Commit Graph

19 Commits

Author SHA1 Message Date
6ce4d39e6b Geometry Nodes: initial attribute list for meshes
This adds a new Attributes panel in the mesh properties editor.
It shows a list of all the generic attributes on the mesh.
In the future, we want to show built-in and other attributes in the
list as well. Related technical design tasks: T88460, T89054.

There is also a new simple name collision check that warns the user
when there are multiple attributes with the same name. This can be
problematic when the attribute is supposed to be used in geometry
nodes or during rendering.

Differential Revision: https://developer.blender.org/D11276
2021-06-28 16:53:25 +02:00
8216b759e9 Geometry Nodes: Initial basic curve data support
This patch adds initial curve support to geometry nodes. Currently
there is only one node available, the "Curve to Mesh" node, T87428.

However, the aim of the changes here is larger than just supporting
curve data in nodes-- it also uses the opportunity to add better spline
data structures, intended to replace the existing curve evaluation code.
The curve code in Blender is quite old, and it's generally regarded as
some of the messiest, hardest-to-understand code as well. The classes
in `BKE_spline.hh` aim to be faster, more extensible, and much more
easily understandable. Further explanation can be found in comments in
that file.

Initial builtin spline attributes are supported-- reading and writing
from the `cyclic` and `resolution` attributes works with any of the
attribute nodes. Also, only Z-up normal calculation is implemented
at the moment, and tilts do not apply yet.

**Limitations**
 - For now, you must bring curves into the node tree with an "Object
   Info" node. Changes to the curve modifier stack will come later.
 - Converting to a mesh is necessary to visualize the curve data.

Further progress can be tracked in: T87245
Higher level design document: https://wiki.blender.org/wiki/Modules/Physics_Nodes/Projects/EverythingNodes/CurveNodes

Differential Revision: https://developer.blender.org/D11091
2021-05-03 12:29:17 -05:00
Charlie Jolly
95d2d0d35a Geometry Nodes: Add an "Auto" option for Attribute Convert data type
Currently there is an "Auto" option for the domain, this commit adds a
similar option for "Auto" data type, that uses the data type from the
target attribute or the source attribute (in that order).

Ref T87347

Differential Revision: https://developer.blender.org/D10932
2021-04-30 08:11:45 -05:00
f7fa0d3974 Geometry Nodes: change order of domains in drop down
This has been requested in D10803.
2021-03-25 12:04:38 +01:00
28cf851a5c Geometry Nodes: rename attribute domains
This patch renames two domains:
* `Polygon` -> `Face`
* `Corner` -> `Face Corner`

For the change from `polygon` to `face` I did a "deep rename" where I updated
all (most?) cases where we refere to the attribute domain in code as well.
The change from `corner` to `face corner` is only a ui change. I did not see
a real need to update all code the code for that. It does not seem to improve
the code, more on the contrary.

Ref T86818.

Differential Revision: https://developer.blender.org/D10803
2021-03-25 12:02:50 +01:00
9c7492e2e0 Geometry Nodes: show domain in attribute fill node
Differential Revision: https://developer.blender.org/D10789
2021-03-23 10:28:52 +01:00
5dced2a063 Geometry Nodes: expose float2 attribute in rna
This also fixes the issue reported in T85651.

Differential Revision: https://developer.blender.org/D10477
2021-02-20 11:33:43 +01:00
d6b2c18481 Attributes: return refined Attribute from attributes.new method
Previously `mesh.attributes.new(...)` would return a generic attribute that
one could not do much with. Now it returns refined attributes like `FloatAttribute`.
2021-02-15 12:06:40 +01:00
dabf96f732 Attributes: support bool attribute in rna
Differential Revision: https://developer.blender.org/D10387
2021-02-11 13:44:58 +01:00
ca476a638c RNA: report an error when the name property is set twice
This helps avoid copy-paste errors which have happened a few times,
no functional changes.
2021-01-17 18:24:34 +11:00
Yevgeny Makarov
af316d2761 UI: Cleanup spelling of compound words
Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
 - "Datablock" -> "data-block"
 - "Floating point" -> "floating-point"
 - "Ngons" -> "n-gons"

These changes help give the language used in the interface
a consistent, more professional feel.

