in the Image Editor instead of the ID)
- Different resolutions between tiles

There still are some missing features that will be added later (see T72390):
- Workbench engine support
- Packing/Unpacking support
- Baking support
- Cycles OSL support
- many other Blender features that rely on images

Thanks to Brecht for the review and to all who tested the intermediate versions!

Differential Revision: https://developer.blender.org/D3509
2019-12-12 18:40:37 +01:00
87ac3d14b2 Fix T70905: Image Editor header hides mask, cache and keyframe info if
flipped to bottom

While flipping the header to bottom works in the MCE (because MCE doesnt
allow overlapping UI) we need to take the regions visible rect into
account for the Image Editor.

Also correct clickable scubbing area (poll for frame_change) in the
Image Editor and the MovieClip Editor not taking UI_DPI_FAC into
account.

Maniphest Tasks: T70905

Differential Revision: https://developer.blender.org/D6090
2019-10-29 16:51:55 +01:00
Julian Eisel
edffb0e9b1 UI: Register File Browser as Child/Dialog-Window for the OS
For many users, this will make the File Browser window behave more like
what they would expect. It addresses the issue of the File Browser
becoming hidden behind the main window by clicking anywhere in the
latter. It communicates the interruptive, but temporary nature of the
operation a bit better.
Further, on tiling window managers the File Browser now opens as
floating by default, like in other applications.

Note that this also makes sure the File Browser is always opened as
separate window, so it doesn't re-use the Preferences, or any other
temporary window anymore. This seems to have been a common annoyance.

More concretely, this makes the File Browser window behave as follows:
* Stays on top of its parent Blender window, but not on top of
  non-Blender windows.
* Minimizes with its parent window
* Can be moved independently
* Doesn't add an own item in task bars
* Doesn't block other Blender windows (we may want to have this though)
* Opens as floating window for tiling window managers (e.g. i3wm/Sway)

Further notes:
* When opening a file browser from the Preference window (or any
  temporary window), the main window, as the file browsers parent is
  moved on top of the Preferences, which makes it seem like the
  Preferences were closed. This is the general issue of bad secondary
  window handling as window activation changes. I made it so that the
  window is moved back once the file browser is closed.
  This behavior is confusing and would be nice to avoid. It's a separate
  issue though.
* On most window managers on Linux the temporary window can not be
  minimized and maximized, they disable that for dialog windows.
* On Windows and macOS, only minimizing is disabled, as there is no
  decent way yet to restore a window if it's not shown in the taskbar.

Reviewed By: Brecht van Lommel, Campbell Barton, William Reynish
Edits and macOS implementation by Brecht.

Differential Revision: https://developer.blender.org/D5810

Part of T69652.
2019-10-03 17:50:27 +02:00
Julian Eisel
f5dc979a7e Cleanup: Add/use utility to remove regions 2019-09-20 12:28:15 +02:00
Julian Eisel
95373e2749 Refactor temp-space opening for optional fullscreen mode
Will be put to use in followup commits.
2019-09-18 14:22:50 +02:00
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
8f565f5a6f WM: reuse visible region calculation
Avoids calculating the visible part of a region whenever
on-screen overlays are drawn.
2019-08-16 06:44:25 +10:00
e6e69a28ab Fixed crash when adding/removing custom normals from pinned mesh
When a mesh is pinned in the properties panel, Blender crashes when you
click the "Add Custom Split Normals Data".

The code calls `ob = ED_object_context(C)` which returns NULL when the
mesh is pinned in the properties panel, causing a segfault when trying
to get the mesh via `ob->data`.

A new function `ED_mesh_context(C)` avoids this by first checking
whether a mesh was pinned in the context. If not, it checks the pinned
object's data. If that's not there, or it's not a mesh, it returns the
active object's mesh. Finally it returns NULL if there is no active
object, or if the active object is not a mesh object.

Reviewed By: brecht, mont29

Differential Revision: https://developer.blender.org/D5223
2019-07-16 15:06:25 +02:00
e7e52f7cff Fix T65185: Cycles viewport render no refreshing overlays properly
Don't rely on detecting view matrix changes to refresh depth buffer, instead
detect redraw tags coming from progressive render samples.
2019-06-02 12:47:52 +02:00
6b082278d1 UI: expose tool settings in the 3D view side-bar
Internally tool settings have been moved to the 3D view.
Added the ability for to draw panels from another space/region
so they can be mirrored in the properties editor.
2019-05-10 13:48:25 +10:00