Differential Revision: https://developer.blender.org/D9923
2020-12-24 13:11:22 -06:00
7bee1489c1 UI: Rename "Float Color" attribute data type to "Color"
Since "Float Color" is more commonly used than "Byte Color",
which is not exposed in the interface yet anyway, it makes sense to
drop the "Float" label on the color data type name.
2020-12-18 09:34:21 -06:00
c484b54453 Geometry Nodes: Boolean attribute type
This adds a boolean attribute and custom data type, to be used in the
point separate node. It also adds it as supported data types in the
random attribute and attribute fill nodes.

There are more clever ways of storing a boolean attribute that make
more sense in certain situations-- sets, bitfields, and others, this
commit keeps it simple, saving those changes for when there is a proper
use case for them. In any case, we will still probably always want the
idea of a boolean attribute.

Differential Revision: https://developer.blender.org/D9818
2020-12-16 12:33:13 -06:00
Yevgeny Makarov
ab9952e55f Spelling: Bit Depth Compound Modifiers
Correct usage of compound modifiers like '32-bit'.

Differential Revision: https://developer.blender.org/D9769

Reviewed by Julian Eisel
2020-12-07 14:51:06 -08:00
6be56c13e9 Geometry Nodes: initial scattering and geometry nodes
This is the initial merge from the geometry-nodes branch.
Nodes:
* Attribute Math
* Boolean
* Edge Split
* Float Compare
* Object Info
* Point Distribute
* Point Instance
* Random Attribute
* Random Float
* Subdivision Surface
* Transform
* Triangulate

It includes the initial evaluation of geometry node groups in the Geometry Nodes modifier.

Notes on the Generic attribute access API

The API adds an indirection for attribute access. That has the following benefits:
* Most code does not have to care about how an attribute is stored internally.
  This is mainly necessary, because we have to deal with "legacy" attributes
  such as vertex weights and attributes that are embedded into other structs
  such as vertex positions.
* When reading from an attribute, we generally don't care what domain the
  attribute is stored on. So we want to abstract away the interpolation that
  that adapts attributes from one domain to another domain (this is not
  actually implemented yet).

Other possible improvements for later iterations include:
* Actually implement interpolation between domains.
* Don't use inheritance for the different attribute types. A single class for read
  access and one for write access might be enough, because we know all the ways
  in which attributes are stored internally. We don't want more different internal
  structures in the future. On the contrary, ideally we can consolidate the different
  storage formats in the future to reduce the need for this indirection.
* Remove the need for heap allocations when creating attribute accessors.

It includes commits from:
* Dalai Felinto
* Hans Goudey
* Jacques Lucke
* Léo Depoix
2020-12-02 15:38:47 +01:00
c7cd74fac3 Cleanup: multi-line comment blocks 2020-10-14 15:24:42 +11:00
370d6e5025 Geometry: add Attributes panel for PointCloud and Hair
There is a list of attributes, along with operators to add and remove
attributes. For adding, there are a few standard attributes that can be
added quickly, as well as a popup to create a custom attribute.

Ref T76659

Differential Revision: https://developer.blender.org/D8636
2020-09-09 17:01:17 +02:00
a1397a3cc6 Geometry: use generic attributes for Hair and Point Clouds
Instead of custom data layer with special types, using general Vector and Float
attributes.

Ref T76659

Differential Revision: https://developer.blender.org/D8635
2020-09-09 17:01:17 +02:00
565510bd7f Geometry: add .attributes in the Python API for Mesh, Hair and Point Cloud
This puts all generic float/int/vector/color/string geometry attributes in a new
.attributes property. For meshes it provides a more general API for existing
attributes, for point clouds attributes will be used as an essential part of
particle nodes.

This patch was implemented by @lichtwerk, with further changes by me. It's
still a work in progress, but posting here to show what is going on and for
early feedback.

Ref T76659

Differential Revision: https://developer.blender.org/D8200
2020-09-09 17:01:17 +02:00